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Oleksandr Maziura gamedev 🎮

@tr0n.bsky.social
146 followers 85 following 117 posts

Game artist 🇺🇦 www.youtube.com/@TronWorks www.instagram.com/omaziura www.artstation.com/sigmatron Controlling mega and red armor since 1991. #gamedev #gameart #3d

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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 14/04/2026
Hi #PortfolioDay I am Oleksandr a 3D Artist from Ukraine, working hard to expand professional horizons to move from art deeper into development. Cheers!
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 14/04/2026
How it started/How it's going #gamedev #indiedev #solodev #UnrealEngine
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 08/04/2026
Azimuth Cold - Chumak truck Turntable #gamedev #indiedev #solodev #UnrealEngine5 #blender
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 07/04/2026
Southern Ukraine, The year is 22XX Azimuth Cold - Chumak truck transporting unstable element Helium Pi #gamedev #indiedev #solodev #UnrealEngine5 #blender Track: Woodkid - Goliath
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 25/02/2026
Some early environment from my FPS demo project Azimuth Cold. Still a lot to do, but moving forward ‪ #gamedev #indiedev #unrealengine #screenshotsaturday #UE5 #unreal
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Reposted by Oleksandr Maziura gamedev 🎮
PANTHALASSA @meiacalca.bsky.social · 22/02/2026
AAAAAAAAAA Panthalassa is joining Steam Next Fest tomorrow! PLEASE BE EXCITED also, new trailer tomorrow, here is a little bit of it
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 13/02/2026
Gate of Hell from my FPS demo project Azimuth Cold. #gamedev #indiedev #unrealengine #screenshotsaturday #UE5 #unreal
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 11/02/2026
Stretched my VFX muscles a bit. Mixed known and new(for me) tech: Niagara/Cascade, VDB, HLSL, and Mesh shaders. It was fun and fast. It would be nice to try make the fire with ray marching so it becomes volumetric, cuz right now, it is too flat. Well, next time #gamedev #indiedev #vfx #UE5 #gameart
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 02/02/2026
Back to my FPS project. I worked on some environment. #UnrealEngine #UE5 #gamedev #indiedev Beacon says: Warning! Paranormal Activity
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Reposted by Oleksandr Maziura gamedev 🎮
Visuwyg @visuwyg.bsky.social · 01/02/2026
#DERELIKT will release this year - a narrative retro FPS inspired by Alien Resurrection, Doom 3 and System Shock 2. 🪐 #screenshotsaturday #ps1 #psx #hauntedps1
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 17/01/2026
Stellar
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 13/01/2026
Added ammo restock system to my #FPS Azimuth Cold. So character basically pulls mag from the rifle and insert's bullet into it one by one. I am not sure if that is an amazing idea from gamedesign perspective, but it looks fun #gamedev #indidev #gameart #unreal #animation
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 05/01/2026
Phew, so much for active posting, huh. I added an active reload system to my #FPS Azimuth Cold, similar to Gears of War. Also added Tactical reload - when player has a bullet in the barrel and Emergency variant when not. #gamedev #indidev #gameart #unreal #animation
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 21/12/2025
Spotted it day one haha
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Reposted by Oleksandr Maziura gamedev 🎮
Trese Brothers Games | Strategy RPGs @tresebrothers.bsky.social · 18/12/2025
Our Steam Winter Sale discount (deepest since full launch) is live now: store.steampowered.com/app/1021210/... If you know fans of XCOM, Shadowrun, Invisible, Inc, or any in-depth tactics games, repost🔁 & help an indie out! We've become the highest-rated tactical RPG released on Steam this year. 🙌
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 11/12/2025
Having fun with #godot and #raspberrypi My robot hand based on robotnanohand.com project. But It controlled via animation clips exported from #maya #rigging and interpreted by script which played on the hardware hand. To select animations I plan to use Godot app as frontend #robotics Slow for now
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 09/12/2025
Another character for my FPS project Azimuth Cold #IndieDev #Gamedev #Gameart #Unreal
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 02/12/2025
Update on my FPS project: Azimuth Cold - Added base locomotion system, mixed it with procedural animations for sway, delay, crouch and jump. - First person body + animations + logic - Added run - Added stamina system - Dash - Added some sounds #IndieDev #Gamedev #Gameart #Unreal
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 27/11/2025
Oh yeah, here you can just enable Always Reset on Entry in the state machine.
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 27/11/2025
Continue work on my #UE5 prototype FPS project. 🛠️ Rigged hands, weapon, integrated in hashtag #Unreal and set up procedural animations for movement crouching and other systems. Today I'm showing weapon pickup. #gamedev #gameart #Indiedev #Solodev #game #Unrealengine #3Dart
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 24/11/2025
So both the loop and montage are aligned. There’s no robotic snap at the end because the blend-out time isn’t zero, I just need to keep in mind how the idle animation continues afterward. This issue isn’t noticeable for walking or running, since those have much more movement.
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 24/11/2025
My solution is to create an additional state in the state machine that is basically a static base pose. When the montage starts blending in, I switch to this static pose state. When the montage ends, I return to the desired loop state (idle, for example), so the loop starts again from the base pose
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 24/11/2025
If montage starts with an action it's ok, but when the montage blends out it can become noticeable if the flow of the loop and the end of the montage don’t match. This results in a visible blend, and if I set the blend-out time too long, it can even eat into some of the montage’s animation detail.
