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EDIA

@ediatoolbox.bsky.social
43 followers 62 following 25 posts

A Unity XR Toolbox for research

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EDIA @ediatoolbox.bsky.social · 23/09/2026
Nothing finds a bug faster than teaching in front of a room. Unity 6.6 has domain reloading off by default, and the packages EDIA depends on do not survive that. We found out in our own workshop. Running EDIA on 6.6? Switch domain reloading back on for now, we are working on a proper fix.
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EDIA @ediatoolbox.bsky.social · 22/09/2026
This morning we start. @flxklotz.bsky.social and I teach XR with Unity and EDIA at @cuttingeeg.bsky.social's Frankfurt garden. At CoBIC this week? Come find us.
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EDIA @ediatoolbox.bsky.social · 15/09/2026
Next week @flxklotz.bsky.social and I teach an XR workshop at @cuttingeeg.bsky.social's Cutting Gardens in Frankfurt. Two mornings, from the Unity editor to EEG markers over LSL. Their theme is Brains in the Wild, close to what we built EDIA for. At the garden? Come say hi. Frankfurt Garden
Part of the Cutting Gardens 2026 Frankfurt timetable, showing Tuesday 22 and Wednesday 23 September. Both mornings from 09:00 to 13:00 run the workshop "Creating XR experiments for Cognitive Neuroscience with Unity and the EDIA toolbox" by Felix Klotzsche and Jeroen de Mooij, alongside two other workshops.
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EDIA @ediatoolbox.bsky.social · 02/09/2026
@flxklotz.bsky.social and I are teaching an XR workshop at @cuttingeeg.bsky.social's Cutting Gardens 2026 in Frankfurt. Starting with the Unity editor, ending with EEG markers over LSL with EDIA. No Unity experience needed. Two mornings, 20 seats, registration closes Sept 4. Frankfurt Garden
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EDIA @ediatoolbox.bsky.social · 27/08/2026
Clones keep going up across the EDIA repos. Good to see, what we don't see is if you bump into issues. If you are building a project with EDIA and something is unclear, please just reach out. We read along and we answer. Open a discussion #XRResearch #OpenSource #EDIA
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EDIA @ediatoolbox.bsky.social · 08/08/2026
EDIA is getting cloned. Good to see people picking it up. We spent some time on the first hurdle: the initial setup. The installer is heavily updated. Import one unitypackage and the wizard will take you through the process. Get v0.5.0 #XRResearch #OpenSource #EDIA
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EDIA @ediatoolbox.bsky.social · 24/07/2026
Want to build a custom VR experiment without reinventing the basics? AffectTracker did exactly that: continuous emotion rating built on EDIA Core, Eye and LSL, so experiment structure, eye tracking and EEG sync came out of the box. Published in Frontiers in VR. #VR #XRResearch #OpenSource #EDIA
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EDIA @ediatoolbox.bsky.social · 15/07/2026
The results from our EDIA workshop at PuG 2026 in Heidelberg are in: 4.2/5 overall satisfaction, and most participants felt ready to build their own VR experiment right after. Thanks to everyone who joined and shared feedback. Next stop: Frankfurt, September. #OpenSource #EDIA #XR
Bar chart of EDIA workshop feedback at PuG 2026: overall satisfaction 4.2/5, felt able to participate actively 4.6/5, EEG sync via LSL 8.2/10, hands-on scene building 8.0/10, would use EDIA in research 7.8/10.
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EDIA @ediatoolbox.bsky.social · 01/07/2026
This paper on EDIA is in Journal of Vision. VR headsets with eye tracking are everywhere in research now, but they're not built for science. EDIA bridges that gap. Klotzsche et al. (2025), JoV 25(9) doi.org/10.1167/jov.... #EDIA #EyeTracking #XRResearch
doi.org
EDIA: An open-source toolbox for virtual reality-based eye tracking research using Unity | JOV | ARVO Journals
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EDIA @ediatoolbox.bsky.social · 23/06/2026
As promised at the workshop: edia_survey is now open source. Survey components for VR in Unity, driven by JSON: Likert, LikertFaces, VAS sliders, matrix grids, dropdowns, free text. Plugs straight into edia_core. github.com/edia-toolbox/edia_survey #EDIA #XRResearch #OpenSource
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EDIA @ediatoolbox.bsky.social · 22/06/2026
At Immersive Tech Week Rotterdam this week. If you're a researcher building XR experiments, shoot us a message. #ImmersiveTechWeek #ITW2026 #XR #OpenSource #XRResearch
edia-toolbox.github.io
