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Greg/Tin Heart Interactive

@tinheartint.bsky.social
76 followers 41 following 253 posts

Indie game developing vagrant. Writer on the game #BLUD and Hank Shaw: Animal Investigator. Formerly: Unity/Big Huge Games/Candystand.com.

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Greg/Tin Heart Interactive @tinheartint.bsky.social · 14/10/2026
Thanks so much!!
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 14/10/2026
Soar Up the Charts is coming to Steam NextFest and will be released for free November 5th! Get ready to turn it up! #SteamGame Wishlist on Steam! store.steampowered.com/app/2460020/...
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 07/10/2026
Wishlist on Steam! store.steampowered.com/app/2460020/...
store.steampowered.com
Soar Up The Charts on Steam
Soar Up The Charts is a fast-paced rhythm game and arcade style rail shooter where music is your weapon! 🎸With tracks provided by Alden Ave and KeepFlying, be ready to turn it up and blast your way th...
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 07/10/2026
Each game goes through a phase where it finds its name and iconography. Here’s a few we went through while developing Soar Up the Charts! #gamedev
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 03/10/2026
Paper plane or black zeppelin? Which is your favorite? #GameDev
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 30/09/2026
store.steampowered.com/app/2460020/...
store.steampowered.com
Soar Up The Charts on Steam
Soar Up The Charts is a fast-paced rhythm game and arcade style rail shooter where music is your weapon! 🎸With tracks provided by Alden Ave and KeepFlying, be ready to turn it up and blast your way th...
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 30/09/2026
Didn’t you hear? We’ve got a release date! Soar Up the Charts will be available on Steam November 5th, 2026. And it’s FREE? Crank it up! #indiedev #gamedev #wishlistwednesday #indiemusic #indiegames
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 23/09/2026
store.steampowered.com/app/2460020/...
store.steampowered.com
Soar Up The Charts on Steam
Soar Up The Charts is a fast-paced rhythm game and arcade style rail shooter where music is your weapon! 🎸With tracks provided by Alden Ave and KeepFlying, be ready to turn it up and blast your way th...
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 23/09/2026
Radiobots! Cute and dangerous, these guys carry their musical theming in every part of their design - from the sound blasters to the flags on their antenna. Check them when the game comes out later this year! #wishlistwednesday
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 20/09/2026
store.steampowered.com/app/2460020/...
store.steampowered.com
Soar Up The Charts on Steam
Soar Up The Charts is a fast-paced rhythm game and arcade style rail shooter where music is your weapon! 🎸With tracks provided by Alden Ave and KeepFlying, be ready to turn it up and blast your way th...
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 20/09/2026
What is Soar Up the Charts about? I’ll break it down in about a minute!
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 16/09/2026
This early footage shows how we block out the levels—but more importantly—features how vocal or instrument tracks are used as power-ups to collect through the level! Wishlist Soar Up the Charts today and play for yourself soon! store.steampowered.com/app/2460020/... #wishlistwednesday
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Reposted by Greg/Tin Heart Interactive
Dan Whitehead @danwhitehead.net · 10/09/2026
The fact we have an executive class that doesn't know what to do with the Looney Tunes or The Muppets really sums up what a joyless, barren world they inhabit.
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 09/09/2026
Find Soar Up the Charts on Steam: store.steampowered.com/app/2460020/...
store.steampowered.com
Soar Up The Charts on Steam
Soar Up The Charts is a fast-paced rhythm game and arcade style rail shooter where music is your weapon! 🎸With tracks provided by Alden Ave and KeepFlying, be ready to turn it up and blast your way th...
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 09/09/2026
Screenshots?!? You bet your sweet cheeks we’ve got screenshots! #WishlistWednesday
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Reposted by Greg/Tin Heart Interactive
Aerial_Knight @aerialknight.com · 06/09/2026
I really appreciate all the love and support. Thanks everyone 🙏🏿 youtu.be/Qjr5JahD7g4?...
youtu.be
The two-week prototyping rule: Aerial_Knight’s game dev workflow
YouTube video by Unity
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 02/09/2026
Find it here! store.steampowered.com/app/2460020/...
store.steampowered.com
Soar Up The Charts on Steam
Soar Up The Charts is a fast-paced rhythm game and arcade style rail shooter where music is your weapon! 🎸With tracks provided by Alden Ave and KeepFlying, be ready to turn it up and blast your way th...
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 02/09/2026
All ideas start somewhere, so write ‘em down! Get them out of your head and into the real world! Collaborate with others! Soar Up the Charts is a chill music/rhythm flight game, coming later in 2026. Wishlist it today on Steam!
