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Poietilinx

@thiagodaraujos.bsky.social
68 followers 58 following 53 posts

I am a Technical Artist focused on artistic pipelines and custom tools, I often post stuff about my personal projects :) I have a portfolio here www.thiagodasilvatechart.com

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Poietilinx @thiagodaraujos.bsky.social · 21h
This is another map in my game. I managed to use that vattrick on the tarp and wires #GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt
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Poietilinx @thiagodaraujos.bsky.social · 24/09/2026
My game is starting to look cool :) (The characters are temporary mixamo character) #GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #CRPG #DigitalArt #Unity3d
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Poietilinx @thiagodaraujos.bsky.social · 16/04/2026
Hello Everyone! My new video is up. Check out Ep. 27, of Oxygen not Included series, this one I am using the byproduct heat from my metal smelting to heat-up my moonlet's core. www.youtube.com/watch?v=suW5... #OxygenNotIncluded #BaseBuilder #SimulationGames #IndieGames #Klei
youtube.com
Advanced Magma Core Smelting | ONI Quagmiris Let's Play Ep 27
YouTube video by Poietilinx
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Poietilinx @thiagodaraujos.bsky.social · 25/02/2026
I started a channel dedicated to off-meta base building let’s plays. I love these games that allow me to flex my creative muscles. youtu.be/K2xTrMCIlVw #OxygenNotIncluded #ONI #KleiEntertainment #BaseBuilding #IndieGames #LetsPlay #Gaming #YouTubeGaming #SmallYoutuber
youtube.com
06 - Oxygen Not Included: Quagmiris, Early game base cooling through water destruction!
YouTube video by Poietilinx
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Poietilinx @thiagodaraujos.bsky.social · 05/12/2025
I managed to build a fast pipeline that seamlessly loops simulations in blender then export them as vats for unity3d, This open quite a lot of doors, thanks openVAT for the tools I was dreading having to write my own exporter/shader. #gamedev #indiedev #gamedevlife #indiegame #b3d #unity #techart
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Poietilinx @thiagodaraujos.bsky.social · 24/11/2025
Thanks god for VAT textures. Today I decided to take a break from programming and I build the first pass of an important asset for my game. #GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #CRPG #DigitalArt #Unity3d
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Poietilinx @thiagodaraujos.bsky.social · 19/11/2025
Just finished the turn manager for my game! It uses a memento-iterator to track who acts next entities, even as they join/leave the turn wheel, its able to recalculate. Also a modular turn-taker component that exposes event hooks to the entity, the system is scalable and working great after tests :)
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Poietilinx @thiagodaraujos.bsky.social · 12/11/2025
Nice, just fixed my animations errors and the character clipping into the ground ^^, I am quite satisfied with this. #GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #CRPG #DigitalArt #Unity3d
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Poietilinx @thiagodaraujos.bsky.social · 08/11/2025
I just came back to my project I started by programming my character controller. I'm using camera-relative movement, and character is gliding on a navmesh. I have the animations already set and blended right. But i need to hook the variables that control them first.
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Poietilinx @thiagodaraujos.bsky.social · 14/07/2025
For my project, I wanted to model a 3d monster similar to Alkali/Acid from chrono trigger. And I got excited about the rigging setup idea I had. You have a static head and base piece connected by a segmented planes displaying a cutout transp texture #Blender3d #Gamedev #Indiedev #Rigging #digitalArt
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Poietilinx @thiagodaraujos.bsky.social · 11/07/2025
Previously I was busy wrangling project structure. Today I've been standardzing asset creation to fit the direction of my game. I blocked out some simple env assets just to get back at modeling stuff. #GameDev #IndieDev #3DArt #GameAsset #PostApocalyptic #SoloDev #IndieGame #GameArt #Blender3D
A render of some simple rusted metal plates
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Poietilinx @thiagodaraujos.bsky.social · 06/07/2025
Just finished my asset organization tool! It renames, moves, and sorts all my files into game-ready and source folders—and creates a mirror workspace with symlinks for each asset so I can browse everything by asset instead of by type. #gamedev #indiedev #solodev #techart #pipeline #python
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Poietilinx @thiagodaraujos.bsky.social · 06/07/2025
Since tday Im dealing with folders. Here's a tool I made for my game that compiles discreteLUTs to serve as postprocess retrorecoloring, it uses multiprcss and nearest neighbor trees to speed up the compilation process by a lot. #GameDev #IndieDev #SoloDev #GameArt #TechArt #GameTools #RetroGame
A image showing the tool's UIAn example of a LUT file generated by the toolA generic image used to test the tool powered post process shaderAnother test on the same image but with different LUTs and combined post process effects
