Reposted by TheDuckCowWheel Steal Game @wheelstealgame.com · 02/10/2026Another Godot Road Generator update hit the streets! Check out the visual changelog here, lots of good improvements: www.patreon.com/WheelStealGa...patreon.comRoad Generator v0.9.4 release | Wheel Steal GameTheDuckCow here - I have some exciting news to share: yet another Godot Road Generator release! This is the visual overview, for full detail 083
TheDuckCow @theduckcow.com · 01/10/2026Been wanting to make a pinball game, haven't yet. 2c ideas that might flop in practice: - instead of y clamp, maybe raycast to floor? - or add a "plexi glass sheet" collider over whole board or just flippers? - make paddles add impulses by code instead of native physics? (Probs hard to do well) 000
TheDuckCow @theduckcow.com · 30/09/2026Still, I was able to make a good chunk of the loading much faster by caching the generated scaled/transformed puzzle piece shapes. So, even with the more dynamic shape now, it's loading faster than the simple square one in the prior release 😎 000
TheDuckCow @theduckcow.com · 30/09/2026But... while the "add_mesh" allows passing in a transform, the actual collision mesh doesn't, so they end up being misaligned. So, interface still has to do some live mesh transform, which adds some editor delay on loading the scene as it prepares the roads to be selectable. 100
TheDuckCow @theduckcow.com · 30/09/2026More context: I recently introduced a "puzzle piece" gizmo UI. But the way Godot makes gizmos selectables, is you actually add create both visual and collision meshes. To make the roads likewise clickable to select, I previously merged road meshes + puzzle piece, turns out not necessar 100
TheDuckCow @theduckcow.com · 30/09/2026Especially the scene loading one - if I weren't trapped, would have missed it or at least not invested the same way to find the real culprit. Made it way better, though unfortunately, I am still line / arg short of a more *perfect* solution that would actually make scene reloading instant 100
TheDuckCow @theduckcow.com · 30/09/2026Maybe I should always take a plane flight before releasing updates - being stuck in one place working offline, I managed to find and fix several bugs and simultaneously drop scene loading time from possibly seconds down to, like, instant? #godot 160
TheDuckCow @theduckcow.com · 29/09/2026For real, I deeply enjoyed my video game water park experience game, and still the most "this feels like a place" of the Mario games imo 100
TheDuckCow @theduckcow.com · 29/09/2026In retrospect, I guess it's funny I didn't think of Minecraft, given all the time I've spent on plugin dev / music videos / and yeah playing it too. Though tbf I tried to pick only ones that I was playing before college. Sky children of light + Outer wilds would also be in the modern list. 001
TheDuckCow @theduckcow.com · 28/09/2026aka Road Generator v0.9.4 is *almost* ready, just this issue left to stamp out I hope 😁 000
TheDuckCow @theduckcow.com · 28/09/2026idk who isn't already using source control for their #gamedev work but here's another compelling case for you: fixing bugs (regressions, in particular) #godot though really applies to any software/coding project 1172
TheDuckCow @theduckcow.com · 27/09/2026Alright, I think that's a wrap - modal scene placement working super well now for the #godot road generator #addon. Best of all, feature will be reusable for prop/decoration placements in the next release to! Release coming soon 091
TheDuckCow @theduckcow.com · 26/09/2026Ah interesting, they told me at one point they were contemplating asking to shift things to root but then later said they dropped it. In the end, the current reco is still to put it under add-ons/<addon name>/ right? 010
TheDuckCow @theduckcow.com · 25/09/2026Oh no, the reveal it was made in blender instead of godot! (JK jk, makes more sense to do that there I get it). Was this your asset review response or just a comment that was made? 120
TheDuckCow @theduckcow.com · 21/09/2026Dynamic placement is working pretty well! Video shows off placement, snapping, undo, and bridging all working together. Can't believe I even got the modal operation it continue working while orbiting and panning around without side effects. #godot Will see if I can sneak in shift-multi placement 👀 151
