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toms_3d

@toms3d.bsky.social
287 followers 620 following 49 posts

3d generalist from the UK interested in lighting, rendering & creating 3d environments. Using Houdini & Solaris 👨‍🎨 Showreel: vimeo.com/tomgoodliffe/lightingshow…

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toms_3d @toms3d.bsky.social · 02/03/2026
Thanks!! 🙏
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toms_3d @toms3d.bsky.social · 01/03/2026
3d environment render, inspired by a John Howe illustration www.artstation.com/artwork/DvK8gn Software used: -Maya & Arnold -Speedtree -World Creator -Quixel Mixer -Nuke
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toms_3d @toms3d.bsky.social · 04/07/2025
Lighting challenge for the Academy of Animated Art Character Animation by George Toombes Houdini Solaris & Karma XPU Nuke
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toms_3d @toms3d.bsky.social · 04/05/2025
Latest shot I've done environment work, lighting, rendering & comp for Lupin House And breaking glass with rbd material fracture 🔨 #Houdini
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toms_3d @toms3d.bsky.social · 26/04/2025
A little breakdown of a shot I worked on for Lupin House :) #Houdini #KarmaXPU #3danimation #rendering
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toms_3d @toms3d.bsky.social · 08/04/2025
A #Houdini setup for reducing viewport visibility of 1000's of scattered objects, for smooth viewport performance, using 'render' and 'proxy' purpose. To remove the conflict of doubling up of purpose between asset and instances, I just pruned the corresponding purpose for the instancing part
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toms_3d @toms3d.bsky.social · 02/04/2025
Here's a shot update and breakdown with new vs old lighting. I wasn't really happy the previous version, and after a lot of tweaking of lights and material/geometry setup... hopefully it's an improvement! #Houdini #karmaxpu #3danimation
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toms_3d @toms3d.bsky.social · 31/03/2025
Some more lighting tweaks: - Changed the eye-ding setup to be reflected sphere lights instead of small disc geo constrained to the eyes anim. - Additional hdri reflection in the sclera. - Added a cool tone light to shape the LHS of her face - Reduced SSS on arms
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toms_3d @toms3d.bsky.social · 28/03/2025
updated lighting after some feedback
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toms_3d @toms3d.bsky.social · 26/03/2025
Revisiting the lighting on this shot 🎬
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toms_3d @toms3d.bsky.social · 19/03/2025
Here's a demo of layering usd files, and working with variants in Solaris. When I receive a new alembic animation cache from Maya, I can process it through this setup to ensure materials are consistent between shots, with the flexibility of variants if needed #Houdini
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toms_3d @toms3d.bsky.social · 04/03/2025
Little edit of shots I've worked on lighting, rendering & comp so far for Lupin House. Hoping to make some improvements, and work on new shots in the future :) #Houdini #Solaris #Karmaxpu
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toms_3d @toms3d.bsky.social · 27/02/2025
Latest shot I've complete for Lupin House! (with a little breakdown) This one took a bit longer, as there was no base environment to go by, and I wanted to get Bleu's groom setup working nicely in Solaris Animation by Ember Capistran Beede #Houdini #Karmaxpu www.lupinhouse.com
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toms_3d @toms3d.bsky.social · 27/02/2025
Before and after: Testing using 'houdini hair procedural' in Solaris to add subtle cloth fibres to the trousers, and help break up the straight edge on the trouser geometry. Combined with 'houdini preview procedurals' where hairs are calculated at render time from the guide curves #Houdini #Karmaxpu
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SideFX Houdini @sidefx.bsky.social · 21/02/2025
Get ready for the MARDINI Daily Art Challenge! 31 days, 31 challenges—your chance to create, compete, and win cool prizes. www.sidefx.com/community/ma... #MARDINI2025 #houdini
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toms_3d @toms3d.bsky.social · 24/02/2025
Bleu shot wip for today. Next up..to setup a very subtle tree leaves animation for the background.. tried with static frame but think it's not enough. #Houdini #KarmaXPU #3danimation #3drender
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toms_3d @toms3d.bsky.social · 21/02/2025
Work in progress for new shot I'm working on for Lupin House. Been focusing more on the groom setup for Bleu with a vellum sim setup on the guides, then will continue developing the environment and lighting next week :) 🐦 #Houdini #KarmaXPU #3danimation
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toms_3d @toms3d.bsky.social · 17/02/2025
Lighting, rendering & comp- latest shot I've worked on for Lupin House. #Houdini #KarmaXPU #Nuke www.lupinhouse.com Animation by Anne Domning: anne-domning.squarespace.com
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toms_3d @toms3d.bsky.social · 15/02/2025
Here's a vellum simulated hair test on Bleu, the sim is lightweight on the guides, and then an additional hairgen on top that follows the guide sim Animation by Ember Capistran Beede for Lupin House
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toms_3d @toms3d.bsky.social · 11/02/2025
Testing 'Houdini Procedural Hair' setup in Solaris on Bleu, originally setup in Maya with xgen #Houdini
