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SUPERJUMP

@superjumpmagazine.com
2.6K followers 336 following 635 posts

Multi-award-winning creative collective. Purveyors of wonder, imagination, and insight from the world of video games. ➡️ www.superjumpmagazine.com 📺 www.youtube.com/@superjumpmag

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SUPERJUMP @superjumpmagazine.com · 29/09/2026
"The coolest part of Obakeidoro 2 is how much freedom it gives you to customize your games." Story by Jared McCarty.
superjumpmagazine.com
PAX West 2026 - Obakeidoro 2 Chase & Seek: Dead by Daylight for the Whole Family
The cutest horror in town
010
SUPERJUMP @superjumpmagazine.com · 27/09/2026
SUPERJUMP's resident indie expert is back with his annual opus. Part 1 discusses who wins, who loses, and why. Story by Andrew Johnston.
superjumpmagazine.com
State of Indie 2026 Part 1: Winners and Losers
Win, lose, or draw
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SUPERJUMP @superjumpmagazine.com · 25/09/2026
Our team is on the ground at PAX West to sample as much indie gaming goodness as they can. Story by Jared McCarty.
superjumpmagazine.com
PAX West 2026 - Scenes from the Show Floor
On the show floor at PAX West 2026
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SUPERJUMP @superjumpmagazine.com · 22/09/2026
"A game doesn't have to let us do everything for our choices to matter." Story by Amara Doshi.
superjumpmagazine.com
The Choice Nobody Coded
An interview with Arturo Guerra on TTRPGs and the limits of choice in video games
021
SUPERJUMP @superjumpmagazine.com · 21/09/2026
SUPERJUMP interviews Leon Richardson about Rangers of A Broken World, gaining inspiration from Canada, and why hope is important. Interview by Benjamin Macready.
superjumpmagazine.com
Interviewing Writer Leon Richardson About Their TTRPG, Rangers of A Broken World
Adventuring for hope in the post-apocalypse
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SUPERJUMP @superjumpmagazine.com · 19/09/2026
The original Mystery Dungeon is back with a Classic HD remaster. Story by Jahanzewb Khan.
superjumpmagazine.com
Torneko- The Unlikely Father of Mystery Dungeon
Tracing the origins of a beloved franchise's spin-off
042
SUPERJUMP @superjumpmagazine.com · 17/09/2026
"All I could think was how I wanted to chase my friends' laughter into the light." Story by Rachel Alm.
superjumpmagazine.com
Big Walk Is Devastating (in a Good Way)
All we're on is a big walk
020
SUPERJUMP @superjumpmagazine.com · 08/09/2026
#SplatoonRaiders is so much more than a mere spin-off. It requires #Splatoon veterans to unlearn and adjust some long-standing habits. Story by @kuribojim.bsky.social.
superjumpmagazine.com
Splatoon Raiders: 5 Habits Veterans Must Unlearn
Repurposing your valuable Splatoon experience is the key to success in Raiders
153
SUPERJUMP @superjumpmagazine.com · 05/09/2026
"Denshattack! might be the biggest surprise of the year." Review by Brandon R. Chinn. ➡️ www.superjumpmagazine.com/denshatta…
superjumpmagazine.com
Denshattack! An Off-The-Rails Review
Stylishly fighting the future with the power of friendship
081
SUPERJUMP @superjumpmagazine.com · 04/09/2026
The game industry is reaching a critical inflection point, where two radically different philosophies are doing battle. Story by Shun Takata. ➡️ www.superjumpmagazine.com/why-ninte…
superjumpmagazine.com
Inside the Nintendo Museum: The DNA of a Toy Maker
No monuments, only toys
083
SUPERJUMP @superjumpmagazine.com · 03/09/2026
Our team is back with more hidden gems. In this edition, we feature Phantom 2040, Soukyuu Gurentai, and Sky Destroyer. Story by Josh Bycer, Ben Rowan, and Terence A. ➡️ www.superjumpmagazine.com/hidden-ge…
superjumpmagazine.com
Hidden Gems of Game Design Vol 51
Unearthing Phantom 2040, Soukyuu Gurentai, and Sky Destroyer.
