Synthesoft @synthesoft.com · 18/01/2025#januarty #januarty18 #januarty2025 #KaleidoSaturday 18. Yellow 1120
Synthesoft @synthesoft.com · 18/01/2025Kaleidoscope'd mushrooms (the thumbnails don't capture the detail very well) #KaleidoSaturday h/t @lukelukeluke.bsky.social (amazing mushroom pics!) bsky.app/profile/luke... 2111
Synthesoft @synthesoft.com · 11/01/2025Some nice kaleidoscoped mushrooms #KaleidoSaturday h/t @lukelukeluke.bsky.social 0102
Synthesoft @synthesoft.com · 09/01/2025"The textile design patterns of public transport seating." Original image in next post. #genuary #genuary2025 #genuary9 160
Synthesoft @synthesoft.com · 08/01/2025 Draw one million of something. #genuary2025 #genuary8 #genuary Each pixel in this pattern represents the combined contribution of one million pixels from the source pattern. In theory. Scaling it down so I could post it likely increased that a bit. 080
Synthesoft @synthesoft.com · 08/01/2025The thing I like best about graphics coding is that you can occasionally answer the question "What would it look like if..." #glsl #generative CubeMap credit: @humus512.bsky.social 081
Synthesoft @synthesoft.com · 04/01/2025"Black on black" in 4K resolution (be sure to watch full screen) #genuary4 #genuary2025 #genuary 020
Synthesoft @synthesoft.com · 04/01/2025It's comforting to see that in a world of relentless change, progress, and upheaval, the one true constant, the steadfast guardian of time itself, is that one-way sign. 020
Synthesoft @synthesoft.com · 03/01/202542 lines of code - #2 #genuary3 #genuary2025 #genuary Variation on previous - didn't have time to optimize the march so there are still artifacts. :( 370
Synthesoft @synthesoft.com · 02/01/2025"Layers upon layers upon layers." #genuary2025 #genuary2 #genuary #allcode 0161
Synthesoft @synthesoft.com · 02/01/2025"Layers upon layers upon layers." #genuary2025 #genuary2 #genuary #allcode 0211
Synthesoft @synthesoft.com · 31/12/2024The weirdest bugs aren't the ones that break your code, they're the ones where your code should be having problems but isn't (yet). #opengl #coding 060
Synthesoft @synthesoft.com · 30/12/2024I'm going to need a new box of Crayolas after this one. #generative #glsl 161
Synthesoft @synthesoft.com · 30/12/2024TFW you drop a transform, and your colors no longer match your geometry. :( #glsl #generative 130
Synthesoft @synthesoft.com · 28/12/2024I *think* I used a texture, but I made it quite a while ago and I'm not sure. I made this higher resolution one just now using one of the images as an input texture. 020
Synthesoft @synthesoft.com · 28/12/2024Added reflections and swapped out noise FBM for direct sampling to get smoother surfaces. #glsl #generative CubeMap credit: Humus @humus512.bsky.social / WWW: humus<dot>name 130
Synthesoft @synthesoft.com · 26/12/2024Rabbit hole of the day: Trying to come up with clever ways of optimizing march step for stable surface convergence without blowing frame rate. #glsl #raymarching 140
Synthesoft @synthesoft.com · 25/12/2024Santa's flight out of his underground compound near the north pole. Unfortunately, it seems one of his elves has introduced a lighting bug into the codebase. #glsl #generative #xmas #christmas 041
Synthesoft @synthesoft.com · 24/12/2024My method for reducing specular noise when reflection are enabled creates some interesting geometry artifacts. #glsl #generative 030
Synthesoft @synthesoft.com · 24/12/2024I'm still experimenting with techniques for progressively removing geometry from view. In this case, using a proximity-based dissolve effect, achieved by combining multiple samples taken along the ray. #glsl #generative 130
Synthesoft @synthesoft.com · 22/12/2024Your cabinet is way cleaner and neater than mine, but the contents are very similar. 110
Synthesoft @synthesoft.com · 22/12/2024Experimenting with a melt-away effect for excluding geometry from scene based on proximity to eye/object. #glsl #generative 010
Synthesoft @synthesoft.com · 19/12/2024Iterated transforms w/domain repetition applied to noise then scaled w/luminance map (2.5k x 2.5k). #generative #glsl 120
Synthesoft @synthesoft.com · 15/12/2024I’ve been experimenting with FFmpeg parameter sets to find an improved balance between quality and file size, aiming to consistently produce videos that meet BlueSky’s 50MB and 1-minute limit. #glsl 020
Synthesoft @synthesoft.com · 09/12/2024Raymarched 3d noise FBM with oscillating clip threshold and morphing color palettes. #glsl #cppamp #flashback 130
Synthesoft @synthesoft.com · 26/11/2024The latest Flashback distribution has a shader editor that's (mostly) compatible with Shadertoy's shader model. Still rough around the edges but hope to have a cleaner version early next year. 010