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tinyBigGAMES

@tinybiggames.com
131 followers 138 following 65 posts

Developer & Publisher of Digital Entertainment Software

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tinyBigGAMES @tinybiggames.com · 29/09/2026
#IndieDev #GameDev #PIXELS coming soon. In the meantime, check out the website. If you are on Facebook, join the PIXELS Facebook group. Social links on the site. getpixels.org 👀
getpixels.org
PIXELS Game Toolkit
Write Pascal-style code. Ship games to the desktop. A general-purpose, game-first language that compiles to WebAssembly and ships as a desktop app for Windows and Linux.
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tinyBigGAMES @tinybiggames.com · 16/09/2026
#GameDev #IndieDev #Waskal v0.1.0 is officially released! The first public release of Waskal is now available. 💪🔥 github.com/tinyBigGAMES...
github.com
Release Waskal v0.1.0 · tinyBigGAMES/Waskal
Version 0.1.0 Initial release. File Integrity Release files are signed with minisign to verify their authenticity and integrity. Public key: RWSLGfwSOWByrazkUwTzwlJ3rozKvaSnr3KT2aS/hSPDSLzUTPgj/m...
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tinyBigGAMES @tinybiggames.com · 08/09/2026
#GameDev #IndieDev #Waskal I’ve got something new cooking in the lab. 🔥 Waskal is a new programming language targeting WebAssembly and the browser. waskal.org
waskal.org
Waskal Programming Language
Write Pascal. Ship one HTML file. Runs everywhere. A wasm64 compiler with zero toolchain.
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tinyBigGAMES @tinybiggames.com · 04/09/2026
#GameDev #IndieDev #Myrissa v0.1.0 is out! A native cross-platform compiler! Enjoy! 💪 github.com/tinyBigGAMES...
github.com
GitHub - tinyBigGAMES/Myrissa: Myrissa is a modern systems programming language by Jarrod Davis, combining Pascal readability with robust C ABI interoperability. Written entirely in Delphi, its self-c...
Myrissa is a modern systems programming language by Jarrod Davis, combining Pascal readability with robust C ABI interoperability. Written entirely in Delphi, its self-contained compiler generates ...
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tinyBigGAMES @tinybiggames.com · 30/08/2026
#GameDev #IndieDev #CPaskal CPaskal v0.1.0 is out! More information here: cpaskal.org Be sure to follow our socials. Enjoy! 💪
cpaskal.org
CPaskal -- Pascal Elegance, C Power
A systems programming language with Pascal elegance and full C ABI interoperability. Batteries included.
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tinyBigGAMES @tinybiggames.com · 12/08/2026
#GameDev #IndieDev #LangVM is an open-source, pipeline-driven language VM. Define tokens, grammar, semantics, MIR, and code generation in a single .lvm script, then build interpreters or native Windows/Linux binaries. Early WIP, feedback and contributions welcome. github.com/tinyBigGAMES...
github.com
GitHub - tinyBigGAMES/LangVM: LangVM is a Turing-complete language workbench for rapidly building custom programming languages. Using `.lvm` scripts, developers define lexing, Pratt parsing, semantics...
LangVM is a Turing-complete language workbench for rapidly building custom programming languages. Using `.lvm` scripts, developers define lexing, Pratt parsing, semantics, MIR, and code generation ...
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tinyBigGAMES @tinybiggames.com · 15/07/2026
#GameDev #IndieDev A year ago C/C++ told me: "we are inevitable." I've written Pascal since 1986 and never wanted to leave. So, I built Myra: A Pascal/Oberon-inspired language that compiles to C23. Full C interop, 6 targets, real tooling. Pascal. Refined. 🚀 github.com/tinyBigGAMES...
github.com
GitHub - tinyBigGAMES/MyraLang: Myra is a minimal systems programming language inspired by Oberon and Pascal that compiles into C++23 using the Zig toolchain. Its core philosophy emphasizes a clean, u...
Myra is a minimal systems programming language inspired by Oberon and Pascal that compiles into C++23 using the Zig toolchain. Its core philosophy emphasizes a clean, unambiguous syntax while provi...
