Toman @tomanski.bsky.social · 20/09/2026Spooky season coming. I can almost taste the cinnamon in the air. #b3d #halloween #gamedev 0153
Toman @tomanski.bsky.social · 20/09/2026In times of nanite and lumen I like doing some good old hand painting. #b3d #halloween 060
Toman @tomanski.bsky.social · 18/09/2026Old work time ... it's been a while since I did this one. 011
Toman @tomanski.bsky.social · 06/08/2026It's been too long since I did some traditional modeling... 100
Toman @tomanski.bsky.social · 28/04/2026It's on gumroad!media.tenor.coma penguin wearing a crown is surrounded by other penguins and the word attack is on the bottom of the imageALT: a penguin wearing a crown is surrounded by other penguins and the word attack is on the bottom of the image 020
Toman @tomanski.bsky.social · 19/03/2026A person told me that my code is "AI generated" because an AI detector said so. I decided to check my code and see if it is indeed AI generated. Turns out - I've been doing AI generated code since 2016 I don't know if I should take this as an insult or a praise. . #indiegamedev #godot #godotengine 5181
Toman @tomanski.bsky.social · 10/03/2026Making decent-looking procedural wood is hard ... . #gamedev #indiedev 073
Toman @tomanski.bsky.social · 02/03/2026Hey! Take a look at the game we're making! We're pouring all of our love and efforts into it. . #gamedev #indiegamedev 070
Toman @tomanski.bsky.social · 02/03/2026Nobody ever listens to me... Unless I say something very stupid and/or totally untrue. Then everybody starts listening and by the time I realize what I've done there is no turning back... Everybody stopped listening again... . #wtf 000
Toman @tomanski.bsky.social · 01/03/2026🧵I work on a laptop with a single screen. So - fullscreen blender, godot, hide taskbar ... saving space. That has negatives - I am like in a casino - no idea what time it is and I often end-up working until the middle of the night. Solution - custom always on top clock app.. . #gamedev #indigamedev 131
Toman @tomanski.bsky.social · 27/02/2026My camera roll is 90% rocks and cute walls and houses... I may or may not have a problem... . #3d #environmentart 010
Toman @tomanski.bsky.social · 27/02/2026In the past month or so I'm struggling to make a little painting addon for blender. It's loosely based on BPainter from @ndee85.bsky.social. What I find to be the hardest part is to work with nodes trough python. Am I the only one who wishes for a code based shaders in eevee? . #b3d 010
Toman @tomanski.bsky.social · 27/02/2026Recently I've been diagnosed autistic. Nobody was surprised but me... But I have a feeling this is a different kind of problem ... Fox context - this entire set-up was made so I can have a 3D-Viewport annotation with arrows and text ... . #b3d #procedural #gamedev #indiegame #geometrynodes 0135
Toman @tomanski.bsky.social · 26/02/2026A few more examples done with the same technique . #b3d #geometrynodes #procedural #indigame #gamedev 0162
Toman @tomanski.bsky.social · 26/02/2026I don't know if that counts as procedural since I'm using authored displacement maps and a custom geometry nodes setup that mixes and displaces them... let's call it procedural... . #b3d #procedural #gamedev #indiegame #geometrynodes 2143
Toman @tomanski.bsky.social · 25/02/2026I know procedural is all the rage now. But after working in substance designer exclusively for a few weeks... I just felt like making my tiling textures by hand. . Some old school sculpting in blender. #b3d #gamedev #indiegame 1377
Toman @tomanski.bsky.social · 19/02/2026🧵(Part 1) About a week ago I started to prototype a new blender add-on and thought it's a good time to finally give AI a try. I gave it a template for an addon (init and a manifest) and asked it to fill it with the proper data I provided. A wild journey I didn't expect started... 110
Toman @tomanski.bsky.social · 01/02/2026#LittleBakery v1.1.0 is on its way! - New curvature mode (post-processing extracted from normals) is almost 2 times faster and looks better. - FXAA in addition to the MSAA anti-aliasing (can be combined). - Detailed info per bake. More to come soon! #b3d #blender3d #gamedev 0113
Toman @tomanski.bsky.social · 31/01/2026Who could of known that building a layer based node system can be so hard ?! #b3d #blender3d #gamedev 061
Toman @tomanski.bsky.social · 31/01/2026#LittleBakery 1.1-dev is already in production. Current changes: - Bake Targets renamed to Bake Passes since having "Bake Targets" and Target Meshes was very confusing. - Updated the post-bake menu with some extra stats and info on the time the last batch of bakes took. #b3d #blender3d #blender 100
Toman @tomanski.bsky.social · 30/01/2026After months of development #LittleBakery v1.0.0 CodeName "Pale Buns" is officially released and on GitHub! Get it here: github.com/tomankirilov... #b3d #blender3d #gamedev 1295
Toman @tomanski.bsky.social · 28/01/2026I came up with three dilation methods. All written in #python experimenting with smoothing and downsampling for large padding. #blender3d #b3d #gamedev #opensource #LittleBakery 091
Toman @tomanski.bsky.social · 28/01/2026Playing around with different padding methods. Hopefully in the end I will have just 2-3 methods. Balancing speed and quality takes time. #Blender3d #b3d #OpenSource 040
Toman @tomanski.bsky.social · 27/01/2026I really did my best with the UI/UX this time. Will be looking for testers soon. How does "Little Bakery" sounds? #blender3d #b3d #gamedev 0101
Toman @tomanski.bsky.social · 26/01/2026A few months ago I decided that I want to start texturing in blender. I've been using it for modelling since 2.4x. I started using it for sculpting with 2.5x. Now it's time for me to start using it for texturing. It's been months in the making... soon it will be online! #Blender #b3d #gamedev 071
Toman @tomanski.bsky.social · 10/01/2026You can combine mask layers by adding or subtracting them. #blender #blender3d #b3d 010
Toman @tomanski.bsky.social · 10/01/2026Working on a tool to store and process masks in sculpt mode inside Blender. #b3d #blender3d 010
Reposted by Toman🏰 City Tales - Medieval Era @irregular-shapes.com · 22/05/2025City Tales - Medieval Era is out NOW in Early Access! 🛠️ Build a city to be proud of 👥 Meet unique companions 🪵Manage your resources 🏰 Live your medieval fantasy Buy the game here: store.steampowered.com/app/3265070/... ▶️ Watch the full trailer: www.youtube.com/watch?v=T9u4...youtube.comEarly Access release trailer | City Tales - Medieval EraYouTube video by Irregular Shapes - "City Tales - Medieval Era" 0146
Toman @tomanski.bsky.social · 20/11/2024🧵 Finally I am uploading the full thing with a small breakdown. I am also posting this on my artstation. Hope it will be useful for somebody. 100
Toman @tomanski.bsky.social · 18/11/2024Uploading the night sky blend file as a test. Can you let me know if that works fine as an upload method? 1drv.ms/f/c/ec650028... 000
Toman @tomanski.bsky.social · 17/11/2024Another procedural sky made in blender with eevee. I'm having so much fun with this. I will make another one with Godot soon! #b3d #blender3d #stylized #gamedev 1130
Toman @tomanski.bsky.social · 16/11/2024Just wrapped up cleaning the nodes for this real-time timelapse rendered in Eevee! Thinking of releasing the blend file for free if there’s interest! Any advice on good platforms to share this kind of work for free? #Blender3D #B3d #Procedural #StylizedArt #Timelapse #3DAnimation #DigitalArt 140
Toman @tomanski.bsky.social · 15/11/2024Everything is textured with a single gradient texture + procedural. #blender3d #lowpoly #gamedev 1212