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Todi

@todi.wtf
24 followers 24 following 55 posts

Programming guy that can't focus on just one thing. He/Him | Europe based

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Todi @todi.wtf · 01/08/2026
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Todi @todi.wtf · 01/08/2026
In my view I stand at 350 distance
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Todi @todi.wtf · 01/08/2026
Are top 5 getting cleared periodically?
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Todi @todi.wtf · 01/08/2026
Getting kicked out and not sent third ... Scam!
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Todi @todi.wtf · 15/07/2026
currrent state of the godot conversion. still janky AF, but the spirit is there. #godot #conversion #vampires #vtmb the NPCs still create hard spike frames, dont know yet why. no 3rd person body, props are hidden with quest state, but some effects are not reparented properly. AND THOSE DOORS MAN
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Todi @todi.wtf · 14/07/2026
its getting uncanny slowly. proper "bone" physics, eyeballs added. look at camera. the source-engine expressions work now pretty well.
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Todi @todi.wtf · 13/07/2026
so the encoding was never coordinates, they were offsets to a lookup table for unit vectors baked into the engine. no wonder everything looked so garbled. now the .lip file and the facs values work as intended. this was a rabbithole. #vtmb #godot
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Todi @todi.wtf · 13/07/2026
I am still fighting the encoding and learning alot along the way. #godot #source #gamedev
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Todi @todi.wtf · 11/07/2026
I have no clue where want to go with that lol
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Todi @todi.wtf · 11/07/2026
VTMB1 model and animation export into godot apparently works. i let fable at it and it had a lot to do lol. apparently we just had to twist the spine by 120° to make it work, very natural. i feel like the animations were done simply by eye on a beta build of an engine in a rush. #vtmb #godot
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Todi @todi.wtf · 19/06/2026
Some Update on my XR Game. Built an in-game hand gesture recorder, since everybody has different Range of Motion, complete with binding to existing Actions. Game still has VR Controller and Flatscreen support too, but handtracking is so much fun. #godot #xr #vr #quest3 #gamedev
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Todi @todi.wtf · 29/05/2026
Oh boy what have I created #godot #vr #blender
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Todi @todi.wtf · 20/05/2026
Digging the sloppy tuna buttons!
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Todi @todi.wtf · 20/05/2026
The sound of a box of lego being emptied on the ground triggers me more than any Teams/Slack/Zoom call sound could ever.
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Todi @todi.wtf · 16/05/2026
I dodged this bullet for 10+ years as a web dev and still counting
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Todi @todi.wtf · 13/05/2026
Shower thought: creating a bavarian AtProto PDS and naming it blue-white-sky, which would canonically describe our flag LOL
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Todi @todi.wtf · 13/05/2026
Wanna join a guildhall chat but dont have a #rpg.actor account/sprite yet? No problem, you can just lend one of mine while you create your own ;) #stream.place
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Todi @todi.wtf · 13/05/2026
:(
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Todi @todi.wtf · 11/05/2026
gimme da pokey stick please!
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Todi @todi.wtf · 08/05/2026
Absolutely!
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Todi @todi.wtf · 29/04/2026
That looks great!
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Todi @todi.wtf · 27/04/2026
We are using PKCE to get an auth code via a relay, then use DPoP-nonce once we have a token for the PDS putRecords. And we only require access to the RPG.actor lexicons, I'm rather happy with the flow.
rpg.actor
RPG Actor Registry
Universal character compendium — roleplaying character sheets and sprites. Built on AT Protocol.
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Todi @todi.wtf · 27/04/2026
I was inspired by the plugin but then didged it, as we only used the at proto connection related stuff and nothing else. And the relay/web socket tech was to off for me to create a branch/pr to the repo
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Todi @todi.wtf · 27/04/2026
I created a relay in my Server (which can be easily Open sourced to Host yourself) to which the Game connects. That relay creates a auth Route for the Session to which we create the QR code to. The login then just asks for permissions to read the RPG.actor lexicons and forwards the Infos to the game
rpg.actor
RPG Actor Registry
Universal character compendium — roleplaying character sheets and sprites. Built on AT Protocol.
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Todi @todi.wtf · 27/04/2026
ok this works amazing. #rpg.actor inside the #godot game, login via QR code and mobile (can't get on the record d'uh). now i dont have to think that hard about characters anymore! YAY!
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Todi @todi.wtf · 27/04/2026
hoooo boy here we go
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Todi @todi.wtf · 27/04/2026
QR code login to bluesky account in godot soon (yes im lazy, leave me alone..)
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Todi @todi.wtf · 27/04/2026
Bashing my head against the wall why my web socket relay behind a traefik proxy does not work, when in fact a AAAA record was wrong all along and every piece of software just defaulted to ipv4 except Godot web socket *bad umm tss*
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Todi @todi.wtf · 27/04/2026
