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Tristan

@tbleazy.bsky.social
152 followers 305 following 184 posts

Aspiring pixel artist and hobbyist game developer in Seattle. Play my games at tbleazy.itch.io! He/him 🏳️‍🌈🐻✌️

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Tristan @tbleazy.bsky.social · 05/10/2026
You don’t have to tell me twice. Pre-ordered!
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Tristan @tbleazy.bsky.social · 03/10/2026
Pretty excited to start bringing this new concept to life for Comfy Jam #pixelart #halloween #indiedev #godot
A pixel art scene showing a pumpkin, catapult, and ghouls n' ghosts under a waning crescent moon. Just in time for spooky season.
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Tristan @tbleazy.bsky.social · 25/09/2026
Also started on some quick, preliminary animations tonight for the player character for this week’s jam
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Tristan @tbleazy.bsky.social · 25/09/2026
Hot or not?
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Tristan @tbleazy.bsky.social · 24/09/2026
Amazing 🤩
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Tristan @tbleazy.bsky.social · 23/09/2026
Took a dev break for a few but it’s time to get back to it. These pixels ain’t gonna push themselves 😤
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Tristan @tbleazy.bsky.social · 23/09/2026
Did you join the jam? It’s my favorite but couldn’t participate this year 😭 So many great looking games that I’ve seen so far
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Tristan @tbleazy.bsky.social · 25/07/2026
A little pixel art practice ft #cyclops for #pixel_dailies #pixelart @pixeldailies.bsky.social
Pixel art rendering of a smirking cyclops head
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Tristan @tbleazy.bsky.social · 21/07/2026
Beautiful rendering!
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Tristan @tbleazy.bsky.social · 10/07/2026
I was so happy with the little animations I came up with for this fast little platformer game. It took first place in the most recent Alchemy Jam! tbleazy.itch.io/railed/devlo...
tbleazy.itch.io
#1 winner in Alchemy Jam!
Oh, yeah! We've cooked up a fresh, new update for Railed to celebrate winning first place in Alchemy Jam #9 🏆!!! The game now features a brand new tutorial level, new music tracks by Jackson Cordes...
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Tristan @tbleazy.bsky.social · 20/06/2026
Looks 🔥🔥🔥
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Tristan @tbleazy.bsky.social · 10/06/2026
Been heads down doing programming for NES Jam the past week and a half and it’s been so different solely focusing on the coding aspect rather than trying to balance both art and coding. I’ve definitely been able to get deeper here than I have with other projects, but I miss pushing all the pixels 😂
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Tristan @tbleazy.bsky.social · 09/06/2026
It looks so good 🤩🤩
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Tristan @tbleazy.bsky.social · 09/06/2026
I really loved this one in particular!
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Tristan @tbleazy.bsky.social · 19/05/2026
Amazing 🤩
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Tristan @tbleazy.bsky.social · 12/05/2026
So smooth and buttery!
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Tristan @tbleazy.bsky.social · 10/05/2026
I wish I could relive golden souls and its sequel. They’re both so good!
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Tristan @tbleazy.bsky.social · 10/05/2026
Intimidating for sure, but also 1000% worth it!
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Tristan @tbleazy.bsky.social · 08/05/2026
That's real. No better test harness than the actual game ya made 'em for 😂
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Tristan @tbleazy.bsky.social · 08/05/2026
Loving the extra contrast on the right—it lets the plants have so much character and visual interest!
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Tristan @tbleazy.bsky.social · 08/05/2026
How are you testing these btw? Especially thinking about that across Godot upgrades 🥴
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Tristan @tbleazy.bsky.social · 06/05/2026
The skull reads so well for so few pixels!
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Tristan @tbleazy.bsky.social · 05/05/2026
Mario Maker was great! I think a lot about Klik N Play, and that’s worth looking at if you haven’t here. It used an event based system for connecting together different elements
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Tristan @tbleazy.bsky.social · 05/05/2026
Nice! I think it’d be interesting to try doing something similar with a more recipe-oriented approach (specific approaches tailored to specific genres, and then you can mix and match them) as opposed to making things really generic like so many engines do.
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Tristan @tbleazy.bsky.social · 05/05/2026
Ahah! Thanks Luna!
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Tristan @tbleazy.bsky.social · 05/05/2026
Great expressions!
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Tristan @tbleazy.bsky.social · 05/05/2026