020
SUPERJUMP @superjumpmagazine.com · 31/08/2026
Here's what our team at SUPERJUMP is playing! Story by Bryan Finck, Hazare Renne-Glover, Jahanzeb Khan, Nathan Kelly, and Ben Rowan. ➡️ www.superjumpmagazine.com/now-playi…
superjumpmagazine.com
Now Playing at SUPERJUMP, Issue 43
What are you playing?
021
SUPERJUMP @superjumpmagazine.com · 26/08/2026
"The journey is filled with equal measures of tragic heartbreak and triumph over insurmountable odds." Story by Jahanzeb Khan. ➡️ www.superjumpmagazine.com/the-beaut…
superjumpmagazine.com
The Beauty and Horror of A Plague Tale: Innocence
Endure and survive
031
SUPERJUMP @superjumpmagazine.com · 24/08/2026
Chatting with the developer of a fascinating thrift-shop sim where you can uncover dark secrets. Interview by Cat Webling. ➡️ www.superjumpmagazine.com/an-interv…
superjumpmagazine.com
An Interview with the Developer of Shop Crush
Little shop of horror
021
SUPERJUMP @superjumpmagazine.com · 22/08/2026
The Omori manga offers a different and refreshing perspective on the story than does the game. Story by Priya Sridhar. ➡️ www.superjumpmagazine.com/the-omori…
superjumpmagazine.com
The Omori Manga Is Actually Great
The video game antis are just being mean
020
SUPERJUMP @superjumpmagazine.com · 18/08/2026
An exploration of cozy #horror by ReHack Features Editor, Zachary Amos. ➡️ www.superjumpmagazine.com/inside-th…
superjumpmagazine.com
Inside the Rise of Cozy Horror Games
Balancing familiarity and terror
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SUPERJUMP @superjumpmagazine.com · 16/08/2026
Blue Reflection Quartet revives a shut-down gacha game and turns an anime into a playable recap. @ivanir.bsky.social asks whether that counts as preservation. ➡️ www.superjumpmagazine.com/blue-refl…
superjumpmagazine.com
Blue Reflection Quartet and the Effort of Preserving Multimedia Projects
Blue Reflection Quartet revives a shut-down mobile game and turns an anime into a playable recap. Is that genuine preservation?
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SUPERJUMP @superjumpmagazine.com · 14/08/2026
#Rockstar used to be the rebels. The #GTA6 launch shows what they've become. Story by Jack Bray. ➡️ www.superjumpmagazine.com/rebels-no…
superjumpmagazine.com
Rebels No More: How Rockstar Sold Out on GTA 6
From the GTA 6 Netflix deal, to the crunch, to the selling out; what has Rockstar become?
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SUPERJUMP @superjumpmagazine.com · 13/08/2026
Don't let a little untreated concussion stop you from having fun! @geeofdee.bsky.social boldly goes where no inkling has gone before (probably). Here's her harrowing diary from the Sphiralite Islands, where angry Salmonids and copious treasures await. #SplatoonRaiders #NintendoSwitch2
superjumpmagazine.com
Splatoon Raiders Review: A Single-Player Surprise
No PVP? No problem! Behold a Splatoon veteran's diary direct from the Sphiralite Islands.
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SUPERJUMP @superjumpmagazine.com · 10/08/2026
"While red isn’t necessarily the most visible colour in the spectrum, that it has the longest wavelength has a powerful ocular effect on the brain. It has the property of appearing nearer than it truly is and, as a result, will grab the eye before other colours around it." By Geoffrey Bunting.
superjumpmagazine.com
Seeing Red: Movement and Navigation as an Art Form
Mirror’s Edge beautifully integrated these elements in a landscape devoted to the objective marker
040
SUPERJUMP @superjumpmagazine.com · 04/08/2026
The 50th edition of our Hidden Gems of Game Design series is now live! Big thanks to @gwbycer.bsky.social, @launchcannon.bsky.social, CJ Wilson, and Terence A for their contributions. This edition features: Addams Family Values, Wipeout 3, DoDonPachi, Carmageddon, and Chicken Little.