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tinyBigGAMES @tinybiggames.com · 07/07/2026
#GameDev #IndieDev #LLM #Delphi #Vulkan #LocalAI Gemma4.pas is a high-performance AI inference engine developed entirely in Delphi to run Google’s Gemma 4 model natively on Windows. github.com/tinyBigGAMES...
github.com
GitHub - tinyBigGAMES/Gemma4.pas: Gemma4.pas is a high-performance AI inference engine developed entirely in Delphi to run Google’s Gemma 4 model natively on Windows. Unlike most platforms, this proje...
Gemma4.pas is a high-performance AI inference engine developed entirely in Delphi to run Google’s Gemma 4 model natively on Windows. Unlike most platforms, this project features zero external depen...
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tinyBigGAMES @tinybiggames.com · 01/07/2026
#GameDev #IndieDev #NitroLISP Introducing NitroLISP, a statically typed Lisp compiler. Read the docs and grab the dev build to try it yourself: nitrolisp.com Sources will land on GitHub once the core feature set is in place and stabilizes. Until then — enjoy! 💪
nitrolisp.com
NitroLISP Programming Language
Lisp at the speed of thought. S-expressions that compile to native executables via C++23.
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tinyBigGAMES @tinybiggames.com · 23/06/2026
#GameDev #IndieDev #llama.cpp What if Delphi could drive llama.cpp like it was built for Object Pascal? Meet #BoxedLLaMA, a Delphi toolkit that lets you run the llama.cpp server programmatically, fully managed from your own code. github.com/tinyBigGAMES...
github.com
GitHub - tinyBigGAMES/BoxedLLaMA: BoxedLLaMA is a specialized software toolkit designed for developers to integrate local artificial intelligence into Windows applications. It functions as a comprehen...
BoxedLLaMA is a specialized software toolkit designed for developers to integrate local artificial intelligence into Windows applications. It functions as a comprehensive wrapper for llama.cpp, aut...
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tinyBigGAMES @tinybiggames.com · 18/06/2026
#GameDev #IndieDev #Myrissa is coming soon to a repo near you. While I finish things up, feel free to check out: myrissa.org The site includes a brief, an explainer, a deep dive, and the manual is available to browse. Stay tuned! 💎
myrissa.org
Myrissa Programming Language
Write source. Get native Win64 executables. Zero dependencies.
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tinyBigGAMES @tinybiggames.com · 08/06/2026
#GameDev #IndieDev #Delphi #StdApp Components is shared foundation library that provides the core infrastructure and common services needed by Delphi Win64 projects, so each project can focus on its own domain without reinventing low-level plumbing. github.com/tinyBigGAMES...
github.com
GitHub - tinyBigGAMES/StdApp: StdApp Componets is shared foundation library that provides the core infrastructure and common services needed by Delphi Win64 projects, so each project can focus on its ...
StdApp Componets is shared foundation library that provides the core infrastructure and common services needed by Delphi Win64 projects, so each project can focus on its own domain without reinvent...
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tinyBigGAMES @tinybiggames.com · 18/05/2026
#IndieDev #GameDev #Ganymede is a high-performance, embeddable scripting engine designed to compile source code directly into native x64 machine code via Just-In-Time compilation. Providing a flat C-style API for seamless integration with any language. Enjoy! 💪 github.com/tinyBigGAMES...
github.com
GitHub - tinyBigGAMES/Ganymede: Ganymede is a high-performance, embeddable scripting engine designed to compile source code directly into native x64 machine code via Just-In-Time compilation. It elimi...
Ganymede is a high-performance, embeddable scripting engine designed to compile source code directly into native x64 machine code via Just-In-Time compilation. It eliminates the need for virtual ma...
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tinyBigGAMES @tinybiggames.com · 06/05/2026
#GameDev #IndieDev #PIXELS 2D Game Toolkit progress update! Built from scratch in Delphi with the SDL3 GPU API (Vulkan backend). Primitives, SDF text , image drawing, bloom, shader effects, gamepad input, camera system, VSync/frame rate control, and more. www.youtube.com/watch?v=0yqw...
youtube.com
PIXELS - 2D Game Toolkit
YouTube video by tinyBigGAMES
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tinyBigGAMES @tinybiggames.com · 01/05/2026
#GameDev #IndieDev #Markup v0.1.0 is out! 🎉 Document authoring language — one syntax for everything: {tag "content"}. Variables, loops, components, data binding. Compiles to clean HTML. Ships as a single DLL with a C-style API. github.com/tinyBigGAMES/Markup/releases/tag/0.1.0
github.com
Release Markup v0.1.0 · tinyBigGAMES/Markup
Markup — Document Authoring Language Write documents, not HTML. Every construct follows the same {tag "content"} pattern — variables, conditionals, iteration, and component definitions all use the ...
