Todi @todi.wtf · 15/07/2026currrent state of the godot conversion. still janky AF, but the spirit is there. #godot #conversion #vampires #vtmb the NPCs still create hard spike frames, dont know yet why. no 3rd person body, props are hidden with quest state, but some effects are not reparented properly. AND THOSE DOORS MAN 030
Todi @todi.wtf · 14/07/2026its getting uncanny slowly. proper "bone" physics, eyeballs added. look at camera. the source-engine expressions work now pretty well. 010
Todi @todi.wtf · 13/07/2026so the encoding was never coordinates, they were offsets to a lookup table for unit vectors baked into the engine. no wonder everything looked so garbled. now the .lip file and the facs values work as intended. this was a rabbithole. #vtmb #godot 030
Todi @todi.wtf · 13/07/2026I am still fighting the encoding and learning alot along the way. #godot #source #gamedev 061
Todi @todi.wtf · 11/07/2026VTMB1 model and animation export into godot apparently works. i let fable at it and it had a lot to do lol. apparently we just had to twist the spine by 120° to make it work, very natural. i feel like the animations were done simply by eye on a beta build of an engine in a rush. #vtmb #godot 120
Todi @todi.wtf · 19/06/2026Some Update on my XR Game. Built an in-game hand gesture recorder, since everybody has different Range of Motion, complete with binding to existing Actions. Game still has VR Controller and Flatscreen support too, but handtracking is so much fun. #godot #xr #vr #quest3 #gamedev 0111
Todi @todi.wtf · 13/05/2026Wanna join a guildhall chat but dont have a #rpg.actor account/sprite yet? No problem, you can just lend one of mine while you create your own ;) #stream.place 051
Todi @todi.wtf · 27/04/2026ok this works amazing. #rpg.actor inside the #godot game, login via QR code and mobile (can't get on the record d'uh). now i dont have to think that hard about characters anymore! YAY! 292
Todi @todi.wtf · 27/04/2026QR code login to bluesky account in godot soon (yes im lazy, leave me alone..) 000
Todi @todi.wtf · 26/04/2026i updated the interface to be more in line with my own design system. and the guildhall-bot is now verified for my own domain! guildhall now works with bluesky only and @stream.place , twitch is now optional. you can login from any streaming platform and your player resonds to any of those chats 010
Todi @todi.wtf · 26/04/2026the guildhall i added for #rpg.actor jam will work with #stream.place soon! Still needs lots of testing, as the technical backbone is now the at player, and not twitch anymore. streaming platforms are now just the endpoints. 040
Todi @todi.wtf · 18/04/2026@rpg.actor haha! Now complete with scenery, added layers, twitch chat bubbles. i even added some optional monster fighting, but thats totally optional and up to the streamer if they want to start that. Add some polish to it and it will be uploaded to git and made public soon. 141
Todi @todi.wtf · 12/04/2026defining places to sit at your own stream overlay so the npcs/characters can sit where you want. you can even add your custom sprites and make the scene your own. @rpg.actor even helped with custom system in users PDS 050
Todi @todi.wtf · 04/04/2026Project comes together even more. Small open rmmz monster database, #rpgactor player and NPC includes and a barbone Auto battler. Small break through 221