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ulrivo

@ulrivo.itch.io
1.2K followers 551 following 188 posts

#GameDev #Godot #SoloDev #IndieGameDev #GameEngine #Blender #GreasePencil #MarbleHavoc #Jumptix #Elixir #Phoenix Worked on games with marbles. Actually working on a 2D platformer maker named Jumptix, simplified and similar to "Super Mario Maker"

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ulrivo @ulrivo.itch.io · 17/02/2026
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ulrivo @ulrivo.itch.io · 28/12/2025
Devlog #15 Found back into the Godot version of Jumptix. It took me some time to find the right motivation to continue. Built first animations: when the player is hit by a bullet, when the player collects rewards. #Jumptix #Godot
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ulrivo @ulrivo.itch.io · 08/12/2025
Devlog #13 I started to implement two subclasses of Entity: Player and Tile which hold different components. First task: collision detection and resolution. #C++ #SDL #EntityComponent
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ulrivo @ulrivo.itch.io · 03/12/2025
Devlog #7 I need more structure for the GameObject. Do I need an Entity-Component-System (ECS) library? Something like entt or Flecs? Or more lightweight like ecs.hpp? #C++ #SDL #ECS github.com/skypjack/entt
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ulrivo @ulrivo.itch.io · 01/12/2025
Devlog #5 I finished with a platformer from the video by constref, which is really great from an educational perspective, with animations, physics, collisions, enemies and bullets.... but the program structure is a mess: 1000 lines of code and a long game loop update. #C++ #SDL3
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ulrivo @ulrivo.itch.io · 25/10/2025
First attempts with behavior trees for my enemies in Jumptix. The slime is just patrolling, the chicken tries to jump on the head of the player when the player is nearby. Until now - the slime and the chicken are not causing any damage yet. #Godot #BehaviorTree #Beehave #Jumptix
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ulrivo @ulrivo.itch.io · 28/09/2025
In my Game Maker Jumptix, I started today to implement different enemies. Using RayCast2D and creating different behavings by behaviour trees. I am using the Pixel Adventure assets by Pixel Frog. #Godot #Jumptix #PixelAdventures pixelfrog-assets.itch.io/pixel-advent...
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ulrivo @ulrivo.itch.io · 19/09/2025
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ulrivo @ulrivo.itch.io · 19/09/2025
Game Jam in Hannover - 19.- 21. September 2025 Der Hannover Game Jam findet auch im Jahr 2025 wieder statt. Das Thema in diesem Jahr ist «Von der Leine gelassen» #GameJam #Hannover #SAE
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ulrivo @ulrivo.itch.io · 17/08/2025
A week's holiday on Sylt, an island in the North Sea - a fresh breeze to get new inspiration for Jumptix #Godot #Jumptix
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ulrivo @ulrivo.itch.io · 06/08/2025
The IBM-Logo is the "Hello World" of programming a Chip-8 emulation. Why? If you develop a Chip-8 emulation, the IBM-logo-ROM only needs six Chip-8 commands, so one can test the first steps of the implementation. #DB48X #CHIP8 #GameEmulation
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ulrivo @ulrivo.itch.io · 28/07/2025
Choose your team of immune cells wisely to defend against those ugly viruses. #Godot #VirusExtinction
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ulrivo @ulrivo.itch.io · 28/07/2025
Impressions of our one-week game VirusExtinction #Godot #VirusExtinction
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ulrivo @ulrivo.itch.io · 25/07/2025
Pixel Art for Virus Extinction Immune Cells and Viruses #Godot #VirusExtinction
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ulrivo @ulrivo.itch.io · 15/07/2025
I made my first game impression of Jumptix as a eight seconds long GIF. Using Blender to cut and arrange the video footage into four snippets of 40 frames, and composed the 160 PNG files with Imagemagick into a GIF file. #Blender #ImageMagick #Jumptix
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ulrivo @ulrivo.itch.io · 26/06/2025
I am in an early stage of development for my game maker Jumptix. Today I made an eight second long GIF to showcase a first impression. What do you think? #Godot #Jumptix
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ulrivo @ulrivo.itch.io · 04/03/2025
Typed Dictionaries in Godot 4.4 #Godot
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ulrivo @ulrivo.itch.io · 22/02/2025
Right now, I am learning more about low poly character modeling in Blender. There is a great video tutorial by Imphenzia which explains modeling, rigging, and animating. #Blender #LowPoly #CharacterModels imphenzia.com youtu.be/PTWV67qUX2k
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ulrivo @ulrivo.itch.io · 07/02/2025
Projectile hits enemy. In the game engine: - CollisionSystem detects collision of two entities, - emits a CollisionEvent over the EventBus, - DamageSystem is subscribed to these events, - checks who collided, - and reduces the health of the enemy in the ECS. Wonderful ! #GameEngine
Projectiles are hitting an enemy
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ulrivo @ulrivo.itch.io · 24/01/2025
Game Jam in Hannover Wenn du im Raum Hannover wohnst, Lust und Zeit am Wochenende hast, ein Spiel zu entwickeln, neue Leute kennenzulernen, neue Sachen zu lernen und Spass zu haben - dann komm vorbei zum Game Jam, im SAE Institute Hannover, Am Marstall 1a #GameJam #Hannover #GlobalGameJam
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ulrivo @ulrivo.itch.io · 03/01/2025
Thank you very much following me. I wish you all a healthy and successful Happy New Year.
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ulrivo @ulrivo.itch.io · 08/12/2024
Types in Godot getting better and better. Use static typing in GDscript. docs.godotengine.org/en/stable/tu...
Typed dictionaries in Godot 4.4
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ulrivo @ulrivo.itch.io · 02/12/2024
Gamedev is fun 😜
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ulrivo @ulrivo.itch.io · 30/11/2024
Slang - Khronos Hosts Open Source Slang Shading Language and Compiler. Nice to write a shader in Slang, and generate code for different targets. Do you use shaders in Godot? #godot #glsl #shader #slang shader-slang.com
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ulrivo @ulrivo.itch.io · 30/11/2024
Thank you 😊😉
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ulrivo @ulrivo.itch.io · 29/11/2024
Working on the shop page of our small side project Flummi. Built the logic which items are enabled for sale or upgradeable. #godot #gamedev #flummi
prototype of shop page in project Flummi
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ulrivo @ulrivo.itch.io · 24/11/2024
Pathfinding with the A*-algorithm. The algorithm was invented in the project Shakey in the sixties for a robot. Quite a while ago, but the algorithm is still great in use. #pathfinding #shakey #robot #astar
The robot Shakey from a project in the sixties
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ulrivo @ulrivo.itch.io · 23/11/2024
Together with two friends we are working on Saturdays on a nice small side project called Flummi #godot #weeklyworky
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ulrivo @ulrivo.itch.io · 10/11/2024
Hi-Score has reopened #hi-score #opening #consoles #videogames hi-score.org
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