Greg/Tin Heart Interactive @tinheartint.bsky.social · 14/10/2026Soar Up the Charts is coming to Steam NextFest and will be released for free November 5th! Get ready to turn it up! #SteamGame Wishlist on Steam! store.steampowered.com/app/2460020/... 231 3
Greg/Tin Heart Interactive @tinheartint.bsky.social · 07/10/2026Wishlist on Steam! store.steampowered.com/app/2460020/...store.steampowered.comSoar Up The Charts on SteamSoar Up The Charts is a fast-paced rhythm game and arcade style rail shooter where music is your weapon! 🎸With tracks provided by Alden Ave and KeepFlying, be ready to turn it up and blast your way th... 000 0
Greg/Tin Heart Interactive @tinheartint.bsky.social · 07/10/2026Each game goes through a phase where it finds its name and iconography. Here’s a few we went through while developing Soar Up the Charts! #gamedev 171 7
Greg/Tin Heart Interactive @tinheartint.bsky.social · 03/10/2026Paper plane or black zeppelin? Which is your favorite? #GameDev 061 6
Greg/Tin Heart Interactive @tinheartint.bsky.social · 30/09/2026store.steampowered.com/app/2460020/...store.steampowered.comSoar Up The Charts on SteamSoar Up The Charts is a fast-paced rhythm game and arcade style rail shooter where music is your weapon! 🎸With tracks provided by Alden Ave and KeepFlying, be ready to turn it up and blast your way th... 000 0
Greg/Tin Heart Interactive @tinheartint.bsky.social · 30/09/2026Didn’t you hear? We’ve got a release date! Soar Up the Charts will be available on Steam November 5th, 2026. And it’s FREE? Crank it up! #indiedev #gamedev #wishlistwednesday #indiemusic #indiegames 1124 12
Greg/Tin Heart Interactive @tinheartint.bsky.social · 23/09/2026store.steampowered.com/app/2460020/...store.steampowered.comSoar Up The Charts on SteamSoar Up The Charts is a fast-paced rhythm game and arcade style rail shooter where music is your weapon! 🎸With tracks provided by Alden Ave and KeepFlying, be ready to turn it up and blast your way th... 000 0
Greg/Tin Heart Interactive @tinheartint.bsky.social · 23/09/2026Radiobots! Cute and dangerous, these guys carry their musical theming in every part of their design - from the sound blasters to the flags on their antenna. Check them when the game comes out later this year! #wishlistwednesday 120 2
Greg/Tin Heart Interactive @tinheartint.bsky.social · 20/09/2026store.steampowered.com/app/2460020/...store.steampowered.comSoar Up The Charts on SteamSoar Up The Charts is a fast-paced rhythm game and arcade style rail shooter where music is your weapon! 🎸With tracks provided by Alden Ave and KeepFlying, be ready to turn it up and blast your way th... 001 1
Greg/Tin Heart Interactive @tinheartint.bsky.social · 20/09/2026What is Soar Up the Charts about? I’ll break it down in about a minute! 100 1
Greg/Tin Heart Interactive @tinheartint.bsky.social · 16/09/2026This early footage shows how we block out the levels—but more importantly—features how vocal or instrument tracks are used as power-ups to collect through the level! Wishlist Soar Up the Charts today and play for yourself soon! store.steampowered.com/app/2460020/... #wishlistwednesday 010 1
Reposted by Greg/Tin Heart InteractiveDan Whitehead @danwhitehead.net · 10/09/2026The fact we have an executive class that doesn't know what to do with the Looney Tunes or The Muppets really sums up what a joyless, barren world they inhabit. 776892171 7.7K
Greg/Tin Heart Interactive @tinheartint.bsky.social · 09/09/2026Find Soar Up the Charts on Steam: store.steampowered.com/app/2460020/...store.steampowered.comSoar Up The Charts on SteamSoar Up The Charts is a fast-paced rhythm game and arcade style rail shooter where music is your weapon! 🎸With tracks provided by Alden Ave and KeepFlying, be ready to turn it up and blast your way th... 000 0
