Brielle Garcia @tacolamp.bsky.social · 12/06/2026Launching in the morning at 8am PDT. RiiDraw lets you transfer images to Tomodachi Life on unmodified Switch systems. I made an optional device that reduces the need for wires/soldering too. That link will be live tomorrow too. 182
Brielle Garcia @tacolamp.bsky.social · 06/05/2026Working on a tool to allow you to transfer images to Tomodachi Life on unmodded systems. It’s slow but it has allowed me to add Desmond, so it gets a “hell yup” from me. 543976
Brielle Garcia @tacolamp.bsky.social · 29/03/2026I can hear the slap bass while just standing here. 070
Brielle Garcia @tacolamp.bsky.social · 29/03/2026Haven’t seen a ninja turtle on the NYC subway yet. My disappointment is immeasurable and my day is ruined. 240
Brielle Garcia @tacolamp.bsky.social · 26/03/2026Had an idea I had to test after thinking about NES Remix again. I got a basic libretro core working in raylib. I then mapped out character/camera pos data from ram for DKC Then I could use standard raylib drawing functions to draw new graphics that track with the original game. 0143
Brielle Garcia @tacolamp.bsky.social · 20/03/2026Catching up on the Oscer Special finally! I don’t know who has won yet. No spoilers! 070
Brielle Garcia @tacolamp.bsky.social · 19/03/2026Playing around with lighting and adding some pieces with actual materials. 040
Brielle Garcia @tacolamp.bsky.social · 18/03/2026Added the awesome R3D library to get all sorts of cool rendering capabilities in my Raylib project (although desktop only). Starting to look like a real game. 030
Brielle Garcia @tacolamp.bsky.social · 12/03/2026Adding 3D transitions to the UI in my Monopoly engine using standard raygui elements. 030
Brielle Garcia @tacolamp.bsky.social · 06/03/2026Little more polish and bug fixes. Added a visual notification for what happens on each turn now with some custom raygui elements and some basic UI animations. Probably making this harder than it needs to be doing it all in C. But then how else would I port to Dreamcast later 😅 090
Brielle Garcia @tacolamp.bsky.social · 04/03/2026Spent a little time on my Monopoly game engine today. The player area shows which properties are owned now and I've added a little more to the UI. 010
Brielle Garcia @tacolamp.bsky.social · 03/03/2026After binging Game Grumps monopoly videos and playing with my partner a lot, I decided to try and make my own Monopoly game in Raylib so I could customize it the way I want. Still a ways to go, but the core functionality is there. 060
Brielle Garcia @tacolamp.bsky.social · 03/03/2026Yea I had to manually fix the DrawModel function in Raylib to fix animation. I forget off the top of my head. 110
Brielle Garcia @tacolamp.bsky.social · 03/03/2026My Dreamcast rhythm game has procedural visuals based on the music now. Now to figure out how to make the notes you need to hit visible with such trippy graphics. 0111
Brielle Garcia @tacolamp.bsky.social · 13/08/2025tacolamp.itch.io/superman-64-vrtacolamp.itch.ioSuperman 64 VR by tacolampPlay in your browser 010
Brielle Garcia @tacolamp.bsky.social · 10/08/2025Who is gonna be at Siggraph this week? I'm thinking I might hop over just for the exhibitions and job fair at least one of the days. 020
Brielle Garcia @tacolamp.bsky.social · 02/08/2025I got blocked just because I keep tabs on Phil's nonsense? How rude. 030
Reposted by Brielle GarciaNick Lutsko @nicklutsko.bsky.social · 01/08/2025Amazing animation work in this vid from Mike, @delinquentgalaxy.bsky.social @tacolamp.bsky.social @primordialcreatures.art @blabberdookie.newgrounds.com @bigmoneytim.bsky.social Deiter Theuns & Pantastic !!! 0183
Brielle Garcia @tacolamp.bsky.social · 23/07/2025Spent a little time to fix up the controls for Superman 64 VR. Direction is based on where your hands point instead of head movement. Speed is driven by how far out your hands are. Wrist rotation makes it a bit too sensitive so I might come up with something else. 2112
Brielle Garcia @tacolamp.bsky.social · 16/07/2025Are there any good online courses or resources for learning PCB/hardware design? I’m wanting to expand my microcontroller skillset and would love to understand this part of the process better. 000
Brielle Garcia @tacolamp.bsky.social · 16/07/2025Man, waiting for an answer about a potentially life changing opportunity is agonizing…. Even been having dreams where I’m checking my phone constantly and people with me called me out for it. 040
Brielle Garcia @tacolamp.bsky.social · 15/07/2025Forgot to post over here, but my rhythm game engine now runs on PC, Web, Dreamcast and Switch. All from the same C codebase with Raylib. 1143
Brielle Garcia @tacolamp.bsky.social · 08/07/2025Someone: “Hows work going lately?” Me: “Just call me Caravaggio because I am baroque.” 060