TheDuckCow @theduckcow.com · 21/09/2026Also this cable car ditty lives rent from in my mind: www.youtube.com/watch?v=WuCI...youtube.comUnused Cable Car Zigzagoon (Pokémon Ruby, Sapphire and Emerald)YouTube video by Lactozilla 000
TheDuckCow @theduckcow.com · 21/09/2026And yeah, pretty cool how Nintendo typically includes the actual old hardware in new devices. I guess the switch 2 to switch 1 they did a bit differently, technically is emulation, but interestingly they are doing it at the hardware level instead of software level, hence it being pretty efficient. 100
TheDuckCow @theduckcow.com · 21/09/2026Nice - yeah, my first pokemon game was actually Blue on a GameBoy Color ✨ but it was Sapphire that I felt more like taken into the world and everything, plus I love water so all the caves and diving was super fun. 200
TheDuckCow @theduckcow.com · 21/09/2026Don't feel guilty - as you say, we need more of some ecosystem and variety of these resources. Makes godot's ecosystem increasingly attractive for people looking at it as an option, and if someone's paying for it, it means it's genuinely helpful. Sorry to hear about your rough times. 110
TheDuckCow @theduckcow.com · 20/09/2026Also that hot wheels game is seriously underrated, has one of the best 4-player split screen battle game modes of it's time imo, mario kart could never 120
TheDuckCow @theduckcow.com · 20/09/2026Never did it before now. It's 9 games that "shaped me", does not mean these are all positive reviews - the last one was a real source of trauma for ME 352
TheDuckCow @theduckcow.com · 20/09/2026Making good progress! Fixed the offset, have an idea how to get snapping to work.. though, maybe I should tell the plugin to calm down a bit on the snapping bit #godot #plugin #road #generation 161
Reposted by TheDuckCowBlender @blender.org · 18/09/2026Blender Extensions Platform update: the system will soon be expanded to support asset libraries as well. Learn more: devtalk.blender.org/t/asset-libr... #b3d 314024
TheDuckCow @theduckcow.com · 17/09/2026Some progress on a placement tool - cursor offset aside, it's already a nice improvement over the "spawn at the scene origin" way it was before. After the cursor offset, then to get the snapping system to work... aka fighting the undo/redo system ☠️ #godot #roads #addon 1274
TheDuckCow @theduckcow.com · 06/09/2026While the #godot road generator's RoadPoint is meant to be directionally agnostic, it does help for troubleshooting to know which was is "forward". Finally got around to implementing this little puzzle-piece motif in the gizmo itself to visually help with that - work in progress 1334
TheDuckCow @theduckcow.com · 30/08/2026I basically faced the same thing (while trying to test how they all work with the road generator), even simpler controllers claiming to support simcade and arcade options end up still having far too many props to fiddle with. We need a true simple one! 020
TheDuckCow @theduckcow.com · 30/08/2026It does! There's a custom gLTF export function that lets you export one "RoadContainer" at a time, which pairs with a nifty way to bring custom geo back into godot while retaining RoadLanes/agent features (if that's your goal) Full page here: github.com/TheDuckCow/g...github.comUser guide: Custom road meshesA Godot plugin for creating 3D highways/streets and lane-following traffic - TheDuckCow/godot-road-generator 040
TheDuckCow @theduckcow.com · 30/08/2026Added updated videos and gif breakdowns to using the non-procedural, prefab intersections here - don't be shy about asking about other areas to improve docs-wise! github.com/TheDuckCow/g...github.comUsing prefab intersectionsA Godot plugin for creating 3D highways/streets and lane-following traffic - TheDuckCow/godot-road-generator 1142
TheDuckCow @theduckcow.com · 27/08/2026Looks like a lot of fun! I noticed you had some roads in prior posts, what made you want to switch/what was your prior approach? 100
Reposted by TheDuckCowFordon dreams of game dev jobs @thisisfordon.bsky.social · 27/08/2026Trying out the road generation addon by @theduckcow.com, really good stuff #gamedev #godot 1113
TheDuckCow @theduckcow.com · 23/08/2026I love how I can clock that music from just the first two notes, I appreciate the nostalgia trigger 020
TheDuckCow @theduckcow.com · 20/08/2026Ok this is actually pretty big, no longer will need to worry about that compatibility limitation for my addon! Nice 010