Greg/Tin Heart Interactive @tinheartint.bsky.social · 09/09/2026Screenshots?!? You bet your sweet cheeks we’ve got screenshots! #WishlistWednesday 110 1
Reposted by Greg/Tin Heart InteractiveAerial_Knight @aerialknight.com · 06/09/2026I really appreciate all the love and support. Thanks everyone 🙏🏿 youtu.be/Qjr5JahD7g4?...youtu.beThe two-week prototyping rule: Aerial_Knight’s game dev workflowYouTube video by Unity 1194 19
Greg/Tin Heart Interactive @tinheartint.bsky.social · 02/09/2026Find it here! store.steampowered.com/app/2460020/...store.steampowered.comSoar Up The Charts on SteamSoar Up The Charts is a fast-paced rhythm game and arcade style rail shooter where music is your weapon! 🎸With tracks provided by Alden Ave and KeepFlying, be ready to turn it up and blast your way th... 000 0
Greg/Tin Heart Interactive @tinheartint.bsky.social · 02/09/2026All ideas start somewhere, so write ‘em down! Get them out of your head and into the real world! Collaborate with others! Soar Up the Charts is a chill music/rhythm flight game, coming later in 2026. Wishlist it today on Steam! 100 1
Reposted by Greg/Tin Heart InteractiveAerial_Knight @aerialknight.com · 13/08/2026Mr Freezy will be $5 at launch; for that $5, you'll be: - Getting a dope horror puzzle game - Supporting a small indie team without a publisher - Saying "Fuck You" to the gen AI games - Every wishlist and sale builds support for our next game **You can play the demo now!** 722298 222
Greg/Tin Heart Interactive @tinheartint.bsky.social · 12/08/2026Hank Shaw: Meet the Cast: Harold Buford A barfly with a heart of gold and a belly full of gin, can anything Hank trust anything he says?! @exit73games.bsky.social #indiegamedev #animation #madebyhand 031 3
Reposted by Greg/Tin Heart InteractiveMark Hamill @markhamillofficial.bsky.social · 07/08/2026🎯 17045315310300 53.2K
Greg/Tin Heart Interactive @tinheartint.bsky.social · 06/08/2026It’s a noir where “You dirty rat!” takes on a whole new meaning. Wishlist it today! store.steampowered.com/app/4666950/...store.steampowered.comHank Shaw: Animal Investigator on SteamWhen a pet goes missing, Hank Shaw's the detective to turn to. But when there's been a breakout at the zoo? You're going to need to do more than chat with low down dirty rats and stool pigeons. Call i... 000 0
Greg/Tin Heart Interactive @tinheartint.bsky.social · 06/08/2026Hank Shaw: Animal Investigator! Meet The Cast Featuring: Ratsy #madebyhand Each NPC has hundreds of drawings that bring them to life! Ratsy was no exception! 100 1
Reposted by Greg/Tin Heart InteractiveFossillocator @fossillocator.bsky.social · 13/06/2026I miss when the internet had Flash and there were so many websites you can just play little indie games on without having to download anything. 401126147 1.1K
Greg/Tin Heart Interactive @tinheartint.bsky.social · 14/06/2026♥️🕹️ It was a blast to work on! Glad you enjoyed it! 010 1
Greg/Tin Heart Interactive @tinheartint.bsky.social · 14/06/2026I started my career working for Candystand .com (RIP) and hold a special place in my heart for those types of games too! 3100 10
Greg/Tin Heart Interactive @tinheartint.bsky.social · 14/06/2026Suggestion 3 of 3: gamejolt.com This site is similar to itch, in that devs can host web games for free or sell full/complete games. It looks like they have a mobile app too.gamejolt.comGame Jolt - Share your creations 180 8
Greg/Tin Heart Interactive @tinheartint.bsky.social · 14/06/2026Suggestion 2 of 3: www.crazygames.com Crazy Games hosts game jams from time to time, so developers are encouraged to create new games for their platform.crazygames.comFree Online Games on CrazyGames | Play Now!Play free online games at CrazyGames, the best place to play high-quality browser games. We add new games every day. Have fun! 2130 13
