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Toman

@tomanski.bsky.social
53 followers 112 following 98 posts

Game artist learning to code || FLOSS enthusiast || Proud owner of a cactus 🌵 || tomanov.art

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Toman @tomanski.bsky.social · 20/09/2026
Spooky season coming. I can almost taste the cinnamon in the air. #b3d #halloween #gamedev
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Toman @tomanski.bsky.social · 20/09/2026
In times of nanite and lumen I like doing some good old hand painting. #b3d #halloween
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Toman @tomanski.bsky.social · 18/09/2026
And a little turntable .. #b3d
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Toman @tomanski.bsky.social · 18/09/2026
Old work time ... it's been a while since I did this one.
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Toman @tomanski.bsky.social · 06/08/2026
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Toman @tomanski.bsky.social · 06/08/2026
It's been too long since I did some traditional modeling...
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Toman @tomanski.bsky.social · 12/04/2026
In GA3 they are all equally nude...
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Toman @tomanski.bsky.social · 02/04/2026
That is how it looked when I started using it. And believe it or not - I was working on a AA game with it.
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Toman @tomanski.bsky.social · 19/03/2026
A person told me that my code is "AI generated" because an AI detector said so. I decided to check my code and see if it is indeed AI generated. Turns out - I've been doing AI generated code since 2016 I don't know if I should take this as an insult or a praise. . #indiegamedev #godot #godotengine
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Toman @tomanski.bsky.social · 10/03/2026
Making decent-looking procedural wood is hard ... . #gamedev #indiedev
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Toman @tomanski.bsky.social · 04/03/2026
WHY @adobe.com, WHY!?
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Toman @tomanski.bsky.social · 01/03/2026
🧵I work on a laptop with a single screen. So - fullscreen blender, godot, hide taskbar ... saving space. That has negatives - I am like in a casino - no idea what time it is and I often end-up working until the middle of the night. Solution - custom always on top clock app.. . #gamedev #indigamedev
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Toman @tomanski.bsky.social · 27/02/2026
Yeah ... gamers know what to do here...
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Toman @tomanski.bsky.social · 27/02/2026
My camera roll is 90% rocks and cute walls and houses... I may or may not have a problem... . #3d #environmentart
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Toman @tomanski.bsky.social · 27/02/2026
In the past month or so I'm struggling to make a little painting addon for blender. It's loosely based on BPainter from @ndee85.bsky.social. What I find to be the hardest part is to work with nodes trough python. Am I the only one who wishes for a code based shaders in eevee? . #b3d
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Toman @tomanski.bsky.social · 27/02/2026
Recently I've been diagnosed autistic. Nobody was surprised but me... But I have a feeling this is a different kind of problem ... Fox context - this entire set-up was made so I can have a 3D-Viewport annotation with arrows and text ... . #b3d #procedural #gamedev #indiegame #geometrynodes
Geometry Nodes SetupThe tiling textures in questiion.
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Toman @tomanski.bsky.social · 26/02/2026
And the textures driving it...
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Toman @tomanski.bsky.social · 26/02/2026
That's not a low poly but the geometry that drives the shape.
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Toman @tomanski.bsky.social · 26/02/2026
A few more examples done with the same technique . #b3d #geometrynodes #procedural #indigame #gamedev
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Toman @tomanski.bsky.social · 26/02/2026
I don't know if that counts as procedural since I'm using authored displacement maps and a custom geometry nodes setup that mixes and displaces them... let's call it procedural... . #b3d #procedural #gamedev #indiegame #geometrynodes
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Toman @tomanski.bsky.social · 25/02/2026
I know procedural is all the rage now. But after working in substance designer exclusively for a few weeks... I just felt like making my tiling textures by hand. . Some old school sculpting in blender. #b3d #gamedev #indiegame
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Toman @tomanski.bsky.social · 10/02/2026
Well, that's happening... #b3d
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Toman @tomanski.bsky.social · 01/02/2026
#LittleBakery v1.1.0 is on its way! - New curvature mode (post-processing extracted from normals) is almost 2 times faster and looks better. - FXAA in addition to the MSAA anti-aliasing (can be combined). - Detailed info per bake. More to come soon! #b3d #blender3d #gamedev
