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David Tisserand

@tisseranddavid.bsky.social
684 followers 50 following 77 posts

Director of #a11y @Ubisoft | Former #GamesUR on @AssassinsCreed and @PlayStation games & hardware | Trust the process | DMs open | Words are mine | He/Him

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Reposted by David Tisserand
#a11yTO @a11yto.bsky.social · 28/09/2026
Jessica Roache is a Senior Manager at Ubisoft, winner of 2023 GAConf "MVP Award for Unsung Hero," Marketing content can form barriers between customers with disabilities and you. Learn practical tips on how to create accessible marketing content.
Jessica Roache, Speaker, #a11yto October 22-23 2026 Toronto
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Can I Play That? @caniplaythat.com · 29/09/2026
Ubisoft shared accessibility details about Rayman Legends Retold, releasing later this year. The remake of the 2013 original comes with gameplay modifiers, more accessible controls, and visual accessibility upgrades including a high contrast mode. caniplaythat.com/2026/09/29/u...
caniplaythat.com
Ubisoft tells all about accessibility in Rayman Legends Retold - Can I Play That?
Ubisoft shared accessibility details about Rayman Legends Retold, the upcoming remake of the 2013 original.
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jwac4780.bsky.social @jwac4780.bsky.social · 24/09/2026
Control Resonant has awesome accessibility features. It’s nice to adjust the game so that I have no worries about being hindered by my disabilities. I wish every game was like this 🥹
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SavePoint Gaming @savepointgaming.bsky.social · 24/09/2026
Rayman Legends is being retold. Rayman Origins is being preserved. Our latest preview looks at why those two approaches make Ubisoft’s Rayman revival much more interesting. #RaymanLegendsRetold #RaymanOriginsEnhancedEdition #Ubisoft #SavePointGaming
savepointgaming.co
Rayman Legends Retold Preview – New Ideas Are Starting to Justify the Retelling | SavePoint Gaming
Rayman Legends Retold adds new worlds, mechanics and accessibility, while Rayman Origins returns alongside it in an Enhanced Edition.
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Morgan Baker @momoxmia.bsky.social · 23/09/2026
Hooray, FC 27 is here! We’ve got a few new accessibility goodies ⚽️♿️✨ This year brings a new accessibility filter and helpful icons in the settings menu, customizable player indicator colors, and new UI options for The Grounds. Continuous improvement 💪♥️ www.ea.com/able/resourc...
Screenshot of the FC 27 settings menu, showing a preview of High Contrast Mode and the new accessibility settings filter, which uses icons and a toggle to help players identify accessibility options.
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Steve Saylor @stevesaylor.net · 23/09/2026
How did Insomniac make Marvel’s Wolverine more accessible? I spoke with Michele Zorrilla and Sam Schaffel from @insomniac.games about high-contrast shaders, traversal assist, combat cues, violence settings, and the research behind it all. Watch: youtu.be/hPvcpzUBCVU
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The Game Accessibility Conference @gaconf.bsky.social · 23/09/2026
Speaker announcement! 📢 Ahmad Azadvar, Adrian Ledda, Qianhui (Vicky) Ni, Magalie Rosseeuw & Ewa Trusz, sharing Activision's extensive internal research on motion sickness, which informed the approaches in Call of Duty. Oct 19th - 20th, online, FREE registration at gaconf.com #gamedev #indiedev
GAConf, advancing accessibility for disabled players. Online conference, Oct 18th - 19th 2026. Seattle social, Oct 2nd 2026.
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The Game Accessibility Conference @gaconf.bsky.social · 22/09/2026
Speaker announcement! 📢 Bianca Stana from @unity.com tracing the real cost of three architectural decisions made before production scales – and showing how the right choices make accessibility effectively free. Oct 19th - 20th, online, FREE registration at gaconf.com #gamedev #indiedev
GAConf, advancing accessibility for disabled players. Online conference, Oct 18th - 19th 2026. Seattle social, Oct 2nd 2026.