Greg/Tin Heart Interactive @tinheartint.bsky.social · 14/06/2026Other folks have suggested itch. io, so here’s a few other suggestions for modern web gaming! 1 of 3: poki.com The team at Poki reviews their submissions, approving games & devs before posting.poki.comFree Online Games at Poki - Play Now!Play free online games at Poki, the #1 website for instant web games. Explore exclusive titles, popular favorites, and new game releases every day - no download needed! 1192 19
Reposted by Greg/Tin Heart InteractiveShawn Alexander Allen @shawndoublea.bsky.social · 06/06/2026It's been heartening seeing the visibility afforded by the SGF Steam fest with the Black Voices in Gaming subsection. Seeing thousands of wishlists for an array of games. Beatdown City Survivors gained over 1K wishlists this week, which rules. Could definitely use more with launch upon us, lol. 211318 113
Reposted by Greg/Tin Heart InteractiveAerial_Knight @aerialknight.com · 28/04/2026I don't like this, as a developer I should have a say in this 15310 53
Greg/Tin Heart Interactive @tinheartint.bsky.social · 17/04/2026#BiteSizeGameDesign Lesson 179: Voiceover adds characterization & fills gaps. “Art is how we decorate space, music is how we decorate time." -Jean-Michel Basquiat (In this case, music = narration) Quantum Conundrum provided direction & world building by using V.O. work. #GameDesign #GameDev 050 5
Greg/Tin Heart Interactive @tinheartint.bsky.social · 15/04/2026#BiteSizeGameDesign Lesson 178: Player preference can beat design or innovation. It’s long debated. Do you prefer to find your crowd or design for an audience? Costume Quest hit a lot of the comedy/difficulty/mechanics that I personally really enjoy. #GameDesign #GameDev 070 7
Greg/Tin Heart Interactive @tinheartint.bsky.social · 14/04/2026#BiteSizeGameDesign Lesson 177: Game economy 101: Sources = Sinks. Players need ‘sources’ of commodities AND places to ‘sink’ (spend) them. Red Dead Redemption: Undead Nightmare had limited ammunition, so it was a big decision to fire or give bullets away. #GameDesign #GameDev 022 2
Reposted by Greg/Tin Heart InteractiveThey Might Be Giants @tmbg.bsky.social · 12/04/2026was once New Amsterdam. 102103151720 10.3K
Greg/Tin Heart Interactive @tinheartint.bsky.social · 10/04/2026#BiteSizeGameDesign Lesson 176: Don’t ask players to go a bridge too far. Harvest Moon: The Tale of Two Towns simultaneously had too many & too few things to do. You could accomplish *almost* every task, or wander empty areas looking for random collectibles. #GameDesign #GameDev 072 7
Greg/Tin Heart Interactive @tinheartint.bsky.social · 09/04/2026You can play it here and now for free! tinheartinteractive.itch.io/confines-of-...tinheartinteractive.itch.ioConfines of the Law by Tin Heart InteractivePlay in your browser 000 0
Greg/Tin Heart Interactive @tinheartint.bsky.social · 09/04/2026#BiteSizeGameDesign Lesson 175: Getting players to read is tricky. People read all the time. You’re reading right now! But you didn’t think “reading”, you thought “see what's happening”. I got players to stop & try Confines of the Law with costumes & cookies. #GameDesign #GameDev 272 7
Greg/Tin Heart Interactive @tinheartint.bsky.social · 08/04/2026#BiteSizeGameDesign Lesson 174: Limit & pace spinning plates. A “decay” mechanic (where things get worse when the player doesn’t interact) could make a feature compelling - or an overwhelming chore. Middle Manager of Justice added districts (happiness meters) at a fine rate. #GameDesign #GameDev 052 5
Greg/Tin Heart Interactive @tinheartint.bsky.social · 03/04/2026#BiteSizeGameDesign Lesson 173: Improve performance with LODs. Most players don’t notice the different Level Of Detail (LOD) 3D models shown at various distances. They may call out "texture popping", but overall performance would be worse with a single model. #GameDesign #GameDev 051 5
