EDIA @ediatoolbox.bsky.social · 23/09/2026Nothing finds a bug faster than teaching in front of a room. Unity 6.6 has domain reloading off by default, and the packages EDIA depends on do not survive that. We found out in our own workshop. Running EDIA on 6.6? Switch domain reloading back on for now, we are working on a proper fix. 010
EDIA @ediatoolbox.bsky.social · 22/09/2026This morning we start. @flxklotz.bsky.social and I teach XR with Unity and EDIA at @cuttingeeg.bsky.social's Frankfurt garden. At CoBIC this week? Come find us. 000
EDIA @ediatoolbox.bsky.social · 15/09/2026Next week @flxklotz.bsky.social and I teach an XR workshop at @cuttingeeg.bsky.social's Cutting Gardens in Frankfurt. Two mornings, from the Unity editor to EEG markers over LSL. Their theme is Brains in the Wild, close to what we built EDIA for. At the garden? Come say hi. Frankfurt Garden 011
EDIA @ediatoolbox.bsky.social · 02/09/2026@flxklotz.bsky.social and I are teaching an XR workshop at @cuttingeeg.bsky.social's Cutting Gardens 2026 in Frankfurt. Starting with the Unity editor, ending with EEG markers over LSL with EDIA. No Unity experience needed. Two mornings, 20 seats, registration closes Sept 4. Frankfurt Garden 011
EDIA @ediatoolbox.bsky.social · 27/08/2026Clones keep going up across the EDIA repos. Good to see, what we don't see is if you bump into issues. If you are building a project with EDIA and something is unclear, please just reach out. We read along and we answer. Open a discussion #XRResearch #OpenSource #EDIA 001
EDIA @ediatoolbox.bsky.social · 08/08/2026EDIA is getting cloned. Good to see people picking it up. We spent some time on the first hurdle: the initial setup. The installer is heavily updated. Import one unitypackage and the wizard will take you through the process. Get v0.5.0 #XRResearch #OpenSource #EDIA 021
EDIA @ediatoolbox.bsky.social · 24/07/2026Want to build a custom VR experiment without reinventing the basics? AffectTracker did exactly that: continuous emotion rating built on EDIA Core, Eye and LSL, so experiment structure, eye tracking and EEG sync came out of the box. Published in Frontiers in VR. #VR #XRResearch #OpenSource #EDIA 043
EDIA @ediatoolbox.bsky.social · 15/07/2026The results from our EDIA workshop at PuG 2026 in Heidelberg are in: 4.2/5 overall satisfaction, and most participants felt ready to build their own VR experiment right after. Thanks to everyone who joined and shared feedback. Next stop: Frankfurt, September. #OpenSource #EDIA #XR 031
EDIA @ediatoolbox.bsky.social · 01/07/2026This paper on EDIA is in Journal of Vision. VR headsets with eye tracking are everywhere in research now, but they're not built for science. EDIA bridges that gap. Klotzsche et al. (2025), JoV 25(9) doi.org/10.1167/jov.... #EDIA #EyeTracking #XRResearchdoi.org EDIA: An open-source toolbox for virtual reality-based eye tracking research using Unity | JOV | ARVO Journals 042
EDIA @ediatoolbox.bsky.social · 23/06/2026As promised at the workshop: edia_survey is now open source. Survey components for VR in Unity, driven by JSON: Likert, LikertFaces, VAS sliders, matrix grids, dropdowns, free text. Plugs straight into edia_core. github.com/edia-toolbox/edia_survey #EDIA #XRResearch #OpenSource 001
EDIA @ediatoolbox.bsky.social · 22/06/2026At Immersive Tech Week Rotterdam this week. If you're a researcher building XR experiments, shoot us a message. #ImmersiveTechWeek #ITW2026 #XR #OpenSource #XRResearchedia-toolbox.github.ioEDIA 010
EDIA @ediatoolbox.bsky.social · 11/06/2026Had a great time at our PuG 2026 workshop last week. The vibe in the room felt good, but we sent out a survey anyway, because vibes aren't data. 😄 #EDIA #XRResearch #PuG2026 020