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Steve Saylor @stevesaylor.net · 22/09/2026
I got an early look at Rayman Legends Retold and tested its accessibility. There are some promising features, but the platforming and limited customization still need work. Here’s what worked and what I hope improves: youtu.be/Dc3f2j67I74
youtu.be
Rayman Legends Retold Is Fun, But Accessibility Needs Work - PREVIEW
YouTube video by Steve Saylor
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Kate Sánchez @ohmymithrandir.bsky.social · 22/09/2026
Rayman Legends Retold has a Mexico world, so you know I needed to interview the devs. We spoke a little bit about Mexico and ended up discussing the freedom 3D animation gives you, accessibility, and how they draw inspiration from their children and brining Rayman to a new generation. 👇🏽 Read it!
butwhytho.net
'Rayman Legends Retold' Devs Talk Mexican Inspiration, Accessibility, And How Much Their Kids Inspire Them
We spoke with Ubisoft Montpellier and Milan about Rayman Legends Retold, its Mexican-inspired world, the 3D switch, accessibility, and more.
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Antonio I. Martinez @black1976.bsky.social · 23/09/2026
New accessibility spotlight for Rayman Legends Retold. Excellent to have early info. Control customization, actions assists, difficulty and gameplay adjustments, high contrast mode, etc. Read the full article, it's worth it! #accessibility @rayman.ubisoft.com www.ubisoft.com/en-us/news/i...
ubisoft.com
Accessibility Features in Rayman Legends Retold
Discover the accessibility features you’ll be able to experience in Rayman Legends Retold!
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Rami Ismail (رامي) @ramiismail.com · 22/09/2026
2026 top 10 non-fiction contender for sure
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Tara Voelker @tarav.bsky.social · 21/09/2026
Well, I finally took my own advice about building accessibility in from the beginning. Rebind Studios is officially underway. I’m excited to help teams solve hard accessibility and production problems and, eventually, to make some games of our own. www.rebindstudios.com
rebindstudios.com
Rebind Studios – More Ways to Play
Rebind Studios helps game developers, publishers, and platforms create more accessible player experiences.
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Can I Play That? @caniplaythat.com · 21/09/2026
Industry accessibility veteran Tara Voelker launched @rebindstudios.com today, providing accessibility and production consultancy to the game industry. As layoffs disproportionately affect accessibility roles, these services are needed now more than ever. caniplaythat.com/2026/09/21/i...
caniplaythat.com
Industry accessibility veteran launches Rebind Studios - Can I Play That?
Industry accessibility veteran Tara Voelker launches Rebind Studios, providing accessibility and production consultancy to the game industry.
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Rebind Studios @rebindstudios.com · 21/09/2026
Rebind Studios has entered the game. We provide accessibility consulting, reviews, training, and production support for games and technology - with original accessible games planned for the future. Learn more: rebindstudios.com Founded by @tarav.bsky.social
rebindstudios.com
Rebind Studios – More Ways to Play
Rebind Studios helps game developers, publishers, and platforms create more accessible player experiences.
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Can I Play That? @caniplaythat.com · 21/09/2026
Marvel's Wolverine has been the subject of heated discussions before and since its release. Insomniac Games released a hotfix, aiming to ease opposition to the scent trail feature. The quick response may instead negatively impact the game's accessibility. caniplaythat.com/2026/09/21/u...
caniplaythat.com
Update may impact accessibility in Marvel’s Wolverine after backlash - Can I Play That?
A hotfix adjusts the scent trail and audio sense indicators in Marvel's Wolverine, potentially affecting their accessibility.
