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brandon

@threadsmind.com
78 followers 136 following 75 posts

don't mind me. just makin some games. (he/him) 🎮 brandonmakesthings.itch.io ✨

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Reposted by brandon
brandon @threadsmind.com · 11/10/2026
I think my track for the first MuWee birthday celebration was the one I had the most fun making. It was a silly piece that I made almost entirely with my mouth and post-processing. 😅 soundcloud.com/brandon-writ...
soundcloud.com
odd (music weeklies)
Music Weeklies Theme: Very Merry Unbirthday -- more at: https://brandonmakesthings.itch.io
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brandon @threadsmind.com · 12/10/2026
Thank you!
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brandon @threadsmind.com · 11/10/2026
Ha thanks! I learned a lot while making this one. I'd have to dig out the files, but I'm pretty sure the main "synth" is me saying "beep boop" into a distortion effect then played as a resynthesis wave table in FL Studio's Harmor with some more effects / ADSR filters on top.
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brandon @threadsmind.com · 11/10/2026
Wild that it has been 10 years! Congrats to the team on the milestone!
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brandon @threadsmind.com · 11/10/2026
I think my track for the first MuWee birthday celebration was the one I had the most fun making. It was a silly piece that I made almost entirely with my mouth and post-processing. 😅 soundcloud.com/brandon-writ...
soundcloud.com
odd (music weeklies)
Music Weeklies Theme: Very Merry Unbirthday -- more at: https://brandonmakesthings.itch.io
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Reposted by brandon
Des Walsh @deswalsh.bsky.social · 27/09/2026
You want to be anti ai? Then support people working without it, share their efforts and help them get seen and let them know you enjoy their efforts.
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brandon @threadsmind.com · 09/09/2026
The patch notes of champions. "The Sun" Congrats on 10 years!
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brandon @threadsmind.com · 23/08/2026
That is a solid fire pit.
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brandon @threadsmind.com · 15/08/2026
I need a little diversion so I'm joining in the second fishing game jam (a little late). I'm hopig to prototype a little idea I've been bouncing around in the background recently. Some vibes, some magic??, and LOTS of fishing.
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brandon @threadsmind.com · 14/08/2026
The majority of my itch games are bitsy projects of various sizes. It is wonderful seeing bitsy turn 10 and bittersweet seeing the jams come to an end. Thanks for the lovely tool and ten years of jams!
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brandon @threadsmind.com · 31/07/2026
The amount of times I use, "it's imperative that you understand" specifically in reference to this song is higher than most people would expect.
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brandon @threadsmind.com · 04/07/2026
Same here in southern Indiana. A welcome surprise.
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Reposted by brandon
Video Game History Foundation @gamehistoryorg.bsky.social · 01/07/2026
Statement from VGHF director Frank Cifaldi on the discontinuation of physical PlayStation media, and the closure of the PS3 and PSP digital storefronts.
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brandon @threadsmind.com · 02/07/2026
So glad to have my "long minutes" back!
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Reposted by brandon
Jon @jontafkasi.bsky.social · 30/06/2026
4 picture meme: 
1. "My genius machine will find solutions to all the world problems". 
2. /computer - "Thinking", 
3. /computer - "You already have all the solutions. You just refuse to implement them to protect the financial interests of the wealthiest 0.001%"
4. Inventor - /unplugs machine, "It just needs some tweaking"
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brandon @threadsmind.com · 25/06/2026
I was raised on these streets
A first person view from behind the wheel of a car in the 1997 classic video game Lego Island. Two lego hands grip the steering wheel. The car is driving down a road facing an ocean with cliffs to both the left and the right. The road Ts ahead. A small peninsula is visible in the distance.
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Sean Dick | Puppy Truck Demo Out On Steam @seandick.net · 23/06/2026
the secret to lighting interiors well in games is that it just sucks but you definitely have to do it
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Reposted by brandon
Rami Ismail (رامي) @ramiismail.com · 17/06/2026
"Game dev is one of those jobs you only do when you really want to. It's not going to make your parents proud, you're unlikely to get rich in an industry that lays off people for making superhits, and its a demanding & confrontative job. Why would you let a machine do the thing you're here to do?"
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brandon @threadsmind.com · 14/06/2026
i am aware of the irony here brandonmakesthings.itch.io/my-art-is-no...
brandonmakesthings.itch.io
my art is NOT content by Brandon Thread
Play in your browser
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Reposted by brandon
brandon @threadsmind.com · 04/12/2025
I'm glad folks are still finding the Bitsy Cheatsheet useful after all of this time. It is regularly one of my top viewed pages on Itch. brandonmakesthings.itch.io/bitsy-cheats...
brandonmakesthings.itch.io
Bitsy Cheatsheet by Brandon Thread
bitsy variables and dialog reference & mini tutorial
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🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 19/05/2026
hahahha
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brandon @threadsmind.com · 12/05/2026
Studying for my AP captcha exams
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brandon @threadsmind.com · 22/04/2026
Side note, I'm glad I'm not the only one who leaves his tracks and patterns mostly unnamed 😅
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brandon @threadsmind.com · 22/04/2026
Great work! I love that bassline.
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Reposted by brandon
OST Composing Jam @ostcompjam.bsky.social · 17/04/2026
Introducing: OST Composing Jam: Overtime: You have a month to make an hour of soundtrack. This jam is an built for those of you who love going all in, and we're encouraging collaboration to bring together cohesive, complete soundtracks. 📆 Starts May. 🎼 Join below. itch.io/jam/ost-comp...
itch.io
OST Composing Jam: Overtime
A game jam from 2026-05-01 to 2026-06-01 hosted by Lone Rabbit. You have a month to make an hour of soundtrack. Up for the challenge? Welcome aboard. INTRODUCTION OST Composing Jam is back with anothe...
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brandon @threadsmind.com · 09/04/2026
The extra space for array properties in the editor is a very close second. 🙏 The Godot contributors are knocking these QoL features out of the park recently.
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brandon @threadsmind.com · 09/04/2026
Praise be! And all hail max width properties! Seriously, supporting Steam Deck up through ultrawides in UI heavy games was rough previously. This feature will save a lot of time. Looking forward to 4.7! #Godot
A screenshot of the changeover of Godot 4.7 snapshot 4. The text says "GUI: Add custom maximum size propery to Control".
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brandon @threadsmind.com · 05/04/2026
Yep
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brandon @threadsmind.com · 03/04/2026
This was a fun one! Thank you for running this jam. One can never have too many fishing-adjacent games 😅
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brandon @threadsmind.com · 02/04/2026
Tired: 🪱 Wired: 🍔
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brandon @threadsmind.com · 02/04/2026
Shout out to @kenney.nl for the delicious burger model!
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brandon @threadsmind.com · 02/04/2026
My week has been more busy than I'd hoped, but I'm making some decent progress on this jam game. I got some jiggly burger physics implemented on "fishing" bait. #GoneFishingGameJam
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brandon @threadsmind.com · 30/03/2026
Just spent more time than I'd like to admit debugging why my Godot game would not close properly. Turns out there's currently a bug with accessing lambdas in static methods or autoloads. The one time I break my "no lambdas" rule... 🙃
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brandon @threadsmind.com · 27/03/2026
Ok, got it solved. Sky mode in DirectionalLight3D set to anything other than "Light Only" seems to break lighting. Mipmaps of any sort break textures (at least when using nearest sampling).
A side-by-side comparison of two screenshots from a placeholder game level. The left screenshot is labeled "WEB" and the right one is labeled "DESKTOP". The lighting and general color is very similar between the two, with the left shot having slightly more saturated colors. 

