Thomas Kole @thomaskole.bsky.social · 14/06/2026Taken somewhere in the 1940's. It's really a different world. Mexico City is hidden in the haze. 0222
Thomas Kole @thomaskole.bsky.social · 14/06/2026Another phenomenal panorama by Ola Apenes from the archive of the Etnografiska museet. This time from the Cerro de la Estrella, in much higher quality. It shows a network of canals, chinampas, and various towns. 2202
Thomas Kole @thomaskole.bsky.social · 12/06/2026The image quality leaves something to be desired, but I think it's magnificent. It shows Santa María Aztahuacán, Santa Cruz Meyehualco and Santa Marta Acatitla 140
Thomas Kole @thomaskole.bsky.social · 12/06/2026In ~1940, Ola Apenes took two photos from the Xaltepec volcano in the Valley of Mexico. It shows a sweeping image of the drying Texcoco Lake, and three towns (former altepemeh) at the foot of the Sierra de Santa Catarina. All this is now Iztapalapa, Mexico City. 1308
Thomas Kole @thomaskole.bsky.social · 24/04/2026The Dutch NatGeo came out too! It has the Mohenjo Daro article in it, kinda cool to read it in my own language. A bit more bts here: www.thomaskole.nl/md_natgeo.html #b3d #blender #archaeology #nationalgeographic 051
Thomas Kole @thomaskole.bsky.social · 20/04/2026It's out! Download my Cobweb generation and simulation experiment from Gitlab. It should be easy to integrate: it's just a Geometry Nodes setup. Have some fun with it, and let me know if you run into anything. gitlab.com/thomaskole/g... #b3d #blender3d #geometrynodes 091
Thomas Kole @thomaskole.bsky.social · 17/04/2026For human illustrations I turned to my friend and illustrator Pedro Rafael Mena. With his background in archaeology he was the one to do it, and he added a lot of life to these scenes. www.artstation.com/rafael-mena 072
Thomas Kole @thomaskole.bsky.social · 17/04/2026All reconstructions were done in Blender, in close collaboration with National Geographic staff. A list of credits can be found on the webpage above. Here's a view of different passes: 140
Thomas Kole @thomaskole.bsky.social · 13/04/2026Experimenting with some Polyhaven assets. I think these cobwebs are almost done :) #b3d #geometrynodes 060
Thomas Kole @thomaskole.bsky.social · 11/04/2026Okay, time for integration. 1) Make initial lines 2) Simulate spiders (and bake) 3) Simulate physics It's all coming together :) #b3d #geometrynodes #simulationnodes #blender 010
Thomas Kole @thomaskole.bsky.social · 10/04/2026I wasn’t doing my velocity calculations right, turns out we can have a little more fun still: #b3d #geometrynodes #simulationnodes #blender 2100
Thomas Kole @thomaskole.bsky.social · 09/04/2026Trying verlet integration / spring constraint in geometry nodes. By scaling the target edge distance, I can introduce a sort of tension. 050
Thomas Kole @thomaskole.bsky.social · 08/04/2026I need some initial lines. This will do… Spawning random points on the mesh, casting to random directions. The longest distance counts right now. 120
Thomas Kole @thomaskole.bsky.social · 08/04/2026Interested in the method of creating cobwebs in Toy Story 4: research.pixar.com/docs/2019.Si... Trying to replicate this in Geometry Nodes. It’s deceptively simple. Geometry Nodes are not very suitable for sequential logic, things that are not parallel so to speak. 140
Thomas Kole @thomaskole.bsky.social · 05/04/2026Cute :) It reminds me of le Moulin du Bonheur, Porquerolles There's many images of the sailing on this one online 000
Thomas Kole @thomaskole.bsky.social · 13/03/2026I was just working on some recursive stuff, your post tricked me into making a quick and dirty prototype. 220
Thomas Kole @thomaskole.bsky.social · 28/01/2026This is how the scene builds up. It's a short and sweet experience, you land and then get to unpack and drive the rover. Driving was unhinged, as there was no input, the rover would steer where you were looking. 110
Thomas Kole @thomaskole.bsky.social · 28/01/2026Funny enough I did not actually have a smartphone then, so I was constantly bothering others whenever I wanted to try a new version. It felt a bit like "drawcall-golf", as VR on phones then was super taxing. Like, this is the terrain. I think it turned out decent looking, especially in VR. 100
Thomas Kole @thomaskole.bsky.social · 28/01/2026Heh, about 10 years ago, I developed a little VR application for google cardboard, titled "Apollo 15 moon landing VR". It was kind of a hit in that niche, as there wasn't much available. I did it while in school, I thought VR was super interesting! 140
Thomas Kole @thomaskole.bsky.social · 23/11/2025Sometimes I forget that VR exists natively in Blender. #b3d #tenochtitlan #retratodetenochtitlan 050
Thomas Kole @thomaskole.bsky.social · 11/11/2025First Person Tenochtitlan Sometimes I forget that Walk/Fly navigation exists in Blender. Obviously the scene is not meant to be seen like this, but, why not? #b3d #tenochtitlan #retratodetenochtitlan 1114
