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Mario and Luigi: Superstar Simulator

@superstarsimdev.bsky.social
49 followers 19 following 77 posts

Link to download the game: gamejolt.com/games/cool-stuff/478939 Link to the Discord server: discord.gg/QVp6VacrxB

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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 02/10/2026
He's back and better than ever (WIP) #Donkeykong #KingKRool #MarioandLuigi #fangame
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 23/09/2026
Naturally some characters will have some additional changes when it comes to certain bosses. Peppino will simply attempt to hit Sans instead of grab him, the 8-bit sprites change during the scripted special attack, and if the song setting is the default it will change to an exclusive theme
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 17/09/2026
Wario and Knuckles have been fully converted to the new code systems and have been improved as well!
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 31/08/2026
Sans is back as a boss! #marioandluigi #undertale #fangame
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 28/08/2026
It is NOT that serious, Sonic (potential volume warning lol)
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 27/08/2026
Got the visuals for the character select screen implemented, and now you can select your duo combination! (WIP)
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 25/08/2026
Lots of new improvements to the new select menu! You can now preview the music that plays throughout the whole menu, I added the character select, and there is a cursor when selecting enemies and characters so that it's no longer required to use the mouse
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 20/08/2026
I've been working on an improved enemy select menu! Since you can fight everyone as anyone, there will be a convenient shared menu where you can choose your characters, enemies, backgrounds, and songs!
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 15/08/2026
This may seem like an ordinary fight with messed up shadows, but this was a test. Luigi can successfully be controlled with Mario's usual key and vice versa. This means that in the future, you will be able to select any combination of available playable characters as a duo!
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 13/08/2026
As a reward for showing so much love for the new trailer, here's a little treat I cooked up today! Thank you so much for your support!
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 10/08/2026
I finally added multiple enemy battles! Things just got a whole lot more interesting (WIP)
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 17/07/2026
Cleaning things up
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 15/07/2026
Lookin gooooooooooood
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 08/07/2026
It is time
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 16/05/2026
This new attack for Sans has you change gravity to keep the incoming bones from dealing constant damage to you
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 04/05/2026
Going things well are
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 16/04/2026
Hey look Donkey Kong works like a charm in this figh- oh... oh my go-
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 11/04/2026
This new attack for Shadow Mario has him turn into a floating orb and spawning Goobles from above before sneakily going for a slide kick at the end
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 23/03/2026
Thanks to the new code systems I made, every playable character is able to immediately fight any enemy from the get-go! That's how far behind my code was lmao
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 05/02/2026
(WIP) I've recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 30/01/2026
Here's an early look at another boss coming up, the Chuckolator from Superstar Saga!
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 28/01/2026
I'm very proud that in 2023 my fangame was featured next to one of my biggest inspirations named Kritter, who created the fangame Mario Land: Minigame Mayhem. 2023 was the worst year of my life, I had to deal with my mother's psychotic episode and my father died, but I never gave up and I never will
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 26/01/2026
Things are shaping up nicely for these redone systems. Now it's extremely easy to put a character in a battle not originally made for them. To make it even easier, I'm going to make the characters' dodge mechanics and physics more universal but not too much or else they'll be less unique
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 09/01/2026
Working on a new Mouser boss. The first attack has him throw bombs that change their trajectory depending on where he's pointing
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 26/11/2025
A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 10/11/2025
Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 10/11/2025
I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 29/10/2025
Here's a look at Fire Mario's new special attack! The well known Mario Finale final smash with the inputs being inspired by the earth tremor special attack from The Thousand Year Door
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 21/10/2025
The new palette templates are here! The second image allows for much more complex creations. Keep in mind, you must use a program that has a color swapping feature. My favorites will be added to the game. I would love to see what everyone comes up with!
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 12/10/2025
Just a little thing, y'know no big thing... y'know- (WIP made by a new contributor)
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 07/10/2025
Here's a special treat before the next update releases: Waluigi's new special attack! He automatically runs around and you need to collect the logos that appear to increase the attack's power #fangame #marioandluigi #waluigi #mariostrikers
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 01/10/2025
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 27/09/2025
Basilisx's battle is almost ready! #fangame #smbz #gamedev
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 06/09/2025
Gonna be trying out a new damage output equation in a future update, much more complex than what there is now and it'll make battles much more interesting
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 26/08/2025
Can you tell I love SMBZ- (Work in progress)
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 27/05/2025
Through some quick testing, I can confirm that Superstar Simulator works perfectly on Steam Deck! All you need to do is add the EXE file to your Steam Library, set the launch option to Proton, and set your controls to keyboard and touch screen! From there you can set your controls freely.
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 19/05/2025
Here's a heavy work in progress of the new pause menu! More options will be available, but for now I added the ability to choose between each available palette
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 07/05/2025
Random bursts of inspiration can go crazy sometimes
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 18/04/2025
First test for detailed palette swapping was (mostly) successful!
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 17/04/2025
I've been experimenting with palette swapping and I'm liking these results so far
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 04/04/2025
These two may be away for the time being, but when they come back they'll be stronger than ever!
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 15/03/2025
With the help of a Gamemaker discord server, I got palette swapping to work! Expect selectable alternate colors in the future!
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 17/02/2025
There's a bulletin board in the middle of the overworld where you can save your game and read dialogue from each character! Who's who?
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Mario and Luigi: Superstar Simulator @superstarsimdev.bsky.social · 14/02/2025
In the upcoming 5.0 update, the title screen is being revamped with new cutscenes for each playable character that play depending on which character you chose when you last saved. Here's Bowser's!
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