Tim Krief @timkrief.com · 25/06/2026I prefer to say "libre" but I'm French 😅. Anyway, I made a little fake crowd that can gather around a point or another based on a simple 0 to 1 ratio. Their pattern is based on sunflower seeds pattern :) #indiedev #godot 3384
Tim Krief @timkrief.com · 23/06/2026I'm from France and I can tell you that I just got the most enjoyable mango sorbet of my entire life. 0110
Tim Krief @timkrief.com · 23/06/2026Steam Machine seems so dead on arrival, it's crazy. For the same price you can get a switch 2 bundle and 10 full price games, including 9 full price (overpriced) PHYSICAL COPIES that you can resell and that don't take up storage space. 4162
Tim Krief @timkrief.com · 23/06/2026This is a quote from valve about their new steam machine and vendor lock-in: "We think this can make sense for a single business in the short term but that open ecosystems are better for customers over the long term." "open ecosystems are better", do you think steam is an open ecosystem ? 3120
Tim Krief @timkrief.com · 02/06/2026A negative review my 90% positive game just got What I read: "Yes it's fun, but since this is priced accordingly and I don't want indie devs to be sustainable, I would not recommend this game." Please indie devs, don't fall for this. Set the right price. Don't be part of the race to the bottom. 6788888
Tim Krief @timkrief.com · 30/05/2026Here's a real time handheld video recording look style made in #Godot 📸 1122
Tim Krief @timkrief.com · 26/05/2026Just a little follow up on this, I published this in September last year, and it seems like google has repeatedly now used this video as a source to say that the pool of the titanic is not full of water. This is still the public answer and it uses its own false answer as the source for its answer. 1101
Tim Krief @timkrief.com · 25/05/2026Eviction Notice is out, a short, supernatural, walking simulator After 6 days of work that were streamed live this little game is out. It was made for #theshorterthebetter gamejam I made it so that you can play it from your desktop, directly from your browser, no download required! 181
Tim Krief @timkrief.com · 23/05/2026I just moved in! Let me show you the view! I still need to furnish it, but I like my godot apartment, one selling point is it's running in the browser! (and it has a godot shower curtain ™️) #blender #theshorterthebetter 0213
Tim Krief @timkrief.com · 22/05/2026Yes I made a godot shower curtain! I'm live, let's continue building this apartment simulator! #indiegame #theshorterthebetter #blender #godot www.twitch.tv/timkrief 0182
Tim Krief @timkrief.com · 19/05/2026ALMOST made a two story tower, but ruined it! I've been spending too much time playing with the physics engine 😅. but at least I know that I have a pleasant first person controller with picking and rotating objects capabilities! #godotengine #gamedev #theshorterthebetter 0142
Tim Krief @timkrief.com · 16/05/2026One time I wondered "why should we put a limit on how much the player can zoom-out?" this was the result 😅 #indiedev #gamedev 2251657
Tim Krief @timkrief.com · 14/05/2026Adding those eyelashes took me the entire day. That's because they should not change scale, but should deform with the eye when displaying any emotion and they should close when the eye is blinking, but again, without changing scale. And nothing is hardcoded, I'll be able to change all the textures. 280
Tim Krief @timkrief.com · 13/05/2026After seeing the last google android announcements, and overall state of android, I really want the linux phone alternative to materialize. Do you know if there was any progress lately and who is trying to make that a thing right now? 371
Tim Krief @timkrief.com · 13/05/2026I was missing a way to go from 🙂 to 😂 for instance. Extreme display of emotions. I fixed this! I can now create multiple animations for each emotion, for instance, from 70% onward here, enjoyment adds some giggle movement, and anger adds some eyebrow twitching. #indiedev #gamedev #godot 0283
Tim Krief @timkrief.com · 13/05/2026I'll be joining "The Shorter The Better" GameJam on #itchio Make a 5 minutes or less game, with a narrative. A fun challenge! I'll be streaming it on www.twitch.tv/timkrief I'll use #Godot Hosted by @rafalagoon.bsky.social & @caliebre.eurosky.social Join the fun! #gameDev itch.io/jam/the-shor... 1297
Tim Krief @timkrief.com · 12/05/2026New expression test just dropped. (please keep in mind the visuals are NOT the point here 🤣) #IndieGameDev #GodotEngine 0201
Tim Krief @timkrief.com · 12/05/2026You can simply change the animation framerate from the editor thanks to this: 020
Tim Krief @timkrief.com · 12/05/2026I did not find a way to easily make an animation stop motion like in godot, so I made this, check alt text for raw text: #GodotEngine It works pretty well for now, but if you have better ideas let me know. Feel free to use this code. 6325
