toms_3d @toms3d.bsky.social · 01/03/20263d environment render, inspired by a John Howe illustration www.artstation.com/artwork/DvK8gn Software used: -Maya & Arnold -Speedtree -World Creator -Quixel Mixer -Nuke 160
toms_3d @toms3d.bsky.social · 04/07/2025Lighting challenge for the Academy of Animated Art Character Animation by George Toombes Houdini Solaris & Karma XPU Nuke 010
toms_3d @toms3d.bsky.social · 04/05/2025Latest shot I've done environment work, lighting, rendering & comp for Lupin House And breaking glass with rbd material fracture 🔨 #Houdini 020
toms_3d @toms3d.bsky.social · 26/04/2025A little breakdown of a shot I worked on for Lupin House :) #Houdini #KarmaXPU #3danimation #rendering 070
toms_3d @toms3d.bsky.social · 08/04/2025A #Houdini setup for reducing viewport visibility of 1000's of scattered objects, for smooth viewport performance, using 'render' and 'proxy' purpose. To remove the conflict of doubling up of purpose between asset and instances, I just pruned the corresponding purpose for the instancing part 050
toms_3d @toms3d.bsky.social · 02/04/2025Here's a shot update and breakdown with new vs old lighting. I wasn't really happy the previous version, and after a lot of tweaking of lights and material/geometry setup... hopefully it's an improvement! #Houdini #karmaxpu #3danimation 060
toms_3d @toms3d.bsky.social · 31/03/2025Some more lighting tweaks: - Changed the eye-ding setup to be reflected sphere lights instead of small disc geo constrained to the eyes anim. - Additional hdri reflection in the sclera. - Added a cool tone light to shape the LHS of her face - Reduced SSS on arms 020
toms_3d @toms3d.bsky.social · 19/03/2025Here's a demo of layering usd files, and working with variants in Solaris. When I receive a new alembic animation cache from Maya, I can process it through this setup to ensure materials are consistent between shots, with the flexibility of variants if needed #Houdini 0112
toms_3d @toms3d.bsky.social · 04/03/2025Little edit of shots I've worked on lighting, rendering & comp so far for Lupin House. Hoping to make some improvements, and work on new shots in the future :) #Houdini #Solaris #Karmaxpu 080
toms_3d @toms3d.bsky.social · 27/02/2025Latest shot I've complete for Lupin House! (with a little breakdown) This one took a bit longer, as there was no base environment to go by, and I wanted to get Bleu's groom setup working nicely in Solaris Animation by Ember Capistran Beede #Houdini #Karmaxpu www.lupinhouse.com 050
toms_3d @toms3d.bsky.social · 27/02/2025Before and after: Testing using 'houdini hair procedural' in Solaris to add subtle cloth fibres to the trousers, and help break up the straight edge on the trouser geometry. Combined with 'houdini preview procedurals' where hairs are calculated at render time from the guide curves #Houdini #Karmaxpu 031
Reposted by toms_3dSideFX Houdini @sidefx.bsky.social · 21/02/2025Get ready for the MARDINI Daily Art Challenge! 31 days, 31 challenges—your chance to create, compete, and win cool prizes. www.sidefx.com/community/ma... #MARDINI2025 #houdini 0254
toms_3d @toms3d.bsky.social · 24/02/2025Bleu shot wip for today. Next up..to setup a very subtle tree leaves animation for the background.. tried with static frame but think it's not enough. #Houdini #KarmaXPU #3danimation #3drender 020
toms_3d @toms3d.bsky.social · 21/02/2025Work in progress for new shot I'm working on for Lupin House. Been focusing more on the groom setup for Bleu with a vellum sim setup on the guides, then will continue developing the environment and lighting next week :) 🐦 #Houdini #KarmaXPU #3danimation 040
