Sign in

Andres

@talketsu.bsky.social
177 followers 275 following 645 posts

Game developer (in-training)

PostsRepliesMedia
Andres @talketsu.bsky.social · 27/01/2026
Just started learning Pico-8, me and a friend of mine decided to set a little project for ourselves over the next couple weeks which was to make a Sokoban game. That being said we plan for it to be extraordinarily simple, just so we can learn. I think more concrete projects could be good for me.
010
Andres @talketsu.bsky.social · 15/01/2026
with Pico-8 forever, but just until I feel like I get a better sense for what it means to develop a game development project, also a better handle on my time management where I can juggle, manual reading, basic projects, and also reading my game design books. I'm excited!
010
Andres @talketsu.bsky.social · 15/01/2026
The other big plus is a friend of mine, interested in game development, has told me they're also interested in the idea as a way to get into the program, so I think once I'm satisfied with this 3D Character Controller project, I will be moving on to Pico-8 for a couple months. I don't plan to dev...
110
Andres @talketsu.bsky.social · 15/01/2026
is that there's just so much. I don't necesarilly feel overwhelmed or afraid of this, but I think really being able to tunnel my learning and limit my scope will do a lot for helping me learn, and just the idea of making and playing Pico-8 games I think is really exciting and enticing to me.
110
Andres @talketsu.bsky.social · 15/01/2026
Now I've already known about Pico-8 for a long time, but I've seen a lot of videos recommending it as the best place to start for game development. Now at first I liked the novelty of the idea but I HAD to learn Godot. But I think something with Godot as of rn and with my current attempts...
110
Andres @talketsu.bsky.social · 15/01/2026
So my last BSKY post that I literally wrote LIVE was kind of my headspace in this last week, but the thing about this is actually while in that headspace I discovered something. Predominantly, this thing was Pico-8.
110
Andres @talketsu.bsky.social · 15/01/2026
above all else. Tells you about the inner-workings of the engine, recommends resources, refreshes and teaches on mathematics and physics principles needed for game dev. So I think I will try to juggle those two tasks going forward, but only once I finish this 3D Character Controller LARP.
020
Andres @talketsu.bsky.social · 15/01/2026
games like Pacman, Galaga, Frogger, Snake, etc. I think learning to make those will be a lot more valuable. Alongside that I'd like to find the time to just read the Godot manual, from poking around in it, it seems that's more so the kind of foundational reading for Godot I'd like to prioritize...
100
Andres @talketsu.bsky.social · 15/01/2026
to project in a way that's valuable to me, I'm not gonna really be learning. Godot is such a high-level software with tons of tools and I think if I can't really channel my studies with it, it's not gonna be meaningful. So I will probably look to do some projects where I re-create some arcade...
100
Andres @talketsu.bsky.social · 15/01/2026
That being said I think once I'm done with this tutorial, I'm gonna shift gears on how I attack game dev learning again. I think this Godot University stuff has been good for exposure purposes, but I think without a project to work on, and without an idea for how to progress from project...
100
Andres @talketsu.bsky.social · 15/01/2026
me because my end goal with game dev is to make 3D games in the style of SOTC or Ico or 3D Zelda. Currently I'm adding more animations, altering the movement to fit my preferences, and looking to develop the level a little more so it's more of a "game" then just a character that can move in space.
100
Andres @talketsu.bsky.social · 15/01/2026
Currently working on adding to a tutorial like I had done before with the 2D game tutorial by Brackeys. This time it's a 3D character controller which taught you how to take 3D models, make a 3D environment, and code character movement with a controlled camera. It is actually really valuable to...
100
Andres @talketsu.bsky.social · 02/01/2026
I AM A GAME DESIGNER! I just got this book cause one of my close friends is learning game design too and bought it and I felt envious, I didn’t want them to get ahead. And so I’ve started my new year by reading it and it’s been getting my quite inspired. I hope I can continue chasing this feeling.
030
Andres @talketsu.bsky.social · 02/01/2026
So I finished my little game demo, it was pretty cool to finish it and have other people play the game and get feedback (even though I was never going to improve it). Seeing my little psychological tricks work on people was pretty fun! I’m excited to keep making things.