Tim Krief @timkrief.com · 10/05/2026🥳 I finally have a working version of my concept. Each component is animated based on emotion values. I group components to apply the same emotions to them, or a blend of the group's and the component's emotion values. I then animate everything by only changing the emotion values #Gamedev #godot 1354
Tim Krief @timkrief.com · 10/05/2026I might ignore a way to do that in a cleaner way, but I needed to blend 10 different animations at all time, so this is what the blend tree looks like, but don't worry I made a script that generated it, I don't have to maintain it manually 😅 #Godot #GodotEngine 280
Tim Krief @timkrief.com · 08/05/2026This is the first test of my system. You change emotions/affects using sliders and it poses the eyebrow accordingly, blending them together. Can't wait to try with an entire face! #gamedev #godotengine 0162
Tim Krief @timkrief.com · 08/05/2026In golden sun you have some attack choices were you summon like a god and it does exactly that, there's a long cutscene and a long explosion. But it's just an attack 😅 110
Tim Krief @timkrief.com · 04/05/2026Okay, it's just a start for eyebrows, I'm experimenting. I'm using three different sliders and I should be able to make all expressions, but I might have to add a way to exaggerate expressions a bit since I aim for a more cartoony look. Again, those are not final textures, only test ones. 060
Tim Krief @timkrief.com · 02/05/2026And the eyes work really well on characters 👀 The plush is mesmerized! #Godot 0182
Tim Krief @timkrief.com · 02/05/2026Two eyes now 👀 They can focus on a target! #GodotEngine #gamedev 1302
Tim Krief @timkrief.com · 02/05/2026You might now that x + sin(x) makes for a nice curve that follows x but slows down periodically. But did you know you can use it recursively to slow down for longer 😅 1131
Tim Krief @timkrief.com · 30/04/2026I started making an eye shader 👀. Only using gradients as textures, will be way better with actual textures. #godot #godotengine #shader 1290
Tim Krief @timkrief.com · 28/04/2026It was really fun and I might attend more events like this. I would like to thank the organizers and especially the volunteers who were really nice all along! I tried to find online people I met there, but I'm sure there's more! If we met there, please reach out to me, I want to stay connected🙂 6/6 060
Tim Krief @timkrief.com · 28/04/2026I came one day earlier, and had the chance to meet Zylann and we visited Amsterdam (weather was amazing) on foot (30k steps! we were exhausted afterwards) but I should have stayed one more day, they had the chance to visit blender office! Next time I might try to stay for longer. 5/6 160
Tim Krief @timkrief.com · 28/04/2026I would like to thank people who came talk to me when I was either a bit intimidated to go and talk to them or that I did not recognize. I instantly recognized @steinmakesgames.bsky.social because he used his avatar on his lanyard. stealing this idea for next cons! He was as funny IRL as online! 4/6 160
Tim Krief @timkrief.com · 28/04/2026I learned quite a bit with the talks I attended to, I also liked to try out some games and VR stuff for the first time. I especially enjoyed meeting people for the first time IRL, or even for the first time period! 3/6 Pics of @coppolaemilio.com @asturnazari.bsky.social @lucylavend.bsky.social 240
Tim Krief @timkrief.com · 28/04/2026My talk went quite well! But there was a technical issue with videos not playing (it was all my fault, I was able to make it working just after the talk, so frustrating 🫠) I'll try to send a fixed version of that part of the talk for the VOD 😉. Thanks @rafalagoon.bsky.social for the pic! 2/6 171
Tim Krief @timkrief.com · 28/04/2026Last week, I was packing my stuff to go to Godot Con 2026, Amsterdam. I even got to give a talk there about "rejecting productivity". I'm back now! Here's a quick thread about the event! #godot #godotcon #godotcon2026 1/6 2231
Tim Krief @timkrief.com · 28/04/2026Feels like a GBA adaptation of the movie, like a beat em up or something 😅. I remember this game, but yours is way fancier. Looks really nice 010
Tim Krief @timkrief.com · 28/04/2026When you have to cut and reattach your hand 😅 #Blender #3Dmodel 140
Tim Krief @timkrief.com · 28/04/2026I modeled, rigged, and posed this today. It's something that would have taken me at least a week back then 🥳 The weight paint step is still a painful step 😅! I think the serious drawing training I got helped me a lot too, especially anatomy stuff. #blender3D 0211
Tim Krief @timkrief.com · 11/04/2026Started working on a fake messages UI for my game. The logic behind it might be a bit tricky but it's going to be fun and immersive to have. #gamedev #GodotEngine 3182