Well the project started in 2024 and work on it whenever I feel like it, so it's technically not another game. And guildhall is not a game 🤔
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Todi @todi.wtf · 26/04/2026
The urge to implement RPG.actor into my old game project has won. Let's test the Godot plugin for good!
rpg.actor
RPG Actor Registry
Universal character compendium — roleplaying character sheets and sprites. Built on AT Protocol.
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Todi @todi.wtf · 26/04/2026
i updated the interface to be more in line with my own design system. and the guildhall-bot is now verified for my own domain! guildhall now works with bluesky only and @stream.place , twitch is now optional. you can login from any streaming platform and your player resonds to any of those chats
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Todi @todi.wtf · 26/04/2026
It's a lovely sunny sunday outside, what else should I do with my spare time 😬
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Todi @todi.wtf · 26/04/2026
the guildhall i added for #rpg.actor jam will work with #stream.place soon! Still needs lots of testing, as the technical backbone is now the at player, and not twitch anymore. streaming platforms are now just the endpoints.
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Todi @todi.wtf · 25/04/2026
This was so much fun
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Todi @todi.wtf · 25/04/2026
It was a great time and very fun creating on this amazing tech!
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Todi @todi.wtf · 25/04/2026
Could be the main board battery or I could think of maybe your local power network maybe? We had a small undervoltage for months and all our household times were constantly behind. After view days even by minutes, after months it was a quarter hour. Maybe your mb is calculated by the power frequency
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Todi @todi.wtf · 20/04/2026
I just scored 12,352 on a game of at://2048. Think you can do better? Join in on the fun with @2048.blue. 2048.blue
2048.blue
at://2048
2048 on the AT Protocol. Your games, your data, your AT Protocol.
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Todi @todi.wtf · 20/04/2026
That is totally planned! But it wasnt within scope for the jam, since the jam ends on the 20th April. But this is a feature i'd like to add soon too!
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Todi @todi.wtf · 19/04/2026
@rpg.actor there you go 👍
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Todi @todi.wtf · 19/04/2026
since i just submitted my entry, those stats are final (v1_real.release_final_FINAL). The Guild tier are currently G-A and then an S tier, they have some color codes in the overlay (when !flex ing your tier), but those are not mandatory. All hexcodes are equally beautiful in my mind :D
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Todi @todi.wtf · 19/04/2026
i found the courage to publish my small project for #rpgactor jam. my monster database and the stream companion, currently only working with twitch. monster-database.todi.wtf for the monster database and guildhall.todi.wtf for the stream overlay. Hopefully nobody breaks it into oblivion <3
monster-database.todi.wtf
Monster Gallery - Monster Database
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Todi @todi.wtf · 18/04/2026
It can all be uploaded in the admin panel with some other options, like setting maximum NPC count, movement speed, movement type, canvas size. There's an optional encounter tab with an integration for my other project, an open monster database in the style of rmmz.
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Todi @todi.wtf · 18/04/2026
I added layers. Streamers can create their own scene and load it into obs as a browser source with alpha background. The green background was a PNG I edited from a free picture for testing, then a layer on top with the stools and the campfire, then the players.
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Todi @todi.wtf · 18/04/2026
the scene can be completely edited yourself. i added a scenery layer for hte background, then some logs for npcs/characters to sit on it. then a campfire for some cozy vibes which is animated. gif and spritesheet/map is supported too, but needs some testing. this project will iterated on even after
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Todi @todi.wtf · 18/04/2026
@rpg.actor haha! Now complete with scenery, added layers, twitch chat bubbles. i even added some optional monster fighting, but thats totally optional and up to the streamer if they want to start that. Add some polish to it and it will be uploaded to git and made public soon.
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Todi @todi.wtf · 12/04/2026
defining places to sit at your own stream overlay so the npcs/characters can sit where you want. you can even add your custom sprites and make the scene your own. @rpg.actor even helped with custom system in users PDS
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Todi @todi.wtf · 12/04/2026
@stream.place hi! I currently doing a small Project for rpg.actor Jam thats intended for streamer and viewers, and I wonder how you implement chat. Would be nice to incorporate a your platform, since it's already nicely integrated with bluesky. I wonder if I somehow can subscribe to chat.
rpg.actor
RPG Actor Registry
Universal character compendium — roleplaying character sheets and sprites. Built on AT Protocol.
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Todi @todi.wtf · 04/04/2026
I have so many concepts in my head, this will be cooked far beyond the jam. This is not about the jam anymore
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Todi @todi.wtf · 04/04/2026
Even with multiple rmmz players
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Todi @todi.wtf · 04/04/2026
Project comes together even more. Small open rmmz monster database, #rpgactor player and NPC includes and a barbone Auto battler. Small break through
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