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ulfgarthebard.bsky.social

@ulfgarthebard.bsky.social
31 followers 30 following 1.4K posts

Game Dev | Musician | Ex-Web Developer Main channel: www.youtube.com/@ulfgarthebard8953 Twitch: www.twitch.tv/ulfgarthebard Sell out channel: www.youtube.com/@UlfgarTheBardSells…

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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 12h
yeah I think that's enough of valheim 1.0 for me, the combat scaling design of this game is so infuriating
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 04/10/2026
I'm ripping a bunch of CDs tonight. Yeah, I'm really cool
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 03/10/2026
October 2, 2026 - Started setting up the actual game networking but had some trouble getting anywhere with it. - The editor now launches 3 instances of the game that auto create servers and join - A map doesn't start yet - I know how I want the game input processing to work with the networking
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Reposted by @ulfgarthebard.bsky.social
jenny tightpants @jtp.bsky.social · 02/10/2026
my trick for this is knowing that all the stuff i like actually sucks at least a little bit
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 01/10/2026
October 1, 2026 - messed around with the godot high level networking features I set up a small project that just accepts clients, makes "players" they can move around, and that all syncs. I need to look at the low level apis and then start designing my codebase for the rts
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 01/10/2026
I'm glad I decided to dedicate the whole day to getting a basic networking client/server thing set up in godot because this is taking me way longer than I thought it would. lol It should be easy but it's just not clicking today for some reason
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 30/09/2026
I didn't talk a lot about my milestones previously because I am trying to do one thing at a time. But the general ideas for the next few are - October - client/server networking - November - map editor - December - draft version of campaign 1 (this is the riskiest, may end up in January)
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 30/09/2026
Don't worry folks, I finally bought groceries and also ate and will be eating too many doughnuts
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 30/09/2026
September 30, 2026 - september milestone demo complete! - updated rocks, trees, ground textures - added depth blending and normal maps to ground textures youtu.be/DfxVsYsLnFU
youtu.be
First demo for my game dev project - September 30, 2026
YouTube video by UTB Gaming
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 29/09/2026
September 29, 2026 - right-clicking or pressing the bound "cancel" hotkey while in the middle of issuing a command now cancels it - the "cancel" hotkey can now cancel queued units being built at structures - the "cancel" hotkey can now cancel buildings being created for a 50% (rounded down) refund
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 28/09/2026
I may do the monday morning "figure out what I'm doing" stream later today but I have some literal housekeeping things I need to take care of today first at the very least, so I may not make it on today
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 27/09/2026
well this aged fast... tastes like sour cream instead of cheddar, and I'm not a fan unfortunately. Kind of don't think it would make me sick though
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 27/09/2026
The cheese I just bought smells, uh, a bit sharp? But I already made stuff so uh... we'll see how this goes
static.klipy.com
Austin Powers: I Also Like To Live Dangerously
ALT: Austin Powers: I Also Like To Live Dangerously
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 27/09/2026
I was up earlier today for a few hours. But still, getting out if bed at 2pm is uh, maybe a bit too much, lol
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 25/09/2026
September 25, 2026 - "attack move" command implemented - idle units will check for enemy units in their acquisition range and will attack the enemies - ranged units attack from their range distance instead of melee (no projectiles, just magic right now)
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 25/09/2026
September 24, 2026 - added basic attack command for soldier, knight, and archer (archer does melee for now, ranged to be added after) - units despawn when their health reaches 0 - units play attack animations when attacking - units play build animation when building - open the "chat" on "/" clicked
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 24/09/2026
Getting combat going in my game is about as rough as I thought it would be. I keep crashing Godot lol
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 24/09/2026
September 23, 2026 - added placeholder archer unit, buildable at the archery building - added placeholder knight unit (which is actually just a horse shaped object right now), building at the stable - did some brainstorming on combat mechanics
A screenshot of a game. There are 3 units. From left to right, a soldier, a horse, and an archer
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 23/09/2026
They need to sell oat milk in 5 gallon buckets so I don't run out so fast when I buy it
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 22/09/2026
September 22, 2026 - all currently coded buildings can be made by the worker unit now - buildings now take time to construct - buildings require resources to construct - buildings show a different model when being constructed (I have multiple stages of models made but this just uses one for now)
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 22/09/2026
I was just standing on the porch. I had a brief "I'm here, at this point in time" thought. Then I noticed a random tree by my house, and I mean I looked at it, perceived it, not just past it. And I thought "I might be the only person to ever notice this tree" It's nice that I get to see that tree
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 22/09/2026
I keep staying up too late
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 21/09/2026
It's actually wild how much worse websites have gotten in the last couple years. I wonder what could be causing that... hmmm....
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 21/09/2026
September 21, 2026 - added ability to construct resource camp (builds instantly) - refactored A* solver to have start be start and target be target. I moved the "backwards-ness" to it internally to the solver, so I stop getting confused with start being target and target being start
screenshot of a topdown RTS game. There are many workers units gathering resources and delivering them to various tent buildings that serve as dropoffs for the resources
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 21/09/2026
I just accidentally cleaned my stove off because I was thinking too much to remember I was making food, so I guess that's one day to get the chores done I don't want to do
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 20/09/2026
Finally rolled end credits on satisfactory, which has been a couple months in the making, or rather a year if you count since I started the game. But it's been one of my main games this last couple months
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 20/09/2026
I bought stuff to make breakfast sandwiches the other day (egg, sausage, english muffins, cheese) and so I've only eaten breakfast sandwiches for the last two days it's a good life
