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Colin Duffy

@tomorrowevening.bsky.social
325 followers 92 following 52 posts

Creative Technology Director / Tech Lead Real-time VFX/Animation/Interactive WebGL/Unity/Unreal/OpenFrameworks/C4D tomorrowevening.com

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Colin Duffy @tomorrowevening.bsky.social · 07/06/2026
GTA V used a vignetted chromatic aberration when the characters take drugs, which was a fun/constrained use
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Colin Duffy @tomorrowevening.bsky.social · 05/05/2026
Yep! Gonna have to build a little game now
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Colin Duffy @tomorrowevening.bsky.social · 05/05/2026
3D printed ship wheel connected to a rotary encoder + ESP32, sending updates over a WebSocket server on a PI3, listening in Unreal Engine
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Colin Duffy @tomorrowevening.bsky.social · 22/03/2026
WebGPU to NeoPixels (canvas to Teensy via Arduino/Serial). Been doing daily microcontroller experiments
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Reposted by Colin Duffy
patricio gonzalez vivo @patricio.io · 07/02/2026
Web GlslViewer is now fully compatible with the console build. Shadow Maps, Depth Map, HDR environment, video textures, and more. When saving into a GH gist, all assets are encoded together with the global states, so you can share them using the URLs. patriciogonzalezvivo.github.io/glslViewer/?...
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Colin Duffy @tomorrowevening.bsky.social · 24/01/2026
We gotta catch up!
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Colin Duffy @tomorrowevening.bsky.social · 24/01/2026
😍 lovely!!
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Colin Duffy @tomorrowevening.bsky.social · 16/01/2026
🙏
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Colin Duffy @tomorrowevening.bsky.social · 16/01/2026
I'm gonna try importing WGSL from Lygia to make things easier when switching between languages github.com/patriciogonz...
github.com
GitHub - patriciogonzalezvivo/lygia: LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility - patriciogonzalezvivo/lygia
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Colin Duffy @tomorrowevening.bsky.social · 11/01/2026
Happy early birthday!!! ❤️
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Colin Duffy @tomorrowevening.bsky.social · 24/12/2025
Niceee! Brings me back 🌍
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Colin Duffy @tomorrowevening.bsky.social · 01/12/2025
I gotta check it out! Haven’t heard much about it other than the director
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Colin Duffy @tomorrowevening.bsky.social · 23/11/2025
🤣
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Colin Duffy @tomorrowevening.bsky.social · 09/11/2025
Congrats!!!
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Colin Duffy @tomorrowevening.bsky.social · 09/11/2025
When did you get a dog?! Congrats!!
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Colin Duffy @tomorrowevening.bsky.social · 29/10/2025
💯 was so disappointed in this
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Colin Duffy @tomorrowevening.bsky.social · 26/10/2025
Lemme know if you have time on Monday or Tuesday to watch the game together in DTLA, can’t wait 💙
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Colin Duffy @tomorrowevening.bsky.social · 26/10/2025
Rewatched Blade Runner and this opening title reminded me of your profile
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Colin Duffy @tomorrowevening.bsky.social · 17/10/2025
💙💙💙
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Colin Duffy @tomorrowevening.bsky.social · 18/07/2025
😢
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Colin Duffy @tomorrowevening.bsky.social · 18/07/2025
😡 any luck getting this resolved? Sorry this happened
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Colin Duffy @tomorrowevening.bsky.social · 17/07/2025
Femto Bolt also uses the Azure body tracking library, that's been my replacement since Kinect is dead
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Colin Duffy @tomorrowevening.bsky.social · 19/06/2025
Palettes make a difference #glsl #shaders all this math just for a hover state 😅 very meticulous about my portfolio update, it’s a doozy 🤩
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Colin Duffy @tomorrowevening.bsky.social · 13/06/2025
Tomorrow Evening logo in #GLSL
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Colin Duffy @tomorrowevening.bsky.social · 05/06/2025
Trying to figure out position/quaternion translation between #kinectazure Body Tracking and #UnrealEngine...
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Colin Duffy @tomorrowevening.bsky.social · 02/06/2025
Got body tracking working in #UnrealEngine! Working on applying to a model…
