Jackson Palmer @ummjackson.com · 22/08/2026Making progress on my "rock shape" branch for @trenchbroom.bsky.social #trenchbroom #gamedev 2254
Jackson Palmer @ummjackson.com · 19/08/2026Finally got my "Hammer for #Godot" plugin working with the native gizmos. Probably nearing alpha-testing stage soon. #gamedev 0192
Jackson Palmer @ummjackson.com · 25/07/2026Cooking up a refreshed version of func_terrain #comingsoon #gamedev #trenchbroom 1224
Jackson Palmer @ummjackson.com · 05/07/2026Playing around with hotspot texturing for #trenchbroom #gamedev 0163
Jackson Palmer @ummjackson.com · 04/07/2026Some more examples - easy S-bends and spiral staircases. #Trenchbroom #gamedev 0144
Jackson Palmer @ummjackson.com · 04/07/2026Finally submitted a work-in-progress PR for a "sweep" tool in #Trenchbroom - unlocking a bunch of creative brush geometry with a simple UX. github.com/TrenchBroom/... #gamedev 2184
Jackson Palmer @ummjackson.com · 16/06/2026Submitted a PR implementing an Arch shape tool for @trenchbroom.bsky.social that saves a bit of time. #trenchbroom #gamedev github.com/TrenchBroom/... 0111
Jackson Palmer @ummjackson.com · 08/06/2026Getting to a point where I can construct rooms pretty quickly using #mallet #godot 050
Jackson Palmer @ummjackson.com · 03/06/2026Got primitives hooked up in what I'm calling "Mallet", for #Godot. #gamedev 1112
Jackson Palmer @ummjackson.com · 30/05/2026...and we've got basic UV mapping hooked up. #godot #gamedev 091
Jackson Palmer @ummjackson.com · 27/05/2026Sharing a web app I cooked up for monitoring #bluesky lists. No auth required, just copy/paste the list URL. Change the list you're watching by pressing F1. Personally using it in a pinned tab for headline aggregation, figured someone else might find it useful. #api tools.ummjackson.com/flyover 120
Jackson Palmer @ummjackson.com · 24/05/2026Got the Inset tool working. Honestly feels pretty good to work with. #godot 000
Jackson Palmer @ummjackson.com · 24/05/2026Experimenting with building a middle-ground Trenchbroom meets Blender style of geometry editing for basic level design inside Godot itself. I think a big part of getting the workflow people love right is all in the UI/UX. #gamedev #godot 1113
Jackson Palmer @ummjackson.com · 04/04/2026Cooked up a web port of SLK_img2pixel that runs entirely in-browser + adds hotkeys and direct Lospec palette fetching. I'm calling it img2pixel4web:. #gamedev #texturing tools.ummjackson.com/img2pixel4web 172
Jackson Palmer @ummjackson.com · 27/03/2026I've always wanted to run the SLK_img2pixel tool on macOS, and thankfully it's open source - so I finally got around to getting a build working. Just submitted as a PR: github.com/Captain4LK/S... #gamedev #pixelart 052
Jackson Palmer @ummjackson.com · 01/03/2026Cooking up a lightweight framework for building CLAP plugins contained in a single .cpp file that build with an auto-generated ImGUI-based UI. 000
Jackson Palmer @ummjackson.com · 17/01/2026A free UI sound effect generator I've been working on, inspired by the popular "sfxr". Handy for #gamedev / user interface sound design (clicks, taps, swishes, etc.). Kind of fun to just sit and keep pressing the randomize button. Work in progress build @ tools.ummjackson.com/uifxr 161
Jackson Palmer @ummjackson.com · 15/01/2026Finally went the extra route of writing a custom Label node to handle (both manually & automatically using TextServer) the clunky way #Godot handles size calculations w.r.t ascenders/descenders on font glyphs. It works a charm for aligning all the spacing though. #gamedev 172
Jackson Palmer @ummjackson.com · 15/01/2026Experimenting with a procedurally generated, resizable, pixel-perfect custom StyleBox resource in #Godot. No NinePatch textures required, all drawn using math. #gamedev 191
Jackson Palmer @ummjackson.com · 28/12/2025+ the actual props posted by show staff on Twitter (x.com/lionesspike/...) 000
Jackson Palmer @ummjackson.com · 01/12/2025If you're looking for an MP3 player in 2025, I highly recommend the "Innioasis Y1" w/ Rockbox firmware + iPod theme... ~$50 for a solid little device. 010
Jackson Palmer @ummjackson.com · 01/09/2025Uh oh, started down the "I should build a voxel game" rabbit hole. #gamedev 062
Jackson Palmer @ummjackson.com · 24/08/2025First build of my web app "func_terrain" is live: tools.ummjackson.com/func_terrain It lets you quickly generate noise heightmap-based terrain then copy/paste it as brush data directly into #Trenchbroom Completely free to use / whatever you make is yours, etc. #gamedev 1205
Jackson Palmer @ummjackson.com · 17/08/2025Working on a noise heightmap-based terrain generating web app that outputs brush data you can easily copy/paste into #Trenchbroom #gamedev 0102
Jackson Palmer @ummjackson.com · 26/07/2025(If you're anti-AI, please avert your eyes) Just released a web app that takes AI-generated "pixel art" (high-res, noisy/artifact-y) and turns it into actual pixel art. Here's a demo video. #gamedev #ai Also works well for low-quality screenshots of pixel art you might randomly fine online. 151
Jackson Palmer @ummjackson.com · 21/07/2025Just pushed the first build of my Texture Tiler tool for easily creating seamless tiling textures based on an input image. Here's a quick demo video to show what it can do. #gamedev #textures 1103
Jackson Palmer @ummjackson.com · 06/07/2025Texture Grabber Build 1 is now live @ tools.ummjackson.com/texture/grab... If you've used something like Shoebox Texture Ripper in the past, this should feel quite familiar - but running in your web browser. Feedback & bug reports appreciated. #gamedev #texturing 062
Jackson Palmer @ummjackson.com · 05/07/2025Making progress on my texture grabber web app. UI and workflow is feeling pretty decent at this point. Decided against including an atlas packer for now as there are many out there already - you can download a single texture as a PNG or get a .zip of them all. #gamedev #textures 082
Jackson Palmer @ummjackson.com · 04/07/2025"Scratch" - a lightweight, tabbed Markdown scratchpad with local persistence I initially built for personal use. I've kept it open as a pinned tab for the past 6 months and find it a convenient place to copy/paste and edit plain text, store todos, etc. #dev tools.ummjackson.com/scratch 000
Jackson Palmer @ummjackson.com · 02/07/2025I personally couldn't find another tool quite like TAP, which was my motivation behind it - here's a quick demo showing how quickly you can craft UI click and pop sounds through to footsteps. I'm using the hotkeys btw (underlined button characters). #gamedev tools.ummjackson.com/noise/tap 161
Jackson Palmer @ummjackson.com · 02/07/2025THUD simulates a drum-like membrane to create a range of percussive sounds. DING uses modal synthesis to generate resonating bells, chimes, plucks, etc. TAP creates multi-stage impulse sounds like taps, footsteps, shakes, and more. #gamedev #sounddesign 273
Jackson Palmer @ummjackson.com · 28/06/2025Removed the snap-to-grid from my texture grabber web app and it feels tidier... now just rendering a grid inside selection area to help with lining up perspective. #weekendproject #gamedev 051
Jackson Palmer @ummjackson.com · 28/06/2025Working on a new (free) web-based tool for grabbing #textures #gamedev 183