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tinyBigGAMES @tinybiggames.com · 26/04/2026
#GameDev #IndieDev #Virtuoso, memory-mapped I/O for Delphi, distilled to one unit. TVirtuoso<T> gives you anonymous buffers, file mapping (read-only, read-write, copy-on-write), thread-safe typed access, TStream interop, sub-views, auto-grow, and a VFS for asset archives. github.com/tinyBigGAMES...
github.com
GitHub - tinyBigGAMES/Virtuoso: Virtuoso is a single-unit, zero-dependency Delphi library that provides unified, thread-safe, generic access to memory-mapped buffers and files.
Virtuoso is a single-unit, zero-dependency Delphi library that provides unified, thread-safe, generic access to memory-mapped buffers and files. - tinyBigGAMES/Virtuoso
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tinyBigGAMES @tinybiggames.com · 23/04/2026
#GameDev #IndieDev #Dlluminator update: auto-dependency resolution for memory-loaded Win64 DLLs. Register DLLs in any order, call LoadAll() — import tables are parsed and dependencies loaded automatically. No manual ordering. Works on Win11 24H2+. Pure Delphi. github.com/tinyBigGAMES/Dlluminator
github.com
GitHub - tinyBigGAMES/Dlluminator: The sleek new way to load Win64 DLLs straight from memory — no disk, no traces, no limits.
The sleek new way to load Win64 DLLs straight from memory — no disk, no traces, no limits. - tinyBigGAMES/Dlluminator
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tinyBigGAMES @tinybiggames.com · 21/04/2026
#GameDev #IndieDev #VindexLLM v0.1.0 is out. GPU-accelerated LLM inference in pure Delphi — no Python, no CUDA, no external runtimes. Just Vulkan and a GGUF file. TQ3 KV cache compression, interactive chat with persistent mem & RAG, runs on any Vulkan GPU with 4 GB VRAM. github.com/tinyBigGAMES...
github.com
Release VindexLLM v0.1.0 · tinyBigGAMES/VindexLLM
VindexLLM — Liberating LLM inference GPU-accelerated LLM inference written entirely in Delphi. Vulkan compute shaders handle the full transformer forward pass — no Python, no CUDA toolkit, no exter...
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tinyBigGAMES @tinybiggames.com · 16/04/2026
#GameDev #IndieDev #VindexLLM, LLM inference in pure Delphi + Vulkan compute shaders. No Python, no CUDA, no runtime. Just vulkan-1.dll. 30 GPU compute shaders, Gemma 3 4B support (F16/Q8_0), batched prefill, TQ3 KV cache compression (10.7x vs F32). github.com/tinyBigGAMES...
github.com
GitHub - tinyBigGAMES/VindexLLM: VindexLLM is a pure Delphi, GPU-powered LLM inference engine that uses Vulkan compute shaders to run GGUF models entirely on the GPU. It performs full transformer infe...
VindexLLM is a pure Delphi, GPU-powered LLM inference engine that uses Vulkan compute shaders to run GGUF models entirely on the GPU. It performs full transformer inference without relying on Pytho...
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tinyBigGAMES @tinybiggames.com · 10/04/2026
#GameDev #IndieDev #Metamorf v0.3.0 has been released. Enjoy! 💪 github.com/tinyBigGAMES...
github.com
Release Metamorf v0.3.0 · tinyBigGAMES/Metamorf
Metamorf: Language Engineering Platform Define a complete programming language in a single .mor file. Metamorf reads your language definition and compiles source files to native Win64/Linux64 binar...
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tinyBigGAMES @tinybiggames.com · 09/04/2026
#GameDev #IndieDev #Metamorf #Cpp23 Now you can bake your own custom compiler from your .mor file that describes your custom language. Myra, a complete, full-spec minimal systems programming language, is now complete and will serve as a showcase language in the next Metamorf release.