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 24/11/2025
Because the montage always starts at a random moment relative to the loop cycle, I need some blend time when transitioning.
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 24/11/2025
In my DCC software, I also have a base pose that is used as the start and end for all animations. When I blend a montage on top of the state (basically blending over the underlying loop animation), the state animation continues to play and the montage blends in.
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 24/11/2025
Working on FPV animations for my project and noticed something I didn’t think much about before. I’m using an Animation State Machine for looped animations like idle, walk, run, etc., and Montages that blend on top of them, driven by gameplay logic. 👇 #gamedev #gameart #solodev #indiedev
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 22/11/2025
Okay, I am done with the weapon, next stop - animations. But first, check out these renders. Now in vertical formant! #FPS project Azimuth Cold #gamedev #gameart #indiedev #weapon #blender
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 20/11/2025
‪Posting the next one! Got few more. Yeah, this is still weapon for my #FPS project Azimuth Cold #gamedev #gameart #indiedev #weapon #blender
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 19/11/2025
Moving forward with my portfolio project. Wrapped rifle texturing. Overall, my approach in asset production is keeping the final picture in mind. Understanding where and how it will be used drives the amount of details that should be put into it. #gamedev #gameart #indiedev #weapon #blender
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 18/11/2025
I am done with weapon texturing for my project Azimuth Cold. And I got quite a few slow turning animations. I will post each one of them haha. #FPS ‪ #indiedev #solodev #3Dart #UnrealEngine #UE5 #gamedev
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 18/11/2025
Following this logic, they can put Kojima Productions in indie as well. Indie doesn't mean independent, this term evolved, and it rather represents scale and scope of the game.
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 17/11/2025
Love the capsule art, looks dope
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 17/11/2025
Moving forward with my FPS project Azimuth Cold. Currently working on the weapon, which will take a lot of space in a player viewport, so I spent some time modeling it. Did it old-school with SubD approach. #FPS ‪ #indiedev #solodev #3Dart #UnrealEngine #UE5 #gamedev
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 14/11/2025
Thanks a lot, I appreciate it
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 14/11/2025
While we are here:
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 14/11/2025
‪Alrighty, I'm wrapping presentation of the character with the turntable. After that, I am moving forward to the next hero asset - weapon. It is an #FPS after all. Cheers! ‪ #indiedev #solodev #3Dart #UnrealEngine #UE5 #gamedev
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 13/11/2025
I should expant a little bit on the character for my project Azimuth Cold ‪ #indiedev #solodev #3Dart #UnrealEngine #UE5 #gamedev I tried to maintain simple design of him, and fill the details with gameplay elements and other non suit relatet stuff. I even can say be modest with the visuals.
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 12/11/2025
It's time to make some portfolio stuff in a #gamedev field! I will make something like demo of the FPS game #indiedev #solodev #3Dart #UnrealEngine #UE5 I will post progess on this project right here, in this account. Cheers! And with time, I'll tell more about it in a visual way.
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 19/10/2025
I know how ya'll exited to see an update on my robothand project: #3d #3dprint #robot #robothand
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 15/10/2025
Always wanted to make a robot hand. The task is on the intersection of art, hardware and software. To make it happen I took robot nano hand as base robotnanohand.com And re-designed it a bit to make it 'wireless' #3d #3dprint #robot #robothand Don't mind my old printer. It works as fast as it can.
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 18/06/2025
Finally, keeping an eye on this project for a while.
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 18/06/2025
And the rifle. The goal was to make it from blockout to the textured asset in 2 days. Also, here I tried to work in #plasticity for a first time. Definitely need to model there something more...maybe some sort of acid 70s sci-fi cassette PC? #3dart #gameart #gamedev #unrealengine
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 17/06/2025
And turntable of the guy #3dart #gameart #gamedev #unrealengine
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 16/06/2025
Created new artwork to refresh my portfolio. #3dart #gameart #gamedev #unrealengine
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 10/06/2025
Try it out, it is pretty fun
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 29/04/2025
So, #expedition33 has AI art in it?
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Reposted by Oleksandr Maziura gamedev 🎮
PANTHALASSA @meiacalca.bsky.social · 28/03/2025
The PANTHALASSA Demo is out now! Please check it out on steam or Itch Thanks for all the support store.steampowered.com/app/2955720/... meiacalca.itch.io/panthalassa
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 13/03/2025
Thank you!
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 13/03/2025
The image from my post is an example from the web. The game map has a finite playable area, so players can move the camera close to the edge, where they might see the 'world end.' I’m looking for ways to make this boundary more visually interesting. For reference, HOMM III had a stylized approach.
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Oleksandr Maziura gamedev 🎮 @tr0n.bsky.social · 13/03/2025
Hey #gamedev community, I have a question, how would you visually handle the edge of an RTS map. Do you prefer some stylized approach or just black void?
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