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Jackson Palmer

@ummjackson.com
76 followers 40 following 83 posts
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Jackson Palmer @ummjackson.com · 22/08/2026
Coming soon, hopefully :)
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Jackson Palmer @ummjackson.com · 22/08/2026
Making progress on my "rock shape" branch for @trenchbroom.bsky.social #trenchbroom #gamedev
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Reposted by Jackson Palmer
TrenchBroom @trenchbroom.bsky.social · 21/08/2026
TrenchBroom 2026.2 is out now! Highlights: - Sweep Tool to create complex shapes made of multiple brushes, for example twisted pillars! - An arch shape for the shape builder tool! - Creating and editing Quake 3 patches! - Improved extrude tool! github.com/TrenchBroom/...
github.com
Release TrenchBroom 2026.2 · TrenchBroom/TrenchBroom
Supported Platforms Windows: 10 1903 or later (x64 only) Linux: glibc 2.33 or higher macOS: 13 or higher All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with curre...
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Jackson Palmer @ummjackson.com · 19/08/2026
Finally got my "Hammer for #Godot" plugin working with the native gizmos. Probably nearing alpha-testing stage soon. #gamedev
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Jackson Palmer @ummjackson.com · 25/07/2026
Really excited about this release, which includes a few PRs I enjoyed working on.
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Jackson Palmer @ummjackson.com · 25/07/2026
Cooking up a refreshed version of func_terrain #comingsoon #gamedev #trenchbroom
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Jackson Palmer @ummjackson.com · 05/07/2026
Playing around with hotspot texturing for #trenchbroom #gamedev
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Jackson Palmer @ummjackson.com · 04/07/2026
Some more examples - easy S-bends and spiral staircases. #Trenchbroom #gamedev
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Jackson Palmer @ummjackson.com · 04/07/2026
Finally submitted a work-in-progress PR for a "sweep" tool in #Trenchbroom - unlocking a bunch of creative brush geometry with a simple UX. github.com/TrenchBroom/... #gamedev
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Jackson Palmer @ummjackson.com · 16/06/2026
Submitted a PR implementing an Arch shape tool for @trenchbroom.bsky.social that saves a bit of time. #trenchbroom #gamedev github.com/TrenchBroom/...
A screenshot of the Trenchbroom editor with an arch shape made using the arch shape tool.
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Jackson Palmer @ummjackson.com · 09/06/2026
Needed an install-free way to rip samples, so cooked up a tool for capturing & trimming audio from any browser tab, window or screen. Requires a Chromium-based browser. tools.ummjackson.com/tabture
tools.ummjackson.com
tabture
Capture and trim audio from any tab, window, or screen.
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Jackson Palmer @ummjackson.com · 08/06/2026
Getting to a point where I can construct rooms pretty quickly using #mallet #godot
A screenshot of a room built using the Mallet level building add-on for Godot
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Jackson Palmer @ummjackson.com · 07/06/2026
Spin tool. #godot #mallet #gamedev
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Jackson Palmer @ummjackson.com · 07/06/2026
Beveling is fun. #godot #mallet #gamedev
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Jackson Palmer @ummjackson.com · 03/06/2026
Good point! It's mostly because for other primitive types (eg. cylinder) there are other other options (eg. # of sides) that a user may want to tweak before creating the brush, hence the Accept button. Enter key also accepts, so it doesn't really slow you down. Maybe a good option to add though.
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Jackson Palmer @ummjackson.com · 03/06/2026
Got primitives hooked up in what I'm calling "Mallet", for #Godot. #gamedev
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Jackson Palmer @ummjackson.com · 30/05/2026
...and we've got basic UV mapping hooked up. #godot #gamedev
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Jackson Palmer @ummjackson.com · 28/05/2026
Nope.
