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Tim Krief

@timkrief.com
5K followers 896 following 1.2K posts

My indie game, Fallacy Quiz is out now: itch_io → fallacyquiz.com/itchio Steam → fallacyquiz.com/steam Heavy #GodotEngine user links.timkrief.com

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Tim Krief @timkrief.com · 5m
I never knew multi cursor was a thing in Godot, that's so cool !
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Tim Krief @timkrief.com · 02/07/2026
throwback
Callback of the PS4 promo video, this time changed for the PS6 as a mockery "this is how you share your games on PS6" *nothing happens*
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Tim Krief @timkrief.com · 25/06/2026
I prefer to say "libre" but I'm French 😅. Anyway, I made a little fake crowd that can gather around a point or another based on a simple 0 to 1 ratio. Their pattern is based on sunflower seeds pattern :) #indiedev #godot
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Tim Krief @timkrief.com · 23/06/2026
I'm from France and I can tell you that I just got the most enjoyable mango sorbet of my entire life.
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Tim Krief @timkrief.com · 23/06/2026
Steam Machine seems so dead on arrival, it's crazy. For the same price you can get a switch 2 bundle and 10 full price games, including 9 full price (overpriced) PHYSICAL COPIES that you can resell and that don't take up storage space.
Steam machine page, 1108€a cart with nintendo switch 2 bundle with pokopia, esport resort, splatoon raiders, xenoblades, 1, 2 and 3, donkey kong bananza, hades 2, orbitals and mariokart worlds. 1109.90€
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Tim Krief @timkrief.com · 23/06/2026
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Tim Krief @timkrief.com · 23/06/2026
This is a quote from valve about their new steam machine and vendor lock-in: "We think this can make sense for a single business in the short term but that open ecosystems are better for customers over the long term." "open ecosystems are better", do you think steam is an open ecosystem ?
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Tim Krief @timkrief.com · 02/06/2026
A negative review my 90% positive game just got What I read: "Yes it's fun, but since this is priced accordingly and I don't want indie devs to be sustainable, I would not recommend this game." Please indie devs, don't fall for this. Set the right price. Don't be part of the race to the bottom.
Steam review: Not recommended. 15 dollars for this is ridiculous, it's pretty fun but there's so little substance I can't in a million years understand why it costs this much
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Tim Krief @timkrief.com · 30/05/2026
Here's a real time handheld video recording look style made in #Godot 📸
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Tim Krief @timkrief.com · 27/05/2026
Ok but hear me out:
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Tim Krief @timkrief.com · 26/05/2026
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Tim Krief @timkrief.com · 26/05/2026
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Tim Krief @timkrief.com · 26/05/2026
Just a little follow up on this, I published this in September last year, and it seems like google has repeatedly now used this video as a source to say that the pool of the titanic is not full of water. This is still the public answer and it uses its own false answer as the source for its answer.
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Tim Krief @timkrief.com · 25/05/2026
Eviction Notice is out, a short, supernatural, walking simulator After 6 days of work that were streamed live this little game is out. It was made for #theshorterthebetter gamejam I made it so that you can play it from your desktop, directly from your browser, no download required!
