Aubrey Dominik @unholybrie.itch.io · 14/10/2026Also, small update. I'm working on porting the mockup UI in-game and it's surprisingly difficult. Thought I'd do something fun instead :) 020
Aubrey Dominik @unholybrie.itch.io · 14/10/2026She's also affected by the cursor if you click on her. I find it kinda cute. Need to add more effects like this later on. 160
Aubrey Dominik @unholybrie.itch.io · 14/10/2026Meet Chloe! Her character portrait now blinks and the clock actually ticks. #gamedev #indiegame #pixelart 44512
Aubrey Dominik @unholybrie.itch.io · 13/10/2026Tried the game out and it feels soo good already, love how smooth everything feels! Looks amazing in fullscreen too :) Gotta play some more this evening. Looking forward to new content <3 130
Aubrey Dominik @unholybrie.itch.io · 13/10/2026Yeah, both those GIFs are in-game recordings. It's from a prototype I made. I really love the idea behind it, but expanding its gameplay is really hard. Thus the new idea. Maybe I'll get back to this one day :) 010
Aubrey Dominik @unholybrie.itch.io · 10/10/2026I'm thinking of tying the player's success as a shop owner to the moral choices involved in helping the flower grow. Basically, the worse things you do, the more success you get. Plus, I'd like the UI to feel interactive, so there's that. 010
Aubrey Dominik @unholybrie.itch.io · 10/10/2026Hey #screenshotsaturday I'm making a game. An interactive horror story inspired by The Little Shop of Horrors. Finished the mockup today, going to be a busy few months! Excited to share more as it comes. #gamedev #indiegame #pixelart 75711
Aubrey Dominik @unholybrie.itch.io · 11/09/2026Play it here: unholybrie.itch.io/love-me-notunholybrie.itch.ioLOVE ME NOT by Aubrey DominikA short Narrative game about self-care. 050
Aubrey Dominik @unholybrie.itch.io · 11/09/2026I made a short Narrative game about self-care for the #pico1k jam in exactly 1024 bytes. You can click/tap the petals to pluck them and progress the story. Hope you enjoy <3 #gamedev #pico8 1305
Aubrey Dominik @unholybrie.itch.io · 18/07/2026Thanks a lot! I've cooked up some content for this, hoping to share more real soon :) 020
Aubrey Dominik @unholybrie.itch.io · 29/06/2026Pen is a Zebra SARASA Clip 0.5mm btw, can't live without it. 020
Aubrey Dominik @unholybrie.itch.io · 29/06/2026I'm trying to get back into drawing for fun again, need to de-rust. Made this sketch using a reference to focus on contours. Really proud of how it turned out :) #art #pen 1223
Aubrey Dominik @unholybrie.itch.io · 29/06/2026Pen is a Zebra SARASA Clip 0.5mm btw, can't live without it. 000
Aubrey Dominik @unholybrie.itch.io · 19/06/2026Glad to see you back, excited to see the progress! Hope you're doing well <3 110
Aubrey Dominik @unholybrie.itch.io · 19/06/2026I don't actually like working on simple things lol. Maybe I'll make a short itch game or something someday. Thanks for the kind words <3 100
Aubrey Dominik @unholybrie.itch.io · 19/06/2026I'm working on my point & click idea, and game design is just soo much harder than everything else I do. I feel like I have theoretical skills, applying them in practice is a different beast entirely. I'll try and get something decent I'm willing to share soon. Just have to stop scrapping things :/ 3110
Aubrey Dominik @unholybrie.itch.io · 17/06/2026Explain ur @ When I was younger I played a lot of pures in Old School Runescape (pvp builds in an mmo), but I thought "Holy" was too pretentious thus the opposite. Brie's just my name :3 030
Aubrey Dominik @unholybrie.itch.io · 29/05/2026Movement, Interactions & Flower Picking. #gamedev #indiegame #pixelart 35314
Aubrey Dominik @unholybrie.itch.io · 26/05/2026Such a good idea! I'd love to be added if possible :) 020
Aubrey Dominik @unholybrie.itch.io · 19/05/2026It's more of an incremental type game, with a strong focus on the horror story/narrative aspects. So a type of "unfolding game" if you've heard of that. Also, thanks for the kind words <3 120
Aubrey Dominik @unholybrie.itch.io · 19/05/2026Every garden holds a secret. #gamedev #indiegame #pixelart 3433
Aubrey Dominik @unholybrie.itch.io · 31/03/2026Being yourself is really fun! It's a slow and difficult process for me, but so worth it. Happy trans day of visibility 🏳️⚧️✨ #pixelart #tdov 1113
Aubrey Dominik @unholybrie.itch.io · 26/03/2026What do you use to make these? They always look so good ^_^ 120
Aubrey Dominik @unholybrie.itch.io · 19/03/2026Sprite-stacked flower turret and auto attacking enemies. #gamedev #indiedev #indiegame 1225
Aubrey Dominik @unholybrie.itch.io · 16/03/2026jontopielski.itch.io/stacked-spri...jontopielski.itch.ioStacked Sprite Viewer by Jon TopielskiA preview window for stacked sprites 000
Aubrey Dominik @unholybrie.itch.io · 16/03/2026So I found a lovely open-source Godot tool for this (link below) and spent my morning learning the engine to fix a couple of bugs and add some features I needed. I see why people use it, there's so much you can do, and relatively easily. But it's very overwhelming at first :/ 100
Aubrey Dominik @unholybrie.itch.io · 16/03/2026I really want to add some sprite-stacking to my game, but I have no tools to support that kind of workflow in-engine. Implementing it seems easy enough, but I realized that making art for it was going to be a headache. 101
Aubrey Dominik @unholybrie.itch.io · 15/03/2026Wow! I've looked into sprite-stacking these past couple of days. I didn't realize it could looks this good :) 110
Aubrey Dominik @unholybrie.itch.io · 13/03/2026Spent an hour adding in the main cursor interaction I had in mind, turns out I don't like it. I'll spend the rest of the day/weekend thinking about some design pivots :P 130
Aubrey Dominik @unholybrie.itch.io · 11/03/2026Spent the day building a debug menu and implementing some basic fly movement. The renderer keeping up with everything is really satisfying, honestly way more performance than I actually need :) #gamedev #indiedev #indiegame 0112
Aubrey Dominik @unholybrie.itch.io · 10/03/2026Here's the schizo notes I took. I basically split the circle into nine cells, then for each segment drew a triangle out to the nearest corner or edge anchor point. 000
Aubrey Dominik @unholybrie.itch.io · 10/03/2026While working on some basic creatures I realized they can be seen outside the "circle", which makes no sense. I got sidetracked and spent the rest of the day on this instead (my engine doesn't support stencil buffers lol). I'll likely scrap it and try to implement the rest properly tomorrow. #wip 140
Aubrey Dominik @unholybrie.itch.io · 09/03/2026Playing around with some 3D Simplex noise today (using 2 dims for the border and 1 for time). Love how the breathing effect turned out! #gamedev #indiedev #indiegame 0152
Aubrey Dominik @unholybrie.itch.io · 09/03/2026Hey! It's been a hot minute. Last year just flew by. Hope everyone's doing well despite everything <3 I burnt out hard, but I did get lots done as things felt better. I rewrote my engine from the ground up (now C++), made some bad prototypes, and more importantly, decided on a game I want to make. 030
Aubrey Dominik @unholybrie.itch.io · 28/11/2024Looks really clean! Glad I can finally stop converting things to a blurry mess 🥳 010
Aubrey Dominik @unholybrie.itch.io · 27/11/2024Looks really good so far! Are you planning on having ore patches etc. later on? 110