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David Tisserand @tisseranddavid.bsky.social · 18/09/2026
Eternally grateful for this team's consistent decication to #accessibility <3 From Ukraine to Canada, their passion for continuously opening our highly competitive live game to more players is a testament to how far Ubisoft's accessibility maturity has gone overall. #GameAccessibility #GameDev
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Gamer's Voice @gamersvoice.bsky.social · 17/09/2026
Pleasing to see Seige doing more to improve its accessibility. Gaming should be available for everyone to enjoy. #gaming #accessbility #Ubisoft news.ubisoft.com/en-us/articl...
news.ubisoft.com
Rainbow Six Siege Accessibility Spotlight
From the communication wheel to auditory adjustments, player outlines to color customization, the Siege Accessibility team continues to work hard to remove barriers for players to enjoy the game.
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CapGame @capgame.bsky.social · 16/09/2026
🎉 Great accessibility win: Marvel's #WolverinePS5 scores 8.75/10 in our test so @insomniacgames remains a leader in accessibility! Congrats to the team. 🎮 Motor 7.5/10 👁️ Visual 9/10 🔊 Hearing 10/10 🧠 Cognitive 8.5/10 Test (FR) on Twitch: buff.ly/5VBHjA8 #capgame #accessiblegaming @PlayStationFR
twitch.tv
Test accessibilité - Marvel's Wolverine - capgame_france on Twitch
capgame_france went live on Twitch. Catch up on their Marvel's Wolverine VOD now.
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CapGame @capgame.bsky.social · 15/09/2026
Septembre est chargé, alors aujourd'hui on enchaîne à 15h en live pour le test d'accessibilité du très attendu Wolverine ! 📅 15 septembre 2026 ⌚ 15h 📍 Twitch capgame_france buff.ly/vqV1Y7n 🕹️ @VisionPlayGA et Cad #TousGamers @playstation.com #WolverinePS5 @insomniac.games
Wolverine en costume jaune regarde au loin; visuel promotionnel annonçant un test d'accessibilité mardi 15 septembre à 15h sur twitch.tv/capgame_france.
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The Game Accessibility Conference @gaconf.bsky.social · 09/09/2026
GAConf By The Sea is back! In-person evening social mixer in Seattle on October 2nd, at the ArtLove Salon. Registration now open - www.eventbrite.com/e/gaconf-sea... We have free tickets for anyone recently laid off, if this is you then drop us a line!
GAConf, advancing accessibility for disabled players.

GAConf By The Sea! In-person mixer, ArtLove Salon, Seattle. 2nd Oct 2026. Conru Art Foundation.
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SightlessKombat #Accessibility @sightlesskombat.com · 11/09/2026
If you want to hear more about my experiences with Marvel's Wolverine as a gamer without sight, here's a video that lets you do just that (thanks to the brilliant @laurakbuzz.bsky.social for the opportunity!)
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Laura Kate Dale - LauraKBuzz @laurakbuzz.bsky.social · 10/09/2026
Marvel’s Wolverine PS5 Accessibility Review Text: access-ability.uk/2026/09/10/m... Video: youtu.be/-_pt8qlJZjk
youtu.be
Marvel's Wolverine PS5 Accessibility Review - Access-Ability
YouTube video by LauraKBuzz
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Steve Saylor @stevesaylor.net · 10/09/2026
My Marvel’s Wolverine accessibility review is live! For the first time in over 30 years of gaming, accessibility helped me finish a game on its highest difficulty. Here’s how Insomniac Games made me feel like a total badass:
youtu.be
I Beat Marvel’s Wolverine on the Hardest Difficulty While Disabled
For the first time in over 30+ years of gaming, I finished a game on its highest difficulty, and Marvel’s Wolverine made that possible through accessibility. I’m breaking down the story, combat, and huge range of options that helped me play, plus the bugs that keep it just short of an accessibility
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SightlessKombat #Accessibility @sightlesskombat.com · 10/09/2026
Thanks to a review code from #PlayStation, whilst there are some #accessibility issues and blockers, I'd say #MarvelsWolverine is proof Insomniac Games can deliver a brutal, accessible experience for gamers without sight. Read my review of the game here: www.sightlesskombat.com/marvels-wolv...
