Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 21hAny suggestions on how to make the librarian glasses look more like cat-eyed glasses instead of a mask? I'm struggling 🫠 1165
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 27/09/2026CachyOS e RX 7600 Não aparece contador de FPS pra mim 110
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 26/09/2026This update has 2 devlogs, the first one talks a little about the gear visibility: studio-carmim.itch.io/ardent-flame... Here is a YT short I made to showcase it: 140
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 26/09/2026Ardent Flame Lucia demo v0.4.2 is out! This version includes: visible equipped gear in main hand and off hand, reactions, off-hand attacks, perk and ability fixes, fixed UI bugs, and more! You can play online or download at: studio-carmim.itch.io/ardent-flame... #indiedev #jrpg #indiegame 3144
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 21/09/2026One thing I wanted to have in my game since day one was the equipment showing during combat, and I'm pretty close to having it! I still need to clean up the animation frames and sync it with audio, but hopefully by then end of the week it will be out in the demo 😊 #gamedev 1225
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 16/09/2026I love Nier Automata...Could not avoid adding it to a few (many) entries 🥲 050
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 15/09/2026I also updated the text formatting and colors for the Tooltips, as well as revamped the entries themselves so you have less redundant and more readable information showing up! Since I still don't have the system rules in the demo, at least you can check the action rules during combat now. 130
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 15/09/2026Most of the work went into updating the Battle Log. I not only fully reworded each action and how it showed in the log, but also made a Simplified and a Verbose version that you can toggle during combat! I think it looks pretty neat. 100
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 05/09/2026I came across old drawings I had of my DnD characters, and I though why not try redoing them in pixel art? Here is Garoa, the fey wanderer ranger, I played for 3 or so years. It was quite challenging to work on such large canvas, but I think it turned out pretty good! #aseprite #pixelart #dnd 1162
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 03/09/2026Did you know in the demo for Ardent Flame Lucia you can level up your characters, buy perks, and then try out the harder combat encounters?! Play it on your browser: studio-carmim.itch.io/ardent-flame... There are over 50 perks currently working that vary between classes, check it out! #gamedemo 1124
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 31/08/2026Eu acho que é pq no Aseprite se vc exportar com a opção de otimizar pro Twitter selecionada ele adiciona uns frames que não precisa pra postar aqui OU eu estou errado o gif abaixo vai me fazer passar vergonha kkkkkk mas eu ACHO que vai dar bom 🙏 120
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 27/08/2026Congrats on the 1.5K! I'm Lucas, a solo game dev doing pixel art for my game! Here's some of the people whose pixel art I love to see around here: @cecihoney.bsky.social @stardop.bsky.social @gibbonus.bsky.social @waxingluna.bsky.social @kiwibeangirl.bsky.social 5279
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 27/08/2026On the same vein as yesterday post, Ismael current design (right) actually came from looking back at the original art I had of him and finding what worked better there and implementing alongside what I made better later. I thin the final design really fits his character and in-game class now! 1153
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 26/08/2026I'm usually pretty bad at keeping previous versions and drafts of my art, but thankfully I did keep these older versions of Lucia's main sprite! It's a lot of fun to look back in the old designs and see what inspired me. It's also a great source for reusable assets! #pixelart #aseprite 1262
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 20/08/2026A Bug's Life for the PS1! Story time: The PS1 I had was my dad's and only had his games for a while like Syphon Philter. Eventually I showed interest and so he bought a few Disney games for me, this was the first one. Although I do have fond memories of Toy Story 2 as well. 1102
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 16/08/2026I wanted to do a better job at the game's UI so I tried learning a little Figma to design the new version before trying to bring it to Godot. How are we feeling about this new UI? Tips, recommendations, critiques? All welcome! First the current then the new design: #godot #solodev #gameui 081
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 13/08/2026Pretty cool! And feels accurate (I am quite impatient I guess 😅) undertale.jadenthejaded.uk 010
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 12/08/2026Not gonna lie, Ismael is the character I'm struggling the most with 😅 hard to find balance between personality and simplicity... His class is the Vanguard, the leader of the battlefield who can wield any and all weapons through great Might and Agility and inspire his comrades. #aseprite #pixelart 1294
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 11/08/2026I've been testing with Lucia and her default gear just to make sure it works before doing everything else and I think it looks pretty good! Which is cool, but also means I got a ton of work ahead 💀 060
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 11/08/2026The issue now is that I have to animate all gear on every hand usable for every animation in combat 🥲 as least that's the solution I found... I built a generic char sprite but I'm not disciplined enough to use it all the time 😅 but my sprites are already standardized so it shouldn't be a problem 171
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 31/07/2026If you see this, post something green 💚🍏 1201
