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Thomas Kole

@thomaskole.bsky.social
666 followers 92 following 111 posts

Technical Artist from the Netherlands. Blender, realtime stuff, open-source, etc. tenochtitlan.thomaskole.nl

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Thomas Kole @thomaskole.bsky.social · 30/09/2026
from video.blender.org/w/71bmZHJVnC... blenderartists.org/uploads/defa...
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Thomas Kole @thomaskole.bsky.social · 30/09/2026
Hehe, spotted my sewn suzanne in a Bcon talk ;)
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Thomas Kole @thomaskole.bsky.social · 16/09/2026
It's me indeed
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Thomas Kole @thomaskole.bsky.social · 09/09/2026
INAH has an @itch.io account, I had no idea cncpc-inah.itch.io
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Thomas Kole @thomaskole.bsky.social · 04/09/2026
Panthera spelaea actually went extinct when the previous AI bubble popped
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Thomas Kole @thomaskole.bsky.social · 12/07/2026
Excellent stuff. Really nice balance between the built environment and the people living in it.
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Reposted by Thomas Kole
Rafael Mena Illustration @rafaelmenai.bsky.social · 08/07/2026
Caquetios of the Plains of Venezuela (private commission) 🧵⬇️ (1/10)
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Thomas Kole @thomaskole.bsky.social · 11/07/2026
Yay, the cobwebs in action!
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Thomas Kole @thomaskole.bsky.social · 14/06/2026
Taken somewhere in the 1940's. It's really a different world. Mexico City is hidden in the haze.
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Thomas Kole @thomaskole.bsky.social · 14/06/2026
Another phenomenal panorama by Ola Apenes from the archive of the Etnografiska museet. This time from the Cerro de la Estrella, in much higher quality. It shows a network of canals, chinampas, and various towns.
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Thomas Kole @thomaskole.bsky.social · 14/06/2026
Pretty happy with guess #8. Completely fumbled #4
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Thomas Kole @thomaskole.bsky.social · 14/06/2026
Anthropeum.com · Jun 14 2026 🟩🟩🟩🟨🟩🟦🟩🟩🟩🟩 76,869 · top 4% of players today!
anthropeum.com
Anthropeum
A daily game that challenges our understanding of human cultures. Ten objects. 5,000 years of human history. Guess where and when each artifact was made. See how you rank.
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Thomas Kole @thomaskole.bsky.social · 12/06/2026
This is from the collection of the Etnografiska museet, Stockholm. Public domain: commons.wikimedia.org/wiki/File:Pa...
commons.wikimedia.org
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Thomas Kole @thomaskole.bsky.social · 12/06/2026
The image quality leaves something to be desired, but I think it's magnificent. It shows Santa María Aztahuacán, Santa Cruz Meyehualco and Santa Marta Acatitla
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Thomas Kole @thomaskole.bsky.social · 12/06/2026
In ~1940, Ola Apenes took two photos from the Xaltepec volcano in the Valley of Mexico. It shows a sweeping image of the drying Texcoco Lake, and three towns (former altepemeh) at the foot of the Sierra de Santa Catarina. All this is now Iztapalapa, Mexico City.
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Thomas Kole @thomaskole.bsky.social · 01/06/2026
addons.mozilla.org/en-US/firefo... Fixes this for me
addons.mozilla.org
&udm=14 – Get this Extension for 🦊 Firefox (en-US)
Download &udm=14 for Firefox. Modifies Google Search URLs to include '&udm=14' when enabled.
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Thomas Kole @thomaskole.bsky.social · 13/05/2026
holy moly
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Thomas Kole @thomaskole.bsky.social · 24/04/2026
The Dutch NatGeo came out too! It has the Mohenjo Daro article in it, kinda cool to read it in my own language. A bit more bts here: www.thomaskole.nl/md_natgeo.html #b3d #blender #archaeology #nationalgeographic
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Thomas Kole @thomaskole.bsky.social · 20/04/2026
It's out! Download my Cobweb generation and simulation experiment from Gitlab. It should be easy to integrate: it's just a Geometry Nodes setup. Have some fun with it, and let me know if you run into anything. gitlab.com/thomaskole/g... #b3d #blender3d #geometrynodes
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Thomas Kole @thomaskole.bsky.social · 17/04/2026
Thanks for your help! The result is awesome!
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Thomas Kole @thomaskole.bsky.social · 17/04/2026
For human illustrations I turned to my friend and illustrator Pedro Rafael Mena. With his background in archaeology he was the one to do it, and he added a lot of life to these scenes. www.artstation.com/rafael-mena
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Thomas Kole @thomaskole.bsky.social · 17/04/2026
All reconstructions were done in Blender, in close collaboration with National Geographic staff. A list of credits can be found on the webpage above. Here's a view of different passes:
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Thomas Kole @thomaskole.bsky.social · 17/04/2026
Now that it's out I can finally show this: For the May 2026, National Geographic Magazine commissioned three 3D archaeological reconstruction of the Indus valley site Mohenjo Daro www.thomaskole.nl/md_natgeo.html #b3d
thomaskole.nl
Mohenjo Daro, for National Geographic - Thomas Kole
For an article on Mohenjo Daro in the May 2026 edition, National Geographic commissioned three 3D archaeological reconstructions: an overview of this city in the Indus valley, one of the Great Bath, a...
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Thomas Kole @thomaskole.bsky.social · 15/04/2026
Do recommend ;)
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Reposted by Thomas Kole
Rafael Mena Illustration @rafaelmenai.bsky.social · 15/04/2026
🇬🇧#PortfolioDay I'm Rafael Mena, Mexican archaeologist and illustrator doing Mesoamerican stuff, among others. 🇲🇽#PortfolioDay Soy Rafael Mena, arqueólogo mexicano e ilustrador de cosas mesoamericanas, entre otras. 📧 rafaelmena432@gmail.com #art #Painting #indigenous
