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Moogle

@thedarthmoogle.bsky.social
98 followers 119 following 144 posts

Professional Computer Toucher. Thinks he can release a video game some day. Doesn't have a podcast, and neither should you.

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Moogle @thedarthmoogle.bsky.social · 06/10/2026
In an act that I will surely look back on as pure hubris, I've started modelling the internals of the space fighter. I'm looking at doing a damage system with multiple modes of failure that the player will need to diagnose and work around, from electronics to fuel and oxygen #gamedev #blender #UE5
a screenshot of a 3d modelling program. On the left panel is a collection of primitive cubes and cylinders representing the different insides of a spaceship. The silhouette outlines of the ship are projected down and to the side of the boxes and shapes. To the right is the top down view of the spaceship, showing the colourful internal shapes superimposed on the silhouette.
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Moogle @thedarthmoogle.bsky.social · 05/10/2026
FOX 1! Semi-active radar-guided missiles! The player's got to lock a target and keep it locked in order for the missile to know where it's going (the missile also knows where it is). I have GOT to get sounds going this weekend. Was excited to show this off but embarassed it's silent! #gamedev #UE5
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Moogle @thedarthmoogle.bsky.social · 05/10/2026
queuing up a bunch of clips and scheduling the posts in advance has been absolutely brilliant for keeping out the 'must post every day' brain worm that burned me on twitter way back when. however now that I'm running out of clips having not worked on the game for a week, I am screaming internally
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Moogle @thedarthmoogle.bsky.social · 04/10/2026
Radar system nearly done, now I need to display to the player that other radars are out there. Namely, enemy ships and missiles! On that note since I have the sensor and reciever systems, I can now get to building missiles that either have their own radar, or use the ship's as guidance #gamedev #UE5
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Moogle @thedarthmoogle.bsky.social · 03/10/2026
New ship instrument on the left - I want to display all the rotations and translations the ship is undergoing to help players understand what's happening (especially if things like damage will make the ship do things on its own) I modelled this after the Apollo lander's cross pointer. #gamedev #UE5
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Moogle @thedarthmoogle.bsky.social · 02/10/2026
More radar system work, and some upgrades to the cockpit controls. Looking down into the cockpit lets you actually manipulate controls, such as turning the radar on! Absoutely need to get some sound in. Feels wrong without any clicks and blips and hum and stuff. #gamedev #UE5
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Moogle @thedarthmoogle.bsky.social · 01/10/2026
Radar system! Rendering 3D down to 2D, and then local space conversion? Absolute nightmare. Need to put in more modes, more buttons, more switches, more dials. More everything! #gamedev #UE5
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Moogle @thedarthmoogle.bsky.social · 30/09/2026
Target locked. I have enough in the radar system to start getting it all onto an actual 2D display inside the cockpit. If I get it right, this might just absolutely rip. #gamedev #UE5
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Moogle @thedarthmoogle.bsky.social · 30/09/2026
I'm fascinated by hearing other friends' experiences with Big Walk in the groups they play with - all the little variations of wordless communication and ticks and tells that people almost subconsciously express themselves with. And some really really really dumb solutions to the puzzles.
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Moogle @thedarthmoogle.bsky.social · 29/09/2026
Did more radar work! In this flyby, the other ship has its radar on, so we get big signals from each other. At the end of the clip, the ship is being masked out a little bit by the big asteroid. I added 3 'radar cross section' curves to objects, so maybe stealth ships in future? #gamedev #UE5
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Moogle @thedarthmoogle.bsky.social · 29/09/2026
went to an actual honest to god LAN party at the weekend. we somehow had 6 xbox 360s chugging along still! I will always go in for Halo but COD Blops with 12 people 2 per console was great fun. Shame I couldn't sign in and get my hard earned skins, but COD is nice enough to unlock everything offline
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Moogle @thedarthmoogle.bsky.social · 28/09/2026
Thinking of shows like Battlestar Galactica, I needed some kind of radar. I mean I should've been thinking 'how will the player find anything', but my brain was on the show. I combine distance, size etc into confidence values, so small objects can get lost in the signature of big ones #gamedev
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Moogle @thedarthmoogle.bsky.social · 27/09/2026
First pass at having some RCS thrusters going off. They're way more complex than they should be, taking into account mass and offset distance from the centre of mass... of course it's completely not noticable, so need to tune their look and pulse rates. Some extra lighting would help too! #gamedev
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Moogle @thedarthmoogle.bsky.social · 26/09/2026
my spaceship goes pretty damn fast, which comes with annoying problems! I didn't realise anything that I call from inputs jump the queue! Even though I said 'figure out where my ship is going to be next frame FIRST', the input that says 'SHOOT!' takes whatever numbers it can get right away. #gamedev
