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Moogle

@thedarthmoogle.bsky.social
97 followers 119 following 149 posts

Professional Computer Toucher. Thinks he can release a video game some day. Doesn't have a podcast, and neither should you.

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Moogle @thedarthmoogle.bsky.social · 54m
Here's a zoomed in view of me whiffing a gun run on a target. The material contains custom HLSL that finds the angle between the camera view ray and the sight line, then draws the outer ring shapes and a fixed cross from those angles, so the reticule sits at infinity like a real sight. #UE5 #gamedev
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Moogle @thedarthmoogle.bsky.social · 08/10/2026
Guns Guns Guns! As much as Battlestar Galactica had nothing obstructing the canopy for audience, I knew I needed a gyro stabilised gunsight for my game's players. I had a look at the F104 Starfighter for inspiration, and dove into some custom HLSL, since it's a transparent glass piece #gamedev #UE5
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Moogle @thedarthmoogle.bsky.social · 08/10/2026
I cannot comprehend this mindset, just as little as I can comprehend naming your business 'Cup of Coffee Coffee House', which I assume they also delegated to AI.
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Moogle @thedarthmoogle.bsky.social · 08/10/2026
There's a cafe near to me that reproduced in chalk a design AI had come up with. It had invented a flavoured coffee themed drink for them. I asked for it, they looked at me blankly, I pointed it out as being on the street sign, and they looked at me like I was stupid.
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Moogle @thedarthmoogle.bsky.social · 08/10/2026
In doing IT for several orgs, I've met plenty of people who are just huffing pure business as they go. The 'why' behind any product, artefact or even customer is incidental to them. 'I need a poster'. 'I need a product'. 'I need more views'. It's all numbers go up, powered by people unable to dream.
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Moogle @thedarthmoogle.bsky.social · 06/10/2026
In an act that I will surely look back on as pure hubris, I've started modelling the internals of the space fighter. I'm looking at doing a damage system with multiple modes of failure that the player will need to diagnose and work around, from electronics to fuel and oxygen #gamedev #blender #UE5
a screenshot of a 3d modelling program. On the left panel is a collection of primitive cubes and cylinders representing the different insides of a spaceship. The silhouette outlines of the ship are projected down and to the side of the boxes and shapes. To the right is the top down view of the spaceship, showing the colourful internal shapes superimposed on the silhouette.
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Moogle @thedarthmoogle.bsky.social · 05/10/2026
I'm not sure what I'm going for really, perhaps you could rephrase your question as a haiku about corn?
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Moogle @thedarthmoogle.bsky.social · 05/10/2026
FOX 1! Semi-active radar-guided missiles! The player's got to lock a target and keep it locked in order for the missile to know where it's going (the missile also knows where it is). I have GOT to get sounds going this weekend. Was excited to show this off but embarassed it's silent! #gamedev #UE5
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Moogle @thedarthmoogle.bsky.social · 05/10/2026
queuing up a bunch of clips and scheduling the posts in advance has been absolutely brilliant for keeping out the 'must post every day' brain worm that burned me on twitter way back when. however now that I'm running out of clips having not worked on the game for a week, I am screaming internally
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Moogle @thedarthmoogle.bsky.social · 04/10/2026
did you make all your models? if not, what did you use to kinda unify them materials-wise?
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Moogle @thedarthmoogle.bsky.social · 04/10/2026
Radar system nearly done, now I need to display to the player that other radars are out there. Namely, enemy ships and missiles! On that note since I have the sensor and reciever systems, I can now get to building missiles that either have their own radar, or use the ship's as guidance #gamedev #UE5
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Moogle @thedarthmoogle.bsky.social · 03/10/2026
I do wish there were more visual references for these for the time period. The Soviets were so well automated, they didnt offer much in the way of instruments for piloting their craft. unless they did have a lunar lander built somewhere...
