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ulrivo

@ulrivo.itch.io
1.2K followers 551 following 188 posts

#GameDev #Godot #SoloDev #IndieGameDev #GameEngine #Blender #GreasePencil #MarbleHavoc #Jumptix #Elixir #Phoenix Worked on games with marbles. Actually working on a 2D platformer maker named Jumptix, simplified and similar to "Super Mario Maker"

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Berin @berin.mangolei.com · 15/08/2026
Find us at Maker Faire Hannover! Booth 118- 120 in the Eilenriedehalle~ #MakerFaire #MakerFaireHannover
Our booth at the Maker Faire Hannover, showing multiple gaming setups and a few plushies.The team posing around a lifesize standee of our macot Nino.
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Berin @berin.mangolei.com · 22/04/2026
Die Game Dev Hannover-Gruppe wird auf der HanaCon 2026 acht neue Games vorstellen! 🌸 Am 16. und 17. Mai könnt ihr im Gaming Room der Anime-Convention Demos von Studios aus Hannover anzocken - und Tickets für das Hi-Score-Videospielmuseum gewinnen! Kommt gerne vorbei 🤗 hanacon.de/gaming-room/
Ein Werbeposter für die Game Dev Hannover Indie Game Corner. Zu sehen sind fünf Charaktere aus verschiedenen Spielen, die dort ausgestellt werden: Ein kleiner grüner Low-Poly Dinosaurier, ein humanoider Panda-Magier in Pixel-Optik, ein futuristischer maskierter Soldat, eine Azteken-Frau und ein blau-gekleideter Magier im Anime-Stil.

Darunter steht der Text: Zocke spannende Spiele aus Hannover und gewinne! Daneben ist das Maskottchen der Game Dev Hannover-Gruppe zu sehen, Nino das Pferd.
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Berin @berin.mangolei.com · 02/04/2026
Now you can play it with more SFX! (we forgot to put them in, oopsie)
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Merpui @merpui.bsky.social · 03/04/2026
I’m currently working on polishing up the visuals of my game and bringing the overworld a little bit more to life. Today’s results are looking pretty good! #IndieDev #GameDev #IndieGame #Godot
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Berin @berin.mangolei.com · 12/03/2026
[Casting Call, Unpaid] I'm looking for 5 VAs (3M/2F) for my latest game jam VN! It's a short horror story set at a masquerade, more info here: cstng.cc/projects/wol... If you would like to voice one of these cuties here, please apply! Deadline: March 31st #VoiceActing #VoiceActor #CastingCall
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Merpui @merpui.bsky.social · 28/02/2026
Currently reworking the capsule art for my game 👀 #IndieDev #GameDev #IndieGame #ScreenshotSaturday
The main capsule image for my game demo 'Tiny Tied'. A panda figure is displayed in the middle, reading a book. A shadowy fox figure is standing on the 'T' of the 'Tiny Tied' logo.
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Berin @berin.mangolei.com · 22/02/2026
Spent today getting the english translation for my fun fair dating sim ready and adding a few details here and there! 🌸 Just a little more testing and it's ready to go~ #VNDev #RenPy #IndieDev
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Berin @berin.mangolei.com · 12/02/2026
my friend elkortes donated a total of 15 new frames for my MVNA project 🥹 I've managed to add four of them today, gotta do the rest and finish up tomorrow. I've also made a simple gallery to look at all available frames #MVNA #VNDev #RenPy #IndieDev
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Berin @berin.mangolei.com · 08/02/2026
Made another two frames for my ready-to-use frame pack 🍀 This time i tried doing patterns that are a little more elaborate #MVNA #RenPy #VNDev #IndieDev
A scene showing five different frames with simple art Noveau-inspired patterns.
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Berin @berin.mangolei.com · 04/02/2026
today's progress for MVNA! I'm working on a set of frames that you can easily re-color in-engine^^ #MVNA #RenPy #VNDev #IndieDev
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Merpui @merpui.bsky.social · 27/01/2026
The new Tiny Tied Demo v0.4.0 update is now officially available on itch.io! Here is the devlog with all new update infos :) merpui.itch.io/tiny-tied-de... #IndieDev #GameDev #IndieGame #devlog
merpui.itch.io
Tiny Tied Demo v0.4.0 Update
Hey, long time no see! Well, once again, a lot of time has passed since the last update. More than a year, in fact! Oops. But a lot has happened in the meantime! To get straight to the point, here’s.....