sightlesskombat.com
(Almost) The Best There Is: Marvel’s Wolverine): Accessibility Review – SightlessKombat.com
SightlessKombat.com
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Can I Play That? @caniplaythat.com · 10/09/2026
Marvel's Wolverine builds on the base that Insomniac built with their Spider-Man games. Accessibility features both familiar and new are excellent once again, giving many disabled players a fighting chance as they hack and slash their way through. caniplaythat.com/2026/09/10/m...
caniplaythat.com
Marvel's Wolverine accessibility review - Can I Play That?
Building on Insomniac's previous titles, Marvel's Wolverine presents expertly implemented accessibility for many players.
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Game Accessibility Nexus @gamea11ynexus.bsky.social · 10/09/2026
Our Low Vision and Blind accessibility review for Marvel's Wolverine by @insomniac.games is now live! Check out the full breakdown of features and gameplay by our editor @victorbranco.bsky.social. No spoilers! Let's do this, bub. www.gameaccessibilitynexus.com/blog/2026/09...
gameaccessibilitynexus.com
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Lissanna @lissanna.bsky.social · 07/09/2026
Tickets are now on sale for the #GamesUR Conference 2026, which is the annual gathering of the Games User Research Community. The conference will be held in Helsinki on October 22–23, 2026. We hope to see you in October! www.eventbrite.fi/e/gamesur-co...
eventbrite.fi
#GamesUR Conference 2026
The #GamesUR Conference is the annual gathering of the Games User Research community
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Morgan Baker @momoxmia.bsky.social · 04/09/2026
Happy Early Access Day! Wondering about the accessibility for NHL 27? Take a look 🏒✨ Feedback is very much welcome as we know there are some areas of opportunities 😄 www.ea.com/able/resourc...
Accessibility Resources
EA SPORTS™ NHL 27
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David Tisserand @tisseranddavid.bsky.social · 04/09/2026
Imho, one of the most important accessibility move since the release of the Xbox Adaptive Controller and the launch of AGI tags. Minus the superbowl ad but I'll take it nonetheless. When a ubiquitous product like Youtube does something like this, it changes mindsets forever. Kudos to them! #a11y
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Rami Ismail (رامي) @ramiismail.com · 02/09/2026
Just launched Teams 101 - the most complex course among the eight. It covers everything from hiring to firing, motivation and trust, leadership and conflict resolution - it's a lot, dense, and sadly a course that many indie studios could benefit from their founders, directors, and leads taking.
courses.ramiismail.com
Teams 101 - Levelling the Playing Field
The healthy way to lead a small team, from giving good feedback to handling the conflicts you'd rather avoid.
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Can I Play That? @caniplaythat.com · 02/09/2026
What better time than Deaf Awareness Month to expand our Community Voices with Cameron Akitt (@magnemiteboy.bsky.social)! You may know him as Senior Accessibility Researcher at PlayStation Studios, or from BSLGG. He shares his experience as a Deaf player with ADHD. caniplaythat.com/2026/09/02/c...
caniplaythat.com
Cameron Akitt - Community Voices - Can I Play That?
In this edition of Community Voices we turn the spotlight on Cameron Akitt.
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The Game Accessibility Conference @gaconf.bsky.social · 31/08/2026
📢 First speakers announced for GAConf USA 2026! @chichisribbons.bsky.social, @missfire.bsky.social @ianhamilton.bsky.social, @chadbouton.bsky.social, @satanherself.bsky.social, and Eric Blackburn - www.gaconf.com/speakers/ Lots more to come! FREE registration at www.gaconf.com
GAConf, advancing accessibility for disabled players. Online conference, Oct 18th - 19th 2026. Seattle social, Oct 2026.
