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Throughput

@throughputgame.bsky.social
10 followers 14 following 45 posts

A hyper-abstract city sim where every entity pathfinds to the beat and the soundtrack pulses with your city. Zone, build, watch it breathe. Wishlist now on Steam -> store.steampowered.com/app/4535370/… throughput.gg

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Throughput @throughputgame.bsky.social · 04/09/2026
Just allocated the first group of playtesters! If you didn't get picked and would like to join, shoot me a message on discord discord.gg/NcaxmvMUR6
discord.gg
Join the Throughput Discord Server!
Check out the Throughput community on Discord - hang out with 3 other members and enjoy free voice and text chat.
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Throughput @throughputgame.bsky.social · 02/09/2026
Throughput playtest signups are open! Every car, commuter, and truck pathfinds to the beat, and the whole soundtrack pulses with the state of your city. You must fight constantly against Degeneration; find out how well you resist entropy. #indiegame #citybuilder #gamedev
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Throughput @throughputgame.bsky.social · 22/08/2026
BEHOLD THE BEHEMOTH THE HARBINGER OF THE DESERT THE DATACENTER #screenshotsaturday #gamedev #indiedev
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Throughput @throughputgame.bsky.social · 15/08/2026
Negative vibes from industrial zones almost completely neutralized (through thoughtful urban design!), who's ready for the warehouse rave? #screenshotsaturday #gamedev #indiedev
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Reposted by Throughput
Sauce Reliability Engineer @uuqstrings.bsky.social · 15/08/2026
“When we shackle ourselves…music is what the machines say music is. (Then there’s when) the machine that you’ve created is making sounds that you didn’t intend for it to make…it’s still part of your creativeness”
youtu.be
Acid House Legend DJ Pierre on Roland TB-303 & Origins of Acid Tracks
YouTube video by Reverb
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Throughput @throughputgame.bsky.social · 14/08/2026
Hover a zone button and every tile that craves that zone lights up across the whole city. Demand is per-tile and specific, so you see where the city wants the next zone before you commit to a direction #gamedev #indiedev
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Throughput @throughputgame.bsky.social · 07/08/2026
the most common feedback on Throughput: nobody can tell how to play it at a glance. fair. so my dad recorded the tutorial. him, patiently teaching you how to play his kid's hyper-abstract city sim: www.youtube.com/watch?v=cCq8t... #indiedev #gamedev
youtube.com
My dad teaches you how to play Throughput
YouTube video by Throughput
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Throughput @throughputgame.bsky.social · 05/08/2026
every tile in my city sim carries an aura score built from additive terms: industry and traffic push it negative, waterfront and busy mixed-use streets push it positive. parks are the one multiplicative term: 1.5x whatever the net already is, radius 4. blight included. #gamedev #indiedev
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Throughput @throughputgame.bsky.social · 31/07/2026
New version of the Throughput demo is now available! (Go see the new water shaders, they're way cooler live!) Playtest is also kicking off, with limited slots! If you'd like to try out the blazing-fast native core, positive aura, or just hear some new music, please join the discord #indiegames
store.steampowered.com
Throughput on Steam
A hyper-abstract city sim where every entity pathfinds to the beat and the soundtrack pulses with your city. Zone, build, watch it breathe.
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Throughput @throughputgame.bsky.social · 29/07/2026
Routing algorithms decide where warehouses rise, which streets carry the trucks, whether Google pours traffic down your block, whether your corner store survives. The map stopped following the territory a while ago; now it writes it. #gamedev
entanglement.games
How Routing Writes Reality
Welcome to the Desert of the Real
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Throughput @throughputgame.bsky.social · 21/07/2026
Last week NY was overtaken by wildfire smoke. As an individual I feel powerless against forces bigger than myself. But in truth, it’s an opportunity to exercise one of our greatest superpowers as individual humans: in just observing, we find meaning even in the dynamics that are devastating.
entanglement.games
Air Pollution and Aura
The False Dichotomy of Value Judgement
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Throughput @throughputgame.bsky.social · 18/07/2026
Working on a water shader overhaul, please let me know: is it looking water-y? #gamedev
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Throughput @throughputgame.bsky.social · 17/07/2026
"I'll leave my city alone for a bit, see what happens"
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Throughput @throughputgame.bsky.social · 16/07/2026
Porting the Throughput core to C++ has made it so that each tick can optimize the whole map 12x over. If you want to know when to port parts of your app to a native core, check this out: #gamedev
entanglement.games
The Traffic Marshal
Here’s why the “realism” of modern traffic simulations can be so frustrating
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Throughput @throughputgame.bsky.social · 10/07/2026
If you didn't find anything compelling for this weekend in the Steam sale, just know you can play the Throughput demo for freeeeee It's cool and fresh and new #indiegames
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Throughput @throughputgame.bsky.social · 08/07/2026
It's out. The demo for Throughput is live. A city sim where the traffic, the pathfinding, and the soundtrack are the same system--build the city, watch it breathe. Free to try, link's below. Go build something unexpected #gamedev #dnb
store.steampowered.com
Throughput on Steam