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 18/09/2026
September 18, 2026 (late start, lots done) - increase starting location size to 5 tiles - add worker units beside the first building at the start - starting game picks from preset selection of seeds for generation (variance until a map editor exists) - commands can have target types beyond positions
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 18/09/2026
Fixed! realized some old code was broken. First, there was actually an entire strip of ground and trees/rocks that weren't being added to the game data, so they could just walk "around" them since they weren't there to be checked.
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 18/09/2026
My guys were like "the path is too long" so they just walked off the map to go around
screenshot of a game. A character is walking over nothingness, going off the map and around to get to its destination
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 18/09/2026
I accidentally woke up at 11:30 today, and I'm still tired. Is my body trying to catch up on the last 10 years of sleep?
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 17/09/2026
September 17, 2026 (rest of the day) - other buildings have rough player color implementations now - material caching for player colors automatically finds all meshes in a unit actor prefab and automatically assign cached materials for the prefab with the player color set
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 17/09/2026
September 17, 2026 (first hour) A lot done in the first hour today: - clicking "ok" on end game popup now goes to an "end game scene" - ui now blocks game input correctly (clicks would click buttons and click through to the map) - when unit player owner changes, game data updates to match it
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 17/09/2026
September 16, 2026 - added player color implementation for the "soldier" unit, as well as standardizing how it will work - added some player colors for each player (red, blue, green, etc) - added a separate image mask for the selection circle so different units can get different selection shapes
a screenshot of a game. There's a popup window that says "victory" with a button saying "Ok". In the background some soldiers are seen. Two have red helmet, shoulder, and elbow armor. The third soldier has a blue helmet, shoulder, and elbow armor. The blue armored soldier has a red selection indicator that is a circle with some perpendicular lines on the edges. The indicator shows that the soldier is selected but belongs to another player.
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 17/09/2026
Love this self employed game dev thing because 1. can work earlier so I can get on and play games with folks I want to play with in the afternoon 2. no meeting stress 3. no schedule disruptions for questions. Questions are great but also I tired I look forward to hopefully making money though, lol
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 15/09/2026
September 15, 2026 - spent all day trying to get these selection circles to work how I want - next steps are to write the depth for these so they appear over the terrain at all times, maybe tonight, maybe tomorrow. I'm glad I got a bunch more done yesterday than I was expecting
a game screenshot of a topdown rts, there are 3 soldier units and a worker unit. There are green circles around the units indicating they are selected
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 14/09/2026
It's amazing how much less coffee I feel like I need when I don't have roughly 4-5 hours of meetings a day
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 14/09/2026
September 14, 2026 - workers gathering resources now find a new path when they get blocked instead of quitting - drag selecting game entities now prioritizes selecting "client" owned entities over others - The "client" can now only command its own units - hud shows "current client" information
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 14/09/2026
Coding is literally just satisfactory, or satisfactory is just coding. Reminds me of fixing my factories lol www.twitch.tv/ulfgarthebar...
twitch.tv
Bug solved (this probably won't make sense, but it's solved) - UlfgarTheBard on Twitch
Watch UlfgarTheBard's Just Chatting clip titled "Bug solved (this probably won't make sense, but it's solved)" on Twitch.
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 14/09/2026
Estimated my work today to take all day. It took an hour. So now, I start on the next days work. But I had put it tomorrow because I didn't want to think about it today. lol
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 14/09/2026
The further I get into Game of Thrones the more it seems like a lord of the rings with less likeable characters and no ring. I know, they're medieval fantasy stories, but there's more to it
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 14/09/2026
well it's almost 1 am and I'm not asleep yet but I will still try got 6am and work at 7. I might try streaming some work tomorrow, maybe Mondays are the day for that
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 14/09/2026
Seeing a lot of "tech ceos saying we need to slow down on ai because it's sooooo powerful" I think they just need an excuse for their shareholders why it still isn't making them loads of profits, so they pretend to be holding themselves back when they're really just reaching the end of the tech
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 14/09/2026
It's been a long time since I've felt excited for work, maybe it happened once or twice before. But I'm ready for Monday. Woo!
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 12/09/2026
September 11-12, 2026 - basically took the 11th off but the models from the 10th are now in the game as-is - units now return resources by walking back to building that receive resource dropoffs (a lot more to do on this logic which is the case for everything)
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 11/09/2026
I think maybe I do the holiday from Monday today, because I am whooped. But maybe I do some work tomorrow
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Reposted by @ulfgarthebard.bsky.social
Museum of Twitter @museum-of-twitter.bsky.social · 10/09/2026
@SoliSolstice

what blows my mind about everybody neglecting human experiences in favor of being on their phone 14 hours a day is that like 95% of you suck at being on the phone. can’t post for shit, 100 unread wikipedia articles in your tabs, getting groomed on discord. you are not good at it
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 10/09/2026
September 10, 2026 - with the extra time from wardogs having some issues starting got some build stages done for these buildings Here's some of the build stages for some of them
screenshot of a forge in a game with 4 different stages of it being builtscreenshot of a log cabin in a game with 4 different stages of it being builtscreenshot of a watchtower in a game with 4 different stages of it being built
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 10/09/2026
September 10, 2026 - made a bunch of placeholder buildings. materials are just solid colors, not imported into Godot yet
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ulfgarthebard.bsky.social @ulfgarthebard.bsky.social · 10/09/2026
Trying to make some placeholder 3d models in blender for buildings www.twitch.tv/ulfgarthebard
twitch.tv
UlfgarTheBard - Live on Twitch
trying to make some placeholder buildings in blender | wardogs? | Streaming just chatting.
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