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Berin @berin.mangolei.com · 27/01/2026
Shunye and Uvlo are on the new valentione's artwork omg 😭 ❤️ 🎉 #FFXIV
Valentione's event artwork featuring the Wachumeqimeqi gatherer and metalworks quest NPCs. Shunye is front and center with some tea and a piece of cake, smiling at the viewer, with Uvlo, Rral Soj, and Papawni baking treats in the back.
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ulrivo @ulrivo.itch.io · 26/01/2026
#Godot The new release is there! 😄 godotengine.org/releases/4.6/
godotengine.org
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
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Berin @berin.mangolei.com · 25/01/2026
testing the photo mode in code vein II :3 #CodeVeinII
Half body shot of my male character in front of a high window. He's idly fixing his sleeve.
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Berin @berin.mangolei.com · 13/01/2026
added some movement to the quickmenu today #RenPy #VNDev #IndieDev #GameDev
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Merpui @merpui.bsky.social · 09/01/2026
So, there's some kinda good news! You can already play the latest version of my demo here on itch! merpui.itch.io/tiny-tied-demo However, over the last few days, I've noticed some things that I still need to address. So an 'official' release of the update is still to come! #GameDev #IndieDev
merpui.itch.io
Tiny Tied Demo by Merpui
Every action has consequences.
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ulrivo @ulrivo.itch.io · 09/01/2026
Devlog #16 I shall build a web app for my game, to exchange games, for a dashboard + highscore table. Elixir + Phoenix are the tools for the web app. To refresh my knowledge, I solved the first five puzzles of Advent of Code in an Elixir Livebook - great fun! #Elixir #Phoenix adventofcode.com
adventofcode.com
Advent of Code 2025
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Merpui @merpui.bsky.social · 02/01/2026
The next update of Tiny Tied Demo may finally be ready in the next few days 🥹 Definitely soon! #IndieDev #GameDev #IndieGame #Godot
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ulrivo @ulrivo.itch.io · 28/12/2025
Devlog #15 Found back into the Godot version of Jumptix. It took me some time to find the right motivation to continue. Built first animations: when the player is hit by a bullet, when the player collects rewards. #Jumptix #Godot
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Gertjan Van der Kelen @verdigrys.bsky.social · 27/12/2025
[Everyday 27.12.25] Tools used: Blender, Cycles Renderer, Affinity Photo. Original Resolution: 4000x5000.
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Filip Rachůnek @rachunek.com · 22/12/2025
Hi everyone! We’re almost at the end of the year - at least at the time of recording this video—which means we still have time for one more broken-screen effect. This time, it will be a simulation of an LCD monitor that has suffered some sort of internal malfunction. www.youtube.com/watch?v=RTwP...
youtube.com
Godot 4: Digital glitch shader (tutorial)
YouTube video by FencerDevLog
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ulrivo @ulrivo.itch.io · 21/12/2025
Devlog #15 It's really fun to implement physics with C++ - but it takes a lot of time. As I want to make a game, and as I am much more productive with Godot, I switch priority to develop Jumptix with Godot, and work on the C++ version later. #Godot #C++ #GameDev
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Berin @berin.mangolei.com · 16/12/2025
that checks out
Spider chart showing my most played steam genres, which are: Visual Novels, Card Battlers, 2D fighting games, rhythm games, action roguelikes and politics simulations
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Berin @berin.mangolei.com · 16/12/2025
Ready for Arcadion with my first mixed-class glam :D
Screenshot of a female Raen Au Ra in a red wrestling outfit with a long red coat. She has devil horns and is shooting a determined smile at the viewer, clenching her fists.