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Moogle @thedarthmoogle.bsky.social · 25/09/2026
A lot of cold war aircraft and especially NASA craft use something approaching (or actually in the case of NASA) Helvetica. I wanted something angular to match the ship design I'm working on, so decided to freehand my own set of glyphs. Why meshes instead of materials? No idea #gamedev #blender #UE5
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Moogle @thedarthmoogle.bsky.social · 24/09/2026
Here's an instrument I made to put the player back on objective. It's based on a real VOR. IRL it points planes back to a radio signal, but I use it for anything. A needle to the left means yaw left! The flag lights up if you're pointing TO the objective. In this clip, I'm pitching wildly. #gamedev
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Moogle @thedarthmoogle.bsky.social · 24/09/2026
is it spooky season yet
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Moogle @thedarthmoogle.bsky.social · 24/09/2026
Rebuilding my sound effects collection after many years. I'm gonna post what I find as I go. First up, Sonniss' GDC packs that they've put together for 10 years now, masses of foley and field recordings! A good excuse to get a new hard drive at 250GB in total here. #gamedev sonniss.com/gameaudiogdc/
sonniss.com
Royalty Free Sound Effects Archive: GameAudioGDC - SONNISS
Each year we give away thousands of dollars worth of sound effects for free in celebration of the Game Developers Conference. This is our archive. All of the sounds are royalty free and commercially
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Moogle @thedarthmoogle.bsky.social · 23/09/2026
Adding instruments so the player can get around in space, figure out where they are, what they're pointing at, what their ship is doing. I'm pleased with the lighting and glow on the dials, I think I'm gonna stick with red! I'll do a post later on what the thing bottom left is doing #gamedev
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Moogle @thedarthmoogle.bsky.social · 23/09/2026
my on-screen hud was neat and fun to put together but naturally felt flat. I put together a speed dial that moved with the ship, and suddenly I'm utterly taken over by this project. I NEEDED MORE. Also had to remember what a quaternion is to get the nav ball rolling properly #gamedev #UE5
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Moogle @thedarthmoogle.bsky.social · 22/09/2026
anyone did a roll-a-ball tutorial? I wanted to do a custom movement controller, and doing the kind of code that humanoid characters are completely covered for by Unreal's myriad options. Smashed together some cubes for a ship, slapped some shoddy UI together and off I float! #gamedev #UE5
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Moogle @thedarthmoogle.bsky.social · 21/09/2026
I started work on a new game project about 3 weeks ago, some sort of multiplayer space sim with newtonian motion, diegetic user interface, obtuse controls, and absolutely no helpful flight assistance or motion damping. I'm gonna put out daily dev updates and pretend my old footage was done that day
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Moogle @thedarthmoogle.bsky.social · 22/05/2026
haven't animated anything for years - when making prototypes I valued just making things work, which is fine and all but sometimes you need some close to done art to really sell yourself on an idea. I want to do sword things for this experiment, but am practicing on gun first. Into the engine next!
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Moogle @thedarthmoogle.bsky.social · 29/07/2025
spent the weekend figuring out how clouds work, and I'm pretty sure it's something like this #gamedev #ue5
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Moogle @thedarthmoogle.bsky.social · 09/05/2025
when I finally thought of something to make, it turned out all my nerd friends had already ditched their 3d printers. just so happens my boss wanted to get rid of theirs, and now it's mine! it seems to be an okay-ish one? making a 2cm test cube to see how it goes
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Moogle @thedarthmoogle.bsky.social · 07/05/2025
extremely out of practise doing any kind of dev blog thing and making about 1/100th of the screenshots I should. maybe I should set a timer? anyway, here's some bushes #gamedev
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Moogle @thedarthmoogle.bsky.social · 21/04/2025
made watermelon jam, then put it in some little tarts. the internet article that said I didn't need pectin was a total lie, even after boiling to death it won't set. but still, tastes great
a small jam tart on a cutting board, with a rolling pin and cookie cutter beside it
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Moogle @thedarthmoogle.bsky.social · 08/04/2025
thinking of a company I used to work for that burned a third of their employees, myself included, to get several failed FDA approvals through the door only to just succeed in time for the agency to be nuked from orbit and the tarrifs making it almost certainly unprofitable to operate there... lmao
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Moogle @thedarthmoogle.bsky.social · 20/03/2025
I'm finding Severance doubly relatable since I too forget my job and the names and faces of everyone I work with when I leave the building on a Friday
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Moogle @thedarthmoogle.bsky.social · 27/01/2025
Bullet jump sliding back into Warframe after about a year and still in awe at how batshit the story presentation is. How the big flashy main quest just blasts through new concepts and expects you to roll with it. Until, you slow down, do a little digging, and it becomes so deceptively simple.
