Poietilinx @thiagodaraujos.bsky.social · 04/10/2026Not yet but soon! :D I'm just finishing my game's vertical first so I can post it as a demo together with its brand new store page. I just need to finish modeling and setting up the inside the house scene, some menus and stress test the combat systems. 010
Poietilinx @thiagodaraujos.bsky.social · 04/10/2026This is another map in my game. I managed to use that vattrick on the tarp and wires #GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt 1206
Poietilinx @thiagodaraujos.bsky.social · 24/09/2026My game is starting to look cool :) (The characters are temporary mixamo character) #GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #CRPG #DigitalArt #Unity3d 0175
Poietilinx @thiagodaraujos.bsky.social · 16/04/2026Hello Everyone! My new video is up. Check out Ep. 27, of Oxygen not Included series, this one I am using the byproduct heat from my metal smelting to heat-up my moonlet's core. www.youtube.com/watch?v=suW5... #OxygenNotIncluded #BaseBuilder #SimulationGames #IndieGames #Kleiyoutube.comAdvanced Magma Core Smelting | ONI Quagmiris Let's Play Ep 27YouTube video by Poietilinx 031
Poietilinx @thiagodaraujos.bsky.social · 25/02/2026I started a channel dedicated to off-meta base building let’s plays. I love these games that allow me to flex my creative muscles. youtu.be/K2xTrMCIlVw #OxygenNotIncluded #ONI #KleiEntertainment #BaseBuilding #IndieGames #LetsPlay #Gaming #YouTubeGaming #SmallYoutuberyoutube.com06 - Oxygen Not Included: Quagmiris, Early game base cooling through water destruction!YouTube video by Poietilinx 021
Poietilinx @thiagodaraujos.bsky.social · 05/12/2025I managed to build a fast pipeline that seamlessly loops simulations in blender then export them as vats for unity3d, This open quite a lot of doors, thanks openVAT for the tools I was dreading having to write my own exporter/shader. #gamedev #indiedev #gamedevlife #indiegame #b3d #unity #techart 0133
Poietilinx @thiagodaraujos.bsky.social · 24/11/2025Yeh I'm aware of that, though my game is intended for pcs and consoles, the texture space use so far is really really small, I am using more poligons/texture size for the flags cuz they're quite important but all textures are 256by256 trim sheets and everything is super lowpoly ^^. 010
Poietilinx @thiagodaraujos.bsky.social · 24/11/2025Thanks god for VAT textures. Today I decided to take a break from programming and I build the first pass of an important asset for my game. #GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #CRPG #DigitalArt #Unity3d 1204
Poietilinx @thiagodaraujos.bsky.social · 19/11/2025Just finished the turn manager for my game! It uses a memento-iterator to track who acts next entities, even as they join/leave the turn wheel, its able to recalculate. Also a modular turn-taker component that exposes event hooks to the entity, the system is scalable and working great after tests :) 020
Poietilinx @thiagodaraujos.bsky.social · 12/11/2025Nice, just fixed my animations errors and the character clipping into the ground ^^, I am quite satisfied with this. #GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #CRPG #DigitalArt #Unity3d 0177
Poietilinx @thiagodaraujos.bsky.social · 08/11/2025I just came back to my project I started by programming my character controller. I'm using camera-relative movement, and character is gliding on a navmesh. I have the animations already set and blended right. But i need to hook the variables that control them first. 010
Poietilinx @thiagodaraujos.bsky.social · 04/09/2025whaa? xD I think I understand :P All in all its an game of sorts, at the end you need to export something you can use in your engine from your art softwre. animation files, dta encoded in cryptic txtures... There'snt really a recipe u'jst gotta be creative. 010
Poietilinx @thiagodaraujos.bsky.social · 04/09/2025In my case is a bit tricky, I'm procedurally animating the roll using a mesh modifier, and the game engine doesnt have that feature. So I am baking the generated animation into a set of bones so i can get to export those small files. Instead of exporting an animation file that records each vertex. 110
Poietilinx @thiagodaraujos.bsky.social · 04/09/2025Almost anything. Bones, serve as a shortcut for a collection of vertexes, so instead of having an animation file that has data over how each single vertex move, I have a small animation file that describe the animation of those bones, that echo their movement to vertexes. 010
Poietilinx @thiagodaraujos.bsky.social · 14/07/2025For my project, I wanted to model a 3d monster similar to Alkali/Acid from chrono trigger. And I got excited about the rigging setup idea I had. You have a static head and base piece connected by a segmented planes displaying a cutout transp texture #Blender3d #Gamedev #Indiedev #Rigging #digitalArt 1193
