Pangaea @toptwentynotes.bsky.social · 27/09/2026i believe on linux you can also go without the 4gb patch and force large address awareness through a wine setting directly 110
Pangaea @toptwentynotes.bsky.social · 18/09/2026i'd just recommend that if you get either of these issues, you check and make sure they're not the problem, only a few people have reported these though, so hopefully it shouldn't be common 000
Pangaea @toptwentynotes.bsky.social · 18/09/2026i've received bug reports of the Angel overlay not appearing, or the game crashing upon startup with Angel installed. these issues were due to MSI Afterburner conflicting with the overlay, and Windows 11 Smart App Control. unfortunately it seems like i can't fix the issues directly 110
Pangaea @toptwentynotes.bsky.social · 17/09/2026be sure to update to this one as soon as possible, the old version is incompatible with version 2 for netplay! hopefully we won't need to do any huge migrations like this for the next couple versions, but it's worth telling everyone you play with to switch over for now 0105
Pangaea @toptwentynotes.bsky.social · 17/09/2026new version of Angel is out, i fixed lots of the bugs that were reported in the first version. accessing online play should be quicker and more reliable for everyone, especially people with long-distance connections. there's a few new features too! github.com/super-contin...github.comRelease Version 2 · super-continent/AngelNew Features: Training mode hotkeys for Save/Load state An automatic check for updates upon startup, with a notification that links to the download page An optional display in the top right corner... 14743
Pangaea @toptwentynotes.bsky.social · 12/09/2026i'm not aware of any major crashes in the base game, but an LAA patch might fix those if it's a crash that was happening on character loading screens. hopefully it works! 001
Pangaea @toptwentynotes.bsky.social · 12/09/2026if you want to support my work, i would greatly appreciate any donations, i still have features i want to add to the mod in updates ko-fi.com/pangaea__ko-fi.comSupport PangaeaSupport Pangaea 037
Pangaea @toptwentynotes.bsky.social · 12/09/2026finally releasing a project i've spent a lot of time working on. a mod for Arcana Heart 3 XTEND which adds several improvements, including rollback! special thanks to @armonte.meltyblood.org for doing much of the reversing work download and install guide here: github.com/super-contin...github.comGitHub - super-continent/Angel: An improvement mod for Arcana Heart 3 LOVEMAX SIXSTARS!!!!!! XTENDAn improvement mod for Arcana Heart 3 LOVEMAX SIXSTARS!!!!!! XTEND - super-continent/Angel 18431295
Pangaea @toptwentynotes.bsky.social · 02/08/2026doesn't currently have a public release, i'm working to improve the experience a bit and get a proper ah3 modding project set up 081
Pangaea @toptwentynotes.bsky.social · 12/06/2026i'm honestly pretty shocked it got this good too considering what i was working with a few months ago, i expect that i can make it even better with a bit more training too 020
Pangaea @toptwentynotes.bsky.social · 12/06/2026as a comparison, this is what the model was doing a couple months ago bsky.app/profile/topt... 010
Pangaea @toptwentynotes.bsky.social · 12/06/2026different type of training, it's used to make models that predict stuff better at actually accomplishing a specific task instead of just predicting stuff bsky.app/profile/topt... 010
Pangaea @toptwentynotes.bsky.social · 12/06/2026for those who dont know what "RL" means: its reinforcement learning. the models i was showing before were trained to mimic player behavior as accurately as possible, this one has a second phase of training which tells it to estimate which decisions were "good" and focus on those actions 1102
Pangaea @toptwentynotes.bsky.social · 12/06/2026Xrd model now uses RL, this isn't a finished training run, and no online RL has been applied yet as i'm still working on the mod setup for that, but i'm very happy with the progress! here's the model playing against itself, i think it's a massive step up from the last footage i posted 55015
Pangaea @toptwentynotes.bsky.social · 06/06/2026this is correct! thanks, didn't think to check how RISC decayed, will have to update the instruction name to make it more obvious 010