superjumpmagazine.com
Hidden Gems of Game Design Vol 50
Unearthing Addams Family Values, Wipeout 3, DoDonPachi, Carmageddon, and Chicken Little
070
SUPERJUMP @superjumpmagazine.com · 29/07/2026
"It is a story about life and demonstrates our connection to the universe using its medium to showcase what we all instinctively do and feel." Story by Geordi Ferguson. #Cocoon #IndieGames #Art
superjumpmagazine.com
Cocoon: Metamorphosis and Renewal
Tracking instinct and ancient beliefs through a journey of our planet's great keepers
071
SUPERJUMP @superjumpmagazine.com · 28/07/2026
"Fantasy was a niche interest there until the 1980s. When it was ready for the big stage, Japanese developers ignored some of the well-established tropes of the fantasy genre to create something distinctive." Story by @stephlepht.bsky.social. #RPG #GamingHistory
superjumpmagazine.com
The Unusual Rise of Fantasy RPGs in Japan
Unlike in the West, developers in Japan had to unearth a new love for a niche genre
062
SUPERJUMP @superjumpmagazine.com · 28/07/2026
"Every kill shot ends one tragedy, only to begin another — with ramifications far beyond the confines of the mansion’s forest fortress." Story by Adam Meadows. #ResidentEvil #Horror
superjumpmagazine.com
The Untold Tragedies of Classic Resident Evil
Its true horror lies at the edge of our imagination, beyond zombies and monsters
061
SUPERJUMP @superjumpmagazine.com · 27/07/2026
SUPERJUMP Monthly is back (belatedly!) This month we bring you #Pokemon TCG tips, discuss the rise of digital third spaces, and so much more. ➡️ www.superjumpmagazine.com/building-…
superjumpmagazine.com
Building a Competitive Pokemon TCG Deck, Digital Third Spaces, and Musings on Yakuza
June 2026 edition
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SUPERJUMP @superjumpmagazine.com · 25/07/2026
Here's what our team at SUPERJUMP is playing! Story by Bryan Finck, Rachel Alm, Alexander Joy, Ben Rowan, and Nathan Kelly. ➡️ www.superjumpmagazine.com/now-playi…
superjumpmagazine.com
Now Playing at SUPERJUMP, Issue 42
What are you playing?
031
SUPERJUMP @superjumpmagazine.com · 22/07/2026
"The freedom, collectability, and preservation of the medium are at stake." Story by Brandon R. Chinn. ➡️ www.superjumpmagazine.com/we-need-p…
superjumpmagazine.com
We Need Physical Video Games
Physical means more than just a disc or cartridge
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Reposted by SUPERJUMP
guilherme alves @aglhr.me · 19/07/2026
Q: “For a game like Shadow Labyrinth, what made y'all choose the Metroidvania genre over other genres?” — (sonicth4, IG)

A: (Toru Takahashi) The fundamental structure of PAC-MAN involves navigating a maze, being pursued by enemies, occasionally reversing the situation with items to defeat them, and "devouring" all the dots (which represent hardships). I realized this is essentially the same as exploration-based action games, where you explore a labyrinth, gradually gain power, and unlock access to previously unreachable areas. In other words, our greatest source of inspiration is the original PAC-MAN itself.
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SUPERJUMP @superjumpmagazine.com · 21/07/2026
How a century of corporate DNA shapes Nintendo and Sony's differing approaches to physical media today. Story by Shun Takata. ➡️ www.superjumpmagazine.com/the-ghost…
superjumpmagazine.com
Sony Ends Discs in 2028. Why Nintendo Won't Follow.