A hyper-abstract city sim where every entity pathfinds to the beat and the soundtrack pulses with your city. Zone, build, watch it breathe.
061
Throughput @throughputgame.bsky.social · 08/07/2026
Running my own final playtests before the demo launches I have to say this game hits the flow state I was aiming for, but it's different than the classic citybuilders were. It is intense in a way I've never felt before, personally. Excited for you all to get to play tomorrow #gamedev
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Throughput @throughputgame.bsky.social · 07/07/2026
As game designers, we need to actively hunt and squash degenerate strategies, just like engineers do with bugs. It's one thing to think a degenerate strategy doesn't exist, it's another thing entirely to prove that it doesn't. #gamedev
entanglement.games
Some Conditions of Macroeconomic Instability
Tynan Sylvester points out in his O’Reilly book Designing Games that designers must be vigilant for the “degenerate strategy.” It's what exploit-hunting YouTubers are hunting for, and unlike a physics...
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Throughput @throughputgame.bsky.social · 03/07/2026
"Whenever I hear somebody say A causes B, I'm always asking myself how B comes back around to influence A again...the things that people look at when they make their decisions are the prime influencers of how the system itself changes." #gamedev
youtube.com
A Philosophical Look at System Dynamics
YouTube video by Donella Meadows
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Throughput @throughputgame.bsky.social · 29/06/2026
Ok people--the demo will be launching this week, despite the Mercury retrograde #gamedev
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Throughput @throughputgame.bsky.social · 27/06/2026
4... 3... 2... 1...
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Throughput @throughputgame.bsky.social · 25/06/2026
Here's a closeup of the Julia aura (pollution) fractal beatmatched to Euphoric mode I added a more subtle version on other lenses--it really is a gamechanger for flow when actively building #gamedev
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Throughput @throughputgame.bsky.social · 24/06/2026
I baked a Julia fractal as an overlay to represent negative aura (aka pollution). Interfaces that meet the player where they're operating can be still be visually stunning (If you turn the sound on you'll see it's beatmatched too) #gamedev
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Throughput @throughputgame.bsky.social · 09/06/2026
So grateful to everyone who playtested last night, got lots of good data from every interaction Some people it didn't click for but then for some people it was clear they could go for hours One thing was clear across both groups: I can, and should, keep turning up the volume #gamedev
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Throughput @throughputgame.bsky.social · 08/06/2026
Have a playtest session today, any gamedevs wanna drop some tips? #gamedev
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Throughput @throughputgame.bsky.social · 05/06/2026
Continuing to be inspired by the graphical effect candy in Tempest--added a fullscreen distortion pulse as a reward for significantly increasing your Throughput Now this is an effect I will be keeping (p.s. sound on as always 😉) #gamedev
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Throughput @throughputgame.bsky.social · 04/06/2026
Experimented with additive blending today It creates glassy neon effects, but subverts how you normally expect to interpret 3D shapes. Conveys more information because you can see through buildings, but ultimately just too busy Y'all should still see it here though cuz it's neat #gamedev
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Throughput @throughputgame.bsky.social · 03/06/2026
This right here means everything 🥲 #gamedev
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Throughput @throughputgame.bsky.social · 01/06/2026
mierle ukeles, maintenance art manifesto, 1969. splits everything into two drives death instinct: growth, dynamic change, your own path life instinct: maintenance, equilibrium, the eternal return the twist: Euphoria is the death drive. Degeneration is the life drive #gamedev #proceduralgeneration
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Throughput @throughputgame.bsky.social · 30/05/2026
just shipped a 141x performance improvement to pathfinding. 40ms/tick on a large fixture. your average website could never I want cities that fill maps without losing simulation detail. modern computers can absolutely do this, when it's the priority #gamedev
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Throughput @throughputgame.bsky.social · 29/05/2026
STEAM PAGE IS LIVE aaaaaa wishlist Throughput if you want a city sim that delivers electronic music neuropleasure for running it well store.steampowered.com/app/4535370/... #dnb #gamedev
store.steampowered.com
Throughput on Steam
A hyper-abstract city sim where every entity pathfinds in real time and the soundtrack pulses with your city. Zone, build, watch it breathe.
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Throughput @throughputgame.bsky.social · 29/05/2026
🔊 headphones ON is this tickling your pleasure centers yet? #dnb #gamedev
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Throughput @throughputgame.bsky.social · 27/05/2026
If you're not Euphoric you're Degenerating #godot #indiedev
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Throughput @throughputgame.bsky.social · 26/05/2026
From A City IS Not A Computer: Other Urban Intelligences by Shannon Mattern "Dashboard-as-talisman" is going to be reverberating in my head
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Throughput @throughputgame.bsky.social · 26/05/2026
I feel really good about the decision yesterday to cut out money--with games like us, money is always annoying for maybe the first 10 minutes and then it grows exponentially and doesn't matter in the slightest. I'll find other ways to create pressure
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