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ulrivo @ulrivo.itch.io · 15/12/2025
Devlog #14 Collision detection of rectangles is easy, collision resolution much harder. Made a debug mode to see collider shapes. It is tedious to find good parameters for dragging and deceleration. #C++ #SDL3 #Platformer
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ulrivo @ulrivo.itch.io · 08/12/2025
Devlog #13 I started to implement two subclasses of Entity: Player and Tile which hold different components. First task: collision detection and resolution. #C++ #SDL #EntityComponent
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ulrivo @ulrivo.itch.io · 08/12/2025
Devlog #12 There is a base class Entity with the same virtual functions as components plus more virtual functions like handleCommand, handleCollision. And there are template functions for the component management: addComponent<Type>, getComponent<Type>, removeCompenent.
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ulrivo @ulrivo.itch.io · 08/12/2025
Devlog #11 Now there is a base class component with three virtual functions, to handle events, to update the state of the component for every tick, and to render the component. And I have some specific component subclasses: image, input, transform, physics, collision with properties and methods.
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Merpui @merpui.bsky.social · 05/12/2025
I needed a break from writing dialogue, and my game demo still has enough space for more characters. This one had been in my head for a long time, and finally having him drawn in front of me feels really good! #IndieDev #GameDev #IndieGame #PixelArt
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ulrivo @ulrivo.itch.io · 05/12/2025
Devlog #10 In the second half of November I started to implement component classes like transform, physics, image, input etc. for different entities (i. e. game objects) like player, tile, enemy, trap etc. I found a good tutorial by StudyPlan.dev #C++ #GameDev www.studyplan.dev/sdl2
studyplan.dev
Game Development with SDL2 | StudyPlan.dev
Learn C++ and SDL development by creating hands on, practical projects inspired by classic retro games
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ulrivo @ulrivo.itch.io · 05/12/2025
Devlog #9 I need a structure, a composable architecture to implement properties and methods for the game objects. I expect no performance problems and wont need arrays of systems for a good pre-caching. So, a simple EC-System should be good enough and easier to implement. #C++ #GameDev #ECS
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ulrivo @ulrivo.itch.io · 04/12/2025
Devlog #8 Or should I implement my own ECS-System? There is a cool tutorial by Gustavo Pezzi for the development of your own game engine. I think that I dont need an ECS-System for my game Jumptix. A simpler EC-System should be sufficient. #C++ #SDL #ECS #GameEngine pikuma.com/courses/cpp-...
pikuma.com
C++ 2D Game Engine Development
Learn to make a simple 2D game engine using modern C++, SDL, ECS, and Lua scripting.
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Merpui @merpui.bsky.social · 29/11/2025
Today I've put all my strength and energy (none) into the dialogue for Allyzabeth, to demonstrate her desire to meet new opponents (none) #ScreenshotSaturday #IndieDev #GameDev #IndieGame
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ulrivo @ulrivo.itch.io · 03/12/2025
Devlog #7 I need more structure for the GameObject. Do I need an Entity-Component-System (ECS) library? Something like entt or Flecs? Or more lightweight like ecs.hpp? #C++ #SDL #ECS github.com/skypjack/entt
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ulrivo @ulrivo.itch.io · 02/12/2025
Devlog #6 In the beginning of November, I started to refactor the program. Implemented classes like App, Game, Scene, and a class GameObject with subclasses Player, Tile, Enemy, Trap, Reward. Lots of properties and methods for movement, collision, animation. Very clumsy. #C++ #SDL
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Berin @berin.mangolei.com · 29/11/2025
Did some bugfixes in my audience sequence scene today. It uses proper animated speech bubbles now~ #GameDev #VNDev #IndieDev #ScreenshotSaturday
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ulrivo @ulrivo.itch.io · 01/12/2025
Devlog #5 I finished with a platformer from the video by constref, which is really great from an educational perspective, with animations, physics, collisions, enemies and bullets.... but the program structure is a mess: 1000 lines of code and a long game loop update. #C++ #SDL3
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ulrivo @ulrivo.itch.io · 30/11/2025
Devlog #4 I learned a lot from the Youtube tutorial: "Making a game from scratch with C/C++, CMake, SDL3, SDL_image, SDL_mixer" #C++ #SDL3 www.youtube.com/watch?v=Wu2g...
