uniQ @uniq.scorched.report · 17/11/2025Ask in SE, we should have a bunch of people who can help you out 110
Reposted by uniQGerbSnail @gerbsnail.scorched.report · 31/10/2025And more bonus renders that I couldn't fit into the main post: 041
Reposted by uniQGerbSnail @gerbsnail.scorched.report · 05/10/2025The Kernel I've also been asked a few times, but I'm 99% sure that this map does not reuse any geometry from the cut Mars pyramidion, but I'm still really happy we finally get this kind of architecture in the game! #destiny2art #b3d 2245
uniQ @uniq.scorched.report · 29/09/20253d-printed some of our best fan-made Scorch Cannons by @gerbsnail.scorched.report. They include up to 1m of led strips and were sent out to the most dedicated members of our Scorched Enthusiasts community. All Scorched Cannons: scorched.report/showcase/ #AOTW #Destiny2 #Destiny2Art #Destiny2AOTW 1123
uniQ @uniq.scorched.report · 25/09/2025I like how well the motion conveys the weight of the backpack 010
uniQ @uniq.scorched.report · 19/09/2025Please tell me you took some pictures of the night sky as well there. Otherwise I will whenever I have the chance to visit! 100
uniQ @uniq.scorched.report · 02/09/2025Idk, I can't really see a common direction for all stars. Only the ones towards the edge have what I'd guess is distortion? An app could e.g. combine 10 x 24s exposures as is common to do manually in astrophotography. Maybe it's just so far north and wide-lens that star streaks aren't a big issue. 100
uniQ @uniq.scorched.report · 02/09/2025What a beautiful sky! Does your camera app compensate for the star movement or is it just not very noticeable in the picture? 100
Reposted by uniQGerbSnail @gerbsnail.scorched.report · 26/08/2025I forgot to post my stuff to social media again… Anyways, here’s a cool project where I recreated an unused version of the D1 Saturn orbit screen #destinyart #b3d youtu.be/ShHUUMn48zYyoutu.bePre-TTK Saturn Orbit ScreenYouTube video by GerbSnail 1196
Reposted by uniQEVR//DFT @everdrift.bsky.social · 18/08/2025Team Scorched #destiny2 #destiny2art 116438
uniQ @uniq.scorched.report · 27/07/2025Sadly missed your last streams and I couldn't find an excuse to use Clarity in my meme projects yet but I wish you all the best wherever you decide to take Clarity. 010
uniQ @uniq.scorched.report · 23/05/2025Scorch Cannons now have their own collections page and a bunch of them already have a 3d model as well scorched.report/collections/... 040
uniQ @uniq.scorched.report · 19/05/2025One day we will have the technology for team scorched on ctf_2fort 020
Reposted by uniQCohaereo @cohae.dev · 19/05/2025Past, present and future, but this time the future is the past #Destiny2 2131
uniQ @uniq.scorched.report · 17/05/2025Since it'll take ages for Team Scorched to come around again I decided to work on a 3d model viewer for Scorched Report (similar to Paracausal Forge does it). Only one cannon for now, but more shall follow: scorched.report/showcase/ 030
uniQ @uniq.scorched.report · 24/04/2025One of those art pieces where the story behind it is even more interesting. 010
uniQ @uniq.scorched.report · 23/04/2025The most annoying part about #destiny2 's pvp mode rotation is probably the unpredictability. Every Tuesday is a gamble of whether you even want to play this week. 010
uniQ @uniq.scorched.report · 15/04/2025Ever wondered how many people got a kill without a Scorched Cannon in Team Scorched? You can now find out at scorched.report/leaderboards... All entries will even receive their own special badge. 020
Reposted by uniQGerbSnail @gerbsnail.scorched.report · 11/04/2025The Lighthouse #b3d #destiny2art 0132
uniQ @uniq.scorched.report · 31/03/2025So I decided to export the render as EXR together with the mist pass and do the fog and some other stuff in PS. PS didn't like 32-bit images at 16k (or rather I didn't want to endure waiting forever), so I settled on 8k. Did the final color adjustments in darktable, because I much prefer filmic. 030
uniQ @uniq.scorched.report · 31/03/2025The raw render with volumes looked closer to this. I'd probably try more effects in Blender, but the resource usage and render time explodes when combining the map, volume scatters and all those guardians. Or perhaps I could also render at sensible resolutions. 130
uniQ @uniq.scorched.report · 31/03/2025The Scorched Cannons are almost all made by @gerbsnail.bsky.social and listed at scorched.report/showcase It was very interesting to see Brawlhalla's take on Outbreak, or Nanite Cannon as we named it. 140
uniQ @uniq.scorched.report · 31/03/2025Creating the guardians has gotten a lot faster since I tried it last time. Charm and the related tools have gotten so much more powerful. The armor pieces and materials used to take me probably 5x longer. 130
uniQ @uniq.scorched.report · 31/03/2025Since I was asked, a bit more about the details: Instead of shadow catchers I recreated the Disjunction map in Blender with a lot of materials from Gerb's Sundered Doctrine. Want to eventually release that one for other people to use as well, the skybox, volumes and terrain are still meh though... 130
uniQ @uniq.scorched.report · 31/03/2025The render for the Scorched Enthusiasts community is finally done. It involved recreating 32 Scorchers, Disjunction and a bunch of custom Scorched Cannons from @gerbsnail.bsky.social Hope Team Scorched returns soon! The 8k version on Scorched Report: scorched.report/images/full/... #destiny2art 3209
uniQ @uniq.scorched.report · 28/03/2025Scorched Cannons are such a neat explanation to add colorful lights 031