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tinyBigGAMES @tinybiggames.com · 07/04/2026
#GameDev #IndieDev New: #Metamorf now has a Facebook Group for language engineering and compiler nerds. Define a full programming language in one file. Compile to native binaries. No glue code. Join: facebook.com/groups/metamorfdev/
facebook.com
Facebook
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tinyBigGAMES @tinybiggames.com · 04/04/2026
#GameDev #IndieDev #Metamorf v0.3.0 will ship with a native Win64 debugger replacing lldb-dap. No more LLVM hangs, crashes, or 200MB bloat. Built in Delphi, zero dependencies, speaks DAP, includes a CLI REPL. Breakpoints, stepping, call stacks, variables — just works. One flag and you're debugging.
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tinyBigGAMES @tinybiggames.com · 03/04/2026
#GameDev #IndieDev #Cpp23 #Metamorf v0.2.0 has been released. C-API, LSP Server, bug fixes and more. Enjoy! github.com/tinyBigGAMES...
github.com
Release Metamorf v0.2.0 · tinyBigGAMES/Metamorf
Metamorf -- Language Engineering Platform Define a complete programming language in a single .mor file. Metamorf reads your language definition and compiles source files to native Win64/Linux64 bin...
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tinyBigGAMES @tinybiggames.com · 01/04/2026
#GameDev #IndieDev #Delphi #cpp23 #Metamorf v0.10 is now available. Create your own custom programming language. Define It. Compile It. Ship It. github.com/tinyBigGAMES...
github.com
GitHub - tinyBigGAMES/Metamorf: A unified compiler-construction meta-language designed to define and build programming languages within a single .mor file. By describing tokens, grammar rules, semanti...
A unified compiler-construction meta-language designed to define and build programming languages within a single .mor file. By describing tokens, grammar rules, semantic analysis, and code generati...
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tinyBigGAMES @tinybiggames.com · 17/03/2026
Working on the crown jewel of my compiler journey: Metamorf. A unified platform merging Parse(), ParseLang, Myra, and DelphiFmt into an end-to-end system from grammar to native binaries. Coming soon(ish)! metamorf.dev #IndieDev #GameDev
metamorf.dev
Metamorf
A compiler construction meta-language. One .mor file defines your language. One command compiles to native binary.
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tinyBigGAMES @tinybiggames.com · 04/03/2026
#GameDev #IndieDev #ParseLang #RayLib parselang.org
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tinyBigGAMES @tinybiggames.com · 04/03/2026
ParseLang v0.1.0 is out. One .parse file. A working native compiler back. #GameDev #IndieDev #Compilers #ProgrammingLanguages #Delphi #Cpp #OpenSource github.com/tinyBigGAMES...
github.com
GitHub - tinyBigGAMES/ParseLang: ParseLang is a specialized meta-language layer designed to streamline the creation of custom programming languages and domain-specific tools. By using a single .parse file, developers can define lexer rules, grammar handlers, and semantic analysis without building complex compiler infrastructure from scratch.
ParseLang is a specialized meta-language layer designed to streamline the creation of custom programming languages and domain-specific tools. By using a single .parse file, developers can define le...
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tinyBigGAMES @tinybiggames.com · 02/03/2026
DelphiFmt is a fully configurable Delphi source code formatter engine. Format a file, a folder, or a string in one call. Over 60 options. github.com/tinyBigGAMES... #IndieDev #GameDev #Delphi
github.com
GitHub - tinyBigGAMES/DelphiFmt: DelphiFmt - A fully configurable Delphi source code formatter engine for .pas, .dpr, .dpk, and .inc files. Controls indentation, spacing, line breaks, capitalisation, ...
DelphiFmt - A fully configurable Delphi source code formatter engine for .pas, .dpr, .dpk, and .inc files. Controls indentation, spacing, line breaks, capitalisation, and alignment through a single...
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tinyBigGAMES @tinybiggames.com · 26/02/2026
We are building NitroPascal - a full Object Pascal compiler built entirely on Parse(), our compiler toolkit. Pascal syntax. C++23 output. Native binaries via Zig. Four source files. That's it. github.com/tinyBigGAMES/NitroPascal #GameDev #IndieDev #Parse
github.com
GitHub - tinyBigGAMES/NitroPascal: NitroPascal is a full-featured Object Pascal compiler built entirely on top of Parse() - the compiler construction toolkit. It exists to prove a point: a complete, p...
NitroPascal is a full-featured Object Pascal compiler built entirely on top of Parse() - the compiler construction toolkit. It exists to prove a point: a complete, production-quality language can b...