How a century of corporate DNA shapes Nintendo and Sony's differing approaches to physical media today
031
SUPERJUMP @superjumpmagazine.com · 19/07/2026
"A little bit of time, effort, and luck provides the opportunity for a story to grow." Story by PJ Walerysiak. ➡️ www.superjumpmagazine.com/rolling-a…
superjumpmagazine.com
Rolling a Natural One-Shot
Roll the dice
033
SUPERJUMP @superjumpmagazine.com · 17/07/2026
The LONGING is an idle game that can be so much more. Story by Gentle Zacharias. ➡️ www.superjumpmagazine.com/i-love-yo…
superjumpmagazine.com
I Love Your Longing
The pleasures of being alone
081
SUPERJUMP @superjumpmagazine.com · 15/07/2026
"This odd little GBC cartridge represents one of handheld gaming’s most unintentionally fascinating packages." Story by Alexander Joy. ➡️ www.superjumpmagazine.com/discoveri…
superjumpmagazine.com
Discovering the Strangest High Score System in Gaming
Unintentional art in a clear cartridge
020
SUPERJUMP @superjumpmagazine.com · 13/07/2026
"You certainly won’t regret blitzing through this blocky adventure." Review by Benjamin Macready. ➡️ www.superjumpmagazine.com/demon-lor…
superjumpmagazine.com
Demon Lord: Just a Block Review
It's your chance to be the villain and get revenge on the heroes
010
SUPERJUMP @superjumpmagazine.com · 11/07/2026
"Going fast doesn’t mean missing life; it means helping others enjoy it." Story by Priya Sridhar. ➡️ www.superjumpmagazine.com/growing-u…
superjumpmagazine.com
Growing Up With Sonic the Hedgehog
Taking stock of The Blue Blur's life
020
SUPERJUMP @superjumpmagazine.com · 09/07/2026
The conclusion to Shin Takata's epic series on the #Nintendo DNA, its transformative power, and ongoing legacy. ➡️ www.superjumpmagazine.com/the-100-y…
superjumpmagazine.com
The 100-Yen Democracy: What Mario Gave Us
A single coin, a red hat, and the courage to try one more time
010
SUPERJUMP @superjumpmagazine.com · 07/07/2026
A solo game developer explores what elegance means to their craft. Story by Thomas Dimnet. ➡️ www.superjumpmagazine.com/what-does…
superjumpmagazine.com
What Does Elegance Mean in Game Design?
Exploring elegance in game design
021
SUPERJUMP @superjumpmagazine.com · 05/07/2026
Our team is back with more hidden gems. In this edition, we feature Tache Noire, KIBORG: Arena, Crazy Taxi: Catch a Ride, and The Island of Doctor Morose. Story by Josh Bycer, Ben Rowan, Anonymous, and Priya Sridhar. ➡️ www.superjumpmagazine.com/hidden-ge…
superjumpmagazine.com
Hidden Gems of Game Design Vol 49
Unearthing Tache Noire, KIBORG: Arena, Crazy Taxi: Catch a Ride, and The Island of Doctor Morose.