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Jackson Palmer @ummjackson.com · 27/05/2026
Sharing a web app I cooked up for monitoring #bluesky lists. No auth required, just copy/paste the list URL. Change the list you're watching by pressing F1. Personally using it in a pinned tab for headline aggregation, figured someone else might find it useful. #api tools.ummjackson.com/flyover
A screenshot of the Flyover web app
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Jackson Palmer @ummjackson.com · 25/05/2026
Also got vertex editing UI all hooked up.
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Jackson Palmer @ummjackson.com · 25/05/2026
Getting somewhere with this #godot #gamedev #3d
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Jackson Palmer @ummjackson.com · 24/05/2026
Got the Inset tool working. Honestly feels pretty good to work with. #godot
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Jackson Palmer @ummjackson.com · 24/05/2026
Actually been playing around with something like that lately. I'm sure the UV stuff is going to be the hardest part. bsky.app/profile/ummj...
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Jackson Palmer @ummjackson.com · 24/05/2026
Experimenting with building a middle-ground Trenchbroom meets Blender style of geometry editing for basic level design inside Godot itself. I think a big part of getting the workflow people love right is all in the UI/UX. #gamedev #godot
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Jackson Palmer @ummjackson.com · 13/04/2026
Just posted the first batch of some free, CC0 256px textures I've made for #gamedev and prototyping. Hope someone finds them useful. ummjackson.itch.io/256px-textures
ummjackson.itch.io
256px textures by Jackson Palmer
A collection of 256×256 textures for game development and prototyping.
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Jackson Palmer @ummjackson.com · 04/04/2026
Disclaimer for the purists out there - this app was built using the assistance of AI.
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Jackson Palmer @ummjackson.com · 04/04/2026
Cooked up a web port of SLK_img2pixel that runs entirely in-browser + adds hotkeys and direct Lospec palette fetching. I'm calling it img2pixel4web:. #gamedev #texturing tools.ummjackson.com/img2pixel4web
A screenshot of img2pixel4web - a browser recreation of Captain4LK's SLK_img2pixel project.
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Jackson Palmer @ummjackson.com · 27/03/2026
I've always wanted to run the SLK_img2pixel tool on macOS, and thankfully it's open source - so I finally got around to getting a build working. Just submitted as a PR: github.com/Captain4LK/S... #gamedev #pixelart
A screenshot of the SLK_img2pixel app running on macOS.
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Jackson Palmer @ummjackson.com · 06/03/2026
New Slay the Spire is awesome. And very cool it's made using Godot.
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Jackson Palmer @ummjackson.com · 01/03/2026
Cooking up a lightweight framework for building CLAP plugins contained in a single .cpp file that build with an auto-generated ImGUI-based UI.
A screenshot of various CLAP plugins loaded in FL Studio with a basic ImGUI UI.
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Jackson Palmer @ummjackson.com · 17/01/2026
Behind the scenes for those interested: fairly lightweight C++ project with DaisySP for DSP and ImGui for UI, then compiled across to WASM so it runs in the browser. #sounddesign #dev
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Jackson Palmer @ummjackson.com · 17/01/2026
A free UI sound effect generator I've been working on, inspired by the popular "sfxr". Handy for #gamedev / user interface sound design (clicks, taps, swishes, etc.). Kind of fun to just sit and keep pressing the randomize button. Work in progress build @ tools.ummjackson.com/uifxr
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Jackson Palmer @ummjackson.com · 15/01/2026
This is all just 2 custom Control nodes and 1 custom StyleBox I called StyleBoxPixelated ... no themes, textures, etc. Making pixel art UI prototyping in Godot way faster. Will probably share the code somewhere at some point.
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Jackson Palmer @ummjackson.com · 15/01/2026
Finally went the extra route of writing a custom Label node to handle (both manually & automatically using TextServer) the clunky way #Godot handles size calculations w.r.t ascenders/descenders on font glyphs. It works a charm for aligning all the spacing though. #gamedev
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Jackson Palmer @ummjackson.com · 15/01/2026
Experimenting with a procedurally generated, resizable, pixel-perfect custom StyleBox resource in #Godot. No NinePatch textures required, all drawn using math. #gamedev
A screenshot of the Godot editor with a 2D pixel art UI being edited.
