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sücco

@succojones.net
89 followers 114 following 210 posts

if you follow me as some kind of sales tactic i will block you, babe. on some planets they call me "Justin" succojones.newgrounds.com

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sücco @succojones.net · 19/08/2026
Goomba's 2nd Dilemma
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sücco @succojones.net · 18/04/2026
My cool drawing on the computer using CorelDRAW 3.0
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sücco @succojones.net · 05/03/2026
The guy from Mega Man called Mega Water S (mega)
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sücco @succojones.net · 02/03/2026
goomba's dilemma
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sücco @succojones.net · 02/02/2026
today in a nut's shell
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sücco @succojones.net · 31/12/2025
hi guys
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sücco @succojones.net · 09/12/2025
who else up watching the kill bill intermission screen
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sücco @succojones.net · 07/12/2025
coolaberative coll comix 2
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sücco @succojones.net · 07/12/2025
cool collaborative comix 1
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sücco @succojones.net · 30/11/2025
sketchbook chats
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sücco @succojones.net · 26/11/2025
sigh I posted on my cool blogsite succojones.net, sigh I hope someone will give it a sniff
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sücco @succojones.net · 24/11/2025
correct
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sücco @succojones.net · 20/11/2025
Will you support Kirby?
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sücco @succojones.net · 08/11/2025
anime fanart
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sücco @succojones.net · 01/10/2025
aero's comic that started it all
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sücco @succojones.net · 01/10/2025
Mario's HUBRIS (inspired by @aero.newgrounds.com, voiced by @maethegrownup.bsky.social!)
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sücco @succojones.net · 28/09/2025
Sun, day
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sücco @succojones.net · 03/09/2025
Things brewinng. Mario? And More.
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sücco @succojones.net · 18/08/2025
V.I.P.
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sücco @succojones.net · 18/08/2025
freddy fazgoo pals
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sücco @succojones.net · 14/08/2025
found in the archives
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sücco @succojones.net · 04/08/2025
Just put the source code for Jeri II on github *booger comes out of nose* Level editor included for rom-hacking antics. *booger goes back in nose* github.com/succo3D/Jeri... #pico8 #gamedev #sourcecode #boogers
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sücco @succojones.net · 31/07/2025
char by @stufflingdx.newgrounds.com #mariopaint
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sücco @succojones.net · 11/07/2025
Hi, I'm SpongeBob!
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sücco @succojones.net · 07/07/2025
Jeri II just got updated with some nicer controls. You can play it on @newgrounds.com if you so please! www.newgrounds.com/portal/view/... #gamedev #freegame #critters #blasting
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sücco @succojones.net · 25/06/2025
#makeaterriblecomicday2025
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sücco @succojones.net · 04/06/2025
The end starts today...
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sücco @succojones.net · 31/05/2025
nippyland #pico8 #gamedev
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sücco @succojones.net · 30/05/2025
Newgrounds achievement icons for Jeri II! #gamedev
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sücco @succojones.net · 29/05/2025
this is what them kids call "Level 3" #gamedev #pico8
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sücco @succojones.net · 19/05/2025
Can you count all the additions on your little fingers and toes? #pico8 #gamedev
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sücco @succojones.net · 14/05/2025
JERI 2 PROGRESS TODAY: Gun sounds! Finished booger bar and fire guy. If you shoot the fire guy it's only temporarily disabled, but can be killed with the sword as usual. Player logic is getting messy so it'll need a refactor, mostly to save on code space. (Jeri's packing heat btw) #gamedev #pico8
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sücco @succojones.net · 17/04/2025
Two new posts! I talk about Final Fantasy: succojones.net/2025/04/14/w... I talk about M.C. movie: succojones.net/2025/04/16/m...
cool picture i drew of fighting garland in final fantasy
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sücco @succojones.net · 15/03/2025
this is "outside"
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sücco @succojones.net · 15/02/2025
I haven't used game maker in a while but I had a good solution. You can make functions in script files that can be called by any object. Here's some screencaps and i alt texted them with helpfulness! Tell me if you have questions!!!
I have a script that has functions for setting up the "state machine". When an objects uses init_state_machine it will now have a current_state, previous_state, and state_timer variable. current_state holds a function, which is called by run_state_machine. So current_state basically holds code that can change on the fly.In this object's create event, I call init_state_machine and give it state_redjeri_normal as a starting state. state_redjeri_normal is a function i defined in another script, you'll see.In the step function I call run_state_machine. This will run the function held by current_state and increment the state_timer (which can be used for timing various things in the code)Here's a small chunk of one of the states for my player character. You define them as functions in a separate script. you can use if entering_state() or if state_ending() to run code only if the state has just started or is ending, and you can use the state_timer to only run code at certain times. To change to a different state, call change_state(<name of different state function>) from within the state.
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sücco @succojones.net · 26/11/2024
statistics 6:00 - 7:50 pm
Two small happy fellows jump out of a woman's burger. Looming behind her on the wall is a Wanted poster that can damn them to an unknowable life of pain. She thinks to herself with soulful eyes, "How can I tell the gov't?"
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sücco @succojones.net · 02/11/2024
HAVE A GOOD DAY
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sücco @succojones.net · 01/11/2024
Happy Halloween!
art of my oc (Deen) and Mr. Potatoman from Chutney Glaze, for the Chutney Glaze discord Halloween contest
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sücco @succojones.net · 25/10/2024
a free wheelbarrow for tots and tykes
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sücco @succojones.net · 21/10/2024
art of oc for halloween for halloween collab for discord server #hi #art #girl
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sücco @succojones.net · 01/10/2024
dusty two-timer
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sücco @succojones.net · 27/04/2024
DrAGON QUEST!@!!!!!!! check it out on the grounds too: www.newgrounds.com/art/view/suc...
my cool dragon quest drawing
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