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toms_3d @toms3d.bsky.social · 07/02/2025
This only works because the base usd assets (buildings from Kitbash) are not setup with a proxy/render purpose. Otherwise it would become a proxy within a proxy, and I can't get the best of both working... any ideas anyone? :)
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toms_3d @toms3d.bsky.social · 07/02/2025
Experimenting with setting a proxy and render purpose on an instancer setup with 10000's of objects that slows down the viewport. Proxy version only displays a limited amount of objects to keep the viewport snappy #Houdini #Solaris
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toms_3d @toms3d.bsky.social · 06/02/2025
Work in progress for my next Lupin House shot 💡🎬
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toms_3d @toms3d.bsky.social · 05/02/2025
Nice! I like the interactivity with a slider. Have you tried the vex functions 'split' and 're_replace'? Split is useful for breaking up a long string into components by a character of your choice.. normally i'd use [-1] to get the last component. Re_replace for removing numbers :)
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Lua Garo ~ @somniacrawler.bsky.social · 31/01/2025
Now for the fantastic 3D artists I follow 🙂‍↕️🙌💖 It would be great if you could share it and give them some love if you don’t know them yet. I’ll keep updating and resharing these with time go.bsky.app/3GtnjDE
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toms_3d @toms3d.bsky.social · 30/01/2025
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toms_3d @toms3d.bsky.social · 30/01/2025
Poor Bob! Here's final lighting & comp, and a breakdown below Really nice animation by Ting Liu for Lupin House 🤖 #Houdini #karmaxpu #3danimation
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Stine Goodliffe @stinegoodliffe.bsky.social · 17/11/2024
💧
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toms_3d @toms3d.bsky.social · 24/01/2025
Here's a work in progress for the latest shot I'm working on for Lupin House. Step 1: Import Alembic cache Step 2: Sort though loads of nasty Maya object file paths! Step 3: Make a nicely organised Solaris stage and hierarchy Step 4: Asset materials with MaterialX Then onto lighting! #Houdini
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toms_3d @toms3d.bsky.social · 22/01/2025
Here's the latest shot I've done lighting, rendering & comp for Lupin House Animation. Using #Houdini and rendered with #karmaxpu www.lupinhouse.com I really love the animation on the character- done by Giada Bertano. Find more of her animated shots here: vimeo.com/giadabertano #animation
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Dave Itzkoff @ditzkoff.bsky.social · 16/01/2025
not Lynch's movie, I know, but god, what a sendoff
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toms_3d @toms3d.bsky.social · 15/01/2025
Here's a new shot I've finished using Houdini, Solaris and Karma xpu: Animation preview vs lighting + comp Animation by Keith Walheim for Lupin House: www.artstation.com/kwal/profile www.lupinhouse.com #3danimation #animation #rendering
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Victor Duarte @victorvdr9.bsky.social · 14/01/2025
Hi #PortfolioDay ! I’m a freelance digital artist based in Barcelona and I love creating sci-fi stuff 👽
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Soma @somartist.bsky.social · 14/01/2025
Happy #portfolioday I do illustrations for fantasy covers and been working for the new Dragonlance trilogy, Warhammer, various TTRPG, Ghostfire Gaming. Also doing concept art for games. I'm most knows for my landscape work. I love painting mountains, clouds and dragons. urlich.art
Grim Hollow, Ghostfire GamingDragonlance, Dragons of FateTharnasHouse in the mountains
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Jack Shergold @jackshergoldart.bsky.social · 14/01/2025
Happy 1st #PortfolioDay on this platform for me! Hello! I'm Jack, I am a 3D artist in the games industry specialising in making environments! I have a BA Hons and MSc in games artistry, I collect artbooks and do photography. Check out my website for more info & portfolio! jack-shergold.carrd.co
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Dan Marriott @dcmarriott.bsky.social · 09/04/2024
It's #PortfolioDay so here are some examples of my hard surface work. Experienced in Maya, Modo, Blender and Houdini and I'm open to opportunities. Find me at artstation.com/dcmarriott #hardsurface #blender #maya #modo #3dmodeling
3d render of EMS Synthi 100 Synthesiser3d render of an Austin Mini Moke3d render of a briefcase computer from 2001:A Space Odyssey publicity photos3d render of the Morgan EV3 electric vehicle
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Allan T Adams @allantadams.bsky.social · 14/01/2025
Some images for #portfolioday as it's a good way to introduce myself on what is a new platform for me. Although I'm "retired" I'm still an architectural illustrator and try to keep my hand in with sketches & drawing my home town. #drawing #pencil #sketchbook
Pencil drawing of old buildings in York with York Minster in the background. The buildings, mostly public houses, drawn from historic photographs, were mostly replaced in the 1930s.  Pen sketch, in a Moleskine sketchbook, of Bridge House in Ambleside drawn while on holiday in the Lake District. Graphite and colour pencil drawing of Lady Row, 72 Goodramgate, York when it was used by the Little York Candle Shop (later Born of Botanics). It is now the Old York Tea Room. Pencil drawing of old buildings on Micklegate, York.