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Tim Krief @timkrief.com · 23/05/2026
I just moved in! Let me show you the view! I still need to furnish it, but I like my godot apartment, one selling point is it's running in the browser! (and it has a godot shower curtain ™️) #blender #theshorterthebetter
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Tim Krief @timkrief.com · 22/05/2026
Yes I made a godot shower curtain! I'm live, let's continue building this apartment simulator! #indiegame #theshorterthebetter #blender #godot www.twitch.tv/timkrief
Godot shower curtain in my game, we can see a bathtub, it's a 3D model
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Tim Krief @timkrief.com · 20/05/2026
DRAWERS! #godot #indiegamedev
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Tim Krief @timkrief.com · 19/05/2026
ALMOST made a two story tower, but ruined it! I've been spending too much time playing with the physics engine 😅. but at least I know that I have a pleasant first person controller with picking and rotating objects capabilities! #godotengine #gamedev #theshorterthebetter
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Tim Krief @timkrief.com · 16/05/2026
One time I wondered "why should we put a limit on how much the player can zoom-out?" this was the result 😅 #indiedev #gamedev
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Tim Krief @timkrief.com · 14/05/2026
Adding those eyelashes took me the entire day. That's because they should not change scale, but should deform with the eye when displaying any emotion and they should close when the eye is blinking, but again, without changing scale. And nothing is hardcoded, I'll be able to change all the textures.
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Tim Krief @timkrief.com · 13/05/2026
After seeing the last google android announcements, and overall state of android, I really want the linux phone alternative to materialize. Do you know if there was any progress lately and who is trying to make that a thing right now?
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Tim Krief @timkrief.com · 13/05/2026
I was missing a way to go from 🙂 to 😂 for instance. Extreme display of emotions. I fixed this! I can now create multiple animations for each emotion, for instance, from 70% onward here, enjoyment adds some giggle movement, and anger adds some eyebrow twitching. #indiedev #gamedev #godot
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Tim Krief @timkrief.com · 13/05/2026
I'll be joining "The Shorter The Better" GameJam on #itchio Make a 5 minutes or less game, with a narrative. A fun challenge! I'll be streaming it on www.twitch.tv/timkrief I'll use #Godot Hosted by @rafalagoon.bsky.social & @caliebre.eurosky.social Join the fun! #gameDev itch.io/jam/the-shor...
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Tim Krief @timkrief.com · 13/05/2026
Just tried it! It indeed does that! That's so cool 😅
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Tim Krief @timkrief.com · 12/05/2026
New expression test just dropped. (please keep in mind the visuals are NOT the point here 🤣) #IndieGameDev #GodotEngine
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Tim Krief @timkrief.com · 12/05/2026
You can simply change the animation framerate from the editor thanks to this:
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Tim Krief @timkrief.com · 12/05/2026
I did not find a way to easily make an animation stop motion like in godot, so I made this, check alt text for raw text: #GodotEngine It works pretty well for now, but if you have better ideas let me know. Feel free to use this code.
@tool
class_name StopMotionAnimationPlayer
extends AnimationPlayer

