Syrsly @syrsly.com · 7hI shared this on Discord so figured I should also share it here. This is a shader from my slicer lightsaber project that ended up becoming a spotlight effect. lol 110
Syrsly @syrsly.com · 22/09/2026He stalked my feed after blocking me, unblocked to argue further. Grats to him for getting to pay for his Steam Frame, though. Apparently, that was what he meant to say before calling me a "shitlib". What an ass. Blocked him back. 😆 110
Syrsly @syrsly.com · 17/09/2026To order Pure Moods, call the number on your screen or send a check or money order for the amount shown plus shipping and handling! 110
Syrsly @syrsly.com · 16/09/2026Good to know that the systems taking artists' jobs are unable to generate a hand pose without making a second thumb. 100
Syrsly @syrsly.com · 13/09/2026For those curious who may not be able to load Reddit for whatever reason... here's the zoomed out planet. 041
Syrsly @syrsly.com · 03/09/2026The Blood of Dawnwalker arrived! Gonna play it after work tomorrow. 000
Syrsly @syrsly.com · 03/09/2026Once this handle is done, I gotta make 2 more in white. Might try a doubled print. These handles really suck but it was my wife's choice. 000
Syrsly @syrsly.com · 02/09/2026🤩 Finally! I get to play another VR JRPG! Between this and The Blood of Dawnwalker, this weekend is busy! 110
Syrsly @syrsly.com · 23/08/2026Here's a progress clip! Recorded using phone so probably not a great promo vid but it shows ya the main Dragger tool. 110
Syrsly @syrsly.com · 16/08/2026I was recently scattering objects across a floor in Godot and realized there wasn't a good Godot alternative to Grabbit, the physics placement tool for Unity. Yes, I know about the "Asset Placer With Physics" addon, but it kinda sucks. Enter Syrsly with his own alternative? Maybe. 140
Syrsly @syrsly.com · 13/08/2026I should have made this model out of separated shapes like most things from the PS1/N64 era. Maybe I'm going for early ps2? 🤔 I should stop modeling without a clear design in mind. Gonna start sketching out ideas starting today. 110
Syrsly @syrsly.com · 09/08/2026I made a MySpace clone that uses my site's account system to let people have fake MySpace profiles and comment on profiles. I should move this user account stuff into the ALOL client as well, but I kind of hyperfixated on the new stuff rather than thinking ahead. 020
Syrsly @syrsly.com · 08/08/2026I snuck in a MySpace clone, too. Calling it OurSpace. Kind of a hidden members list for the site. @cvaren.bsky.social joined a while ago but not a lot of signups yet. I assume most people are just lazy 😅 and I don't blame them, but been setting up tons of features, including a points shop system. 121
Syrsly @syrsly.com · 30/07/2026Just a small update, well, it was actually a big change to the system that took me days to figure out, but... I made the ocean practically endless by having it stream procedurally generated meshes as you get farther away from shore. 010
Syrsly @syrsly.com · 30/07/2026Making a Blender character model for the first time in like... 8 years. This is for a game project with a late PS1 era visual style. I started with skin modifier and then applied that and used knife tool to cut extra polys into it for the face and cleavage areas. No textures nor hair yet. 110
Syrsly @syrsly.com · 20/07/2026I can sculpt the caverns into the ocean plane easily enough but collision inside the cave tunnels is currently blocked off. Still, this view give me the idea that I should have the caustics effect inverted onto cave walls and ceilings. 100
Syrsly @syrsly.com · 20/07/2026Still working on this combined world building tool. Starting to think the terrain SDF might be the way to go for water as well as terrain, because I could have it use sdfs to make the combined river and ocean planes, but I have a kind of sunk cost fallacy going on with the ocean stuff. 😅 100
Syrsly @syrsly.com · 13/07/2026Added a slopes/bridges tool! I call these "Paths" but it's extremely WIP right now. It has UI issues I need to work out, and I want to add the ability to move path markers and set up bezier curves. I also noted that there needs to be less lower flooring added when making a path. That's a thick boy. 100
Syrsly @syrsly.com · 12/07/2026I have working SDF sculpting for terrains in Godot engine. Inspired by discontinued/deprecated assets I used to use in Unity but working way better and on lesser hardware. The field region expands as the tunnels go deeper or the terrain rises within a capped limit for performance. 440
Syrsly @syrsly.com · 24/06/2026The games so far. Pinball source wasn't MIT so I just link to the repo for anyone who wants to build it themselves. 000
Syrsly @syrsly.com · 22/06/2026I managed to make some pretty good-looking volumetric clouds in Godot. Then I found out this had already been done like 8 times. Still, my clouds are generated over a streaming Earth-like planet and lets me fly through them. Happy with the result even if it needs a ton of work. 150
Syrsly @syrsly.com · 19/06/2026MINECRAFT!? ROBLOX!!!!!????? What. No. No, no no. Kill this AI right now. 020
Syrsly @syrsly.com · 18/06/2026I populated the Media section. Happy with how it turned out. I'll add to it a bit as I get more videos published. 110
Syrsly @syrsly.com · 13/06/2026My website redesign is live! It now has user accounts with twitch integration so you can see your chat points on the site's user panel. You can use chat points to earn game keys and commissions! Here's the link: www.syrsly.com Also, you can set an avatar and comment on the syrsly.com blog posts. 231
Syrsly @syrsly.com · 06/06/2026Sometimes, I hyperfixate on the most pointless things... like getting my Ulanzi TC001 working... and then spending an extra hour making its YouTube integration work. 220
Syrsly @syrsly.com · 25/05/2026I went full hyperfixate mode on the Bsky icon for my website revamp (WIP) instead of fixing page render bugs. 040
Syrsly @syrsly.com · 06/05/2026Solitaire is playable on my phone but requires a ton of rotating the resolution or going to desktop mode. 020