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Josh Sauter - Superspective Dev

@superspective-dev.bsky.social
25 followers 8 following 35 posts

Developer for Superspective, a mind-bending first person abstract puzzle game set in a seamless impossible world. Wishlist on Steam! store.steampowered.com/app/2239490/…

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Josh Sauter - Superspective Dev @superspective-dev.bsky.social · 08/08/2026
Been a while since I shared an update here, but I've been re-imagining the Locus Minimus level in Superspective, and I'm really excited about the new direction! I think it will be a much better showcase of the shrinking mechanic. For now, all I have to share is a very work-in-progress screenshot:
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Josh Sauter - Superspective Dev @superspective-dev.bsky.social · 09/02/2026
SO: Why is your player just a capsule? Me: It's a first person game, so you never actually see the player. SO: But why not make it like a clown face or something? Me: I don't know anything about texture mapping. SO: So? ... Ship it
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Josh Sauter - Superspective Dev @superspective-dev.bsky.social · 03/08/2025
This is much, much easier to reason about and keep track of my streaming level layout than what I had before, which was just a list of levels in my LevelManager:
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Josh Sauter - Superspective Dev @superspective-dev.bsky.social · 03/08/2025
Working on some tooling to help visualize the world graph in Superspective, here's my progress! I have dynamically-sized level nodes, with Rect edge-to-edge directional (or bidirectional) arrows indicating the levels that should be loaded from each active scene.
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Josh Sauter - Superspective Dev @superspective-dev.bsky.social · 18/07/2025
Investigating a bug with portals in Superspective, stepping through the code in my debugger, and it leads me to a bit of code I wrote -- with this comment written above it. Welp. I guess that tracks lol
// I'm not confident about this logic at all, but it seems to work for the current use case
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Josh Sauter - Superspective Dev @superspective-dev.bsky.social · 02/07/2025
Working on some fake volumetric light effects for Superspective, what do you think?
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Josh Sauter - Superspective Dev @superspective-dev.bsky.social · 01/07/2025
Here's a peak at the new level Locus Maximus, available to be explored now on Steam! store.steampowered.com/app/2239490/...
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Josh Sauter - Superspective Dev @superspective-dev.bsky.social · 10/06/2025
Made some improvements to the glow around interactable objects. New version handles corners of objects much better and is a bit thicker and easier to see in general. This was something minor that's bothered me for a bit but never felt important enough to prioritize, I'm glad I finally did!
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Josh Sauter - Superspective Dev @superspective-dev.bsky.social · 14/05/2025
Proud to show off the new official art + logo for Superspective! Thanks to the wonderful artists at Red Potion Studios for helping give a professional touch to the game😄 redpotionstudios.net#team
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Josh Sauter - Superspective Dev @superspective-dev.bsky.social · 16/04/2025
The only time I need to modify my scripts to accommodate being saved is by specifying explicit save/load instructions (such as calling a function), and marking fields in classes as [DoNotSave] and a couple other handy attributes to modify how they are saved. Here's what it looks like afterwards:
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Josh Sauter - Superspective Dev @superspective-dev.bsky.social · 16/04/2025
I think I probably coded like 7 or 8 hours today working on a revamped save system that will drastically reduce the amount of manual code (and thus room for manual errors) I need to write for every script in the game. Here's what a typical boilerplate I would need to write looked like before:
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Josh Sauter - Superspective Dev @superspective-dev.bsky.social · 11/04/2025
Working with an art team to develop the Steam capsule art for Superspective, and I'm torn on a subtle detail. Want to collect some feedback about whether the text (other details aside) grabs the attention more/looks better WITH an outline, or WITHOUT?
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Josh Sauter - Superspective Dev @superspective-dev.bsky.social · 28/03/2025
Trying to find some good screenshots to use for the Steam page that I'm working on. Here are some of the ones I'm thinking of using: (Pt. 3)
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Josh Sauter - Superspective Dev @superspective-dev.bsky.social · 28/03/2025
Trying to find some good screenshots to use for the Steam page that I'm working on. Here are some of the ones I'm thinking of using: (Pt. 2)
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Josh Sauter - Superspective Dev @superspective-dev.bsky.social · 28/03/2025
Never used Bluesky (or Twitter, for that manner) before! Excited to try it out :) Trying to find some good screenshots to use for the Steam page that I'm working on. Here are some of the ones I'm thinking of using: (Pt. 1)
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