youtube.com
Making a game from scratch with C/C++, CMake, SDL3, SDL_image, SDL_mixer
YouTube video by constref
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ulrivo @ulrivo.itch.io · 30/11/2025
Devlog #3 In the end of October, I learned SDL3 and built a small platformer program. I like the concept of the three functions without a main-function: SDL_AppResult init(); void processEvent(SDL_Event* event); SDL_AppResult iterate(); #C++ #SDL3 wiki.libsdl.org/SDL3/FrontPage
wiki.libsdl.org
SDL3/FrontPage
The Simple Directmedia Layer Wiki
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ulrivo @ulrivo.itch.io · 29/11/2025
Devlog #2 I started with a very good template of a C++ and SDL3 program which compiles to Windows, Mac, Linux, iOS, Android and via Emscripten to the browser, too. Great! #C++ #SDL3 #Jumptix github.com/Ravbug/sdl3-...
github.com
GitHub - Ravbug/sdl3-sample: Minimal HowTo for building and using SDL3 on a variety of platforms, including mobile and web. Also includes SDL_mixer, SDL_Image, and SDL_ttf!
Minimal HowTo for building and using SDL3 on a variety of platforms, including mobile and web. Also includes SDL_mixer, SDL_Image, and SDL_ttf! - Ravbug/sdl3-sample
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ulrivo @ulrivo.itch.io · 29/11/2025
Devlog #1 I couldn’t resist: after making good progress with my new game Jumptix using Godot, I could not resist to think about an implementation of Jumptix in C++ and SDL3. From the aspect of effectiveness this is a poor decision. But it would be cool…. #Godot #Jumptix #C++ #SDL3
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SOUP | (Comms Closed: 7/10 Slots) @rubysoupy.bsky.social · 25/11/2025
Small lil comm done for @/UltimoSFMYT for new parts (specifically new head/body/legs) of their oc done onto an existing model they had! ty for commissioning and enjoy! - - #Fnafoc #fnaf #3dart #blender3d #Commission
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Filip Rachůnek @rachunek.com · 24/11/2025
Hi everyone! This time, we’ll make another transition effect, and as you can see, it simulates something like a pixelated change of the background image. Let’s take a look at how easily we can program a similar effect. www.youtube.com/watch?v=D_zZ...
youtube.com
Godot 4: Noise transition shader (tutorial)
YouTube video by FencerDevLog
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Blender Artists @blenderartists.org · 23/11/2025
'Treehouse Office' by douglaslight blenderartists.org/t/treehouse-offi… #b3d #blender #blender3d #blenderrender #blendercommunity #3d
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ulrivo @ulrivo.itch.io · 19/11/2025
Blender 5.0 is out #Blender youtu.be/4wEqD-jK0DU?...
youtu.be
What's New in Blender 5.0! Official Overview
YouTube video by Blender
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BlenderNation @blendernation.com · 17/11/2025
Creating the Emperor’s Throne Room www.blendernation.com/2025/11/17/cr… #blender #blender3d #b3d
Creating the Emperor’s Throne Room
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ulrivo @ulrivo.itch.io · 13/11/2025
The brand new showreel 2025 of Godot games. #Godot #Showreel youtu.be/7ZwEmxihlw4
youtu.be
Godot Engine – 2025 Showreel
YouTube video by Godot Engine
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HellooItsJay @jren-jpeg.bsky.social · 11/11/2025
WAHOO!! It may have taken me 2 weeks (plus 2 years lol) but I remade her again :D Animation to come later this week!!! . . . #characterdesign #3Dart #3Dartist #Blender #art #gamedesign
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Filip Rachůnek @rachunek.com · 10/11/2025
Hi everyone! Let’s take a short break from post-processing effects. In this tutorial, I’ll be creating a dynamic ornament that at one stage resembles a magical portal and at another something like a fiery eye. www.youtube.com/watch?v=yRA3...
youtube.com
Godot 4: Fiery ornament shader (tutorial)
YouTube video by FencerDevLog
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Blender Artists @blenderartists.org · 08/11/2025
'The Default Cube' by Reynante Martinez blenderartists.org/t/the-default-cu… #b3d #blender #blender3d #blenderrender #blendercommunity #3d
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