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Jackson Palmer

@ummjackson.com
76 followers 40 following 83 posts
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Jackson Palmer @ummjackson.com · 22/08/2026
Making progress on my "rock shape" branch for @trenchbroom.bsky.social #trenchbroom #gamedev
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Jackson Palmer @ummjackson.com · 19/08/2026
Finally got my "Hammer for #Godot" plugin working with the native gizmos. Probably nearing alpha-testing stage soon. #gamedev
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Jackson Palmer @ummjackson.com · 25/07/2026
Cooking up a refreshed version of func_terrain #comingsoon #gamedev #trenchbroom
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Jackson Palmer @ummjackson.com · 05/07/2026
Playing around with hotspot texturing for #trenchbroom #gamedev
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Jackson Palmer @ummjackson.com · 04/07/2026
Some more examples - easy S-bends and spiral staircases. #Trenchbroom #gamedev
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Jackson Palmer @ummjackson.com · 04/07/2026
Finally submitted a work-in-progress PR for a "sweep" tool in #Trenchbroom - unlocking a bunch of creative brush geometry with a simple UX. github.com/TrenchBroom/... #gamedev
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Jackson Palmer @ummjackson.com · 16/06/2026
Submitted a PR implementing an Arch shape tool for @trenchbroom.bsky.social that saves a bit of time. #trenchbroom #gamedev github.com/TrenchBroom/...
A screenshot of the Trenchbroom editor with an arch shape made using the arch shape tool.
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Jackson Palmer @ummjackson.com · 08/06/2026
Getting to a point where I can construct rooms pretty quickly using #mallet #godot
A screenshot of a room built using the Mallet level building add-on for Godot
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Jackson Palmer @ummjackson.com · 07/06/2026
Spin tool. #godot #mallet #gamedev
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Jackson Palmer @ummjackson.com · 07/06/2026
Beveling is fun. #godot #mallet #gamedev
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Jackson Palmer @ummjackson.com · 03/06/2026
Got primitives hooked up in what I'm calling "Mallet", for #Godot. #gamedev
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Jackson Palmer @ummjackson.com · 30/05/2026
...and we've got basic UV mapping hooked up. #godot #gamedev
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Jackson Palmer @ummjackson.com · 27/05/2026
Sharing a web app I cooked up for monitoring #bluesky lists. No auth required, just copy/paste the list URL. Change the list you're watching by pressing F1. Personally using it in a pinned tab for headline aggregation, figured someone else might find it useful. #api tools.ummjackson.com/flyover
A screenshot of the Flyover web app
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Jackson Palmer @ummjackson.com · 25/05/2026
Also got vertex editing UI all hooked up.
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Jackson Palmer @ummjackson.com · 25/05/2026
Getting somewhere with this #godot #gamedev #3d
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Jackson Palmer @ummjackson.com · 24/05/2026
Got the Inset tool working. Honestly feels pretty good to work with. #godot
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Jackson Palmer @ummjackson.com · 24/05/2026
Experimenting with building a middle-ground Trenchbroom meets Blender style of geometry editing for basic level design inside Godot itself. I think a big part of getting the workflow people love right is all in the UI/UX. #gamedev #godot
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Jackson Palmer @ummjackson.com · 04/04/2026
Cooked up a web port of SLK_img2pixel that runs entirely in-browser + adds hotkeys and direct Lospec palette fetching. I'm calling it img2pixel4web:. #gamedev #texturing tools.ummjackson.com/img2pixel4web
A screenshot of img2pixel4web - a browser recreation of Captain4LK's SLK_img2pixel project.
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Jackson Palmer @ummjackson.com · 27/03/2026
I've always wanted to run the SLK_img2pixel tool on macOS, and thankfully it's open source - so I finally got around to getting a build working. Just submitted as a PR: github.com/Captain4LK/S... #gamedev #pixelart
A screenshot of the SLK_img2pixel app running on macOS.
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Jackson Palmer @ummjackson.com · 01/03/2026
Cooking up a lightweight framework for building CLAP plugins contained in a single .cpp file that build with an auto-generated ImGUI-based UI.
A screenshot of various CLAP plugins loaded in FL Studio with a basic ImGUI UI.
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Jackson Palmer @ummjackson.com · 17/01/2026
A free UI sound effect generator I've been working on, inspired by the popular "sfxr". Handy for #gamedev / user interface sound design (clicks, taps, swishes, etc.). Kind of fun to just sit and keep pressing the randomize button. Work in progress build @ tools.ummjackson.com/uifxr
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Jackson Palmer @ummjackson.com · 15/01/2026
Finally went the extra route of writing a custom Label node to handle (both manually & automatically using TextServer) the clunky way #Godot handles size calculations w.r.t ascenders/descenders on font glyphs. It works a charm for aligning all the spacing though. #gamedev
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Jackson Palmer @ummjackson.com · 15/01/2026
Experimenting with a procedurally generated, resizable, pixel-perfect custom StyleBox resource in #Godot. No NinePatch textures required, all drawn using math. #gamedev
A screenshot of the Godot editor with a 2D pixel art UI being edited.