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EDIA @ediatoolbox.bsky.social · 11/06/2026
Had a great time at our PuG 2026 workshop last week. The vibe in the room felt good, but we sent out a survey anyway, because vibes aren't data. 😄 #EDIA #XRResearch #PuG2026
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EDIA @ediatoolbox.bsky.social · 03/06/2026
And that was our EDIA workshop at #PuG2026 Today with the LSL and EYE modules, some theory and handson challenges. We've recieved good feedback already. See you around at PuG this week! @flxklotz.bsky.social @alexandroskas.bsky.social
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Reposted by EDIA
Mind-Body-Emotion Group @mbe-lab.bsky.social · 02/06/2026
Happening now at #PuG2026: our workshop "Using Virtual Reality (VR) – A practical Workshop on using the Open VR package EDIA" co-organized by @flxklotz.bsky.social @alexandroskas.bsky.social & @thefirstfloor.bsky.social Check out @ediatoolbox.bsky.social 📣 #PuG2026 #VR #EDIA #neuroskyence
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EDIA @ediatoolbox.bsky.social · 02/06/2026
As always, live demos are a challenge, but the workshop is going well. #PuG2026 #Heidelberg #VR #OpenSource #EDIA #Neuroscience
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EDIA @ediatoolbox.bsky.social · 30/05/2026
This time next week: Heidelberg, PuG 2026. Berlin was version 1 — good content, rough edges. Heidelberg is version 2. If you're at PuG and curious about VR for research, find us. We give a two day workshop on the 2nd & 3rd. See you there! #PuG2026 #Heidelberg #VR #OpenSource #EDIA #Neuroscience
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EDIA @ediatoolbox.bsky.social · 08/05/2026
EDIA is an open-source Unity toolbox for XR research. Experiment structure, eye tracking (Quest/Varjo/Vive/Pico), LSL sync, remote headset control. Built at MPI. Published in Journal of Vision. MIT-licensed. edia-toolbox.github.io #VR #XR #OpenSource #Neuroscience #EyeTracking #EDIA
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EDIA @ediatoolbox.bsky.social · 30/04/2026
Quick update: we've been working through feedback from our Berlin workshop (content relevance: 9.7/10). Refining the format, improving onboarding. Looking forward to #PuG 2026 in Heidelberg, June 3–6. #EDIA #XR
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EDIA @ediatoolbox.bsky.social · 24/04/2026
We ran our first EDIA hands-on workshop at MPI Berlin — researchers building a VR experiment from scratch in Unity. Live demos on Quest Pro, Vive Pro Eye & Varjo Aero. Eye tracking, checkpoint packages, the works. More to come. #VR #XR #OpenSource #Unity #Neuroscience #EDIA
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EDIA @ediatoolbox.bsky.social · 19/11/2025
EDIA XR toolbox for research has been released. We want to provide support for onboarding users and contributors and have planned a `meet the devs` session on the 21th of November 2025 from 16.00 - 18.00. This will be hosted on zoom, contact us via bluesky or email for the link. See you there?
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EDIA @ediatoolbox.bsky.social · 07/11/2025
Deadlines are there to be made. EDIA XR Toolbox for research is now publicly available online. Check out edia-toolbox.github.io for more details. Minor updates are to be expected in coming weeks. We are excited and planning an online zoom session for interested parties soon.
edia-toolbox.github.io
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EDIA @ediatoolbox.bsky.social · 04/11/2025
Preparing for launch 🚀 👉 See edia-toolbox.github.io for details.
edia-toolbox.github.io
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EDIA @ediatoolbox.bsky.social · 24/09/2025
One of the projects that helped shape EDIA during development.
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EDIA @ediatoolbox.bsky.social · 30/05/2025
SneakPeak: Experimenting & Developing additional Edia Eye features.
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EDIA @ediatoolbox.bsky.social · 20/05/2025
📢 Huge thanks to everyone who visited our EDIA poster at #VSS2025 We had a packed 4.5 hours of great discussions on XR research tools & eye tracking. ✨ Stay tuned, open-source release coming soon! 🔗 edia-toolbox.github.io #XR #Research #Academic #OpenSource
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EDIA @ediatoolbox.bsky.social · 20/05/2025
🚀 Presenting EDIA, our flexible XR toolbox for research, at #VSS2025! Built in Unity + tested in real labs. 👁️ Bonus: we assess accuracy, precision & latency of eye tracking in 5 VR headsets using EDIA. 📍Poster 311 – Tue, 8:30–12:30, Banyan Breezeway. #XR #OpenSource #Unity3D
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