toms_3d @toms3d.bsky.social · 17/02/2025Lighting, rendering & comp- latest shot I've worked on for Lupin House. #Houdini #KarmaXPU #Nuke www.lupinhouse.com Animation by Anne Domning: anne-domning.squarespace.com 081
toms_3d @toms3d.bsky.social · 15/02/2025Here's a vellum simulated hair test on Bleu, the sim is lightweight on the guides, and then an additional hairgen on top that follows the guide sim Animation by Ember Capistran Beede for Lupin House 080
toms_3d @toms3d.bsky.social · 11/02/2025Testing 'Houdini Procedural Hair' setup in Solaris on Bleu, originally setup in Maya with xgen #Houdini 191
toms_3d @toms3d.bsky.social · 07/02/2025This only works because the base usd assets (buildings from Kitbash) are not setup with a proxy/render purpose. Otherwise it would become a proxy within a proxy, and I can't get the best of both working... any ideas anyone? :) 000
toms_3d @toms3d.bsky.social · 07/02/2025Experimenting with setting a proxy and render purpose on an instancer setup with 10000's of objects that slows down the viewport. Proxy version only displays a limited amount of objects to keep the viewport snappy #Houdini #Solaris 161
toms_3d @toms3d.bsky.social · 05/02/2025Nice! I like the interactivity with a slider. Have you tried the vex functions 'split' and 're_replace'? Split is useful for breaking up a long string into components by a character of your choice.. normally i'd use [-1] to get the last component. Re_replace for removing numbers :) 100
Reposted by toms_3dLua Garo ~ @somniacrawler.bsky.social · 31/01/2025Now for the fantastic 3D artists I follow 🙂↕️🙌💖 It would be great if you could share it and give them some love if you don’t know them yet. I’ll keep updating and resharing these with time go.bsky.app/3GtnjDE 2916362
toms_3d @toms3d.bsky.social · 30/01/2025Poor Bob! Here's final lighting & comp, and a breakdown below Really nice animation by Ting Liu for Lupin House 🤖 #Houdini #karmaxpu #3danimation 160
toms_3d @toms3d.bsky.social · 24/01/2025Here's a work in progress for the latest shot I'm working on for Lupin House. Step 1: Import Alembic cache Step 2: Sort though loads of nasty Maya object file paths! Step 3: Make a nicely organised Solaris stage and hierarchy Step 4: Asset materials with MaterialX Then onto lighting! #Houdini 091
toms_3d @toms3d.bsky.social · 22/01/2025Here's the latest shot I've done lighting, rendering & comp for Lupin House Animation. Using #Houdini and rendered with #karmaxpu www.lupinhouse.com I really love the animation on the character- done by Giada Bertano. Find more of her animated shots here: vimeo.com/giadabertano #animation 0130
Reposted by toms_3dDave Itzkoff @ditzkoff.bsky.social · 16/01/2025not Lynch's movie, I know, but god, what a sendoff 148125183096
toms_3d @toms3d.bsky.social · 15/01/2025Here's a new shot I've finished using Houdini, Solaris and Karma xpu: Animation preview vs lighting + comp Animation by Keith Walheim for Lupin House: www.artstation.com/kwal/profile www.lupinhouse.com #3danimation #animation #rendering 060
Reposted by toms_3dVictor Duarte @victorvdr9.bsky.social · 14/01/2025Hi #PortfolioDay ! I’m a freelance digital artist based in Barcelona and I love creating sci-fi stuff 👽 04513
Reposted by toms_3dSoma @somartist.bsky.social · 14/01/2025Happy #portfolioday I do illustrations for fantasy covers and been working for the new Dragonlance trilogy, Warhammer, various TTRPG, Ghostfire Gaming. Also doing concept art for games. I'm most knows for my landscape work. I love painting mountains, clouds and dragons. urlich.art 8423100
Reposted by toms_3dJack Shergold @jackshergoldart.bsky.social · 14/01/2025Happy 1st #PortfolioDay on this platform for me! Hello! I'm Jack, I am a 3D artist in the games industry specialising in making environments! I have a BA Hons and MSc in games artistry, I collect artbooks and do photography. Check out my website for more info & portfolio! jack-shergold.carrd.co 05519