Pangaea @toptwentynotes.bsky.social · 06/06/2026things i've tried so far: - getting hit/hitting an opponent with varying RISC values - blocking/making an opponent block with varying RISC values none of them have resulted in any change the the meter gained by either player, i'm quite confused, because it varies by character, i assume they use it 100
Pangaea @toptwentynotes.bsky.social · 06/06/2026working on figuring out the meter gain values for each character, i've created a table of each characters values, most of them are fairly obvious, just meter added and scaled by tension pulse somehow, but i can't figure out what "Guard Balance Tension" is supposed to be. any ideas? 210
Pangaea @toptwentynotes.bsky.social · 31/05/2026i think the only thing i'm lacking now is RL to give the model the goal of winning, not just pure imitation of player habits. also more data, there is really no limit to the amount of replay data i would like to have, it's clearly still overfocusing on a few weird rounds (e.g. the backdash habit) 1110
Pangaea @toptwentynotes.bsky.social · 31/05/2026switched to training on whole rounds instead of small context windows, i'm pretty shocked by how big the improvement is compared to what i had before. this also enables performance optimizations which make it way easier to run larger models in realtime. here's a Johnny vs Faust round as an example 3377
Pangaea @toptwentynotes.bsky.social · 27/05/2026if he does things like 5K>5K often enough that could definitely impact the APM, it's counting everything here including when the opponent is in hit/blockstun 110
Pangaea @toptwentynotes.bsky.social · 27/05/2026unsure if it meaningfully impacts chipp more but this metric doesnt capture a state transition from a state to itself, that would invalidate things like multiple jabs. might fix that and see if anything changes 110
Pangaea @toptwentynotes.bsky.social · 27/05/2026i'd guess it's due to low sample size, i think if i ever get more replay folders from the less common characters it'll tighten up to a better average 040
Pangaea @toptwentynotes.bsky.social · 27/05/2026no actually! thats why i'm so surprised by it bsky.app/profile/topt... 040
Pangaea @toptwentynotes.bsky.social · 27/05/2026zato and jack-o players please send me your replay folders 082
Pangaea @toptwentynotes.bsky.social · 27/05/2026in this case i actually expected zato to be unusually low, as eddies attacks wouldn't be counted because theyre a separate entity changing state, not zato. there must be some other thing boosting him unusually high, that's what happens when you have few samples of some characters 180
Pangaea @toptwentynotes.bsky.social · 27/05/2026this isn't a perfect metric, it over-focuses on attacks, probably has some noise because a button press doesnt necessarily cause any given state change, and the average probably gets raised by stuff like mashing FD, i'm surprised at how clean it seems to be for characters with a lot of match samples 1140
Pangaea @toptwentynotes.bsky.social · 27/05/2026trying to figure out how to measure the average APM of each character in the Xrd dataset. here i'm searching for changes in the player state that coincide with a button press. honestly not sure what's going on with zato 76918
Reposted by PangaeaPangaea @toptwentynotes.bsky.social · 18/04/2026still only at ~30 replay folders. if anyone has time to send some over i would greatly appreciate it! 001
Reposted by PangaeaPangaea @toptwentynotes.bsky.social · 14/04/2026if anyone has more Xrd replay data folders they're able to send over, i would appreciate it, going to try and continue work on the data science stuff i'm doing, but i want to get the most representative sample of Xrd play that i can 378
Pangaea @toptwentynotes.bsky.social · 25/04/2026all the labels here are the state names used internally by Xrd, you might recognize some of them, but plenty are also named different from the labels in-game 030
Pangaea @toptwentynotes.bsky.social · 25/04/2026the input prediction model takes the state that characters are in as input. these are placed in a vector space, starting out in random positions, but are slowly positioned so that states that are "related" end up closer together. here's a visualization of the random placement vs the sorted result 1185