It’d be interesting to look across genres to see what kind of behaviors can be extracted that are common across multiples of them. Many games involve movement, for example, but we’re on our own to implement it and deal with edge detection, pathfinding, collisions etc
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Tristan @tbleazy.bsky.social · 05/05/2026
“An RTS”? More like “A RTS” but who needs grammar or proofreading on the Internet anyway 😂
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Tristan @tbleazy.bsky.social · 05/05/2026
An RTS like Command and Conquer!
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Tristan @tbleazy.bsky.social · 05/05/2026
Love that earring and the palette choice here!
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Tristan @tbleazy.bsky.social · 05/05/2026
Yeah, the dithering here is 🔥!
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Tristan @tbleazy.bsky.social · 05/05/2026
Thank you!
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Tristan @tbleazy.bsky.social · 05/05/2026
Today's theme is #hell. #pixel_dailies @pixeldailies.bsky.social
A pixel art depiction of hell featuring a throne of bones floating on rocks surrounded by lava.
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Tristan @tbleazy.bsky.social · 03/05/2026
Looks so wonderfully rendered!
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Tristan @tbleazy.bsky.social · 01/05/2026
First pixel daily in a few! Today's theme is #android, #pixel_dailies @pixeldailies.bsky.social
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Tristan @tbleazy.bsky.social · 18/04/2026
It certainly is!
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Tristan @tbleazy.bsky.social · 18/04/2026
Love the palette. I’m using something close (maybe even the same!) for a game I’m working on
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Tristan @tbleazy.bsky.social · 14/04/2026
Absolutely stunning work 👏
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Tristan @tbleazy.bsky.social · 14/04/2026
Spent the weekend and a little bit of this week so far working on smooth, near pixel perfect zoom in one of my low resolution pixel art games. What a change! Will hopefully get the rest of the kinks out to share something soon.
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Tristan @tbleazy.bsky.social · 09/04/2026
Light It Up: now with anti-slip platforms! tbleazy.itch.io/light-it-up/...
tbleazy.itch.io
Light It Up: now with anti-slip platforms!
Elena and Edison have been hard at work on the next chapter! However, none of us wanted to delay publishing a bug fix that adds anti-slip surfaces to the moving platforms in the first level. In the or...
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Tristan @tbleazy.bsky.social · 08/04/2026
Slime Time took first place in Alchemy Jam #8! A new release is out with an improved ending and more. tbleazy.itch.io/slime-time/d...
Pixel art robot pushing a cratePixel art robot standing on a floor switch with a slime drip in the backgroundPixel art robot landing next to a jumping slime with crates stacked behind it.Pixel art robot standing on a pipe looking at a green slime
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Tristan @tbleazy.bsky.social · 04/04/2026
I really liked how some of these little vignettes came out, too.
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Tristan @tbleazy.bsky.social · 04/04/2026
This week I experimented with updating my recent jam game to let the player and other entities take in scripted inputs—super useful for making custom in-game animations! #godot #pixelart
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Tristan @tbleazy.bsky.social · 01/04/2026
It's also time for a little break from jamming and getting back to my regular projects and other adventures in pixel art. I'm so excited to keep pushing forward on more content for Light It Up.
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Tristan @tbleazy.bsky.social · 01/04/2026
Looking amazing!
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Tristan @tbleazy.bsky.social · 01/04/2026
Another jam entry wrapped up! Slime Time is a platform puzzle game with over 750 frames of hand-drawn and animated pixel art. Plus an amazing OST by Jackson Cordes. tbleazy.itch.io/slime-time
tbleazy.itch.io
Slime Time by tbleazy
Pilot your robot while platforming and solving puzzles to stop the slimes at their source!
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Tristan @tbleazy.bsky.social · 16/03/2026
tbleazy.itch.io/zip-zap is live! Featuring fast-paced platforming action similar to Sonic the Hedgehog and an amazing, new OST by @arcdar.bsky.social #pixelart #gamedev #indiedev #godot
tbleazy.itch.io
Zip Zap by tbleazy, Darya | arcdar
Gotta go fast!
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Tristan @tbleazy.bsky.social · 16/03/2026
Hyped to drop my newest jam game, Zip Zap, sometime tomorrow! The theme for this jam is "Shock," and it's been so much fun drawing and animating in two colors this past week #pixelart #indiedev #godot
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Reposted by Tristan
Macrow @macrowdev.bsky.social · 02/03/2026
4 days until the start of B1T Jam 4: itch.io/jam/b1t-jam-4 ... special thanks to all our sponsors for offering prizes 😊 (B1T Jam is a 1-bit themed game development jam) #B1TJam #gamedev #gamejam
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Tristan @tbleazy.bsky.social · 02/03/2026
More progress tonight! #PixelArt #IndieDev
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