Greg/Tin Heart Interactive @tinheartint.bsky.social · 02/04/2026#BiteSizeGameDesign Lesson 172: Puzzle solutions should be one step from “normal”. 🥱 Easy: get key->open door 🔐 Player feels smart: improvise key->open door 😵 Convoluted: need key->get vegetable->do laundry->open door Beneath A Steel Sky had well balanced puzzles. #GameDesign #GameDev 052 5
Greg/Tin Heart Interactive @tinheartint.bsky.social · 01/04/2026#BiteSizeGameDesign Lesson 171: The best power-ups let players achieve new goals. In Pokémon Picross, a benefit would have been to gain energy or earn bonus currency. The only bonuses makes puzzles easier, but… solving puzzles is what players are there for. #GameDesign #GameDev 092 9
Greg/Tin Heart Interactive @tinheartint.bsky.social · 26/03/2026#BiteSizeGameDesign Lesson 170: Put a manageable cap on repeat actions. Players may love to collect things, they will hit a point where engaging with their backlog is overwhelming. Puzzle Swap was limited to 10 pieces a time, encouraging frequent check-ins. #GameDesign #GameDev 042 4
Greg/Tin Heart Interactive @tinheartint.bsky.social · 25/03/2026#BiteSizeGameDesign Lesson 169: Continue talking until the plan is clear. Prepare to discuss your design with various disciplines & skill levels. You may be trying to solve different problems. I created Duals! as a teaching exercise for middle schoolers. #GameDesign #GameDev 062 6
Greg/Tin Heart Interactive @tinheartint.bsky.social · 24/03/2026#BiteSizeGameDesign Lesson 168: Connect the start & end of your game. Sounds simple, but think on it. Regardless of re-writes & cuts, your game is going to have a beginning and an endgame. Gone Home invites the players to make the unfamiliar seem like home. #GameDesign #GameDev 032 3
Greg/Tin Heart Interactive @tinheartint.bsky.social · 23/03/2026#BiteSizeGameDesign Lesson 167: Speed up tedious, repeating actions. Star Wars: Uprising had boxes to get gear. The pre-animation for 1 box was the same as opening 5. For veteran players, it was quicker to open 5 at once. This holds true for crafting too. #GameDesign #GameDev 083 8
Reposted by Greg/Tin Heart InteractiveJuniperTheory @bimbo.city · 22/03/2026i see so many little tiny game projects nowadays that look really cool but then have an AI disclaimer that's like "well i only used it for icons" or something you don't have to do that. here. game-icons.net 4000 free icons for your game. they all look fucking fantastic. don't use ai.game-icons.net4170 free SVG and PNG icons for your games or apps | Game-icons.net 23110 31
Greg/Tin Heart Interactive @tinheartint.bsky.social · 18/03/2026#BiteSizeGameDesign Lesson 166: You don’t need to be the best at your game. It is *paramount* you play your own game... you just don’t need to top the leaderboard. Your job is to know your systems & players. I knew DomiNations inside & out, but couldn’t always 5⭐️ a battle. #GameDesign #GameDev 010 1
Greg/Tin Heart Interactive @tinheartint.bsky.social · 17/03/2026#BiteSizeGameDesign Lesson 165: Everybody likes hats! 🤠 Cosmetics show off individually & can encourage players to stick with your game. Hungry Shark Evolution added in-game bonuses with equipped items; a smart move making the feature appealing to players. #GameDesign #GameDev 052 5
Greg/Tin Heart Interactive @tinheartint.bsky.social · 16/03/2026#BiteSizeGameDesign Lesson 164: Attacking and movement are linked. 👣 Do combatants plant their feet? ↕️ Follow along a pre-set course? 🕹️ Are move & attack independent controls? Tiny Troopers was click to move, but allowed you to fire at will in any direction. #GameDesign #GameDev 0102 10