Reposted by toms_3dDan Marriott @dcmarriott.bsky.social · 09/04/2024It's #PortfolioDay so here are some examples of my hard surface work. Experienced in Maya, Modo, Blender and Houdini and I'm open to opportunities. Find me at artstation.com/dcmarriott #hardsurface #blender #maya #modo #3dmodeling 1305
Reposted by toms_3dAllan T Adams @allantadams.bsky.social · 14/01/2025Some images for #portfolioday as it's a good way to introduce myself on what is a new platform for me. Although I'm "retired" I'm still an architectural illustrator and try to keep my hand in with sketches & drawing my home town. #drawing #pencil #sketchbook 1304
Reposted by toms_3dEdouard Noisette @ednoisette.bsky.social · 14/01/2025It's #portfolioday again! Hi! My name's Edouard, I'm a concept artist who's been working in games for more than a decade. I specialize in environment concept art, which I currently do at Crytek (Hunt Showdown). Previously worked on Assassin's Creed, Syberia and more. linktr.ee/ednoisette 10484110
Reposted by toms_3dRafael Moco @rafaelmoco.art · 14/01/2025Hello #PortfolioDay! My name is Rafael Moco, I'm a CGi Director and VFX Supervisor at Globetrotter.studio. I'm a proceduralism addict and VFX nerd using Houdini 📬: rafaelmoco.lr@gmail.com 410815
toms_3d @toms3d.bsky.social · 14/01/2025Hi! I'm Tom, I'm a Freelance 3d Artist. I'm working a lot with Houdini, Solaris & Karma. Here's a collection of personal shots I've worked on, I'm currently on a quest to build a character anim lighting showreel...more to come! 💼: goodliffetp.artstation.com #PortfolioDay #animation #rendering 196
toms_3d @toms3d.bsky.social · 05/01/2025Little modelling test setup in #Houdini based on variations of bay window designs- referecing google street view. I used switch nodes with length thresholds of building plot widths. Thought it could be an interesting tool to populate a whole street of this style with rule based variation 080
toms_3d @toms3d.bsky.social · 03/01/2025Render wips progress of hobbity scene from start to finish 🏔 #landscape #environmentart #digitalart #3drender #maya 070
toms_3d @toms3d.bsky.social · 28/12/2024Slowly building up a usd library of assets using the component builder in #Houdini and #Solaris starting from individual props to creating usd sets like this. I found that the default dicing value was too much for the sofa, so lowering it reduced the initializing time to near 0, for same quality 0153
toms_3d @toms3d.bsky.social · 24/12/2024A breakdown of the shot from my previous post: #Houdini #karmaxpu #Solaris & comp adjustments in #Nuke 060
toms_3d @toms3d.bsky.social · 23/12/2024Thanks Justin, same but I've come from a vray background- One post effect I think would be nice is a lens effect bloom & glare.. @sidefx.bsky.social 👀 i got quite used to that feature in vray and having it as a separate aov too :) 110
toms_3d @toms3d.bsky.social · 21/12/2024Here's a shot I've done shaders, lighting, rendering and comp for in #houdini and #karmaxpu Character animation by the very talented Ross Green!: youtu.be/l6Fgslo7neA?... #3danimation #render 292
toms_3d @toms3d.bsky.social · 08/12/2024Really cool, I could happily watch a longer version/breakdown of this! 120
toms_3d @toms3d.bsky.social · 24/11/2024When you see this post a room 🏠 This one at the time I used marvelous designer to animate the curtains, and took a while to figure out the setup! #3drender #archviz 180
toms_3d @toms3d.bsky.social · 22/11/2024Testing the rbd car follow path tools 🙃 www.sidefx.com/docs/houdini... #Houdini 1111