Poietilinx @thiagodaraujos.bsky.social · 13/07/2025As you design your game, think the code in the terms of reusable components. For example, a simple Life component that has a int hp variable and events that trigger as this goes up, down, reaches 0 and reaches max, can be used for enemies, destructible environments, bosses and the main character. 110
Poietilinx @thiagodaraujos.bsky.social · 11/07/2025Previously I was busy wrangling project structure. Today I've been standardzing asset creation to fit the direction of my game. I blocked out some simple env assets just to get back at modeling stuff. #GameDev #IndieDev #3DArt #GameAsset #PostApocalyptic #SoloDev #IndieGame #GameArt #Blender3D 0161
Poietilinx @thiagodaraujos.bsky.social · 06/07/2025Ah thanks dude means a lot to me. ^^ I was afraid of people not finding these gadgets interesting, they are way hard to show off than an art assets. But honestly I could go on about them all day long, they're so fun :) 110
Poietilinx @thiagodaraujos.bsky.social · 06/07/2025As I make files I for an asset, they are named and cast into their canonic spaces in the project, and all I need to keep working on a asset is always liked into its mirror workspace, including links to shared assets. As the project grows I wont need to worry about how assets relate to each other. 000
Poietilinx @thiagodaraujos.bsky.social · 06/07/2025For each asset the tool moves its source files into a source folder outside the game project (blend files) and game-ready files into the project's folder (fbx files), then it creates a new folder named after the asset containing mirrors to all those files. 100
Poietilinx @thiagodaraujos.bsky.social · 06/07/2025Just finished my asset organization tool! It renames, moves, and sorts all my files into game-ready and source folders—and creates a mirror workspace with symlinks for each asset so I can browse everything by asset instead of by type. #gamedev #indiedev #solodev #techart #pipeline #python 3184
Poietilinx @thiagodaraujos.bsky.social · 06/07/2025The post process shader, its a regular LUT shader, it uses the current pixel's color as a coordinate into the LUT file and return the color in the lookup table. 010
Poietilinx @thiagodaraujos.bsky.social · 06/07/2025You feed it a PAL file, then, it splits the colorspace into chunks and spawn copies of the process for each. The compilation, moves through the color space verifying what color in the pallet is the closest. once all done, the tool rebinds the chunks and prints it into a flipbook texture. 100
Poietilinx @thiagodaraujos.bsky.social · 06/07/2025Since tday Im dealing with folders. Here's a tool I made for my game that compiles discreteLUTs to serve as postprocess retrorecoloring, it uses multiprcss and nearest neighbor trees to speed up the compilation process by a lot. #GameDev #IndieDev #SoloDev #GameArt #TechArt #GameTools #RetroGame 1155
Poietilinx @thiagodaraujos.bsky.social · 06/07/2025Oh yeah I use textures.com for everything haha, good work with your assets, they're awesome ^^ 110
Poietilinx @thiagodaraujos.bsky.social · 06/07/2025Okay, I’ve figured out my game file structure: one folder for final in-game content, another for raw source files. I’ll use symlinks to build a mirrored view that’s organized per asset, so it’s easier to work as an artist. Gonna script it to automate the setup #GameDev #IndieGame #TechArt #GameTools 094
Poietilinx @thiagodaraujos.bsky.social · 05/07/2025Oh I meant for texturing, cuz your textures are awesome, I thought you had used a high poly (cloth sim) to low poly bake to get the textures to look this awesome :) 110
Poietilinx @thiagodaraujos.bsky.social · 05/07/2025❤️ Thanks man, I saw you have a bunch of really cool props too ^^. I have never spent time bulk modeling assets before, im finding its a nice exercise to desensitize one about UV unwrapping haha How did you build your tents, they look awesome? I assume cloth sim baked into low poly? 110
Poietilinx @thiagodaraujos.bsky.social · 05/07/2025Thanks dude :), but. I'm not really that quality-obsessed. For me its all about speed, I'm tuning now so I can learn how avoid having to tune later. Honestly its quite similar to how I work as an engineer/TA, I keep trying to whiff problems in the air and solve them before they become anything major 121
Poietilinx @thiagodaraujos.bsky.social · 05/07/2025The biggest offenders where my first 3 models, the door was way too tall, and both the power cabinet and those lockers are still quite off with their color schemes, but right now i have so many files around i really think i need to step down and organize my stuff before I move forward 110
