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Brielle Garcia

@tacolamp.bsky.social
1.1K followers 1.8K following 310 posts

AR Designer/Developer - VFX Artist & Animator - Sega Genesis/MD Developer

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Brielle Garcia @tacolamp.bsky.social · 12/06/2026
Launching in the morning at 8am PDT. RiiDraw lets you transfer images to Tomodachi Life on unmodified Switch systems. I made an optional device that reduces the need for wires/soldering too. That link will be live tomorrow too.
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Brielle Garcia @tacolamp.bsky.social · 06/05/2026
Working on a tool to allow you to transfer images to Tomodachi Life on unmodded systems. It’s slow but it has allowed me to add Desmond, so it gets a “hell yup” from me.
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Brielle Garcia @tacolamp.bsky.social · 31/03/2026
🏳️‍⚧️♥️🏳️‍🌈
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Brielle Garcia @tacolamp.bsky.social · 29/03/2026
I can hear the slap bass while just standing here.
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Brielle Garcia @tacolamp.bsky.social · 29/03/2026
Haven’t seen a ninja turtle on the NYC subway yet. My disappointment is immeasurable and my day is ruined.
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Brielle Garcia @tacolamp.bsky.social · 26/03/2026
Had an idea I had to test after thinking about NES Remix again. I got a basic libretro core working in raylib. I then mapped out character/camera pos data from ram for DKC Then I could use standard raylib drawing functions to draw new graphics that track with the original game.
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Brielle Garcia @tacolamp.bsky.social · 20/03/2026
Catching up on the Oscer Special finally! I don’t know who has won yet. No spoilers!
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Brielle Garcia @tacolamp.bsky.social · 19/03/2026
Playing around with lighting and adding some pieces with actual materials.
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Brielle Garcia @tacolamp.bsky.social · 18/03/2026
Added the awesome R3D library to get all sorts of cool rendering capabilities in my Raylib project (although desktop only). Starting to look like a real game.
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Brielle Garcia @tacolamp.bsky.social · 12/03/2026
Adding 3D transitions to the UI in my Monopoly engine using standard raygui elements.
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Brielle Garcia @tacolamp.bsky.social · 09/03/2026
Let’s go Blazers!
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Brielle Garcia @tacolamp.bsky.social · 06/03/2026
Little more polish and bug fixes. Added a visual notification for what happens on each turn now with some custom raygui elements and some basic UI animations. Probably making this harder than it needs to be doing it all in C. But then how else would I port to Dreamcast later 😅
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Brielle Garcia @tacolamp.bsky.social · 04/03/2026
Spent a little time on my Monopoly game engine today. The player area shows which properties are owned now and I've added a little more to the UI.
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Brielle Garcia @tacolamp.bsky.social · 03/03/2026
After binging Game Grumps monopoly videos and playing with my partner a lot, I decided to try and make my own Monopoly game in Raylib so I could customize it the way I want. Still a ways to go, but the core functionality is there.
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Brielle Garcia @tacolamp.bsky.social · 03/03/2026
My Dreamcast rhythm game has procedural visuals based on the music now. Now to figure out how to make the notes you need to hit visible with such trippy graphics.
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Brielle Garcia @tacolamp.bsky.social · 10/08/2025
Who is gonna be at Siggraph this week? I'm thinking I might hop over just for the exhibitions and job fair at least one of the days.
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Reposted by Brielle Garcia
Nick Lutsko @nicklutsko.bsky.social · 01/08/2025
Amazing animation work in this vid from Mike, @delinquentgalaxy.bsky.social @tacolamp.bsky.social @primordialcreatures.art @blabberdookie.newgrounds.com @bigmoneytim.bsky.social Deiter Theuns & Pantastic !!!
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Brielle Garcia @tacolamp.bsky.social · 23/07/2025
Spent a little time to fix up the controls for Superman 64 VR. Direction is based on where your hands point instead of head movement. Speed is driven by how far out your hands are. Wrist rotation makes it a bit too sensitive so I might come up with something else.
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Brielle Garcia @tacolamp.bsky.social · 16/07/2025
Are there any good online courses or resources for learning PCB/hardware design? I’m wanting to expand my microcontroller skillset and would love to understand this part of the process better.
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Brielle Garcia @tacolamp.bsky.social · 16/07/2025
Man, waiting for an answer about a potentially life changing opportunity is agonizing…. Even been having dreams where I’m checking my phone constantly and people with me called me out for it.
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Brielle Garcia @tacolamp.bsky.social · 15/07/2025
Forgot to post over here, but my rhythm game engine now runs on PC, Web, Dreamcast and Switch. All from the same C codebase with Raylib.
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Brielle Garcia @tacolamp.bsky.social · 08/07/2025
Someone: “Hows work going lately?” Me: “Just call me Caravaggio because I am baroque.”
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Brielle Garcia @tacolamp.bsky.social · 28/06/2025
This is starting to look a little more like I envisioned. I got camera animation and triggers in and multiple characters. I just need to make a longer map and add support for hold notes. (Custom indie rhythm game engine in Raylib)
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Brielle Garcia @tacolamp.bsky.social · 27/06/2025
Built a basic tween/animation system for my Raylib rhythm experiment. So I can trigger tactile squashes and bounces on the fly. Makes the gameplay feel quite satisfying. Also added some environment set dressings. I’ve been obsessed with Deltarune lately.
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Brielle Garcia @tacolamp.bsky.social · 26/06/2025
I’ve got some barebones gameplay working now in my rhythm game experiment in Raylib. I think I need to swap to some easier Quaver maps to test with cause I’m not remotely good enough for this song 😆