Both screenshots depict green and yellow saturated landmasses with a collection of three tall skinny trees in center frame and part of a small floating platform to frame right. A player hotbar is displayed with 9 item slots. Only the 3rd slot contains an item icon.
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brandon @threadsmind.com · 27/03/2026
It's built in the compatibility renderer so I guess I'm struggling with why the web build looks so much worse than the in-editor and desktop builds (which look the same). As far as I can tell I'm not using any web-incompatible world environment or camera settings features. 🙃
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brandon @threadsmind.com · 27/03/2026
Tried a web build of a little side project in Godot 4 and... yikes. I know web builds get more eyes/plays on itch, but this would probably drive more people away than it would attract.
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brandon @threadsmind.com · 26/03/2026
Class names in the remote scene inspector is 👨‍🍳👌 Massive QoL for larger projects.
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Reposted by brandon
🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 26/03/2026
just like me fr
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brandon @threadsmind.com · 20/03/2026
It really is interesting! It's always good to talk to folks from all over for exactly this reason. And that comic was excellent 😆
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brandon @threadsmind.com · 20/03/2026
Sadly, yes. I think its rooted in our nation's history in a way, and that has sort of snowballed itself into being part of our culture (for better or worse) There are definitely times where I catch myself thinking, "It's fine. It'll all be fine" before realizing that actually no it isnt and wont 😅
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Mike Cook @mtrc.bsky.social · 16/03/2026
I've written a book! Next Level: Making Games That Make Themselves is the story of procedural generation - the tech behind games like Minecraft and Dwarf Fortress. It's about how it works, the games that use it, and the art and magic behind it. Out May 7th, in bookshops: linktr.ee/next_level 🎲🔮
A picture of a hardback book on a washed blue background. The title is Next Level: Making Games That Make Themselves, by Mike Cook.
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brandon @threadsmind.com · 16/03/2026
Awesome and congratulations! Pre-ordered my copy!
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brandon @threadsmind.com · 13/03/2026
When it comes down to it, Friday is a banger that deserves to be on all playlists, regardless of theme.
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brandon @threadsmind.com · 12/03/2026
I don't know what I expected, but this is amazing.
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Reposted by brandon
Maddy Thorson @maddymakesgames.com · 03/03/2026
make video game
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brandon @threadsmind.com · 03/03/2026
This is solid! It turned out excellent.
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Kenney @kenney.nl · 19/02/2026
I don't want to "jump on a quick call", ever.
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