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Reposted by Greg/Tin Heart Interactive
Aerial_Knight @aerialknight.com · 13/08/2026
Mr Freezy will be $5 at launch; for that $5, you'll be: - Getting a dope horror puzzle game - Supporting a small indie team without a publisher - Saying "Fuck You" to the gen AI games - Every wishlist and sale builds support for our next game **You can play the demo now!**
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 12/08/2026
Hank Shaw: Meet the Cast: Harold Buford A barfly with a heart of gold and a belly full of gin, can anything Hank trust anything he says?! @exit73games.bsky.social #indiegamedev #animation #madebyhand
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Reposted by Greg/Tin Heart Interactive
Mark Hamill @markhamillofficial.bsky.social · 07/08/2026
🎯
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 06/08/2026
It’s a noir where “You dirty rat!” takes on a whole new meaning. Wishlist it today! store.steampowered.com/app/4666950/...
store.steampowered.com
Hank Shaw: Animal Investigator on Steam
When a pet goes missing, Hank Shaw's the detective to turn to. But when there's been a breakout at the zoo? You're going to need to do more than chat with low down dirty rats and stool pigeons. Call i...
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 06/08/2026
Hank Shaw: Animal Investigator! Meet The Cast Featuring: Ratsy #madebyhand Each NPC has hundreds of drawings that bring them to life! Ratsy was no exception!
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Reposted by Greg/Tin Heart Interactive
Fossillocator @fossillocator.bsky.social · 13/06/2026
I miss when the internet had Flash and there were so many websites you can just play little indie games on without having to download anything.
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 14/06/2026
♥️🕹️ It was a blast to work on! Glad you enjoyed it!
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 14/06/2026
I started my career working for Candystand .com (RIP) and hold a special place in my heart for those types of games too!
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 14/06/2026
Suggestion 3 of 3: gamejolt.com This site is similar to itch, in that devs can host web games for free or sell full/complete games. It looks like they have a mobile app too.
gamejolt.com
Game Jolt - Share your creations
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 14/06/2026
Suggestion 2 of 3: www.crazygames.com Crazy Games hosts game jams from time to time, so developers are encouraged to create new games for their platform.
crazygames.com
Free Online Games on CrazyGames | Play Now!
Play free online games at CrazyGames, the best place to play high-quality browser games. We add new games every day. Have fun!
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 14/06/2026
Other folks have suggested itch. io, so here’s a few other suggestions for modern web gaming! 1 of 3: poki.com The team at Poki reviews their submissions, approving games & devs before posting.
poki.com
Free Online Games at Poki - Play Now!
Play free online games at Poki, the #1 website for instant web games. Explore exclusive titles, popular favorites, and new game releases every day - no download needed!
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Reposted by Greg/Tin Heart Interactive
Shawn Alexander Allen @shawndoublea.bsky.social · 06/06/2026
It's been heartening seeing the visibility afforded by the SGF Steam fest with the Black Voices in Gaming subsection. Seeing thousands of wishlists for an array of games. Beatdown City Survivors gained over 1K wishlists this week, which rules. Could definitely use more with launch upon us, lol.
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Reposted by Greg/Tin Heart Interactive
Aerial_Knight @aerialknight.com · 28/04/2026
I don't like this, as a developer I should have a say in this
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 17/04/2026
#BiteSizeGameDesign Lesson 179: Voiceover adds characterization & fills gaps. “Art is how we decorate space, music is how we decorate time." -Jean-Michel Basquiat (In this case, music = narration) Quantum Conundrum provided direction & world building by using V.O. work. #GameDesign #GameDev
Quantum Conundrum, a physics puzzle game with story.
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 15/04/2026
#BiteSizeGameDesign Lesson 178: Player preference can beat design or innovation. It’s long debated. Do you prefer to find your crowd or design for an audience? Costume Quest hit a lot of the comedy/difficulty/mechanics that I personally really enjoy. #GameDesign #GameDev
Costume quest was enjoyable adventure/turn-based RPG that was a ton of fun to explore.
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 14/04/2026
#BiteSizeGameDesign Lesson 177: Game economy 101: Sources = Sinks. Players need ‘sources’ of commodities AND places to ‘sink’ (spend) them. Red Dead Redemption: Undead Nightmare had limited ammunition, so it was a big decision to fire or give bullets away. #GameDesign #GameDev
Managing ammo in Red Dead Redemption meant sometimes needing to switch to an alternate weapon at pivotal moments.
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Reposted by Greg/Tin Heart Interactive
They Might Be Giants @tmbg.bsky.social · 12/04/2026
was once New Amsterdam.
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 10/04/2026
#BiteSizeGameDesign Lesson 176: Don’t ask players to go a bridge too far. Harvest Moon: The Tale of Two Towns simultaneously had too many & too few things to do. You could accomplish *almost* every task, or wander empty areas looking for random collectibles. #GameDesign #GameDev
Harvest Moon: A Tale of Two Towns had a just a few more things to do per day than a player could reasonably handle. If it were fewer, they could do everything, if there were A LOT more options, players could focus their time on a subset of activities.
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 09/04/2026
You can play it here and now for free! tinheartinteractive.itch.io/confines-of-...
tinheartinteractive.itch.io
Confines of the Law by Tin Heart Interactive
Play in your browser
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 09/04/2026
#BiteSizeGameDesign Lesson 175: Getting players to read is tricky. People read all the time. You’re reading right now! But you didn’t think “reading”, you thought “see what's happening”. I got players to stop & try Confines of the Law with costumes & cookies. #GameDesign #GameDev
Here I am, dressed like a cowboy. Oversized sheriff badge and everything!Sugar cookies in the shape of a cowboy hat, mustache, sheriff star, and cactus.