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Moogle @thedarthmoogle.bsky.social · 03/10/2026
New ship instrument on the left - I want to display all the rotations and translations the ship is undergoing to help players understand what's happening (especially if things like damage will make the ship do things on its own) I modelled this after the Apollo lander's cross pointer. #gamedev #UE5
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Moogle @thedarthmoogle.bsky.social · 02/10/2026
More radar system work, and some upgrades to the cockpit controls. Looking down into the cockpit lets you actually manipulate controls, such as turning the radar on! Absoutely need to get some sound in. Feels wrong without any clicks and blips and hum and stuff. #gamedev #UE5
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Moogle @thedarthmoogle.bsky.social · 01/10/2026
Radar system! Rendering 3D down to 2D, and then local space conversion? Absolute nightmare. Need to put in more modes, more buttons, more switches, more dials. More everything! #gamedev #UE5
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Moogle @thedarthmoogle.bsky.social · 30/09/2026
Target locked. I have enough in the radar system to start getting it all onto an actual 2D display inside the cockpit. If I get it right, this might just absolutely rip. #gamedev #UE5
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Moogle @thedarthmoogle.bsky.social · 30/09/2026
"we made a matrix of chairs and players to map out each sequence" vs "we fist bumped the air 3 times for 3 lights"
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Moogle @thedarthmoogle.bsky.social · 30/09/2026
I'm fascinated by hearing other friends' experiences with Big Walk in the groups they play with - all the little variations of wordless communication and ticks and tells that people almost subconsciously express themselves with. And some really really really dumb solutions to the puzzles.
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Moogle @thedarthmoogle.bsky.social · 29/09/2026
Did more radar work! In this flyby, the other ship has its radar on, so we get big signals from each other. At the end of the clip, the ship is being masked out a little bit by the big asteroid. I added 3 'radar cross section' curves to objects, so maybe stealth ships in future? #gamedev #UE5
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Moogle @thedarthmoogle.bsky.social · 29/09/2026
went to an actual honest to god LAN party at the weekend. we somehow had 6 xbox 360s chugging along still! I will always go in for Halo but COD Blops with 12 people 2 per console was great fun. Shame I couldn't sign in and get my hard earned skins, but COD is nice enough to unlock everything offline
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Moogle @thedarthmoogle.bsky.social · 28/09/2026
Thinking of shows like Battlestar Galactica, I needed some kind of radar. I mean I should've been thinking 'how will the player find anything', but my brain was on the show. I combine distance, size etc into confidence values, so small objects can get lost in the signature of big ones #gamedev
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Moogle @thedarthmoogle.bsky.social · 28/09/2026
that would be handy if I wanted to do some live text in the same font!
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Moogle @thedarthmoogle.bsky.social · 28/09/2026
or indeed any font! it's more what am I going to apply the material to. with a mesh, I can do funky things like use the text to subtract geometry from the plate to get a stamped and painted look. but that's still possible with a flat thing, haven't played with vector text in Blender yet!
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Moogle @thedarthmoogle.bsky.social · 27/09/2026
First pass at having some RCS thrusters going off. They're way more complex than they should be, taking into account mass and offset distance from the centre of mass... of course it's completely not noticable, so need to tune their look and pulse rates. Some extra lighting would help too! #gamedev
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Moogle @thedarthmoogle.bsky.social · 26/09/2026
my spaceship goes pretty damn fast, which comes with annoying problems! I didn't realise anything that I call from inputs jump the queue! Even though I said 'figure out where my ship is going to be next frame FIRST', the input that says 'SHOOT!' takes whatever numbers it can get right away. #gamedev
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Moogle @thedarthmoogle.bsky.social · 25/09/2026
A lot of cold war aircraft and especially NASA craft use something approaching (or actually in the case of NASA) Helvetica. I wanted something angular to match the ship design I'm working on, so decided to freehand my own set of glyphs. Why meshes instead of materials? No idea #gamedev #blender #UE5
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Moogle @thedarthmoogle.bsky.social · 24/09/2026
no problem, and more to come!
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Moogle @thedarthmoogle.bsky.social · 24/09/2026
Here's an instrument I made to put the player back on objective. It's based on a real VOR. IRL it points planes back to a radio signal, but I use it for anything. A needle to the left means yaw left! The flag lights up if you're pointing TO the objective. In this clip, I'm pitching wildly. #gamedev
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Moogle @thedarthmoogle.bsky.social · 24/09/2026
is it spooky season yet
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Moogle @thedarthmoogle.bsky.social · 24/09/2026
Rebuilding my sound effects collection after many years. I'm gonna post what I find as I go. First up, Sonniss' GDC packs that they've put together for 10 years now, masses of foley and field recordings! A good excuse to get a new hard drive at 250GB in total here. #gamedev sonniss.com/gameaudiogdc/
sonniss.com
Royalty Free Sound Effects Archive: GameAudioGDC - SONNISS
Each year we give away thousands of dollars worth of sound effects for free in celebration of the Game Developers Conference. This is our archive. All of the sounds are royalty free and commercially
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Moogle @thedarthmoogle.bsky.social · 23/09/2026
Adding instruments so the player can get around in space, figure out where they are, what they're pointing at, what their ship is doing. I'm pleased with the lighting and glow on the dials, I think I'm gonna stick with red! I'll do a post later on what the thing bottom left is doing #gamedev
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Moogle @thedarthmoogle.bsky.social · 23/09/2026
I feel like it should have the jetsons car sound effect behind it
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Moogle @thedarthmoogle.bsky.social · 23/09/2026
the alligators are quite convincing. I should buy a car.
