Telemelt @telemelt.com · 03/07/2026The other major addition to this update is the ability to swap what game or disk is loaded without creating a new room. Once the host swaps, connected players only need to load a matching ROM to keep playing. You can see additional updates in the changelog. We hope you enjoy the release! 040
Telemelt @telemelt.com · 03/07/2026It took a lot of work to support a threaded core, but it was worth it to open up the Saturn's massive library. 140
Telemelt @telemelt.com · 03/07/2026Telemelt 2.2.0 is now live! New stuff in this version: - new core! Saturn now supported! - change ROM mid-session - PSX and SNES mouse support - general usability improvements 1186
Telemelt @telemelt.com · 30/05/2026We've added a few color profiles for consoles that had notorious display quirks. Playing a GBA game with colors that were designed for the original LCD? You're set! 130
Telemelt @telemelt.com · 30/05/2026Thanks to a render pipeline rewrite we can now apply shaders to rendered frames. Some samples of the CRT Lottes shader in action, which has options for different levels of horizontal blending and curvature: 120
Telemelt @telemelt.com · 30/05/2026We've just released Telemelt 2.1.0! This version has a lot of improvements we're excited about: - new configurable CRT filter - color profiles - new console options - gamepad binding improvements - lots more! 1208
Telemelt @telemelt.com · 23/09/2025Telemelt is a collaborative experience: it can integrate with Discord to announce sessions, send screenshots, and export saves at the press of a button. Discord export makes it easy to pick up your next session where the previous left off, just grab the latest save! We hope you also enjoy it! 0150
Telemelt @telemelt.com · 23/09/2025In Telemelt, every player runs the emulator locally while peer-to-peer networking keeps state synced between players. The controller can be passed seamlessly, and the controller player is never subject to any network latency. 1325