Poietilinx @thiagodaraujos.bsky.social · 05/07/2025I spent the day putting all my models side by side to check if their style and sizing matched. I need to expend the next day organizing my project folders and building a naming convention. #GameDev #IndieDev #3DArt #3DModel #GameAsset #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt 3368
Poietilinx @thiagodaraujos.bsky.social · 04/07/2025In case you're curious about how to setup a model like this. First you need to build the leafy branch. Then render depth, ao, color, alpha... layers out in a flat background. Then you use this leafy branch as the "leaf" for a tree simulation. Its quite trivial to put together and looks really cool 000
Poietilinx @thiagodaraujos.bsky.social · 04/07/2025Today I'm stepping back to plan how my prototype should move forward, so no cool new 3dassets. Instead, here's a procedural low poly tree tool I put together in Houdini awhile ago just for fun. #GameDev #3DModeling #Houdini3D #LowPolyArt #TechArt #GameAsset #ProceduralGeneration #IndieDev 1154
Poietilinx @thiagodaraujos.bsky.social · 03/07/2025Started this project with a low-effort pipeline: photo trimsheets on low-poly models, no texture painting. Worked great—until the car chassis. I had no good photo ref for it, so it was either pht-collage/painting or higher polycount model. I chose the first; it'd break the game's aesthetic otherwise 020
Poietilinx @thiagodaraujos.bsky.social · 03/07/2025Finally! Done the broken car. uf 3days work. I'm proud of the the topology and texture. Used a Mix of Photocollage, trim sheeting and lattice deform #GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt 25110
Poietilinx @thiagodaraujos.bsky.social · 02/07/2025Man its hard to convey complex ideas on bsky haha. I am way more of a programmer than an artist, I'm putting a lot of effort to make these models interesting. Thanks for the compliment though these means a lot to me ^^ 010
Poietilinx @thiagodaraujos.bsky.social · 02/07/2025My game is a top-down, non-combat/tactics CRPG. You interact with the world in turns—each action advances a timeline, triggering events. Like CRPGs, you have skills, rolls, and multiple ways to solve challenges. The prototype is a escape room, there's an enemy prowling and you need to find an exit. 010
Poietilinx @thiagodaraujos.bsky.social · 01/07/2025WIP This asset is part of the environment I am building for my game, its going to be a destroyed truck, its still far from done. But i am so proud of how neat the topology is coming along I decided to show the model off #Indie #Gaming #3dModeling #Retro #gamedev #indiegames #indiedev #Art #Topology 0114
Poietilinx @thiagodaraujos.bsky.social · 30/06/2025I had to fix the scaling on my yesterday's model, was all off and that essentially forced me to remodel it a bunch. Man art is hard... Well, for today I get to model... a broken car My hero prop list for this scene is almost over wew :D #3DArt #3DModel #SoloDev #IndieGame #GameArt #Blender3D 0183
Poietilinx @thiagodaraujos.bsky.social · 30/06/2025Thank you for your kind words ^^ I started doing the widgets to sharp my rigging skills back up again, though I know formally how to rig cuz education and all that, I really don't do that nearly often as I should lol 010
Poietilinx @thiagodaraujos.bsky.social · 30/06/2025There another major environmental asset done. #GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt 3385
Poietilinx @thiagodaraujos.bsky.social · 29/06/2025Just some more background assets. Blender's viewport render cant draw the transparency right on those pots. I might need to work on their texture a bit more, but i want to see how they look in engine before any reworks. #Indie #Gaming #3dModeling #Rigging #Retro #gamedev, #indiegames #indiedev #Art 0155
Poietilinx @thiagodaraujos.bsky.social · 26/06/2025Today I decided to rush out some small scatterable environment assets. I got 24 done. they're all bound to the same trimsheet. I have other 6 modeled but they don't fit in that TSheet, so I will get them done tomorrow. #Indie #Gaming #3dModeling #Rigging #Retro #gamedev, #indiegames #indiedev #Art 04112
Poietilinx @thiagodaraujos.bsky.social · 25/06/2025Nice, another prop done. This is fun cuz I only knew how to rig in maya and and in Houdini before this project. #Indie #Gaming #3dModeling #Rigging #Retro #Art #GameDev #IndieDev #IndieGame #HorrorGame #CRPG #IndieHorror #DigitalArt #GameArt #Blender3D #DevLog 0208
Poietilinx @thiagodaraujos.bsky.social · 25/06/2025Follow-up on the door rig from yesterday: I reworked it to improve the setup. Now there's a controller mesh that slides along a path via Curve Deform. Each point represents a bone's anchor, normal, and tangent. Bones use Copy Location and two Damped Tracks to snap into place and orient properly. 100