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3DXR Developer of applied media

@thefirstfloor.bsky.social
59 followers 58 following 7 posts

Using 3D in various forms to produce informative, interactive, instructural and or, applied media.

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EDIA @ediatoolbox.bsky.social · 15/09/2026
Next week @flxklotz.bsky.social and I teach an XR workshop at @cuttingeeg.bsky.social's Cutting Gardens in Frankfurt. Two mornings, from the Unity editor to EEG markers over LSL. Their theme is Brains in the Wild, close to what we built EDIA for. At the garden? Come say hi. Frankfurt Garden
Part of the Cutting Gardens 2026 Frankfurt timetable, showing Tuesday 22 and Wednesday 23 September. Both mornings from 09:00 to 13:00 run the workshop "Creating XR experiments for Cognitive Neuroscience with Unity and the EDIA toolbox" by Felix Klotzsche and Jeroen de Mooij, alongside two other workshops.
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Reposted by 3DXR Developer of applied media
EDIA @ediatoolbox.bsky.social · 02/09/2026
@flxklotz.bsky.social and I are teaching an XR workshop at @cuttingeeg.bsky.social's Cutting Gardens 2026 in Frankfurt. Starting with the Unity editor, ending with EEG markers over LSL with EDIA. No Unity experience needed. Two mornings, 20 seats, registration closes Sept 4. Frankfurt Garden
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EDIA @ediatoolbox.bsky.social · 27/08/2026
Clones keep going up across the EDIA repos. Good to see, what we don't see is if you bump into issues. If you are building a project with EDIA and something is unclear, please just reach out. We read along and we answer. Open a discussion #XRResearch #OpenSource #EDIA
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Reposted by 3DXR Developer of applied media
EDIA @ediatoolbox.bsky.social · 08/08/2026
EDIA is getting cloned. Good to see people picking it up. We spent some time on the first hurdle: the initial setup. The installer is heavily updated. Import one unitypackage and the wizard will take you through the process. Get v0.5.0 #XRResearch #OpenSource #EDIA
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EDIA @ediatoolbox.bsky.social · 24/07/2026
Want to build a custom VR experiment without reinventing the basics? AffectTracker did exactly that: continuous emotion rating built on EDIA Core, Eye and LSL, so experiment structure, eye tracking and EEG sync came out of the box. Published in Frontiers in VR. #VR #XRResearch #OpenSource #EDIA
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EDIA @ediatoolbox.bsky.social · 15/07/2026
The results from our EDIA workshop at PuG 2026 in Heidelberg are in: 4.2/5 overall satisfaction, and most participants felt ready to build their own VR experiment right after. Thanks to everyone who joined and shared feedback. Next stop: Frankfurt, September. #OpenSource #EDIA #XR
Bar chart of EDIA workshop feedback at PuG 2026: overall satisfaction 4.2/5, felt able to participate actively 4.6/5, EEG sync via LSL 8.2/10, hands-on scene building 8.0/10, would use EDIA in research 7.8/10.
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EDIA @ediatoolbox.bsky.social · 01/07/2026
This paper on EDIA is in Journal of Vision. VR headsets with eye tracking are everywhere in research now, but they're not built for science. EDIA bridges that gap. Klotzsche et al. (2025), JoV 25(9) doi.org/10.1167/jov.... #EDIA #EyeTracking #XRResearch
doi.org
EDIA: An open-source toolbox for virtual reality-based eye tracking research using Unity | JOV | ARVO Journals
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EDIA @ediatoolbox.bsky.social · 23/06/2026
As promised at the workshop: edia_survey is now open source. Survey components for VR in Unity, driven by JSON: Likert, LikertFaces, VAS sliders, matrix grids, dropdowns, free text. Plugs straight into edia_core. github.com/edia-toolbox/edia_survey #EDIA #XRResearch #OpenSource
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EDIA @ediatoolbox.bsky.social · 03/06/2026
And that was our EDIA workshop at #PuG2026 Today with the LSL and EYE modules, some theory and handson challenges. We've recieved good feedback already. See you around at PuG this week! @flxklotz.bsky.social @alexandroskas.bsky.social
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Mind-Body-Emotion Group @mbe-lab.bsky.social · 02/06/2026