Thomas Kole @thomaskole.bsky.social · 09/11/2025The Blender file of the 3D viewer of Tenochtitlan is released. You can download it from the main website. It's like a digital twin, made for tinkering. It has a lighting and material setup to get you started. It renders in both Cycles and EEVEE retratodetenochtitlan.mx #b3d #tenochtitlan #threejs 26428
Thomas Kole @thomaskole.bsky.social · 07/11/2025Capturing a 3D Scene in Blender, step-by-step, for the Portrait of Tenochtitlan 3D viewer. The presentation is up on youtube! #tenochtitlan #threejs 1111
Thomas Kole @thomaskole.bsky.social · 25/10/2025CDMX & Tenochtitlan: ¡Explora ambas ciudades! El visualizador 3D interactivo está en línea ahora mismo --- CDMX & Tenochtitlan: Explore both cities! The interactive 3D viewer is online right now #tenochtitlan #b3d #threejs #cdmx 061
Thomas Kole @thomaskole.bsky.social · 23/10/2025I had a great time releasing this at the Centro de Cultura Digital in Mexico City yesterday. Thank you all that could attend! 021
Thomas Kole @thomaskole.bsky.social · 20/10/2025Finishing touches, Wednesday fast approaching... #tenochtitlan #retratodetenochtitlan #cdmx 040
Thomas Kole @thomaskole.bsky.social · 20/10/2025What a gorgeous and clear day today in Mexico City, this view makes me so happy. 180
Thomas Kole @thomaskole.bsky.social · 15/10/2025One more week! Wed. 22nd of October, 18:00, @CCDmx! I'll be launching my 3D interactive viewer of #Tenochtitlan. See you there :) - ¡Una semana más! Miércoles 22 de octubre, 18 h, Centro de Cultura Digital CDMX. Lanzaré mi visor interactivo 3D de Tenochtitlán. ¡Nos vemos ahí! :) 064
Thomas Kole @thomaskole.bsky.social · 10/10/2025Register here: tenochtitlan.eventbrite.com More info: centroculturadigital.mx/actividad/re... 010
Thomas Kole @thomaskole.bsky.social · 10/10/2025Launch: 22nd of October, 18:00, at the Centro de Cultura Digital, CDMX. Don't forget to sign up at the eventbrite on the poster! --- Lanzamiento: 22 de octubre, 18 h, en el Centro de Cultura Digital. Entrada libre. ¡No olvides registrarte en el eventbrite que aparece en el flyer! #tenochtitlan #b3d 181
Thomas Kole @thomaskole.bsky.social · 05/10/2025This has been in the making for a while, and it's coming soon: An interactive 3D viewer for my virtual reconstruction of Tenochtitlan, right in your browser. More details to follow. Stay tuned! #tenochtitlan #blender #threejs 315345
Thomas Kole @thomaskole.bsky.social · 14/09/2025I'm working on something, and it's almost done. More soon :) #tenochtitlan #webgl #blender #b3d 090
Thomas Kole @thomaskole.bsky.social · 12/09/2025I will never not enjoy the wildly inaccurate battery level estimations of my laptop 050
Thomas Kole @thomaskole.bsky.social · 26/01/2025Classic heightmap painting (in Gimp), displacing, wrapping. 051
Thomas Kole @thomaskole.bsky.social · 26/01/2025By offsetting the rough wood normal map per carve layer, a lot of depth is added. 140
Thomas Kole @thomaskole.bsky.social · 26/01/2025Fictional Huehuetl model in Blender. #b3d #aztec #huehuetl 4325
Thomas Kole @thomaskole.bsky.social · 14/01/2025Mexico City is currently blessed with beautiful snow capped Popocatepetl and Iztaccihuatl. Snow occurred in Tenochtitlan, and there's even a record of a proper blizzard. #cdmx #nieve #tenochtitlan 34410
Thomas Kole @thomaskole.bsky.social · 14/01/2025Of course I had to go see it. Very cool that a movie made with @blender3d.bsky.social, is playing in my local theater. Congrats Flow people! 050
Thomas Kole @thomaskole.bsky.social · 22/12/2024Two masks: large-scale curvature and small-scale edges. Both populated via Geometry Nodes. And wireframe. 180
Thomas Kole @thomaskole.bsky.social · 22/12/2024basecolor and... whatever this is (dirt from accumulation and deposition, it's applied subtly) 1120
Thomas Kole @thomaskole.bsky.social · 22/12/2024White / Black. Notice the chipped normals near the edges (might require some zooming) 120
Thomas Kole @thomaskole.bsky.social · 22/12/2024Mostly procedural weathering in Blender / Cycles. Dirt accumulates in corners, edges of stucco are chipped. Rain leaves streaks across the vertical surfaces, and puddles in the floor. Everything is driven via Geometry Nodes #b3d #blender #aztec 5563
Thomas Kole @thomaskole.bsky.social · 15/12/2024That big plotter has always been a bit wobbly as the arm is just quite big, but still the precision is quite nice Plus you can use weird pens to give you effects you just don't get from a printer, or special paper. 020
Thomas Kole @thomaskole.bsky.social · 29/11/2024The paper is sourced from the "Schoolmeester", and old paper mill in Westzaan (north of Amsterdam). It's drawn with this big plotter I built from a drafting table, a raspberry pi + arduino, stepper motors, and some 3d printed mounts 280