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Reposted by Brielle Garcia
castpixel ⚧️⚢ @castpixel.bsky.social · 23/06/2025
🎨 I’m a veteran game artist open for new work. I’ve been illustrating, directing, animating, and designing since 2000 -not just pixel art (though I love it). Clients include Minecraft, WB’s Space Jam, Unity and Rami Ismail. If you need visual worldbuilding, I’m your person. DMs open, email in bio
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Brielle Garcia @tacolamp.bsky.social · 25/06/2025
My latest Raylib experiment involves loading Quaver songs & chart data, with animated 2D sprites in a 3D scene. This is on PC though and not DC (yet?).
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Brielle Garcia @tacolamp.bsky.social · 25/06/2025
TFW you dunk on 3 nerds who think the Shadow Mantle will help
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Brielle Garcia @tacolamp.bsky.social · 14/06/2025
Have any of you ever received an Epic MegaGrant? I’m planning to apply for the next round in July and would love to hear advice on what worked for you.
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Brielle Garcia @tacolamp.bsky.social · 12/06/2025
SelfReflect can now hook up to Unreal LiveLink for easier integration in your existing Unreal workflow. No extra plugins either. It pairs great with Metahuman Animator!
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Brielle Garcia @tacolamp.bsky.social · 10/06/2025
Toby Fox just casually making overused Mixamo animations as endearing in Deltarune Ch3 as Papyrus and Comic Sans were in Undertale. Well played, sir.
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Brielle Garcia @tacolamp.bsky.social · 04/06/2025
SelfReflect works on multiple devices. Here I'm using one on the helmet for face, and one for body. Here's some unedited footage of it driving a Metahuman in UE5. Need to add back in smoothing on hands at a distance, but it's coming along. I plan to support fusion of multiple body angles
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Brielle Garcia @tacolamp.bsky.social · 02/06/2025
The cool thing about building to existing standards is your app just automatically works with other things. Here's SelfReflect's Upper & Full body tracking working with inZOI. inZOI's face tracking expects ARKit via UDP, so that doesn't work (yet). But this is so cool to see!
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Brielle Garcia @tacolamp.bsky.social · 30/05/2025
SelfReflect Early Access: New features! Bugs! More! $20 gets: - Unlimited license to the full release. - Access to early builds as I work on them (Not everything works perfectly in every build yet) - Access to a private discord for testers for bugs & features ko-fi.com/selfreflect
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Brielle Garcia @tacolamp.bsky.social · 21/05/2025
More testing SelfReflect (my all-in-one VTuber mocap app). This time Shadow is sharing his controversial thoughts on Sonic 3 (the game), but he forgot to record his audio.
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Brielle Garcia @tacolamp.bsky.social · 19/05/2025
Awww yea! More SelfReflect with Unreal Engine 5, this time with expressions!
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Brielle Garcia @tacolamp.bsky.social · 17/05/2025
Using SelfReflect with more Unreal characters. Just need to get blendshapes paired up.
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Brielle Garcia @tacolamp.bsky.social · 14/05/2025
Any companies at AWE next month wanna showcase SelfReflect? It looks awesome on a big screen. And there's no calibration for anyone just walking up. It's a real showstopper.
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Brielle Garcia @tacolamp.bsky.social · 14/05/2025
Testing SelfReflect in a real world scenario. Going from Warudo into OBS and paired with a Genesis emulator. It's really so incredibly fast and easy to setup.
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Brielle Garcia @tacolamp.bsky.social · 14/05/2025
Testing the new SelfReflect beta with Unreal Engine 5 tonight. The increased fps and wider fov help SO much. This is using upper body & seated mode. (The thumbs are a problem with my blueprint fyi)
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Brielle Garcia @tacolamp.bsky.social · 09/05/2025
Man I’m really enjoying working with SwiftUI. It’s pretty darn nice.
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Brielle Garcia @tacolamp.bsky.social · 08/05/2025
It may not be quite as playful, but SelfReflect’s settings UI now scales perfectly in any orientation and also now supports Dark Mode.
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Brielle Garcia @tacolamp.bsky.social · 08/05/2025
Slight hiccup for the next SelfReflect beta. The UI was getting messy. I was reinventing too much & since the UI was in the lens, it would reset when changing low level options. So I buckled down and committed to rebuilding the UI in SwiftUI. Was a tough call, but the right one.
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Brielle Garcia @tacolamp.bsky.social · 06/05/2025
Does your VTuber like to play guitar? Check out how well SelfReflect now handles this.
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Brielle Garcia @tacolamp.bsky.social · 06/05/2025
Side by side of SelfReflect on an iPhone 13 Pro vs an iPhone XR. Not too bad for a 6yo phone eh?
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Brielle Garcia @tacolamp.bsky.social · 04/05/2025
Does your VTuber like to play dance arcade games? Here’s how well the next SelfReflect beta works in challenging lighting from side angles with dance games.
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Brielle Garcia @tacolamp.bsky.social · 29/04/2025
Who’s ready to ditch their Leap Motions for good? SelfReflect now does wide angle 60fps tracking with the depth cam off (for better heat and performance).
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Brielle Garcia @tacolamp.bsky.social · 28/04/2025
There’s only one of these (out of 4) left. I’ve got bills today so feel free to send me an offer so I don’t have to resort to selling my Virtual Boy collection 😅
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Brielle Garcia @tacolamp.bsky.social · 23/04/2025
Seated demonstration of the upcoming SelfReflect update paired with Warudo. 😎
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Brielle Garcia @tacolamp.bsky.social · 23/04/2025
Instead of cropping way in to fill the screen, SelfReflect now supports the full resolution of your camera for the widest possible angle for tracking. Makes it way easier to keep things in frame!
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