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 08/04/2026
#BiteSizeGameDesign Lesson 174: Limit & pace spinning plates. A “decay” mechanic (where things get worse when the player doesn’t interact) could make a feature compelling - or an overwhelming chore. Middle Manager of Justice added districts (happiness meters) at a fine rate. #GameDesign #GameDev
Middle Manager of Justice was a mobile game by Double Fine Productions, where players had to keep various districts in a city happy and free from crime.
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 03/04/2026
#BiteSizeGameDesign Lesson 173: Improve performance with LODs. Most players don’t notice the different Level Of Detail (LOD) 3D models shown at various distances. They may call out "texture popping", but overall performance would be worse with a single model. #GameDesign #GameDev
A low-detail model of of a Big Daddy in BioShock.
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 02/04/2026
#BiteSizeGameDesign Lesson 172: Puzzle solutions should be one step from “normal”. 🥱 Easy: get key->open door 🔐 Player feels smart: improvise key->open door 😵 Convoluted: need key->get vegetable->do laundry->open door Beneath A Steel Sky had well balanced puzzles. #GameDesign #GameDev
Beneath a Steel Sky was a point-and-click adventure game released in 1994.
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 01/04/2026
#BiteSizeGameDesign Lesson 171: The best power-ups let players achieve new goals. In Pokémon Picross, a benefit would have been to gain energy or earn bonus currency. The only bonuses makes puzzles easier, but… solving puzzles is what players are there for. #GameDesign #GameDev
Pokemon Picross for the 3DS was a puzzle game where you ended with various pokemon-themed pictures.
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 26/03/2026
#BiteSizeGameDesign Lesson 170: Put a manageable cap on repeat actions. Players may love to collect things, they will hit a point where engaging with their backlog is overwhelming. Puzzle Swap was limited to 10 pieces a time, encouraging frequent check-ins. #GameDesign #GameDev
Puzzle Swap was a mini-game on the Nintendo 3DS that benefited from StreetPass system to collect pieces. Players could only collect a few puzzle pieces before needing to assign them to their respective puzzles.
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 25/03/2026
#BiteSizeGameDesign Lesson 169: Continue talking until the plan is clear. Prepare to discuss your design with various disciplines & skill levels. You may be trying to solve different problems. I created Duals! as a teaching exercise for middle schoolers. #GameDesign #GameDev
Duals! was built using Microsoft Kodu Game Lab as part of a 2-day educational class in Atlantic City, NJ. Two robots face off trying to destroy the other before being destroyed.
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 24/03/2026
#BiteSizeGameDesign Lesson 168: Connect the start & end of your game. Sounds simple, but think on it. Regardless of re-writes & cuts, your game is going to have a beginning and an endgame. Gone Home invites the players to make the unfamiliar seem like home. #GameDesign #GameDev
Gone Home feels like a space you understand and are familiar with by the end.
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 23/03/2026
#BiteSizeGameDesign Lesson 167: Speed up tedious, repeating actions. Star Wars: Uprising had boxes to get gear. The pre-animation for 1 box was the same as opening 5. For veteran players, it was quicker to open 5 at once. This holds true for crafting too. #GameDesign #GameDev
Star Wars: Uprising had you collect gear to build a custom hero. It was a mobile game shut down in 2016.
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Reposted by Greg/Tin Heart Interactive
JuniperTheory @bimbo.city · 22/03/2026
i see so many little tiny game projects nowadays that look really cool but then have an AI disclaimer that's like "well i only used it for icons" or something you don't have to do that. here. game-icons.net 4000 free icons for your game. they all look fucking fantastic. don't use ai.
game-icons.net
4170 free SVG and PNG icons for your games or apps | Game-icons.net
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 18/03/2026
#BiteSizeGameDesign Lesson 166: You don’t need to be the best at your game. It is *paramount* you play your own game... you just don’t need to top the leaderboard. Your job is to know your systems & players. I knew DomiNations inside & out, but couldn’t always 5⭐️ a battle. #GameDesign #GameDev
DomiNations, the mobile strategy game by Big Huge Games.
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 17/03/2026
#BiteSizeGameDesign Lesson 165: Everybody likes hats! 🤠 Cosmetics show off individually & can encourage players to stick with your game. Hungry Shark Evolution added in-game bonuses with equipped items; a smart move making the feature appealing to players. #GameDesign #GameDev
A megalodon wearing a sombrero, eye patch, gold chain, and ring piercing in the game Hungry Shark Evolution. Just as natured intended.
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Greg/Tin Heart Interactive @tinheartint.bsky.social · 16/03/2026
#BiteSizeGameDesign Lesson 164: Attacking and movement are linked. 👣 Do combatants plant their feet? ↕️ Follow along a pre-set course? 🕹️ Are move & attack independent controls? Tiny Troopers was click to move, but allowed you to fire at will in any direction. #GameDesign #GameDev
Tiny Troopers for Windows PC.
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