Aubrey Dominik @unholybrie.itch.io · 21hMeet Chloe! Her character portrait now blinks and the clock actually ticks. #gamedev #indiegame #pixelart 44512
Aubrey Dominik @unholybrie.itch.io · 10/10/2026Hey #screenshotsaturday I'm making a game. An interactive horror story inspired by The Little Shop of Horrors. Finished the mockup today, going to be a busy few months! Excited to share more as it comes. #gamedev #indiegame #pixelart 75711
Aubrey Dominik @unholybrie.itch.io · 11/09/2026I made a short Narrative game about self-care for the #pico1k jam in exactly 1024 bytes. You can click/tap the petals to pluck them and progress the story. Hope you enjoy <3 #gamedev #pico8 1305
Aubrey Dominik @unholybrie.itch.io · 29/06/2026I'm trying to get back into drawing for fun again, need to de-rust. Made this sketch using a reference to focus on contours. Really proud of how it turned out :) #art #pen 1223
Aubrey Dominik @unholybrie.itch.io · 19/06/2026I'm working on my point & click idea, and game design is just soo much harder than everything else I do. I feel like I have theoretical skills, applying them in practice is a different beast entirely. I'll try and get something decent I'm willing to share soon. Just have to stop scrapping things :/ 3110
Aubrey Dominik @unholybrie.itch.io · 17/06/2026Explain ur @ When I was younger I played a lot of pures in Old School Runescape (pvp builds in an mmo), but I thought "Holy" was too pretentious thus the opposite. Brie's just my name :3 030
Aubrey Dominik @unholybrie.itch.io · 29/05/2026Movement, Interactions & Flower Picking. #gamedev #indiegame #pixelart 35314
Aubrey Dominik @unholybrie.itch.io · 19/05/2026Every garden holds a secret. #gamedev #indiegame #pixelart 3433
Aubrey Dominik @unholybrie.itch.io · 31/03/2026Being yourself is really fun! It's a slow and difficult process for me, but so worth it. Happy trans day of visibility 🏳️⚧️✨ #pixelart #tdov 1113
Aubrey Dominik @unholybrie.itch.io · 19/03/2026Sprite-stacked flower turret and auto attacking enemies. #gamedev #indiedev #indiegame 1225
Aubrey Dominik @unholybrie.itch.io · 16/03/2026I really want to add some sprite-stacking to my game, but I have no tools to support that kind of workflow in-engine. Implementing it seems easy enough, but I realized that making art for it was going to be a headache. 101
Aubrey Dominik @unholybrie.itch.io · 13/03/2026Spent an hour adding in the main cursor interaction I had in mind, turns out I don't like it. I'll spend the rest of the day/weekend thinking about some design pivots :P 130
Aubrey Dominik @unholybrie.itch.io · 11/03/2026Spent the day building a debug menu and implementing some basic fly movement. The renderer keeping up with everything is really satisfying, honestly way more performance than I actually need :) #gamedev #indiedev #indiegame 0112
Aubrey Dominik @unholybrie.itch.io · 10/03/2026While working on some basic creatures I realized they can be seen outside the "circle", which makes no sense. I got sidetracked and spent the rest of the day on this instead (my engine doesn't support stencil buffers lol). I'll likely scrap it and try to implement the rest properly tomorrow. #wip 140
Aubrey Dominik @unholybrie.itch.io · 09/03/2026Playing around with some 3D Simplex noise today (using 2 dims for the border and 1 for time). Love how the breathing effect turned out! #gamedev #indiedev #indiegame 0152
Aubrey Dominik @unholybrie.itch.io · 09/03/2026Hey! It's been a hot minute. Last year just flew by. Hope everyone's doing well despite everything <3 I burnt out hard, but I did get lots done as things felt better. I rewrote my engine from the ground up (now C++), made some bad prototypes, and more importantly, decided on a game I want to make. 030