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Can I Play That? @caniplaythat.com · 28/08/2026
EA and developer Bit Reactor shared accessibility details about Star Wars Zero Company yesterday, on its launch day. The dedicated page on EA's accessibility portal details the features in the game, while also acknowledging the lack of menu narration. caniplaythat.com/2026/08/28/e...
caniplaythat.com
EA details accessibility in Star Wars Zero Company on launch day - Can I Play That?
Along with the game's launch, EA shared accessibility details about Star Wars Zero Company on their accessibility portal.
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Jennissary @jennissary.bsky.social · 27/08/2026
@xbox.com is #HereToHelp at Gamescom! Want a full #AudioDescription tour of all the games and visual displays the Xbox booth area has to offer? Come by any day from 12-5pm! (EN and DE available)
In a crowded booth area with a dark Xbox branded backdrop, a prominent signboard backs the "here to help" desk. the accessibility controller logo is prominently displayed at its center. two men stand behind the desk, which displays an array of Xbox accessibility controllers and attachments.
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Morgan Baker @momoxmia.bsky.social · 27/08/2026
Happy Launch Day Bit Reactor! If you are interested in learning more about the accessibility in STAR WARS Zero Company, please check out the accessibility portal page below. A couple of goodies 😊 www.ea.com/able/resourc...
Accessibility Resources
STAR WARS Zero Company™
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CapGame @capgame.bsky.social · 27/08/2026
Nous avons l'opportunité de testé Star Wars Zero Company de @bitreactor.com Nous nous lançons dessus en mode découverte en attendant le test complet. Alors rejoignez-nous ce vendredi 28 août à 14h sur Twitch ! www.twitch.tv/capgame_france
Annonce d'une découverte en live de l'accessibilité du jeu Star Wars: Zero Company — personnages principaux et logo, avec un encadré précisant «Découverte live — vendredi 28 août 14h sur twitch.tv/capgame_france».
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Steve Saylor @stevesaylor.net · 26/08/2026
I played Marvel’s #WolverinePS5 early and got to try some accessibility features firsthand, so I focused on two I thought were worth highlighting. My full thoughts will be out Sept 10th, but for now, check out my preview! #ProvidedByPlayStation youtu.be/cHQQ_H8vdNY
youtu.be
I Played The First 2 Hours Of Marvel’s Wolverine
YouTube video by Steve Saylor
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Ian Hamilton @ianhamilton.bsky.social · 25/08/2026
This has to be one of the worst pieces of AI slop I've had the misfortune of reading, nearly every single word of it is fiction. People will find this and present it as fact, doing great harm. I remain shocked at just how quickly LLMs have destroyed the internet. voxbooster.com/blog/game-ac...
voxbooster.com
Game Accessibility Statistics (2026): 48 Data Points on Subtitles, Adaptive Controllers, and 430M Gamers — VoxBooster
Game accessibility statistics 2026: AbleGamers and Ubisoft data on 430M disabled gamers, 78% subtitle usage, 92% AAA accessibility menus, 3.8M adaptive controllers, and 62% non-disabled usage.
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Can I Play That? @caniplaythat.com · 20/08/2026
The Gaming ohne Grenzen Awards add three categories to their lineup, with the German accessibility awards ceremony happening next week at gamescom. The categories celebrate inclusive gaming initiatives, best accessibility features, and best mobile games. caniplaythat.com/2026/08/20/g...
caniplaythat.com
Gaming ohne Grenzen Awards get three new categories - Can I Play That?
Gaming ohne Grenzen adds three new categories to the German accessibility awards, with its show happening at gamescom next week.
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Tara Voelker @tarav.bsky.social · 13/08/2026
So, who’s hiring? (Yes, I was impacted by the Netflix layoffs even though I was the single accessibility person in gaming.)
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Can I Play That? @caniplaythat.com · 06/08/2026
Carlos appreciated the modern accessibility features in Assassin's Creed Black Flag Resynced, despite some new potential barriers for players with limited mobility. Overall, more players are able to enjoy the beloved classic with this accessible remake. caniplaythat.com/2026/08/06/a...
caniplaythat.com
Assassin's Creed Black Flag Resynced accessibility review - Can I Play That?