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Thomas Kole @thomaskole.bsky.social · 13/04/2026
Experimenting with some Polyhaven assets. I think these cobwebs are almost done :) #b3d #geometrynodes
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Thomas Kole @thomaskole.bsky.social · 11/04/2026
I have a first working version of Cobwebs up on @blenderartists.org blenderartists.org/t/cobwebs/16... Give it a try, let me know what you think :)
blenderartists.org
Cobwebs
Hey, check it out! I wrapped it up in a first working version you can try out. Try dragging around the cobwebs around the scene, and tweak the parameters. Simulation is half the fun, press play and ...
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Thomas Kole @thomaskole.bsky.social · 11/04/2026
Okay, time for integration. 1) Make initial lines 2) Simulate spiders (and bake) 3) Simulate physics It's all coming together :) #b3d #geometrynodes #simulationnodes #blender
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Thomas Kole @thomaskole.bsky.social · 10/04/2026
I wasn’t doing my velocity calculations right, turns out we can have a little more fun still: #b3d #geometrynodes #simulationnodes #blender
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Thomas Kole @thomaskole.bsky.social · 09/04/2026
Trying verlet integration / spring constraint in geometry nodes. By scaling the target edge distance, I can introduce a sort of tension.
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Thomas Kole @thomaskole.bsky.social · 08/04/2026
I need some initial lines. This will do… Spawning random points on the mesh, casting to random directions. The longest distance counts right now.
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Thomas Kole @thomaskole.bsky.social · 08/04/2026
Interested in the method of creating cobwebs in Toy Story 4: research.pixar.com/docs/2019.Si... Trying to replicate this in Geometry Nodes. It’s deceptively simple. Geometry Nodes are not very suitable for sequential logic, things that are not parallel so to speak.
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Thomas Kole @thomaskole.bsky.social · 05/04/2026
Cute :) It reminds me of le Moulin du Bonheur, Porquerolles There's many images of the sailing on this one online
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Thomas Kole @thomaskole.bsky.social · 01/04/2026
bots?
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Thomas Kole @thomaskole.bsky.social · 23/03/2026
Awesome! The little "T" is creative license, I liked the idea of acalli being able to access the market directly. We actually know very little about the market and it's whereabouts / size. What do you think about the 3D map?
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Thomas Kole @thomaskole.bsky.social · 13/03/2026
Spectacular. What does the wireframe look like animated?
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Thomas Kole @thomaskole.bsky.social · 13/03/2026
Your whole geonodes project looks super cool. Not sure what you're making but it's super inspiring :D
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Thomas Kole @thomaskole.bsky.social · 13/03/2026
This is how the pieces come together.
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Thomas Kole @thomaskole.bsky.social · 13/03/2026
I was just working on some recursive stuff, your post tricked me into making a quick and dirty prototype.
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Thomas Kole @thomaskole.bsky.social · 05/03/2026
Interesting, I ran into the same thing and came up with almost exactly this solution. Are there any downsides to this? Can you cheaply check if the RenderFeature exists for that camera, and warn if not?
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Thomas Kole @thomaskole.bsky.social · 11/02/2026
mildly suzanne shaped
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Thomas Kole @thomaskole.bsky.social · 05/02/2026
What if, instead of steps like this, you add a "crown mold" like curve profile to the arc?
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Thomas Kole @thomaskole.bsky.social · 02/02/2026
What a funny guy. I love how the wing tips look like gabor noise. "Hard surface" insects must be easier to capture than fuzzy ones, no? Even still, the benefits over normal photogrammetry are obvious.
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Thomas Kole @thomaskole.bsky.social · 28/01/2026
Anyway, the reason I remembered this is because I'm getting Google Play spam mails and want to close my account. If you want to play it, you'll have to find some shady apk. You probably need an old device / old android anyway.
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Thomas Kole @thomaskole.bsky.social · 28/01/2026
This is how the scene builds up. It's a short and sweet experience, you land and then get to unpack and drive the rover. Driving was unhinged, as there was no input, the rover would steer where you were looking.
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Thomas Kole @thomaskole.bsky.social · 28/01/2026
Funny enough I did not actually have a smartphone then, so I was constantly bothering others whenever I wanted to try a new version. It felt a bit like "drawcall-golf", as VR on phones then was super taxing. Like, this is the terrain. I think it turned out decent looking, especially in VR.
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Thomas Kole @thomaskole.bsky.social · 28/01/2026
Heh, about 10 years ago, I developed a little VR application for google cardboard, titled "Apollo 15 moon landing VR". It was kind of a hit in that niche, as there wasn't much available. I did it while in school, I thought VR was super interesting!
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Thomas Kole @thomaskole.bsky.social · 27/01/2026
Godot and Blender have the most impressive release pages
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Reposted by Thomas Kole
Godot Engine @godotengine.org · 26/01/2026
#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6
godotengine.org
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
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Thomas Kole @thomaskole.bsky.social · 09/12/2025
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