EDIA @ediatoolbox.bsky.social · 03/06/2026And that was our EDIA workshop at #PuG2026 Today with the LSL and EYE modules, some theory and handson challenges. We've recieved good feedback already. See you around at PuG this week! @flxklotz.bsky.social @alexandroskas.bsky.social 0165
Reposted by EDIAMind-Body-Emotion Group @mbe-lab.bsky.social · 02/06/2026Happening now at #PuG2026: our workshop "Using Virtual Reality (VR) – A practical Workshop on using the Open VR package EDIA" co-organized by @flxklotz.bsky.social @alexandroskas.bsky.social & @thefirstfloor.bsky.social Check out @ediatoolbox.bsky.social 📣 #PuG2026 #VR #EDIA #neuroskyence 0164
EDIA @ediatoolbox.bsky.social · 02/06/2026As always, live demos are a challenge, but the workshop is going well. #PuG2026 #Heidelberg #VR #OpenSource #EDIA #Neuroscience 051
EDIA @ediatoolbox.bsky.social · 30/05/2026This time next week: Heidelberg, PuG 2026. Berlin was version 1 — good content, rough edges. Heidelberg is version 2. If you're at PuG and curious about VR for research, find us. We give a two day workshop on the 2nd & 3rd. See you there! #PuG2026 #Heidelberg #VR #OpenSource #EDIA #Neuroscience 031
EDIA @ediatoolbox.bsky.social · 08/05/2026EDIA is an open-source Unity toolbox for XR research. Experiment structure, eye tracking (Quest/Varjo/Vive/Pico), LSL sync, remote headset control. Built at MPI. Published in Journal of Vision. MIT-licensed. edia-toolbox.github.io #VR #XR #OpenSource #Neuroscience #EyeTracking #EDIA 031
EDIA @ediatoolbox.bsky.social · 30/04/2026Quick update: we've been working through feedback from our Berlin workshop (content relevance: 9.7/10). Refining the format, improving onboarding. Looking forward to #PuG 2026 in Heidelberg, June 3–6. #EDIA #XR 010
EDIA @ediatoolbox.bsky.social · 24/04/2026We ran our first EDIA hands-on workshop at MPI Berlin — researchers building a VR experiment from scratch in Unity. Live demos on Quest Pro, Vive Pro Eye & Varjo Aero. Eye tracking, checkpoint packages, the works. More to come. #VR #XR #OpenSource #Unity #Neuroscience #EDIA 040
EDIA @ediatoolbox.bsky.social · 19/11/2025EDIA XR toolbox for research has been released. We want to provide support for onboarding users and contributors and have planned a `meet the devs` session on the 21th of November 2025 from 16.00 - 18.00. This will be hosted on zoom, contact us via bluesky or email for the link. See you there? 032
EDIA @ediatoolbox.bsky.social · 07/11/2025Deadlines are there to be made. EDIA XR Toolbox for research is now publicly available online. Check out edia-toolbox.github.io for more details. Minor updates are to be expected in coming weeks. We are excited and planning an online zoom session for interested parties soon.edia-toolbox.github.ioEDIA 050
EDIA @ediatoolbox.bsky.social · 04/11/2025Preparing for launch 🚀 👉 See edia-toolbox.github.io for details.edia-toolbox.github.ioEDIA 097
EDIA @ediatoolbox.bsky.social · 24/09/2025One of the projects that helped shape EDIA during development. 010
EDIA @ediatoolbox.bsky.social · 30/05/2025SneakPeak: Experimenting & Developing additional Edia Eye features. 011
EDIA @ediatoolbox.bsky.social · 20/05/2025📢 Huge thanks to everyone who visited our EDIA poster at #VSS2025 We had a packed 4.5 hours of great discussions on XR research tools & eye tracking. ✨ Stay tuned, open-source release coming soon! 🔗 edia-toolbox.github.io #XR #Research #Academic #OpenSource 0165
EDIA @ediatoolbox.bsky.social · 20/05/2025🚀 Presenting EDIA, our flexible XR toolbox for research, at #VSS2025! Built in Unity + tested in real labs. 👁️ Bonus: we assess accuracy, precision & latency of eye tracking in 5 VR headsets using EDIA. 📍Poster 311 – Tue, 8:30–12:30, Banyan Breezeway. #XR #OpenSource #Unity3D 0113