TheDuckCow @theduckcow.com · 18/08/2026+1 to you both - there's ton of kids where their only reliable meal is their school lunch. It's just horrible knowing even that has been infiltrated by corporate profit over actual needs of the kids it's supposed to serve. Exasperated by food deserts etc etc 011
TheDuckCow @theduckcow.com · 18/08/2026Dairy industry funneled tons of money to ensure dairy is a *required* offering for free school lunches. Looks fine, till you actually recognize lactose intolerance rates by ethnicity - and the slew of health problems that suspiciously affect those groups later pmc.ncbi.nlm.nih.gov/articles/PMC...pmc.ncbi.nlm.nih.govLactose intoleranceIs common and can be diagnosed clinically and treated with simple dietary measures 1182
TheDuckCow @theduckcow.com · 12/08/2026How it started vs how it's going sketchfab.com/blogs/commun... 010
TheDuckCow @theduckcow.com · 09/08/2026My cooking generally goes like: add a dash of tumeric and chipotle powder, and then stop to contemplate "ok how am I going to spice this thing im making?" 000
TheDuckCow @theduckcow.com · 02/08/2026"This game, it's mechanics... it's a real puff of fresh air!" 000
TheDuckCow @theduckcow.com · 02/08/2026Also finally had a good excuse to do that thing where you make your itch io embed game perfectly match up with the surrounding page, took some finagling but nice to have that figured out 072
TheDuckCow @theduckcow.com · 02/08/2026While there's not much to my entry, I'm nonetheless happy I contributed to this Godot milestone (also, I'll admit being a bit proud for ranking in the top ~15% for artwork at least!) theduckcow.itch.io/gmtk26-paper...static.klipy.comI'm Doing My Part! - Serious Soldier MemeAlt: I'm Doing My Part! - Serious Soldier Meme 181
Reposted by TheDuckCowPicorims 🛞 developing Open Street Kart @picorims.bsky.social · 29/07/2026#openstreetkart: Painting #openstreetmap areas with Godot Terrain3D addon. Still feels empty without trees and buildings in far distance area, but it slowly gets better. Terrain3D autoshader helps greatly too. #gamedev #indiedev #opensource 0173
Reposted by TheDuckCowSilver - Alice's Current Draft @s1lv3r-dr4g0n.itch.io · 23/07/2026Hey! Wishlist my game! Human made by me! store.steampowered.com/app/3545170/...store.steampowered.comAlice's Current Draft on SteamFly around and explore floating islands, interact with townsfolk and cryptids, and discover secrets. 162
Reposted by TheDuckCowWheel Steal Game @wheelstealgame.com · 24/07/2026What better way is there to deliver a #devlog, than with visuals the last #godot Road Generator release? Includes a feature that even got reported on by 80 Level 😱 Say hello to intersection road lanes: www.patreon.com/WheelStealGa... (free as always to view)patreon.comJuly Devlog | Wheel Steal GameHope this "cool devlog" can help combat the summer heat, we've some fun visuals of the recent Road Generator release. New devlog schedule Fi 052
TheDuckCow @theduckcow.com · 19/07/2026Also fun fact we grow the crazy water intensive crop alfalfa just because farmers are incentivized to maximize [Colorado river] water usage to not lose quota, and then ship it basically for free in the otherwise empty-returning Chinese tankers to sell for nothing, after feeding all our cows with it. 010
TheDuckCow @theduckcow.com · 19/07/2026Whenever I hear "almond milk uses so much water" as something to hold someone back from switching from cows milk, I think of this chart (aka put on a blindfold and pick a plant milk, it'll at *least* half water use) (but also yeah, oat ftw) 120
TheDuckCow @theduckcow.com · 12/07/2026Personal take, I don't get why K-Pop Demon Hunters got all the hype. It felt thin to me on character depth / pandering. It just made me want to re-watch Jentry Chau - a series not a film, and not exactly kpop, but hits w/ depth. Yet I've literally never seen anyone online mention the show. 010
TheDuckCow @theduckcow.com · 09/07/2026Can't stop, won't stop (hmm.. maybe because I haven't implemented traffic lights/stop signs?) 081
TheDuckCow @theduckcow.com · 09/07/2026Just merged: traffic lanes for procedural intersection, yet another community edition! Really love it when contributors come along and are so open to feedback and going through the iterations to make something just work great like this. #godot #plugin 3928