Pangaea @toptwentynotes.bsky.social · 18/04/2026still only at ~30 replay folders. if anyone has time to send some over i would greatly appreciate it! 001
Pangaea @toptwentynotes.bsky.social · 17/04/2026new BBScript version, this adds support for the latest Guilty Gear Strive update. it also stabilizes some changes kkots made, which fix formatting for scripts where ArcSys devs didn't close scopes correctly, as well as adding much more Xrd info github.com/super-contin...github.comRelease v1.5.8: Support latest GGST version, stabilize other changes · super-continent/bbscriptThis update adds support for the latest version of GGST, as well as stabilizing changes from 1.5.7 0105
Pangaea @toptwentynotes.bsky.social · 14/04/2026if anyone has more Xrd replay data folders they're able to send over, i would appreciate it, going to try and continue work on the data science stuff i'm doing, but i want to get the most representative sample of Xrd play that i can 378
Pangaea @toptwentynotes.bsky.social · 05/04/2026this doesnt seem to apply to directions though, it can charge for flashkick as leo perfectly fine 010
Pangaea @toptwentynotes.bsky.social · 05/04/2026the model seems to have trouble holding buttons down, i think it might be from the temperature sampling but i don't know if i can fix that 120
Pangaea @toptwentynotes.bsky.social · 05/04/2026new model, this time it's trained to predict further ahead in the future, hoping that if i tweak this right it will learn to plan ahead better and maybe execute real combos, there's already some improvement to sols short strings but it doesn't seem to be enough yet 274
Pangaea @toptwentynotes.bsky.social · 05/04/2026early version of a new model, seems to be a bit better at short combo strings but still cant do much more than that, also still has some pretty silly decision making in neutral. its starting to feel less like a bot and more like a very weird human player which is cool though 174
Pangaea @toptwentynotes.bsky.social · 04/04/2026alright, now that the button issue is fixed, here's a newer model, both players are bots. it's currently quite random but i'm trying to improve that 4269
Pangaea @toptwentynotes.bsky.social · 04/04/2026this is a silly problem to have missed but now that i've fixed it i can start improving the model again 020
Pangaea @toptwentynotes.bsky.social · 04/04/2026after trying to debug the 5D spam assuming it was an issue with the model itself, i've realized it's because i forgot to change the Xrd controller binds back to the default after playing a bit, meaning the program automating the inputs was pressing the incorrect buttons the whole time 2274
Pangaea @toptwentynotes.bsky.social · 04/04/2026been working on player input prediction using the replay dataset. both players here are bots. still a rough result, but i've made a lot of progress since starting 3284
Pangaea @toptwentynotes.bsky.social · 01/04/2026see my recent posts for dataset-related stuff, i recently got a few more replay folders that i'll be adding soon bsky.app/profile/topt... 010
Pangaea @toptwentynotes.bsky.social · 01/04/2026at the moment i've got a lot of other projects that i'm working on, i think it would be possible to implement something that gathers data about games that are being played live, but it would need infrastructure i currently dont have. i am currently working on gathering a replay dataset though 110
Reposted by PangaeaPangaea @toptwentynotes.bsky.social · 28/03/2026if you would like to help build this dataset, i would greatly appreciate anyone sending me more replay folders, especially the ones for any character with <100 appearances! just compress the "REPLAY" folder inside the "SAVE" folder in your Xrd install and send it over 21110
Pangaea @toptwentynotes.bsky.social · 29/03/2026i've been trying to work out how i might give a better intuition for the distance values, cS activation range is a good idea. i might go with that and then a marker for something like "half screen away". need to take some measurements 010
Pangaea @toptwentynotes.bsky.social · 28/03/2026if you would like to help build this dataset, i would greatly appreciate anyone sending me more replay folders, especially the ones for any character with <100 appearances! just compress the "REPLAY" folder inside the "SAVE" folder in your Xrd install and send it over 21110