Cy @thecgcy.bsky.social · 22/03/2026Yeah, could be too, I can only speculate so much without accessing the file. 000
Cy @thecgcy.bsky.social · 22/03/2026To be honest, it looks like they forgot to flip the green channel, there's no way baked normal looks like that. 110
Cy @thecgcy.bsky.social · 31/08/2025If that's the case, then it's all good. Because my only gripe with Blender node wrangler is that I often preview multiple nodes, so it'll be a little bit tedious to hold undo to go back a dozen history and hope I don't have any parameter changes in between. Preview as a mode change is the way to go. 120
Cy @thecgcy.bsky.social · 30/08/2025I wonder if it can be made into an Unreal-esque material preview, where it toggles a highlight to the node to indicate it's currently in "preview mode", without changing any node connections. Node-based connection, I felt a little tedious when needing to navigate a large map to restore output. 110
Cy @thecgcy.bsky.social · 11/06/2025Maybe auto hide if the cursor is far away? Like media players? I don't know, I'm the kind of person prefer a clear viewport when working. XYZ gizmo are the exception I guess. 100
Cy @thecgcy.bsky.social · 11/06/2025To be honest, I'm not a fan of translucent floating buttons at all. It felt dirty and clutters the viewport. Similar to the UE situation, it took them long enough to remove that and make it a solid bar; now it looks cleaner. Godot's wasted space area could be repurposed to have more useful tools 110
Cy @thecgcy.bsky.social · 07/03/2025Another tip I’d suggest is to look into weed suppression mats, or weedmat for short. Its a god sent when you need manage weeds but doesn’t want to resolve into herbicides. 120
Cy @thecgcy.bsky.social · 28/02/2025Whoa that's amazing. Last time I read making variable height is a challenge if they want consistent interaction with objects and characters. 000
Cy @thecgcy.bsky.social · 25/02/2025Wait, I'm curious. Do the swappable heels let character change the height with heel size, or are they faking it by adjusting the calf length? I have read game developers talking about handling heels only by lifting the feet and cutting the calf short. 100
Cy @thecgcy.bsky.social · 20/02/2025Are there Khronos PBR Neutral tone mapping for Godot yet? I found that is a good middle ground between Filmic and AgX. Like Agx it handles harsh blue really well, but without AgX's hue shift. 000
Reposted by CyTaran Fiddler @tfiddlerart.bsky.social · 29/10/2024Weretober2024 Day 29! Mammoth 🦣 324151848
Reposted by CyTaran Fiddler @tfiddlerart.bsky.social · 28/10/2024Weretober2024 Day 28! Regional Gryphon (I went with Raven and Cougar) 242246399
Cy @thecgcy.bsky.social · 15/11/2024Maybe it's time to announce on your main to notify followers you got your handle back, in case of friendly fire. 020
Cy @thecgcy.bsky.social · 11/11/2024In an ideal situation, they try to make a JPG of 3D files, where the user could download one file and have it ready to view or import by every DCC or OS's default viewer. Embedding is optional. For content creators, we don't have to hassle re-connecting shader nodes whenever a new asset is imported. 010
Cy @thecgcy.bsky.social · 03/11/2024I've made a hunter Night Elf #MonsterHunterWilds #MHWilds #モンハンワイルズ #モンハンワイルズOBT 020
Cy @thecgcy.bsky.social · 27/08/2024Nice~ I knew it! I am excited to try it when it's out, seriously need a substance painter alternative 000
Reposted by CySteph 'Anuxi' Everett @anuxinamoon.bsky.social · 27/08/2024UDIM Support for baking and texturing!! Vector layers ~ Bevel Baking <3 HUge update ready for testing! Get in on it! I have been a huge fan of this software and used it exclusively in #gamedev production for texturing environments. #gameart #texturing marmoset.co/toolbag/beta/marmoset.coMarmoset Toolbag Beta Testing | MarmosetFeature List New in Baking New in Texturing New in Rendering UI & Misc Download TB5 Beta Feature List New In Baking New In Texturing New In Rendering UI & Misc Download TB5 Beta Toolb... 131
Reposted by CyNeer @dragoneer.bsky.social · 01/08/2024The greatest thing I've learned in life is to let things go. No matter the regrets, the "I wish I hads," and the painful memories of the past, I can not change what has been, only what will be. To dwell on the past is to let grief consume you. All you can do is be the version you moving forward. 4333391645
Cy @thecgcy.bsky.social · 16/07/2024Suppose anyone is going to upgrade Blender 4.2 with add-ons. This needs to be checked or the default addon won't be downloaded. #b3d #blender 031
Cy @thecgcy.bsky.social · 16/07/2024I think I like the glove sleeve because of the airbrush colour. Looks like baked bread. 000