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Jackson Palmer @ummjackson.com · 29/12/2025
Just discovered jade-ite.itch.io/worlduv by @jadeite.dev and it's very cool - especially if you're a fan of Trenchbroom / Hammer workflows.
jade-ite.itch.io
WorldUV (Blender addon) by Jadeite
Hammer Editor-style UV tool for Blender
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Jackson Palmer @ummjackson.com · 29/12/2025
@gruber.foo It's 100% in the TV show that aired, identifiable in several shots and the actual prop from the set above. Whether they used AI to generate props for the show is a whole other question...
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Jackson Palmer @ummjackson.com · 28/12/2025
+ the actual props posted by show staff on Twitter (x.com/lionesspike/...)
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Jackson Palmer @ummjackson.com · 28/12/2025
24:19, exact same maze graphic is in the actual show.
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Jackson Palmer @ummjackson.com · 24/12/2025
Playing with shaders. #gamedev
A screenshot of an abstract video game scene with a shader applied.A screenshot of an abstract video game scene with a shader applied.
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Jackson Palmer @ummjackson.com · 04/12/2025
Enjoying today's jazzy release from Floating Points. www.youtube.com/watch?v=uS2z...
youtube.com
Floating Points - Corner Of My Eye
YouTube video by In Between Music
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Jackson Palmer @ummjackson.com · 01/12/2025
If you're looking for an MP3 player in 2025, I highly recommend the "Innioasis Y1" w/ Rockbox firmware + iPod theme... ~$50 for a solid little device.
The Innioasis Y1 MP3 player with Rockbox and an iPod theme installed.
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Jackson Palmer @ummjackson.com · 21/11/2025
The new Oneohtrix Point Never album is sublime stuff.
youtube.com
Oneohtrix Point Never - D.I.S. (Official Video)
YouTube video by Oneohtrix Point Never
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Jackson Palmer @ummjackson.com · 13/11/2025
Q-UP is my favorite new incremental game. Highly recommend. store.steampowered.com/app/3730790/...
store.steampowered.com
Save 10% on Q-UP on Steam
Sick of long queues, unfair matchups, and arbitrary reflex tests? Try Q-UP, the coin flipping eSport. It's one part clicker, one part multiplayer strategy game, one part demented capitalism simulator,...
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Jackson Palmer @ummjackson.com · 05/09/2025
Glad you're finding it useful, thanks for sharing!
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Jackson Palmer @ummjackson.com · 01/09/2025
Uh oh, started down the "I should build a voxel game" rabbit hole. #gamedev
A desolate voxel landscape.A desolate voxel landscape.
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Jackson Palmer @ummjackson.com · 24/08/2025
First build of my web app "func_terrain" is live: tools.ummjackson.com/func_terrain It lets you quickly generate noise heightmap-based terrain then copy/paste it as brush data directly into #Trenchbroom Completely free to use / whatever you make is yours, etc. #gamedev
A screenshot of func_terrain, a web app for generating terrain you can copy/paste into Trenchbroom.A screenshot of func_terrain terrain loaded into Trenchbroom.A screenshot of func_terrain terrain loaded into Trenchbroom, with water applied.An in-game screenshot of terrain produced using func_terrain.
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Jackson Palmer @ummjackson.com · 17/08/2025
Working on a noise heightmap-based terrain generating web app that outputs brush data you can easily copy/paste into #Trenchbroom #gamedev
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Jackson Palmer @ummjackson.com · 03/08/2025
Just posted my submission to the @gamemakerstoolkit.com GMTK Game Jam 2025: ummjackson.itch.io/canyon Built using Godot 4.4 @godotengine.org #gamedev
ummjackson.itch.io
CANYON by Jackson Palmer
Survive the CANYON
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Jackson Palmer @ummjackson.com · 28/07/2025
Sounds good! Eagerly awaiting trying it. :)
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