Brielle Garcia @tacolamp.bsky.social · 28/06/2025This is starting to look a little more like I envisioned. I got camera animation and triggers in and multiple characters. I just need to make a longer map and add support for hold notes. (Custom indie rhythm game engine in Raylib) 2100
Brielle Garcia @tacolamp.bsky.social · 27/06/2025Built a basic tween/animation system for my Raylib rhythm experiment. So I can trigger tactile squashes and bounces on the fly. Makes the gameplay feel quite satisfying. Also added some environment set dressings. I’ve been obsessed with Deltarune lately. 040
Brielle Garcia @tacolamp.bsky.social · 26/06/2025If I can ever get a project with a budget, you are at the very top of my list of who I want to hire. 100
Brielle Garcia @tacolamp.bsky.social · 26/06/2025My kid can do it. It pretty much looks like this when she plays rhythm games. My brain can’t do it though.media.tenor.comkermit the frog is typing on a typewriter in an office .ALT: kermit the frog is typing on a typewriter in an office . 010
Brielle Garcia @tacolamp.bsky.social · 26/06/2025I’ve got some barebones gameplay working now in my rhythm game experiment in Raylib. I think I need to swap to some easier Quaver maps to test with cause I’m not remotely good enough for this song 😆 140
Reposted by Brielle Garciacastpixel ⚧️⚢ @castpixel.bsky.social · 23/06/2025🎨 I’m a veteran game artist open for new work. I’ve been illustrating, directing, animating, and designing since 2000 -not just pixel art (though I love it). Clients include Minecraft, WB’s Space Jam, Unity and Rami Ismail. If you need visual worldbuilding, I’m your person. DMs open, email in bio 181176381
Brielle Garcia @tacolamp.bsky.social · 25/06/2025My latest Raylib experiment involves loading Quaver songs & chart data, with animated 2D sprites in a 3D scene. This is on PC though and not DC (yet?). 020
Brielle Garcia @tacolamp.bsky.social · 25/06/2025TFW you dunk on 3 nerds who think the Shadow Mantle will help 011
Brielle Garcia @tacolamp.bsky.social · 14/06/2025Have any of you ever received an Epic MegaGrant? I’m planning to apply for the next round in July and would love to hear advice on what worked for you. 100
Brielle Garcia @tacolamp.bsky.social · 12/06/2025SelfReflect can now hook up to Unreal LiveLink for easier integration in your existing Unreal workflow. No extra plugins either. It pairs great with Metahuman Animator! 060
Brielle Garcia @tacolamp.bsky.social · 10/06/2025Toby Fox just casually making overused Mixamo animations as endearing in Deltarune Ch3 as Papyrus and Comic Sans were in Undertale. Well played, sir. 030
Brielle Garcia @tacolamp.bsky.social · 04/06/2025SelfReflect works on multiple devices. Here I'm using one on the helmet for face, and one for body. Here's some unedited footage of it driving a Metahuman in UE5. Need to add back in smoothing on hands at a distance, but it's coming along. I plan to support fusion of multiple body angles 070
Brielle Garcia @tacolamp.bsky.social · 02/06/2025The cool thing about building to existing standards is your app just automatically works with other things. Here's SelfReflect's Upper & Full body tracking working with inZOI. inZOI's face tracking expects ARKit via UDP, so that doesn't work (yet). But this is so cool to see! 010
Brielle Garcia @tacolamp.bsky.social · 30/05/2025SelfReflect Early Access: New features! Bugs! More! $20 gets: - Unlimited license to the full release. - Access to early builds as I work on them (Not everything works perfectly in every build yet) - Access to a private discord for testers for bugs & features ko-fi.com/selfreflect 083
Brielle Garcia @tacolamp.bsky.social · 21/05/2025More testing SelfReflect (my all-in-one VTuber mocap app). This time Shadow is sharing his controversial thoughts on Sonic 3 (the game), but he forgot to record his audio. 040
Brielle Garcia @tacolamp.bsky.social · 19/05/2025Awww yea! More SelfReflect with Unreal Engine 5, this time with expressions! 172
Brielle Garcia @tacolamp.bsky.social · 17/05/2025Using SelfReflect with more Unreal characters. Just need to get blendshapes paired up. 020
Brielle Garcia @tacolamp.bsky.social · 15/05/2025Sadly not in this version. That is my eternal struggle too. 010
Brielle Garcia @tacolamp.bsky.social · 14/05/2025Any companies at AWE next month wanna showcase SelfReflect? It looks awesome on a big screen. And there's no calibration for anyone just walking up. It's a real showstopper. 082
Brielle Garcia @tacolamp.bsky.social · 14/05/2025Ah yea I get more drift from my IMU tracking suit (perception neuron studio). 010
Brielle Garcia @tacolamp.bsky.social · 14/05/2025Testing SelfReflect in a real world scenario. Going from Warudo into OBS and paired with a Genesis emulator. It's really so incredibly fast and easy to setup. 191