Sign in

Sylvester334

@sylvester334.bsky.social
131 followers 1.2K following 100 posts

28 y.o | 3d modeling hobbyist |

PostsRepliesMedia
Sylvester334 @sylvester334.bsky.social · 17/06/2026
I've already massively overscoped a game idea I had and I barely even started working on it. Already reaching peak levels of beginner solo indie dev /s.
120 0
Reposted by Sylvester334
RuneFox237 @runefox237.bsky.social · 31/01/2026
My Whiskey Fireball #VRChat asset is out now! I'm also releasing the Lighter that is used in it and my previous Fireworks asset for Free as a standalone asset. - Take a swig and breathe fire - Has a Fire contact 🔥Links Below: 🔥
2156 0
Reposted by Sylvester334
-Rexrover- @rexrover.bsky.social · 29/01/2026
It's Rabbit Season!🐇 Introducing the RoverRabbit, out now on Jinxxy and Gumroad! Face tracking, a number of clothing options available day one, jackalope antlers and ears that follow your ear tracking. Try the RoverRabbit out for free in my showroom world linked below. Enjoy! #VRChat #vrchatavatar
22612 0
Reposted by Sylvester334
Miracle @miraclebutt.bsky.social · 12/01/2026
Afflicted myself with poster's madness by staring too long at my OCs. I need to put them into Situations. They must be faced with Dilemmas. Stuffed into the Narrative Device.
10813 0
Sylvester334 @sylvester334.bsky.social · 08/01/2026
Quick retopo. The plan is to check if how my rigging deforms it compared to the blockout. It's a turnaround cause I'm such a sucker for them. #B3D
030 0
Sylvester334 @sylvester334.bsky.social · 06/01/2026
This looks pretty very rough (cause it is). But the current rig, including the quick rigging I did for the pectoral muscles, shows promise. I'm especially happy how the pectoral muscles wrap around the arm when the arms are above the head, just like in my reference images.
010 0
Sylvester334 @sylvester334.bsky.social · 02/01/2026
Burnt out hard in the second half of last year. Getting back into it and want to start posting more this year. So here is a before and after where I reworked the chest and shoulder area by more accurately modeling the muscles. #B3d #Blender3D
131 0
Sylvester334 @sylvester334.bsky.social · 31/05/2025
I hate this spot on the shoulder where the pectoralis muscles inserts into the arm/under the deltoid. It moves so much when you move your arms around. Been trying to rig it in a way that works with Unity's humanoid muscle system and it's been an ongoing struggle.
Screenshot of the upper chest of a 3d model with the area between the deltoid and pectoralis muscles circled.
020 0
Reposted by Sylvester334
RuneFox237 @runefox237.bsky.social · 25/05/2025
My booth at #FuralitySomna is up and ready to go, stop by if you have a chance!
My avatar is pointing to the location of my booth in the furality somna dealer's den located in the lower pavilion of the avatar services/assets section
053 0
Sylvester334 @sylvester334.bsky.social · 08/04/2025
Why the shoulders got to be so complicated. Especially when the arm is raised above shoulder level. Stupid acromion process getting in the way and making the clavicle and scapula rotate out of the way. And all the muscles are doing muscle things making the forms of the shoulder even more dynamic.
010 0
Sylvester334 @sylvester334.bsky.social · 05/04/2025
Had to search for this site again. Great resource for understanding how the shoulder bones move. Now to figure out how to combine this with how unity's humanoid rig handles the shoulder area. pearsetoomey.com/shoulder_par...
pearsetoomey.com
Shoulder joints & movements – a guide for artists – Pearse Toomey
Upgrade your artistic anatomy knowledge, learn how the bones of the shoulder and arm move
010 0
Sylvester334 @sylvester334.bsky.social · 27/03/2025
Moved my focus up to the shoulder joint. Reposed, Resculpted the high poly and redid the topology of the low-poly in the shoulder and arm.
3d sculpt of an athletic female anthropomorphic feline humanoid.Low poly version of the 3d sculpt showcased in the previous photo.Wireframe view of the low-poly model showing the topological flow of the model.
020 0
Sylvester334 @sylvester334.bsky.social · 20/03/2025
I think the hip rig is about as good as it is going to get for now. Still not happy with the deformation when the leg rotates to edges of human ROM, but I've been on this for well over a month. This setup "should" be compatible with VRChat's constraint system. #Unity3d #B3d #VRChat
040 0
Reposted by Sylvester334
Kung @kung.bsky.social · 13/03/2025
In VRChat's current open beta, PC desktop users can try out the "Selfie Expression" feature, which adds webcam based head, mouth, eye, hand and finger tracking, so you can move around like this without needing VR (all you need is a webcam)