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Moogle @thedarthmoogle.bsky.social · 23/09/2026
my on-screen hud was neat and fun to put together but naturally felt flat. I put together a speed dial that moved with the ship, and suddenly I'm utterly taken over by this project. I NEEDED MORE. Also had to remember what a quaternion is to get the nav ball rolling properly #gamedev #UE5
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Moogle @thedarthmoogle.bsky.social · 22/09/2026
anyone did a roll-a-ball tutorial? I wanted to do a custom movement controller, and doing the kind of code that humanoid characters are completely covered for by Unreal's myriad options. Smashed together some cubes for a ship, slapped some shoddy UI together and off I float! #gamedev #UE5
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Moogle @thedarthmoogle.bsky.social · 21/09/2026
I started work on a new game project about 3 weeks ago, some sort of multiplayer space sim with newtonian motion, diegetic user interface, obtuse controls, and absolutely no helpful flight assistance or motion damping. I'm gonna put out daily dev updates and pretend my old footage was done that day
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Moogle @thedarthmoogle.bsky.social · 21/09/2026
whatever happens, always remember the Integrated Survivability Onion
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Moogle @thedarthmoogle.bsky.social · 22/05/2026
haven't animated anything for years - when making prototypes I valued just making things work, which is fine and all but sometimes you need some close to done art to really sell yourself on an idea. I want to do sword things for this experiment, but am practicing on gun first. Into the engine next!
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Moogle @thedarthmoogle.bsky.social · 22/05/2026
can't you see she's playing the
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Moogle @thedarthmoogle.bsky.social · 29/07/2025
spent the weekend figuring out how clouds work, and I'm pretty sure it's something like this #gamedev #ue5
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Moogle @thedarthmoogle.bsky.social · 09/05/2025
cube! dunno what the line in the middle is all about, got plenty more googling to do I suppose
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Moogle @thedarthmoogle.bsky.social · 09/05/2025
cuuuuuube
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Moogle @thedarthmoogle.bsky.social · 09/05/2025
when I finally thought of something to make, it turned out all my nerd friends had already ditched their 3d printers. just so happens my boss wanted to get rid of theirs, and now it's mine! it seems to be an okay-ish one? making a 2cm test cube to see how it goes
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Moogle @thedarthmoogle.bsky.social · 07/05/2025
extremely out of practise doing any kind of dev blog thing and making about 1/100th of the screenshots I should. maybe I should set a timer? anyway, here's some bushes #gamedev
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Moogle @thedarthmoogle.bsky.social · 21/04/2025
it tastes weirdly like fresh watermelon still! homemade jams typically do, but this more so than anything else I've had
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Moogle @thedarthmoogle.bsky.social · 21/04/2025
made watermelon jam, then put it in some little tarts. the internet article that said I didn't need pectin was a total lie, even after boiling to death it won't set. but still, tastes great
a small jam tart on a cutting board, with a rolling pin and cookie cutter beside it
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Moogle @thedarthmoogle.bsky.social · 08/04/2025
thinking of a company I used to work for that burned a third of their employees, myself included, to get several failed FDA approvals through the door only to just succeed in time for the agency to be nuked from orbit and the tarrifs making it almost certainly unprofitable to operate there... lmao
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Moogle @thedarthmoogle.bsky.social · 20/03/2025
I'm finding Severance doubly relatable since I too forget my job and the names and faces of everyone I work with when I leave the building on a Friday
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Moogle @thedarthmoogle.bsky.social · 27/01/2025
Like, we're inventing a new weapon to defeat god with the power of love, but you wouldn't have got that from the surface level screaming through city streets on a motorcycle as a psychic meat-puppet-come-exoskeletal ronin.
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Moogle @thedarthmoogle.bsky.social · 27/01/2025
Bullet jump sliding back into Warframe after about a year and still in awe at how batshit the story presentation is. How the big flashy main quest just blasts through new concepts and expects you to roll with it. Until, you slow down, do a little digging, and it becomes so deceptively simple.
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