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SUPERJUMP @superjumpmagazine.com · 03/07/2026
Ubisoft's pursuit of ubiquity for its IP has harmed the player's experience, as Star Wars Outlaws sadly demonstrates. Story by Jack Bray. ➡️ www.superjumpmagazine.com/star-wars…
superjumpmagazine.com
Star Wars Outlaws and the Ubisoft Problem
Villainy of another sort
010
SUPERJUMP @superjumpmagazine.com · 01/07/2026
Learn how to get started with the randomizer challenges in the original Jak & Daxter game. Story by Nathan Kelly. ➡️ www.superjumpmagazine.com/jak-daxte…
superjumpmagazine.com
Jak & Daxter: Randomized
Living a random life
010
SUPERJUMP @superjumpmagazine.com · 01/07/2026
"Dumpster Baby shows the liberation that Bandit finds in his community." Story by Priya Sridhar. ➡️ www.superjumpmagazine.com/dumpster-…
superjumpmagazine.com
Dumpster Baby - Finding Hope in Community
Get by with a little help from your friends
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SUPERJUMP @superjumpmagazine.com · 29/06/2026
"Today, more than ever, it's important to figure out how to establish yourself and your studio beyond just your games." Story by Josh Bycer. ➡️ www.superjumpmagazine.com/american-…
superjumpmagazine.com
American McGee Interview: Dreadful Land, Plushie Dreadful
From Plushie Dreadful to Dreadful Land — how a developer's aesthetic became a business
030
SUPERJUMP @superjumpmagazine.com · 27/06/2026
How indie developers can avoid ruining their game before it's even released. Story by Josh Bycer. ➡️ www.superjumpmagazine.com/50-ways-t…
superjumpmagazine.com
50 Ways to Ruin Your Indie Game — Avoid These Mistakes
Fifty hard-won lessons from years of watching indie games stumble — and the pitfalls you can sidestep on your way to launch
020
SUPERJUMP @superjumpmagazine.com · 25/06/2026
Will you find your next gaming obsession among the titles we're playing this month? Story by Bryan Finck, Jahan Khan, Jake Lang, Ben Rowan, and Nathan Kelly. ➡️ www.superjumpmagazine.com/now-playi…
superjumpmagazine.com
Now Playing at SUPERJUMP, Issue 41
What are you playing?
010
SUPERJUMP @superjumpmagazine.com · 23/06/2026
"Pokémon is at its best when it invites you to rediscover its world." Story by Jahanzeb Khan. ➡️ www.superjumpmagazine.com/renewing-…
superjumpmagazine.com
Renewing the Novelty of Pokémon
Exploring The Pokemon Company's roster of unique games that brought new perspectives to the series
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SUPERJUMP @superjumpmagazine.com · 23/06/2026
"With hundreds of moves, complex motion inputs, and countless layers of strategical depth filled with knowledge checks, it can be hard for new players to even develop the basic understanding needed in these games to start having fun." #GameDesign #FightingGames Story by Adrian Ma.
superjumpmagazine.com
Is the Execution Barrier of Fighting Games Too High?
Why newcomers struggle with the fighting games and how we can make them more accessible
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SUPERJUMP @superjumpmagazine.com · 22/06/2026
"Choice-driven games are, by their nature, bold and ambitious. When done right, they reward their players with the feeling of a story that is truly theirs." Story by @catbussell.bsky.social.
superjumpmagazine.com
Endings in Choice-Driven Games: How to Get Them Right
Every path has its destination, but some roads are more rewarding than others
040
SUPERJUMP @superjumpmagazine.com · 21/06/2026
The Among Us TV pilot pays homage to the game and the murder mystery genre. Story by Priya Sridhar. ➡️ www.superjumpmagazine.com/among-us-…
superjumpmagazine.com
Among Us Animated Pilot Shows a Capitalist Nightmare
Whodunit?
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SUPERJUMP @superjumpmagazine.com · 21/06/2026
"If there's one thing I've taken from all this, it's that finishing something changes how you see yourself as a maker." Story by Thomas Dimnet. ➡️ www.superjumpmagazine.com/a-view-fr…
superjumpmagazine.com
A View from the Other Side of the Screen
A game development journey
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SUPERJUMP @superjumpmagazine.com · 21/06/2026
"On Mario as everyman, the "It's You" philosophy at the heart of Nintendo, and a warning about what gradual passing of gaming democracy." Story by Shun Takata. ➡️ www.superjumpmagazine.com/the-100-y…
superjumpmagazine.com
The 100-Yen Democracy: The Hero with a Thousand Faces
On Mario as everyman, the "It's You" philosophy at the heart of Nintendo, and a warning about what gradual passing of gaming democracy
020
SUPERJUMP @superjumpmagazine.com · 19/06/2026
Profiling game designer and composer Laura Shigihara. Story by Priya Sridhar. ➡️ www.superjumpmagazine.com/the-music…
superjumpmagazine.com
Laura Shigihara: The Composer Who Breaks Hearts
I'm with you in the dark
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