Happening now at #PuG2026: our workshop "Using Virtual Reality (VR) – A practical Workshop on using the Open VR package EDIA" co-organized by @flxklotz.bsky.social @alexandroskas.bsky.social & @thefirstfloor.bsky.social Check out @ediatoolbox.bsky.social 📣 #PuG2026 #VR #EDIA #neuroskyence
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3DXR Developer of applied media @thefirstfloor.bsky.social · 01/05/2026
New project: building a #VR experiment for researchers at the University of Tübingen, exploring how muscle signals shape the brain's sense of spatial orientation. Minimal by design. Built on #EDIA for Meta Quest Pro. #VR #Neuroscience #Unity
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3DXR Developer of applied media @thefirstfloor.bsky.social · 29/04/2026
I see a lot of awesome talks on #Claude #codex online, but I'm pretty impressed by #warp helping me fix my weird windows audio issue (coz: Meta+Varjo+SteamVR+VirtualDesktop+Unreal.. dev machine) It even installed the correct drivers for my mainboard for it. Btw, it's open source now.
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EDIA @ediatoolbox.bsky.social · 19/11/2025
EDIA XR toolbox for research has been released. We want to provide support for onboarding users and contributors and have planned a `meet the devs` session on the 21th of November 2025 from 16.00 - 18.00. This will be hosted on zoom, contact us via bluesky or email for the link. See you there?
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3DXR Developer of applied media @thefirstfloor.bsky.social · 07/11/2025
So I've been working on this for quite a while with @flxklotz.bsky.social to make a modular Unity XR experiment system. It's time to release it into the world.
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EDIA @ediatoolbox.bsky.social · 04/11/2025
Preparing for launch 🚀 👉 See edia-toolbox.github.io for details.
edia-toolbox.github.io
EDIA
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Antonin Fourcade @toninfrc.bsky.social · 23/09/2025
👥An amazing team effort by: @fra-malandrone.bsky.social @lucyroe.bsky.social A. Ciston @thefirstfloor.bsky.social A. Villringer S. Carletto @michaelgaebler.com #neuroskyence #vr #emotion #affect #selfreports
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EDIA @ediatoolbox.bsky.social · 30/05/2025
SneakPeak: Experimenting & Developing additional Edia Eye features.
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3DXR Developer of applied media @thefirstfloor.bsky.social · 22/05/2025
Would there be a way to detect raycasting #collision on gaussian #splats in #Unity? 🤔
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3DXR Developer of applied media @thefirstfloor.bsky.social · 21/05/2025
FInally found some time to update my portfolio with the Huisman SimuLift project, an interactive tradeshow game. #tradeshow #interactive #unity #gamification Have a look at: www.behance.net/gallery/2263...
behance.net
Huisman SimuLift - Jeroen de Mooij
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3DXR Developer of applied media @thefirstfloor.bsky.social · 20/05/2025
Thnx to @flxklotz.bsky.social for presenting our Edia toolbox.
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EDIA @ediatoolbox.bsky.social · 20/05/2025
🚀 Presenting EDIA, our flexible XR toolbox for research, at #VSS2025! Built in Unity + tested in real labs. 👁️ Bonus: we assess accuracy, precision & latency of eye tracking in 5 VR headsets using EDIA. 📍Poster 311 – Tue, 8:30–12:30, Banyan Breezeway. #XR #OpenSource #Unity3D
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Antonin Fourcade @toninfrc.bsky.social · 16/12/2024
🚀 Preprint out! doi.org/10.31234/osf... We developed, empirically evaluated and openly share **AffectTracker**, a new tool to collect continuous ratings of two-dimensional (valence and arousal) affective experience **during** dynamic emotional stimulation (e.g., 360° videos) in immersive VR! 🥽🧠🟦
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Michael Gaebler @michaelgaebler.com · 25/11/2024
📣 Come join us for the #MindBrainBody Symposium 2025! 📆 March 10-12, 2025 📍 Berlin & online 🔎 mindbrainbody.de Keynotes: - Ivan de Araujo - Nadine Gogolla - Maria Ribeiro @ribeironeuro.bsky.social - Markus Ullsperger - Tor Wager - Veronica Witte @veronicawitte.bsky.social #interoception
Logo of the MindBrainBody Symposium
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3DXR Developer of applied media @thefirstfloor.bsky.social · 27/11/2024
Hello world!
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