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Sandro M

@theironlefty.bsky.social
20 followers 44 following 24 posts

artstation.com/sandromch github.com/theironlefty

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Reposted by Sandro M
Nolram @nolram.cimbrian.net · 16/03/2026
I know everyone is posting those DLSS face comparisons around, and that is of course a huge affair, but what gets me so much about DLSS 5 is how changes the lighting of every scene into this slightly overcast thing. Like it looks like they just slapped a skylight on, all directionality is just gone
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Reposted by Sandro M
Riccardo M @rikard86.bsky.social · 08/07/2025
well it's #portfolioday again hello my name is riccardo, i make fake people and one day i'm going to clean up my Media tab #art
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Reposted by Sandro M
lasha3D @lasha3d.bsky.social · 08/07/2025
Hi #PortfolioDay im lasha 3d modeler im looking for a job DM me for any questions!
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Sandro M @theironlefty.bsky.social · 26/06/2025
re-lighting practice, without Lumen, Baked GI or RT, manually lit. source:https://www.fab.com/listings/f799d30d-f540-4468-b4c8-d36b612a8c8a #unrealengine #ue5 #lighting #unrealengine5 @unrealengine.bsky.social
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Sandro M @theironlefty.bsky.social · 11/06/2025
Wrapped up another Gamejam event (tgc x coreblazer 2025), where i worked as lighting and technical artist. Check it out here: pterafier.itch.io/forgeborn #gamejam #thatgamecompany #unrealengine #indie #tgccoreblazerjam
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Sandro M @theironlefty.bsky.social · 04/02/2025
Hey everyone, I've just wrapped up a game jam called Boss Rush. Our project was made using Unreal Engine and features an Steampunk/Bioshock aesthetic that I had a blast working on. I'd love for you to check it out: veeyuh.itch.io/clocktergeist #indie #gamejam #bossrush #unrealengine #lighting
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Sandro M @theironlefty.bsky.social · 09/12/2024
art style for animation class at uni. Blender 4.1.1 EEVEE #eevee #blender3d #stylistic #realtime
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Reposted by Sandro M
Des Walsh @deswalsh.bsky.social · 20/11/2024
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Sandro M @theironlefty.bsky.social · 16/11/2024
Late night find that CS:2 has exposed dev tools from the wiki via launch command, also found out the foliage impostors cause extreme quad overdraw... #CitiesSkylinesII #CitiesSkylines2
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Sandro M @theironlefty.bsky.social · 01/11/2024
progression #b3d #blender #blender3d
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Reposted by Sandro M
Riccardo M @rikard86.bsky.social · 17/10/2024
Just for the new people that somehow run across this account by complete accident: hello my name is riccardo and i make fake people
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Sandro M @theironlefty.bsky.social · 21/09/2024
Bistro in #godotengine #godot
Main renderLighting previs
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Sandro M @theironlefty.bsky.social · 30/03/2024
#b3d #blender #blender3d
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Reposted by Sandro M
Sandro M @theironlefty.bsky.social · 27/02/2024
plasma glass - blender3d. #b3d #blender #blender3d
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Sandro M @theironlefty.bsky.social · 27/02/2024
plasma glass - blender3d. #b3d #blender #blender3d
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Sandro M @theironlefty.bsky.social · 10/02/2024
some scene i was working on for my 3D animation in Blender EEVEE a while ago. wip. #b3d #blender #blender3d
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Sandro M @theironlefty.bsky.social · 09/01/2024
more doodling in blender. #b3d #blender3d #abstract
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Sandro M @theironlefty.bsky.social · 30/12/2023
swizzling your normal-maps Red channel (X) into Alpha has better quality because of how DXT5 handles A channel compared to usual 5:6:5. the most difference is in diagonals on top. also as bonus since now you have to normalize in shader/mat you can pack other stuff in R and B. #gamedev #techart
xGxRRGxx
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Sandro M @theironlefty.bsky.social · 22/12/2023
abstract doodling in blender #blender3d
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Sandro M @theironlefty.bsky.social · 02/12/2023
Daze project sidestreet. #gamedev #indie
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Sandro M @theironlefty.bsky.social · 31/10/2023
Blender EEVEE decal experiments #blender #eevee
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Sandro M @theironlefty.bsky.social · 08/10/2023
working on the Daze project as Lighting artist, for now very wip ideas for main scene. #gamedev #indie
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