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Poietilinx @thiagodaraujos.bsky.social · 06/07/2025
Okay, I’ve figured out my game file structure: one folder for final in-game content, another for raw source files. I’ll use symlinks to build a mirrored view that’s organized per asset, so it’s easier to work as an artist. Gonna script it to automate the setup #GameDev #IndieGame #TechArt #GameTools
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Poietilinx @thiagodaraujos.bsky.social · 05/07/2025
I spent the day putting all my models side by side to check if their style and sizing matched. I need to expend the next day organizing my project folders and building a naming convention. #GameDev #IndieDev #3DArt #3DModel #GameAsset #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt
Image with all the assets side by side for size comparison
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Poietilinx @thiagodaraujos.bsky.social · 04/07/2025
Today I'm stepping back to plan how my prototype should move forward, so no cool new 3dassets. Instead, here's a procedural low poly tree tool I put together in Houdini awhile ago just for fun. #GameDev #3DModeling #Houdini3D #LowPolyArt #TechArt #GameAsset #ProceduralGeneration #IndieDev
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Poietilinx @thiagodaraujos.bsky.social · 03/07/2025
Finally! Done the broken car. uf 3days work. I'm proud of the the topology and texture. Used a Mix of Photocollage, trim sheeting and lattice deform #GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt
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Poietilinx @thiagodaraujos.bsky.social · 01/07/2025
WIP This asset is part of the environment I am building for my game, its going to be a destroyed truck, its still far from done. But i am so proud of how neat the topology is coming along I decided to show the model off #Indie #Gaming #3dModeling #Retro #gamedev #indiegames #indiedev #Art #Topology
WIP of a truck modelWIP of a car model with wireframe in display
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Poietilinx @thiagodaraujos.bsky.social · 30/06/2025
I had to fix the scaling on my yesterday's model, was all off and that essentially forced me to remodel it a bunch. Man art is hard... Well, for today I get to model... a broken car My hero prop list for this scene is almost over wew :D #3DArt #3DModel #SoloDev #IndieGame #GameArt #Blender3D
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Poietilinx @thiagodaraujos.bsky.social · 30/06/2025
There another major environmental asset done. #GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt
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Poietilinx @thiagodaraujos.bsky.social · 29/06/2025
Just some more background assets. Blender's viewport render cant draw the transparency right on those pots. I might need to work on their texture a bit more, but i want to see how they look in engine before any reworks. #Indie #Gaming #3dModeling #Rigging #Retro #gamedev, #indiegames #indiedev #Art
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Poietilinx @thiagodaraujos.bsky.social · 26/06/2025
Today I decided to rush out some small scatterable environment assets. I got 24 done. they're all bound to the same trimsheet. I have other 6 modeled but they don't fit in that TSheet, so I will get them done tomorrow. #Indie #Gaming #3dModeling #Rigging #Retro #gamedev, #indiegames #indiedev #Art
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Poietilinx @thiagodaraujos.bsky.social · 25/06/2025
Nice, another prop done. This is fun cuz I only knew how to rig in maya and and in Houdini before this project. #Indie #Gaming #3dModeling #Rigging #Retro #Art #GameDev #IndieDev #IndieGame #HorrorGame #CRPG #IndieHorror #DigitalArt #GameArt #Blender3D #DevLog
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Poietilinx @thiagodaraujos.bsky.social · 25/06/2025
Follow-up on the door rig from yesterday: I reworked it to improve the setup. Now there's a controller mesh that slides along a path via Curve Deform. Each point represents a bone's anchor, normal, and tangent. Bones use Copy Location and two Damped Tracks to snap into place and orient properly.
The spiral path that the door uses to slide openThe controller line that aligns the bones in the armature. Each point represents a bone, a tangent or a normalThis shows the constraints used by each bone in the armature. of these constraints, the first pins each bone its controller line's anchor point, the second damp track, aligns the bone to look at its normal point in the controller line, and the third also a damp track ensures the bone tangent is equal to the one in the controller line
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Poietilinx @thiagodaraujos.bsky.social · 24/06/2025
Another prop for the project This one has a rig and everything. The animation of it opening could look better ofc but that's a problem for the future #Indie #Gaming #3dModeling #Rigging #Retro #gamedev, #indiegames #indiedev #Art
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Poietilinx @thiagodaraujos.bsky.social · 23/06/2025
Another prop for my project, this modeling pipeline i put together for my props is quite a breeze to work with :) #retro #art #gaming #indie
A 3d retro model of an oil drum
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Poietilinx @thiagodaraujos.bsky.social · 22/06/2025
I started modeling some retro assets for a small and fun crpg project ^^
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