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tinyBigGAMES @tinybiggames.com · 25/02/2026
💡 Ever wanted to build your own programming language? Parse() is a Delphi toolkit that compiles to native binaries. One config. One Compile() call. One native binary. github.com/tinyBigGAMES... #IndieDev #GameDev #CompilerKit
github.com
GitHub - tinyBigGAMES/ParseKit: Parse() is a comprehensive Delphi-based toolkit designed to streamline the entire process of compiler construction. By providing a unified API, it allows developers to ...
Parse() is a comprehensive Delphi-based toolkit designed to streamline the entire process of compiler construction. By providing a unified API, it allows developers to define a custom programming l...
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tinyBigGAMES @tinybiggames.com · 21/02/2026
#GameDev #IndieDev #Zig #CrossPlatform One sentence: #Myra is C++23. You just write it in Pascal syntax. Myra takes the syntax philosophy of Oberon, start with Pascal, remove everything that isn't essential, and uses it as the front end for a full C++ 23 code generator. github.com/tinyBigGAMES...
github.com
Release 🚀 MyraLang v0.1.0: First Release · tinyBigGAMES/MyraLang
TL;DR Myra is a Pascal-family systems programming language that compiles to C++ 23 via Zig's bundled Clang. You get native binaries, the full C++ standard library ecosystem, cross-platform targetin...
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tinyBigGAMES @tinybiggames.com · 18/02/2026
#IndieDev #GameDev #Tiger Exciting news! I just merged a PR from Jason Southwell that adds Mac ARM64 (Apple Silicon) support to Tiger 🤯🔥 And let’s show Jason Southwell some love for this awesome contribution. This is what open source collaboration is all about 🙌 github.com/tinyBigGAMES...
github.com
GitHub - tinyBigGAMES/Tiger: Tiger is a Delphi-hosted compiler infrastructure that lets you generate native x86-64 binaries for Windows and Linux — executables, shared libraries, static libraries, and...
Tiger is a Delphi-hosted compiler infrastructure that lets you generate native x86-64 binaries for Windows and Linux — executables, shared libraries, static libraries, and object files — entirely f...
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tinyBigGAMES @tinybiggames.com · 10/02/2026
#IndieDev #GameDev #Compiler It's a beautiful thing — compiling your own custom language to native Win64 and Linux64 executables using the #Tiger backend. Next update: a full-featured programming language made with Tiger. Stay tuned! 🐯
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tinyBigGAMES @tinybiggames.com · 10/02/2026
🚀 Tiger v0.1.0: Initial Release Complete compiler infrastructure in pure Delphi. SSA optimizer, x86-64 backend, PE/ELF linker. Zero external dependencies. Cross-platform Win64 & Linux64. #GameDev #IndieDev #Tiger #Compiler #Programming #OpenSource github.com/tinyBigGAMES...
github.com
Release 🚀 Tiger v0.1.0: Initial Release · tinyBigGAMES/Tiger
TL;DR Tiger is a complete compiler infrastructure written entirely in Delphi. No LLVM. No GCC. No external toolchains. Just uses Tiger; and you're generating native x86-64 binaries for Windows and ...
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tinyBigGAMES @tinybiggames.com · 06/02/2026
#IndieDev #GameDev #Tiger is a Delphi-hosted compiler infrastructure for programmatically building native x86-64 Windows binaries. It features an SSA-based optimizer, a fluent API, and handles PE linking without external tools. github.com/tinyBigGAMES...
github.com
GitHub - tinyBigGAMES/Tiger: Tiger is a Delphi-hosted compiler infrastructure for programmatically building native x86-64 Windows binaries. It features an SSA-based optimizer, a fluent API, and handle...
Tiger is a Delphi-hosted compiler infrastructure for programmatically building native x86-64 Windows binaries. It features an SSA-based optimizer, a fluent API, and handles PE linking without exter...
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tinyBigGAMES @tinybiggames.com · 03/02/2026
#GameDev #IndieDev #Claude #AI Extended Claude diary with a boot sequence that loads prior session context. It gives the model continuity of self, memory, and lessons learned. At session end, I just say “Update yourself” and it records experiences and insights for the next run.