1231092 0
Reposted by Sylvester334
Ben Golus @bgolus.bsky.social · 11/03/2025
The node graph equivalent of premature optimization is premature node organization. You have your graph doing roughly what you want, start cleaning things up, and then go "huh, I wonder what'd happen if I change this..." and a few minutes later you're looking at this:
Stolen from: https://mastodon.gamedev.place/@_benui/110061698546515066
0161 0
Sylvester334 @sylvester334.bsky.social · 23/02/2025
Rigging a model to fully use the capabilities of FBT in VRChat has been an ongoing and exhausting struggle. Anyways, I made an IK rig in blender that should recreate how Unity's humanoid muscles work for the legs. Mainly the twist settings set during rig import. #Unity3d #B3d #VRChat
110 0
Sylvester334 @sylvester334.bsky.social · 06/02/2025
Came up with a really dumb Idea. Using VRChat's constraints to do more complex math. Here's approximations of x^2 and x^3. They break down the further from zero you get, but I'm mostly using them between [-1,1] where they are still very accurate. #VRChat #Unity3d
151 0
Reposted by Sylvester334
-Rexrover- @rexrover.bsky.social · 06/02/2025
My avatar base the RoverCat is out! This is a modular feline base that includes 12 premade species, 4 tails, 3 sets of ears and 3 pieces of clothing! designed to be performant with the avatar being sub 40K Tris and medium quality rating out of the box! youtu.be/wdYYvIARnPA?...
youtu.be
RoverCat Release Trailer
YouTube video by -Rexrover-
83917 0
Sylvester334 @sylvester334.bsky.social · 22/01/2025
These hips don't lie, but they sure do fight every attempt I make at rigging them. Probably gonna be stuck learning and experimenting with rigging for a couple weeks.
010 0
Sylvester334 @sylvester334.bsky.social · 17/01/2025
Wasn't perfectly happy with the body so I did a very dirty retopo and spent some time in multi-res sculpting a bunch of small changes. Here is an updated turnaround of what I currently have.
100 0
Sylvester334 @sylvester334.bsky.social · 31/12/2024
Using hair from my older avatar to do a quick test on the new model to see what it might look like with hair.
000 0
Sylvester334 @sylvester334.bsky.social · 31/12/2024
Joined and re-meshed the head into one object. Might still work on it some more. I want it to be more creature, but I need to leave more forehead/scalp for the eventual hair I want to add. Adding some cheek fluff should also help.
000 0
Sylvester334 @sylvester334.bsky.social · 24/12/2024
Currently working on sculpting a big cat head for the body I've been working on. Trying to find a balance of features that I like. It's fun seeing how each iteration differs from the last one.
100 0
Sylvester334 @sylvester334.bsky.social · 14/12/2024
Spent several hours last night remeshing and sculpting the blockout. I think I did ok on this first sculpt refining pass. The blockout took a lot of time to set up but it really helped cut down on the time I spent with this refining pass. #b3d
110 0
Sylvester334 @sylvester334.bsky.social · 13/12/2024
Progress update on the base mesh I'm messing with. Switched the legs over to digitigrade legs since I want the end result to be an anthro and re-blocked out the arms with a focus on muscle anatomy. I think it is about time I remesh everything into a single object and start refining the sculpt.
000 0
Sylvester334 @sylvester334.bsky.social · 09/12/2024
More pictures of old practice projects while I get distracted by other things. This time it's from when I spent a couple days learning and improving my ability to sculpt feline heads. Later sculpts were focused on trying to nail down what features I really like and which ones I need to rework.
020 0
Sylvester334 @sylvester334.bsky.social · 06/12/2024
Another thing I've been working on is a setup in blender for getting the correct UV location when sampling in 2D.
100 0
Sylvester334 @sylvester334.bsky.social · 05/12/2024
Also for anyone listening, see if your email allows you to set up an address to forward your emails to. If I had set up my email to forward to a backup address I probably wouldn't have to go through all this effort making a new account.
000 0
Sylvester334 @sylvester334.bsky.social · 05/12/2024
Current projects right now include learning anatomy and sculpting in blender. Here's my most recent attempt at a making a base body mesh.
040 0
Sylvester334 @sylvester334.bsky.social · 05/12/2024
This picture of my avatar in a swimsuit is still one of my favorite pictures, so I'm reposting it. Have a bonus sweater as well.
030 0