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Toman @tomanski.bsky.social · 31/01/2026
Who could of known that building a layer based node system can be so hard ?! #b3d #blender3d #gamedev
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Toman @tomanski.bsky.social · 31/01/2026
#LittleBakery 1.1-dev is already in production. Current changes: - Bake Targets renamed to Bake Passes since having "Bake Targets" and Target Meshes was very confusing. - Updated the post-bake menu with some extra stats and info on the time the last batch of bakes took. #b3d #blender3d #blender
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Toman @tomanski.bsky.social · 30/01/2026
After months of development #LittleBakery v1.0.0 CodeName "Pale Buns" is officially released and on GitHub! Get it here: github.com/tomankirilov... #b3d #blender3d #gamedev
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Toman @tomanski.bsky.social · 28/01/2026
I came up with three dilation methods. All written in #python experimenting with smoothing and downsampling for large padding. #blender3d #b3d #gamedev #opensource #LittleBakery
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Toman @tomanski.bsky.social · 28/01/2026
Playing around with different padding methods. Hopefully in the end I will have just 2-3 methods. Balancing speed and quality takes time. #Blender3d #b3d #OpenSource
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Toman @tomanski.bsky.social · 27/01/2026
I really did my best with the UI/UX this time. Will be looking for testers soon. How does "Little Bakery" sounds? #blender3d #b3d #gamedev
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Toman @tomanski.bsky.social · 26/01/2026
A few months ago I decided that I want to start texturing in blender. I've been using it for modelling since 2.4x. I started using it for sculpting with 2.5x. Now it's time for me to start using it for texturing. It's been months in the making... soon it will be online! #Blender #b3d #gamedev
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Toman @tomanski.bsky.social · 10/01/2026
You can combine mask layers by adding or subtracting them. #blender #blender3d #b3d
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Toman @tomanski.bsky.social · 10/01/2026
Working on a tool to store and process masks in sculpt mode inside Blender. #b3d #blender3d
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Toman @tomanski.bsky.social · 09/01/2026
This is how i work. Not as comfortable as it may seem...
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Toman @tomanski.bsky.social · 20/11/2024
And finally - here are the initial sketches and the first color concept I made.
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Toman @tomanski.bsky.social · 20/11/2024
The full scene is textured with these three textures. The ambient occlusion is baked in the vertex colour.
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Toman @tomanski.bsky.social · 20/11/2024
With some parameters change you can achieve a great variety of skies.
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Toman @tomanski.bsky.social · 20/11/2024
The sky in a timelapse:
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Toman @tomanski.bsky.social · 20/11/2024
The sky was also a challenge. It's fully procedural.
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Toman @tomanski.bsky.social · 20/11/2024
Wireframe of the scene. The water was a real challenge to make in eevee. Since I could not get the depth buffer I had to use a trick. I made a small geometry nodes modifier that gets proximity from objects in a group and writes them down to a colour attribute.
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Toman @tomanski.bsky.social · 20/11/2024
🧵 Finally I am uploading the full thing with a small breakdown. I am also posting this on my artstation. Hope it will be useful for somebody.
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Toman @tomanski.bsky.social · 18/11/2024
Uploading the night sky blend file as a test. Can you let me know if that works fine as an upload method? 1drv.ms/f/c/ec650028...
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Toman @tomanski.bsky.social · 17/11/2024
Another procedural sky made in blender with eevee. I'm having so much fun with this. I will make another one with Godot soon! #b3d #blender3d #stylized #gamedev
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Toman @tomanski.bsky.social · 17/11/2024
Texture everything starter pack..
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Toman @tomanski.bsky.social · 16/11/2024
Just wrapped up cleaning the nodes for this real-time timelapse rendered in Eevee! Thinking of releasing the blend file for free if there’s interest! Any advice on good platforms to share this kind of work for free? #Blender3D #B3d #Procedural #StylizedArt #Timelapse #3DAnimation #DigitalArt
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Toman @tomanski.bsky.social · 15/11/2024
Everything is textured with a single gradient texture + procedural. #blender3d #lowpoly #gamedev
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Toman @tomanski.bsky.social · 14/11/2024
I am working on something new...
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