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Edouard Noisette @ednoisette.bsky.social · 14/01/2025
It's #portfolioday again! Hi! My name's Edouard, I'm a concept artist who's been working in games for more than a decade. I specialize in environment concept art, which I currently do at Crytek (Hunt Showdown). Previously worked on Assassin's Creed, Syberia and more. linktr.ee/ednoisette
Digital painting : A bird's eye view of a baroque street covered in snow, a big clock on the right side in the foreground.Digital painting: a covered parisian passage in the middle of the day, lit by sunlight, with a few silhouettes hanging around.Digital painting: aerial view of 9th century Baghdad, with the round city of Haroun Al Rashid in the middle. Produced for the game Assassin's Creed Mirage Digital painting: a small sea port on a Nordic island, a dragon is flying above it. A giant structure made of whale skulls towers above the town.
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Rafael Moco @rafaelmoco.art · 14/01/2025
Hello #PortfolioDay! My name is Rafael Moco, I'm a CGi Director and VFX Supervisor at Globetrotter.studio. I'm a proceduralism addict and VFX nerd using Houdini 📬: rafaelmoco.lr@gmail.com
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toms_3d @toms3d.bsky.social · 14/01/2025
Hi! I'm Tom, I'm a Freelance 3d Artist. I'm working a lot with Houdini, Solaris & Karma. Here's a collection of personal shots I've worked on, I'm currently on a quest to build a character anim lighting showreel...more to come! 💼: goodliffetp.artstation.com #PortfolioDay #animation #rendering
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toms_3d @toms3d.bsky.social · 05/01/2025
Little modelling test setup in #Houdini based on variations of bay window designs- referecing google street view. I used switch nodes with length thresholds of building plot widths. Thought it could be an interesting tool to populate a whole street of this style with rule based variation
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toms_3d @toms3d.bsky.social · 03/01/2025
Render wips progress of hobbity scene from start to finish 🏔 #landscape #environmentart #digitalart #3drender #maya
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toms_3d @toms3d.bsky.social · 28/12/2024
Slowly building up a usd library of assets using the component builder in #Houdini and #Solaris starting from individual props to creating usd sets like this. I found that the default dicing value was too much for the sofa, so lowering it reduced the initializing time to near 0, for same quality
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toms_3d @toms3d.bsky.social · 24/12/2024
A breakdown of the shot from my previous post: #Houdini #karmaxpu #Solaris & comp adjustments in #Nuke
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toms_3d @toms3d.bsky.social · 23/12/2024
Thanks Justin, same but I've come from a vray background- One post effect I think would be nice is a lens effect bloom & glare.. @sidefx.bsky.social 👀 i got quite used to that feature in vray and having it as a separate aov too :)
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toms_3d @toms3d.bsky.social · 21/12/2024
Here's a shot I've done shaders, lighting, rendering and comp for in #houdini and #karmaxpu Character animation by the very talented Ross Green!: youtu.be/l6Fgslo7neA?... #3danimation #render
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toms_3d @toms3d.bsky.social · 08/12/2024
Really cool, I could happily watch a longer version/breakdown of this!
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toms_3d @toms3d.bsky.social · 24/11/2024
When you see this post a room 🏠 This one at the time I used marvelous designer to animate the curtains, and took a while to figure out the setup! #3drender #archviz
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toms_3d @toms3d.bsky.social · 22/11/2024
Thanks! 🙂
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toms_3d @toms3d.bsky.social · 22/11/2024
Testing the rbd car follow path tools 🙃 www.sidefx.com/docs/houdini... #Houdini
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