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Jackson Palmer @ummjackson.com · 28/12/2025
+ the actual props posted by show staff on Twitter (x.com/lionesspike/...)
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Jackson Palmer @ummjackson.com · 28/12/2025
24:19, exact same maze graphic is in the actual show.
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Jackson Palmer @ummjackson.com · 24/12/2025
Playing with shaders. #gamedev
A screenshot of an abstract video game scene with a shader applied.A screenshot of an abstract video game scene with a shader applied.
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Jackson Palmer @ummjackson.com · 01/12/2025
If you're looking for an MP3 player in 2025, I highly recommend the "Innioasis Y1" w/ Rockbox firmware + iPod theme... ~$50 for a solid little device.
The Innioasis Y1 MP3 player with Rockbox and an iPod theme installed.
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Jackson Palmer @ummjackson.com · 01/09/2025
Uh oh, started down the "I should build a voxel game" rabbit hole. #gamedev
A desolate voxel landscape.A desolate voxel landscape.
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Jackson Palmer @ummjackson.com · 24/08/2025
First build of my web app "func_terrain" is live: tools.ummjackson.com/func_terrain It lets you quickly generate noise heightmap-based terrain then copy/paste it as brush data directly into #Trenchbroom Completely free to use / whatever you make is yours, etc. #gamedev
A screenshot of func_terrain, a web app for generating terrain you can copy/paste into Trenchbroom.A screenshot of func_terrain terrain loaded into Trenchbroom.A screenshot of func_terrain terrain loaded into Trenchbroom, with water applied.An in-game screenshot of terrain produced using func_terrain.
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Jackson Palmer @ummjackson.com · 17/08/2025
Working on a noise heightmap-based terrain generating web app that outputs brush data you can easily copy/paste into #Trenchbroom #gamedev
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Jackson Palmer @ummjackson.com · 26/07/2025
(If you're anti-AI, please avert your eyes) Just released a web app that takes AI-generated "pixel art" (high-res, noisy/artifact-y) and turns it into actual pixel art. Here's a demo video. #gamedev #ai Also works well for low-quality screenshots of pixel art you might randomly fine online.
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Jackson Palmer @ummjackson.com · 21/07/2025
Just pushed the first build of my Texture Tiler tool for easily creating seamless tiling textures based on an input image. Here's a quick demo video to show what it can do. #gamedev #textures
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Jackson Palmer @ummjackson.com · 06/07/2025
Texture Grabber Build 1 is now live @ tools.ummjackson.com/texture/grab... If you've used something like Shoebox Texture Ripper in the past, this should feel quite familiar - but running in your web browser. Feedback & bug reports appreciated. #gamedev #texturing
A screenshot of the Texture Grabber appA screenshot of the Texture Grabber app
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Jackson Palmer @ummjackson.com · 05/07/2025
Making progress on my texture grabber web app. UI and workflow is feeling pretty decent at this point. Decided against including an atlas packer for now as there are many out there already - you can download a single texture as a PNG or get a .zip of them all. #gamedev #textures
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Jackson Palmer @ummjackson.com · 04/07/2025
"Scratch" - a lightweight, tabbed Markdown scratchpad with local persistence I initially built for personal use. I've kept it open as a pinned tab for the past 6 months and find it a convenient place to copy/paste and edit plain text, store todos, etc. #dev tools.ummjackson.com/scratch
A screenshot of "Scratch", a lightweight tabbed Markdown editor.
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Jackson Palmer @ummjackson.com · 02/07/2025
I personally couldn't find another tool quite like TAP, which was my motivation behind it - here's a quick demo showing how quickly you can craft UI click and pop sounds through to footsteps. I'm using the hotkeys btw (underlined button characters). #gamedev tools.ummjackson.com/noise/tap
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Jackson Palmer @ummjackson.com · 02/07/2025
THUD simulates a drum-like membrane to create a range of percussive sounds. DING uses modal synthesis to generate resonating bells, chimes, plucks, etc. TAP creates multi-stage impulse sounds like taps, footsteps, shakes, and more. #gamedev #sounddesign
A screenshot of the THUD noise tool.A screenshot of the DING noise tool.A screenshot of the TAP noise tool.
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Jackson Palmer @ummjackson.com · 28/06/2025
Removed the snap-to-grid from my texture grabber web app and it feels tidier... now just rendering a grid inside selection area to help with lining up perspective. #weekendproject #gamedev
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Jackson Palmer @ummjackson.com · 28/06/2025
Working on a new (free) web-based tool for grabbing #textures #gamedev
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