020
Reposted by Andres
dannyodwyer @dannyodwyer.bsky.social · 23/12/2025
it’s a time of year where people often feel isolated, alone & the shadows of the world seem closer. I’ve lost friends during this time of year, people who I know would have found the light again. just a reminder to reach out to friends, family or support organizations. just take that first step.
2545141
Andres @talketsu.bsky.social · 17/12/2025
So ever since starting my tutorials I've been a little more "enthusiastic" about making games I guess you could say, that being said I had the terrible idea of making a whole ass LEVEL for this tutorial I did, and now I've been here making this for like a week lol.
030
Andres @talketsu.bsky.social · 09/12/2025
building an extra level of this tutorial game as well, I think that may be an interesting endeavor and "homework assignment".
010
Andres @talketsu.bsky.social · 09/12/2025
I've become a student of "Godot University" and 1.5 videos in I'm starting to feel the motivation well back in myself a bit. It's nice to kind of just make something, even if it's alongside a tutorial, especially since the tutorial sort of encourages you to mix it up a bit. I plan on probably...
100
Andres @talketsu.bsky.social · 08/12/2025
interest or inspire me.
000
Andres @talketsu.bsky.social · 08/12/2025
I’m now gonna start this tutorial on YouTube which comes from a playlist called “Godot University”. I’m excited to start it cause it seems quite interactive and a bit jumpy, which I don’t think will be conducive to the most tactile and specific learning, but it will at least rejuvenate more of my…
110
Andres @talketsu.bsky.social · 08/12/2025
back to code and Scene structures from the first. I imagine if I do a 3D project, I may experience a similar loop.
100
Andres @talketsu.bsky.social · 08/12/2025
I just finished the basic Godot tutorials in the manual for both 2D and 3D. They’re very useful projects I feel, just for gaining some basic familiarity with techniques as well as familiarity with different elements of the engine. When trying to make my first project, I would frequently reference…
100
Andres @talketsu.bsky.social · 08/12/2025
The Gameboy version of the game?
000
Andres @talketsu.bsky.social · 30/11/2025
I haven’t made any game, I started learning to make games like a month ago.
000
Andres @talketsu.bsky.social · 27/11/2025
only thing is I wish I had it in me to keep working a little harder, I think there was a chance for me to do a little more. But it is what it is, I have so much journey ahead of me, no reason to waste it on the side of the road kicking a pebble.
020
Andres @talketsu.bsky.social · 27/11/2025
honestly think this was a good exercise to learn my limits and how to manage my time and to be more intimately understand the relationship between motivation and creation. This doesn't mean I'll stop learning and trying to improve, far from it, this has only emboldened me to keep learning. The...
120
Andres @talketsu.bsky.social · 27/11/2025
I haven't had the motivation lately and I think tieing myself to a project has made it difficulty for me to keep up my learning as I've wanted. So I think I will stop working on my current project and just go back to purely learning Godot and Game Dev and Coding. I'm not too upset about it, I...
220
Andres @talketsu.bsky.social · 24/11/2025
The main thing is the main arcade game was too ill-defined and trying to make it multi-leveled as well as have this interesting push and pull was getting too complex for me. If I can make something that’s just one level and point-based, it should be easier to develop.
000
Andres @talketsu.bsky.social · 24/11/2025
I think the general idea of what I want to do is fine, but I just can’t make any components of it anymore than a few degrees complex less I entirely lose control of the project and will have to scrap everytime it gets even remotely in the weeds.
100
Andres @talketsu.bsky.social · 24/11/2025
I think I need to re-think the scope of my game. I’ve started to get very in the weeds into the design of some elements and its making the development process a lot more complicated than it needs to be, especially for someone who is inexperienced at organizing sw projects and at game development.
110
Andres @talketsu.bsky.social · 21/11/2025
What even is this list from?
100
Andres @talketsu.bsky.social · 13/11/2025
And it probably gets even harder once you DO know what you're doing lol.
