unconed @unconed.bsky.social · 13/09/2026David Ronai has been restoring the original Christmas Experiments to fix breakage from the last 14 years. But AI couldn't fix my old demo… it never worked well on most PCs back in the day. So I fixed it by hand. Never Seen The Sky (2026 edition). acko.net/files/never-... #webgl #threejs 110
unconed @unconed.bsky.social · 18/08/2026New post by me, about the flaw in bezier curves that most drawing apps ignore: acko.net/blog/curvatu...acko.netCurvature BeziersImproving on a timeless recipe 1225
unconed @unconed.bsky.social · 25/11/2025New Use.GPU release (0.18) with: - order-independent transparency (WBOIT) - improved dolly zoom to full orthographic, with support for SSAO and other post-fx - rewritten quad-tree map tile renderer with arc labels Docs and demos at: usegpu.live 010
unconed @unconed.bsky.social · 21/09/2025Use.GPU now has this sweet black hole raytracer: usegpu.live/demo/rtt/bla... 030
unconed @unconed.bsky.social · 20/05/2025Use.GPU 0.15 is out! Highlights: - Shaded lines and point clouds - Narrow and wide (>90º) spot lights with hemispherical shadow maps - Improved GLTF `.bin` loader for packed/inline textures Also finally rendered a Sponza atrium. Demos: usegpu.live/demo/plot/tu... Docs: usegpu.live 010
unconed @unconed.bsky.social · 03/10/2023Releasing "Stable Fiddusion", a frequency-space 2D/3D/STBN blue noise generator. WebGPU implementation goes brrrr. acko.net/blog/stable-...acko.netStable FiddusionFrequency-domain blue noise generator 060
unconed @unconed.bsky.social · 17/07/2023New post on the math behind Use.GPUs secret subpixel SDF sauce. With zoomable diagrams if you're on a WebGPU capable browser. acko.net/blog/subpixel-distance-tra…acko.netSub-pixel Distance TransformHigh quality font rendering for WebGPU 020
unconed @unconed.bsky.social · 02/07/2023It used to be "talk is silver, code is gold" except now it's like a freemium game where silver is the worthless dopamine drip and gold just costs money. 010
unconed @unconed.bsky.social · 26/05/2023An interactive code/data walkthrough of Live, the incremental effect run-time behind Use.GPU: acko.net/blog/do-it-live 010
unconed @unconed.bsky.social · 21/04/2023>we prefer to delegate stuff like that to tools >why has our codebase grown so messy can you help us fix that same people 110
unconed @unconed.bsky.social · 19/04/2023I will eventually write my "here's what you should've been taught about how to structure your react codebase"... but not right now because I don't need more work 110
unconed @unconed.bsky.social · 18/04/2023I was wondering if anyone other than Twitter could make a half decent infinite scroller web app but based on how much this app spazzes out when you press Back the answer so far is no. 200
unconed @unconed.bsky.social · 15/04/2023The secret to doing magic with code is not genius tier effort but just writing as little of it as possible. I find this is impossible to teach. You have to feel it in your bones. 200
Reposted by unconedGlyph Rotator @glyphrotator.bsky.social · 15/04/2023Substack has speedrun the descent of Medium as far as the reader's experience goes. 031
unconed @unconed.bsky.social · 14/04/2023Social media did to progressives what progressives thought Fox News would do to boomers 010
unconed @unconed.bsky.social · 12/04/2023Desirable microblogging features: - search all posts I've seen today/this week/ever - view the combined feed of people I follow - gantt chart of trends and their longevity, in particular when one topic displaces another I want tools to manage the firehose and fight social media psyops. 130
unconed @unconed.bsky.social · 12/04/2023It feels nice because it's a social network filtered by high intelligence, like the early 2000s internet. 010