@export_range(1, 500) var framerate = 60.0

var _since_last_advance = 0.0

func _ready() -> void:
	callback_mode_process = AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_MANUAL

func _process(delta: float) -> void:
	if callback_mode_process != AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_MANUAL:
		callback_mode_process = AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_MANUAL
	
	if is_playing():
		_since_last_advance += delta
		
		while _since_last_advance > 1.0/framerate:
			var remaining = fmod(_since_last_advance, 1.0/framerate)
			advance(_since_last_advance - remaining)
			_since_last_advance = remaining
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Tim Krief @timkrief.com · 11/05/2026
Side note: you can have emojis in the editor! 👀
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Tim Krief @timkrief.com · 10/05/2026
🥳 I finally have a working version of my concept. Each component is animated based on emotion values. I group components to apply the same emotions to them, or a blend of the group's and the component's emotion values. I then animate everything by only changing the emotion values #Gamedev #godot
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Tim Krief @timkrief.com · 10/05/2026
I might ignore a way to do that in a cleaner way, but I needed to blend 10 different animations at all time, so this is what the blend tree looks like, but don't worry I made a script that generated it, I don't have to maintain it manually 😅 #Godot #GodotEngine
Really big blend tree in the software godot engine
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Tim Krief @timkrief.com · 08/05/2026
This is the first test of my system. You change emotions/affects using sliders and it poses the eyebrow accordingly, blending them together. Can't wait to try with an entire face! #gamedev #godotengine
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Tim Krief @timkrief.com · 08/05/2026
In golden sun you have some attack choices were you summon like a god and it does exactly that, there's a long cutscene and a long explosion. But it's just an attack 😅
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Tim Krief @timkrief.com · 04/05/2026
Okay, it's just a start for eyebrows, I'm experimenting. I'm using three different sliders and I should be able to make all expressions, but I might have to add a way to exaggerate expressions a bit since I aim for a more cartoony look. Again, those are not final textures, only test ones.
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Tim Krief @timkrief.com · 02/05/2026
And the eyes work really well on characters 👀 The plush is mesmerized! #Godot
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Tim Krief @timkrief.com · 02/05/2026
Two eyes now 👀 They can focus on a target! #GodotEngine #gamedev
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Tim Krief @timkrief.com · 02/05/2026
You might now that x + sin(x) makes for a nice curve that follows x but slows down periodically. But did you know you can use it recursively to slow down for longer 😅
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Tim Krief @timkrief.com · 01/05/2026
The iris can be an oval now, and I added an overlay
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Tim Krief @timkrief.com · 30/04/2026
I started making an eye shader 👀. Only using gradients as textures, will be way better with actual textures. #godot #godotengine #shader
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Tim Krief @timkrief.com · 29/04/2026
Here's a square in polar coordinates for no reason!
a square in polar coordinates. 1/cos(theata) for vertical segments or 1/sin(theta) for horizontal segments
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Tim Krief @timkrief.com · 28/04/2026
It was really fun and I might attend more events like this. I would like to thank the organizers and especially the volunteers who were really nice all along! I tried to find online people I met there, but I'm sure there's more! If we met there, please reach out to me, I want to stay connected🙂 6/6
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Tim Krief @timkrief.com · 28/04/2026
I came one day earlier, and had the chance to meet Zylann and we visited Amsterdam (weather was amazing) on foot (30k steps! we were exhausted afterwards) but I should have stayed one more day, they had the chance to visit blender office! Next time I might try to stay for longer. 5/6
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Tim Krief @timkrief.com · 28/04/2026
I would like to thank people who came talk to me when I was either a bit intimidated to go and talk to them or that I did not recognize. I instantly recognized @steinmakesgames.bsky.social because he used his avatar on his lanyard. stealing this idea for next cons! He was as funny IRL as online! 4/6
The event, a lot of people were showcasing their games. Other people were hanging out. One person is sleeping.
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Tim Krief @timkrief.com · 28/04/2026
I learned quite a bit with the talks I attended to, I also liked to try out some games and VR stuff for the first time. I especially enjoyed meeting people for the first time IRL, or even for the first time period! 3/6 Pics of @coppolaemilio.com @asturnazari.bsky.social @lucylavend.bsky.social
Me and the crowd, seating waiting for the talk to beginEmi opening the eventCarlos Padial sharing nice tools he usedLucy Lavend about to start
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Tim Krief @timkrief.com · 28/04/2026
My talk went quite well! But there was a technical issue with videos not playing (it was all my fault, I was able to make it working just after the talk, so frustrating 🫠) I'll try to send a fixed version of that part of the talk for the VOD 😉. Thanks @rafalagoon.bsky.social for the pic! 2/6
Me in front a giant screen, giving my talk
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Tim Krief @timkrief.com · 28/04/2026
Last week, I was packing my stuff to go to Godot Con 2026, Amsterdam. I even got to give a talk there about "rejecting productivity". I'm back now! Here's a quick thread about the event! #godot #godotcon #godotcon2026 1/6
Godotcon amsterdam logo 23-24 April
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Tim Krief @timkrief.com · 28/04/2026
Feels like a GBA adaptation of the movie, like a beat em up or something 😅. I remember this game, but yours is way fancier. Looks really nice
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Tim Krief @timkrief.com · 28/04/2026
When you have to cut and reattach your hand 😅 #Blender #3Dmodel
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Tim Krief @timkrief.com · 28/04/2026
I modeled, rigged, and posed this today. It's something that would have taken me at least a week back then 🥳 The weight paint step is still a painful step 😅! I think the serious drawing training I got helped me a lot too, especially anatomy stuff. #blender3D
A white 3D model neutral masculine body waving. Still picture, screenshot from Blender, the 3D modeling/everything software.
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Tim Krief @timkrief.com · 12/04/2026
I can now open different conversations
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Tim Krief @timkrief.com · 11/04/2026
Started working on a fake messages UI for my game. The logic behind it might be a bit tricky but it's going to be fun and immersive to have. #gamedev #GodotEngine
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