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Moogle @thedarthmoogle.bsky.social · 23/01/2025
I know am a serial Not Getting The Hint offender, but at this point I realise it's been several years of 'man that thing we did was fun' and then me not organising another round of it because no one directly told me they wanted it
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Moogle @thedarthmoogle.bsky.social · 22/01/2025
took the tanks out on the road again yesterday, another victorious group of players! unfortunately there was one casualty, the green tank got a bit squished. one more playtest to go this month! #gamedev #trrpg #wargaming
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Moogle @thedarthmoogle.bsky.social · 21/01/2025
Tried some Copilot today after struggling with some automation and it's still a load of shite. But I can see how powerful a managing upwards tool it is - if your boss believes Snowcrash is an instruction manual then 'AI says do it this way' is a cheat code to getting what you want.
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Moogle @thedarthmoogle.bsky.social · 16/01/2025
Final ham update! Finished overnight, not as pink as I wanted but it had been frozen before cooking. Finished with sea salt and a malt vinegarette, topped with gem lettuce.
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Moogle @thedarthmoogle.bsky.social · 16/01/2025
have been visited at work by a small monster
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Moogle @thedarthmoogle.bsky.social · 15/01/2025
ham update, 2 hours of cooking complete, I'm not allowed to touch it for at least 4 while it cools and sets
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Moogle @thedarthmoogle.bsky.social · 15/01/2025
ham update, all wrapped up and in the pot. timer set for 2 hours
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Moogle @thedarthmoogle.bsky.social · 15/01/2025
ham update, I somehow didn't get enough parsley for this. need to clean up the edges and wrap
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Moogle @thedarthmoogle.bsky.social · 15/01/2025
ham update, I gotta chop up the green stuff and somehow get all of it inside the pink thing
a kitchen worktop with a large pork shoulder and a pile of chopped parsley of equal size
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Moogle @thedarthmoogle.bsky.social · 15/01/2025
it is time to ham. will provide Ham Updates throughout the day
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Moogle @thedarthmoogle.bsky.social · 13/01/2025
I don't wanna dox my location, so you'll have to take my word for it that I currently have LED lit up Morris dancers outside my flat. It is 3°C in January at 8pm.
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Moogle @thedarthmoogle.bsky.social · 10/01/2025
team went for coffee, I pushed for a tiny independent place in an old building, with just enough room for us all. I completely forgot the layout, specifically the heating arrangement. we're just huddled up there still with our coats on in front of a teeny electric fan heater. excellent coffee tho
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Moogle @thedarthmoogle.bsky.social · 08/01/2025
Played tanks! Got some incredible feedback from the board game devs, and they even wanted to play twice which still has me reeling. Made lots of notes, and I'm putting this in front of two completely different crowds later this month, which could produce completely different results! #rpg #gamedev
A photo of a tabletop role-playing game. One player is moving a tiny model of a tank around a hexagonal board. The board is surrounded by character sheets, dice and pencils.
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Moogle @thedarthmoogle.bsky.social · 07/01/2025
Taking the tiny tanks to a board game dev's meetup later. last time I went every one of them was a seasoned pro unlike us losers in the indie gamedev meetup. Still, the feedback was great and encouraging and I didn't get any hint that I was a fool for trying, so hopefully they like the updated game!
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Moogle @thedarthmoogle.bsky.social · 06/01/2025
I've admired Deus Ex's commitment core world building idea of 'what if every conspiracy theory was actually true', and often wondered what repeating that idea would look like >20 years later. Playing Ready Or Not, it seems the answer is "it would look completely rancid". Fun game though!
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Moogle @thedarthmoogle.bsky.social · 06/01/2025
Bones! Saving the tracks for later because I still need to plan out the IK for them, and it's gonna be a hell of a lot easier to add this many bones in Blender (each piece of track and link is gonna need one D:) The experimental UE tools for doing this are neat though! #unrealengine #gamedev
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Moogle @thedarthmoogle.bsky.social · 05/01/2025
and he has arrived in unreal engine! now to make the turret wiggle and the wheels spin and bounce up and down and the tracks move and oh my god my brain is going to explode #unreal #blender
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Moogle @thedarthmoogle.bsky.social · 05/01/2025
making a tonk. currently feeling weird about adding bones to my tank, would prefer my tanks without bones in them #gamedev #blender
a primitive 3D model of a tank in Blender
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Moogle @thedarthmoogle.bsky.social · 03/01/2025
currently thinking about hexagons
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Moogle @thedarthmoogle.bsky.social · 02/01/2025
currently in the kitchen, making something called "food"
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