010
Andres @talketsu.bsky.social · 13/11/2025
Making games is so hard when you don't know what you're doing
110
Andres @talketsu.bsky.social · 13/11/2025
quickly. But god file management for a project like this is scary af man, I almost lost so much work just like that lol.
020
Andres @talketsu.bsky.social · 13/11/2025
Just as I was gonna go to sleep, my github repo bugged out and accidentally merged two different versions of my project and for a second I thought all my progress today was just GONE, but I was able to fix it by merging an even older version of the project with my current one and touching it up...
120
Andres @talketsu.bsky.social · 13/11/2025
I have now implemented the MOST important feature into my game, opening and closing bathroom stalls:
140
Reposted by Andres
Rami Ismail (رامي) @ramiismail.com · 12/11/2025
Your hourly portion of Israeli war crimes. www.bbc.com/news/article...
bbc.com
Israel has destroyed more than 1,500 buildings in Gaza since ceasefire
Entire neighbourhoods controlled by Israel have been levelled in less than a month, the images show.
3297140
Andres @talketsu.bsky.social · 11/11/2025
from then start implementing the actual like "arcade games" that these arcade machines exist for. I already have a very very very basic prototype for how I want the movement for one to go. It would be nice if I can get that started this weekend.
120
Andres @talketsu.bsky.social · 11/11/2025
Now I think I will look to implement the last main level scene, and then interactable elements in the game world. I want to let you be able to read flavor text from the arcade machines, look at the posters on the wall, and open and close the toilet doors. Once these are added I think I can...
120
Andres @talketsu.bsky.social · 11/11/2025
I've just built now the very basic scraps of the overworld arcade, scene transitions, y-sort, movement, music, etc. into my game. I'm decently content with how it looks and feel myself learning well.
130
Andres @talketsu.bsky.social · 10/11/2025
I’ve started to wake up early before work and do my game dev stuff in the morning, but what has happened now is if I don’t find a good spot to end I just refuse to stop working. So currently I am 30 minutes late to work today, I gotta start setting limits on myself lol.
000
Andres @talketsu.bsky.social · 10/11/2025
I got the tileset established, and the player animation/movement in place, next up is collision and making extra screens :)
010
Andres @talketsu.bsky.social · 07/11/2025
I’ll probably start ripping Pokemon HGSS sprites too as well for the characters.
020
Andres @talketsu.bsky.social · 07/11/2025
I spent forever looking for a free top-down 2D arcade tilesets, and I really couldn’t find anything. But in my head I always envisioned it looking Pokemon-esque, soooo I just ripped a tilemap someone made online of the Celadon Game Corner in HGSS and I think this will do the job.
110
Andres @talketsu.bsky.social · 04/11/2025
But the point is that I want to find a way to make them feel more true to what the player feels as they play. Need to do some research on this in the meantime as I'm learning more and more.
020
Andres @talketsu.bsky.social · 04/11/2025
With this game, I'm starting to get a grasp of some game design elements I def need to study or understand better. Like my biggest gripe with this 2D game tutorial, is the hitboxes feel really weird. I'm not sure if it's the visual, or if it's actual box, or if it's my characters hurtbox, or what.
120
Andres @talketsu.bsky.social · 04/11/2025
I finished my first 2D Game tutorial in Godot! I myself added the near miss mechanics cause I thought it'd make the game a little more interesting. I also adjust the hitboxes cause they were a bit unforgiving I feel.
120
Andres @talketsu.bsky.social · 03/11/2025
Did Tim Rogers translate this game?
000
Andres @talketsu.bsky.social · 03/11/2025
move on to CS50P (which is less of a time commitment) and make more time to dive into #TRUE game development with Godot. I still plan to develop my CS principles and strength on the side, but it will be better once I'm further motivated with my game development perspective (I hope).
000
Andres @talketsu.bsky.social · 03/11/2025
understanding of computing. But not something that deeply familiarizes me with the concept at play. So I've been kind shirking the homework a little, also given I don't even have enough time for them on the weekends lately so lol. Nevertheless I only have 2 weeks left of CS50x before I am gonna...
100