Cohaereo @cohae.dev · 10/02/2026Apparently Bungie has the power to just cross-fade objects and global sky/atmosphere parameters based on what part of the map you're in I keep learning new things about this engine on a daily basis 🙃 1193
Cohaereo @cohae.dev · 18/01/2026Recreating the Tiger renderer is one thing, reproducing its visual bugs is another :) This specific instance was caused by a mismatch between backface culling modes in the depth prepass and the gbuffer pass Of course, it matters not, since this is not visible from within bounds 050
Reposted by CohaereoGerbSnail @gerbsnail.scorched.report · 26/08/2025I forgot to post my stuff to social media again… Anyways, here’s a cool project where I recreated an unused version of the D1 Saturn orbit screen #destinyart #b3d youtu.be/ShHUUMn48zYyoutu.bePre-TTK Saturn Orbit ScreenYouTube video by GerbSnail 1196
Cohaereo @cohae.dev · 05/08/2025Now available on the crates registry crates.io/crates/d3d11crates.iocrates.io: Rust Package Registry 010
Cohaereo @cohae.dev · 26/06/2025"My witness, the lightners have escaped, how will we create the dark fountain now?" 1138
Cohaereo @cohae.dev · 19/05/2025Past, present and future, but this time the future is the past #Destiny2 2131
Reposted by CohaereouniQ @uniq.scorched.report · 31/03/2025The render for the Scorched Enthusiasts community is finally done. It involved recreating 32 Scorchers, Disjunction and a bunch of custom Scorched Cannons from @gerbsnail.bsky.social Hope Team Scorched returns soon! The 8k version on Scorched Report: scorched.report/images/full/... #destiny2art 3209
Cohaereo @cohae.dev · 30/01/2025New crate time 🎉 Introducing chroma-dbg Make your Debug struct output easier to read than standard uncolored 'pretty'-printing ("{:#?}"). Comes with configurable colors and inlining! #rust #rustlang crates.io/crates/chrom... 050
Cohaereo @cohae.dev · 29/12/2024Spent the last couple days writing a more idiomatic Rust wrapper for D3D11, replacing the unidiomatic weird C types and constants with proper Rust enums and bitflags. Still WIP, but definitely usable (see triangle example, hope to be adding more examples soon) github.com/cohaereo/d3d...github.comGitHub - cohaereo/d3d11-rs: A more idiomatic wrapper around the D3D11 API from the `windows` crateA more idiomatic wrapper around the D3D11 API from the `windows` crate - cohaereo/d3d11-rs 160