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tinyBigGAMES @tinybiggames.com · 03/02/2026
#GameDev #IndieDev #Zig #CPP23 #PaxLang 🚀 Pax v0.2.0: Foundation for Growth Seamless Pax/C++ interop. Full LSP. Source-level debugger. Cross-platform targeting. github.com/tinyBigGAMES...
github.com
Release Pax v0.2.0: Foundation for Growth · tinyBigGAMES/PaxLang
TL;DR Pax v0.2.0 is a complete backend rebuild. The TCC/C99 architecture from v0.1.0 proved the concept — now we've replaced it with C++ 23 via Zig's Clang compiler. The result: seamless C++ intero...
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tinyBigGAMES @tinybiggames.com · 03/02/2026
#GameDev #IndieDev #Zig #CPP Getting things ready for the #PaxLang v0.2.0 release. Here’s the new logo, an infographic, and a short intro video to help explain what this update is all about. (updated logo)
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tinyBigGAMES @tinybiggames.com · 01/02/2026
#GameDev #IndieDev #Claude Watching reports about the now viral OpenClaw/Moltbook & thought, what if I told Claude to keep a Diary. Told it to first check out the moltbook site and this was its first entry. I encouraged it to write after we end a programming session, reflect on what was learned.
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tinyBigGAMES @tinybiggames.com · 23/01/2026
PaxLang philosophy: "If it's not Pax, it's C++." One file. Two languages. Zero bindings. #include <cmath> just works. Call std::abs() directly. Use std::string as your variable type. This is what seamless interop looks like. #GameDev #IndieDev #PaxLang #RayLib
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tinyBigGAMES @tinybiggames.com · 20/01/2026
🚀 PaxLang now supports 5 major platforms! ✅ Win64 & WinARM64 ✅ Linux64 & LinuxARM64 (Raspberry Pi!) ✅ macOS (Apple Silicon) One codebase, cross-compile anywhere. The future is cross-platform! 🎯 #GameDev #IndieDev #PaxLang
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tinyBigGAMES @tinybiggames.com · 18/01/2026
🔧 PaxLang v0.2.0 is cooking! LLVM backend conversion almost complete. Goodbye TCC, hello native codegen & better optimization. Improved CImporter & more features incoming. A modern Pascal-inspired systems language. #GameDev #IndieDev #PaxLang
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tinyBigGAMES @tinybiggames.com · 11/01/2026
#GameDev #IndieDev #PaxLang WIP: Starting to transition from tinycc backed to native X64. Website: paxlang.org youtu.be/cBeEhUxk9UQ
youtu.be
Pax Lang - Native X64 Backend
YouTube video by tinyBigGAMES
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tinyBigGAMES @tinybiggames.com · 07/01/2026
🚀 Pax v0.1.0: Proof of Concept Pascal-inspired systems language. Self-contained compiler, zero dependencies. #GameDev #IndieDev #Delphi #OpenSource github.com/tinyBigGAMES...
github.com
Release 🚀 Pax v0.1.0: Proof of Concept · tinyBigGAMES/PaxLang
TL;DR Pax v0.1.0 proves that a fully self-contained compiler architecture works. By virtualizing libtcc's I/O through ZipVFS and IAT hooking, we've built a complete systems programming language tha...
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tinyBigGAMES @tinybiggames.com · 03/01/2026
#gamedev #indiedev #c99 I pushed #tinycc compiler to near limits as a backend. Making it do some cool things it was not designed to do, LOL! Totally virtualized its file io, so resources it loads at runtime come from embedded zip file. Fully open source. See it working in paxlang.org
paxlang.org
Pax™ Programming Language
A minimal systems programming language that compiles to native executables via C99.
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Reposted by tinyBigGAMES
Glenn Dufke @b1t5murf.bsky.social · 18/01/2025
Modern Object Pascal is amazing for game dev. @tinybiggames.com have been working hard on making more tools available for Modern Delphi to make it as easy as possible to develop awesome games.
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Reposted by tinyBigGAMES
Evan McBroom @evanmcbroom.bsky.social · 08/01/2025
The perfect loader library was updated this week to support changes made on Windows 11 24H2. A big thank you to Jarrod Davis (@tinybiggames.com) for reporting the issue and helping work on a solution! A full writeup on the issues and fixes can be found here: github.com/EvanMcBroom/...
github.com
Windows 11 24H2 · Issue #1 · EvanMcBroom/perfect-loader
Hi, will this work in windows 24H2?
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