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Throughput

@throughputgame.bsky.social
11 followers 14 following 46 posts

Wire yourself into a vector-bright city that runs on the beat. The system you built for people develops a pulse of its own. Build the city. Watch it breathe. Wishlist now on Steam -> store.steampowered.com/app/4535370/… throughput.gg

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Throughput @throughputgame.bsky.social · 22/08/2026
BEHOLD THE BEHEMOTH THE HARBINGER OF THE DESERT THE DATACENTER #screenshotsaturday #gamedev #indiedev
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Throughput @throughputgame.bsky.social · 15/08/2026
Negative vibes from industrial zones almost completely neutralized (through thoughtful urban design!), who's ready for the warehouse rave? #screenshotsaturday #gamedev #indiedev
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Throughput @throughputgame.bsky.social · 14/08/2026
Hover a zone button and every tile that craves that zone lights up across the whole city. Demand is per-tile and specific, so you see where the city wants the next zone before you commit to a direction #gamedev #indiedev
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Throughput @throughputgame.bsky.social · 05/08/2026
every tile in my city sim carries an aura score built from additive terms: industry and traffic push it negative, waterfront and busy mixed-use streets push it positive. parks are the one multiplicative term: 1.5x whatever the net already is, radius 4. blight included. #gamedev #indiedev
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Throughput @throughputgame.bsky.social · 18/07/2026
Working on a water shader overhaul, please let me know: is it looking water-y? #gamedev
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Throughput @throughputgame.bsky.social · 17/07/2026
"I'll leave my city alone for a bit, see what happens"
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Throughput @throughputgame.bsky.social · 27/06/2026
4... 3... 2... 1...
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Throughput @throughputgame.bsky.social · 25/06/2026
Here's a closeup of the Julia aura (pollution) fractal beatmatched to Euphoric mode I added a more subtle version on other lenses--it really is a gamechanger for flow when actively building #gamedev
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Throughput @throughputgame.bsky.social · 24/06/2026
I baked a Julia fractal as an overlay to represent negative aura (aka pollution). Interfaces that meet the player where they're operating can be still be visually stunning (If you turn the sound on you'll see it's beatmatched too) #gamedev
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Throughput @throughputgame.bsky.social · 09/06/2026
So grateful to everyone who playtested last night, got lots of good data from every interaction Some people it didn't click for but then for some people it was clear they could go for hours One thing was clear across both groups: I can, and should, keep turning up the volume #gamedev
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Throughput @throughputgame.bsky.social · 08/06/2026
Tynan Sylvester's got one
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Throughput @throughputgame.bsky.social · 05/06/2026
Continuing to be inspired by the graphical effect candy in Tempest--added a fullscreen distortion pulse as a reward for significantly increasing your Throughput Now this is an effect I will be keeping (p.s. sound on as always 😉) #gamedev
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Throughput @throughputgame.bsky.social · 04/06/2026
Experimented with additive blending today It creates glassy neon effects, but subverts how you normally expect to interpret 3D shapes. Conveys more information because you can see through buildings, but ultimately just too busy Y'all should still see it here though cuz it's neat #gamedev
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Throughput @throughputgame.bsky.social · 03/06/2026
This right here means everything 🥲 #gamedev
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Throughput @throughputgame.bsky.social · 01/06/2026
mierle ukeles, maintenance art manifesto, 1969. splits everything into two drives death instinct: growth, dynamic change, your own path life instinct: maintenance, equilibrium, the eternal return the twist: Euphoria is the death drive. Degeneration is the life drive #gamedev #proceduralgeneration
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Throughput @throughputgame.bsky.social · 29/05/2026
🔊 headphones ON is this tickling your pleasure centers yet? #dnb #gamedev
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Throughput @throughputgame.bsky.social · 27/05/2026
If you're not Euphoric you're Degenerating #godot #indiedev
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Throughput @throughputgame.bsky.social · 26/05/2026
From A City IS Not A Computer: Other Urban Intelligences by Shannon Mattern "Dashboard-as-talisman" is going to be reverberating in my head
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