Assassin's Creed Black Flag Resynced brings modern accessibility features to the beloved classic, but a few changes may bring mobility issues.
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The Game Accessibility Conference @gaconf.bsky.social · 03/08/2026
GAConf USA date is set! Two days of accessibility talks and networking, October 19th & 20th. Fully online across Zoom and Discord. FREE registration open now at www.gaconf.com. Speaker announcements coming soon!
GAConf, advancing accessibility for disabled players. Online conference, Oct 18th - 19th 2026. Seattle social, Sept 2026.
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OneBGS - Bethesda Game Studios Union @bethesdaunion.bsky.social · 31/07/2026
User researchers like Elisabeth Whyte made sure players' voices were heard in your favorite Xbox games. On July 6th, Elisabeth and her entire team at Zenimax were laid off. Now, make your voice heard and #SaveGameWorkers by telling Microsoft to end their cycles of layoffs: shorturl.at/5ruBE
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Can I Play That? @caniplaythat.com · 30/07/2026
As Disability Pride Month draws to a close, Marijn shares their appreciation for the accessibility community in and around the game industry, continuing to make accessibility happen in difficult times. We should be proud of ourselves and each other. caniplaythat.com/2026/07/30/b...
caniplaythat.com
Be proud of each other this Disability Pride Month - Can I Play That?
The accessibility community has every reason to be proud of themselves and each other this Disability Pride Month and beyond.
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Grant Stoner @supercrip1994.bsky.social · 28/07/2026
For seven years, I've had the privilege of reporting on accessibility and the disabled perspective. And now, during my seventh Disability Pride Month in this industry, I'm left wondering if this beat is coming to an end. Read my first @skyboxcritics.com piece here: skyboxcritics.com/2026/07/28/t...
skyboxcritics.com
The vanishing art of disability reporting
As the games industry contracts, disability reporting is facing an extinction-level crisis.
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Can I Play That? @caniplaythat.com · 23/07/2026
Over the last week two awards shows included accessibility awards. DOOM: The Dark Ages won the award at the Develop:Star Awards. EA Sports FC 26 won the accessibility category at the Games for Change Awards. A well deserved win for both! caniplaythat.com/2026/07/23/d...
caniplaythat.com
DOOM: The Dark Ages and EA Sports FC 26 win accessibility awards - Can I Play That?
DOOM: The Dark Ages and EA Sports FC 26 received accessibility awards at the Develop:Star Awards and Games for Change Awards.
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Grant Stoner @supercrip1994.bsky.social · 22/07/2026
With layoffs at Xbox, sources indicate accessibility efforts have also been affected. What was once a champion of accessibility is now a shell of its former self, unsure if accessibility even has a place at the new Xbox. Read my first report for @aftermath.site here: aftermath.site/xbox-layoffs...
aftermath.site
Layoffs Leave The Future Of Xbox’s Award-Winning Accessibility Efforts In Doubt
Former workers say Xbox cuts leave less resources and experts to make sure games are developed, labelled, and tested with accessibility in mind
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Steve Saylor @stevesaylor.net · 21/07/2026
I'M STREAMING ON THE HIGH SEAS! Tune in tomorrow to the official @ubisoft.com Twitch channel as I'll be playing Assassin's Creed Black Flag Resynced and talking about its accessibility! twitch.tv/ubisoft July 22 @ 10am PST / 1pm EST
Social media promo image of Edward Kenway wearing a pirate version of the Assasin's Outfit in Assassin's Creed Black Flag as he's leaning off the side of the ship as another sailing ship is in the background. Text reads: Steve Plays Assassin's Creed Black Flag Resynced twitch.tv/ubisoft July 22 @ 10am PST / 1pm EST.
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