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Reposted by Colin Duffy
Robert Hodgin @roberthodgin.bsky.social · 30/05/2025
#AIArt #CreativeProcess #DigitalCreativity #Veo3
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Reposted by Colin Duffy
Anton Marini @vade.info · 30/05/2025
If you’ve followed me on other platforms ( 🤢 ) you might know I’ve spent the last few years doing computational cinema / edit understanding. I’m happy to say we’ve got the first public live narrative search engine for film and tv! It’s early days. But check it out! ozu.ai
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Colin Duffy @tomorrowevening.bsky.social · 27/05/2025
Yay! I got the #femtobolt working in #UnrealEngine! Next comes body tracking...
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Colin Duffy @tomorrowevening.bsky.social · 23/05/2025
Might take more work considering Unreal uses HLSL too
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Colin Duffy @tomorrowevening.bsky.social · 23/05/2025
That sounds fun! I'd assume you need a way to translate materials, etc, geom could be much more straightforward. Once I feel more comfortable/learn more I'll try and figure out how to communicate render targets, textures, etc
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Colin Duffy @tomorrowevening.bsky.social · 23/05/2025
It's not too bad! I was thinking about going through some of ofxAddons to see what might be useful 😅 Probably OpenCV? None of this is currently openFrameworks tho, just Kinect Azure/Orbbec SDKs, but it's definitely on my mind ☺️ Anything you'd want to see?
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Colin Duffy @tomorrowevening.bsky.social · 23/05/2025
Making #unrealengine plugins for future projects 😬
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Colin Duffy @tomorrowevening.bsky.social · 17/05/2025
Starting my own creative coding Plugin in #UnrealEngine - couldn't find a tweening engine, so I made my own!
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Colin Duffy @tomorrowevening.bsky.social · 09/05/2025
#unrealengine quick Blueprints/Niagara test. Been mostly experimenting with C++/WebSockets in Unreal for creative technology tests involving multiple technologies but playing with more!
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Colin Duffy @tomorrowevening.bsky.social · 05/05/2025
So cool!! 👏
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Colin Duffy @tomorrowevening.bsky.social · 01/05/2025
Such a good film!!
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Colin Duffy @tomorrowevening.bsky.social · 11/04/2025
❤️
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Colin Duffy @tomorrowevening.bsky.social · 16/03/2025
What brand are you using? I’ve been using the same Wyze bulb for the past 4 years, connects to my phone too so I often mess with color/intensity. I have a few of their cameras/light switches to automate my home too
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Colin Duffy @tomorrowevening.bsky.social · 10/03/2025
Great progress! Wish you had a Leap Motion or a Femto Bolt so you could get actual depth data. I'd love to see quicker dissipation so the motion-volume is more defined
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Colin Duffy @tomorrowevening.bsky.social · 27/01/2025
This makes me miss Xcode, not a fan of Visual Studio :\
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Colin Duffy @tomorrowevening.bsky.social · 25/01/2025
😢
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Colin Duffy @tomorrowevening.bsky.social · 20/01/2025
Or Idiocracy 🫤
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Colin Duffy @tomorrowevening.bsky.social · 17/01/2025
Integrated Websockets with my #femtobolt #openframeworks app 😁 first prototype with #threejs, next up #UnrealEngine
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Colin Duffy @tomorrowevening.bsky.social · 15/01/2025
Congrats!! Well deserved!!
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Colin Duffy @tomorrowevening.bsky.social · 14/01/2025
Working on custom software for the #femtobolt using C++ and #openframeworks
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Colin Duffy @tomorrowevening.bsky.social · 05/01/2025
Same, I’ve been using Insta Stories more to show experiments but unsure what platform doesn’t misuse our content
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Colin Duffy @tomorrowevening.bsky.social · 28/12/2024
Here’s what I use, tho I should update it to add the interval check like yours github.com/tomorroweven...
github.com
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Colin Duffy @tomorrowevening.bsky.social · 28/12/2024
I have “cheat codes” in just about every project I make, been doing it for years. Fun fact, Stripe does too, big fan of Konami
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Colin Duffy @tomorrowevening.bsky.social · 08/12/2024
Love Cole’s!
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