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 31/07/2026It's been a while since I posted Lucia art, so here is her updated sprites! Se is a Guardian, a class with great Might and Presence. While Lucia herself is more of a paladin, the class can also accommodate green knights and other subclasses depending on how you build them! #aseprite #pixelart 1467
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 30/07/2026Şiyar is also basically finished! I love his beautiful eyes but it might be too much 😅 Şiyar is an Ascetic, a class focused on Might and Mind. With this combination, he is a force to be reckon with. But will he be able to face the challenges ahead by only looking inwards? 👀 #pixelart #aseprite 0142
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 30/07/2026I've been working hard on portrait sprites for all the characters, and while they're not all done I think Yara's one might be! Here are her three sprites for the game: #pixelart #aseprite 4326
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 26/07/2026Ok, I think I'm done with movement (for now) and can move on 😌 You can now move with mouse clicks, wasd or arrows! And after almost frying my brain figuring it out the game now has layers defined by a heightmap and stairs that actually work! What do you think?! #solodev #indiegame #godot #aseprite 1344
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 22/07/2026Trying to do a little bit of sprite work/animation while also figuring out how isometric tilesets work in Godot. I kinda like how it's going! Need to finish all main characters and then enemies (and polish all) but I am (slowly) advancing! 😊 #solodev #indiedev #godot #pixelart #aseprite 1223
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 15/07/2026Lucia has touched grass today, have you? 🫵🤨 1162
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 14/07/2026 While Ren is not strictly a #thief, I think this kinda counts for #pixel_dailies ? Ren is a Tactician, a class that focuses on the Agility and Mind attributes. You can build them as a hunter, strategist, and, of course, a thief of the highest (or lowest) regard! 1111
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 13/07/2026When I saw #impression as today's #pixel_dailies theme I knew what I had to do. I love the idea of Pixel Art viewed as close to Impressionism, and although this drawing I quickly put together does not make justice to the original, here's my version of Monet's Impression Sunrise in 30x20 pixels 1130
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 10/07/2026A little late to the #purple theme for #pixel_dailies but I didn't want to loose the chance to introduce Nahla and her purple clothes and makeup! What do you think? #pixelart #indiedev @pixeldailies.bsky.social 4355
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 08/07/2026It's still pretty rough, but I think I'm doing it... I kinda like this! What do you think? Also added the full pixel art version for comparison. #solodev #rpg 080
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 30/06/2026Third, you can now tackle 7 different combat scenarios. Some of are VERY hard! So, fourth, you can also now customize the character's gear to try optimizing your party to survive these harder encounters! I'm curious to see what you guys come up with 👀 100
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 30/06/2026First, all characters and enemies now have dedicated sprites and animations for all actions taken during battle! Animations are HARD... But I think I managed something that communicates the actions cleanly enough and some of them are kinda cute in my view 😊 100
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 27/06/2026Happy to finally have some nice looking screenshots for #screenshotsaturday for Arden Flame Lucia! Right now it's only a combat demo showcasing the main characters and combat system, but you can play it if you're interested: studio-carmim.itch.io/ardent-flame... #gamedev #indiedev #indiegame 2104
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 25/06/2026I only have three fairly easy combats so far, but I think those are enough to showcase the system! Still missing are gear and position customization before battle, the ogre + medium/hard encounters, and polishing. 100
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 25/06/2026I added some simple animations and added some sound effects for flavor, but it still it quite barebones. If you're already familiar with TTRPGs I think the system should be very easy to pick up, and I'm curious how easy or hard it would be for other players. I'd love to know so I can work on it! 100
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 25/06/2026The demo uses all pixel art UI and I really need some feedback here. I'm unsure whether to move on using this kind of visual or something more akin to the steam releases of old FF games. I tried to make information as readable and clear as possible, with a full battle log, color coding and icons. 100
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 25/06/2026In this demo you can build your party with 3 out of the 6 available characters. In the character selection screen you can check their stats, name, class description, and sprite. I'm very interested in hearing what do you think of the roster so far! 110
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 25/06/2026The new combat demo for Ardent Flame Lucia is out and filled with changes compared to the previous version!! Check it out yourself here or read the rest of this thread for more info: studio-carmim.itch.io/ardent-flame... #indiedev #indiegame #demo #rpg #jrpg #pixelart #gamedesign #solodev #gamedev 1257
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 25/06/2026After sharing Lucia's portrait around I got some very useful feedback and here you can see the new sprite (left) and the old one (right). It's a stronger, fiercer look, which fits the character better I feel. But what do you think? Let me know! #pixelart #characterdesign #gamedev #indiedev 2113
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 18/06/2026Here's our heroine, Lucia, once again! Now with all sprite versions in one sheet and non-black background. What do you think? #indiegame #pixelart #gamedev #JRPG #godot #solodev #jrpg #indiedev #pixel #aseprite 1131
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 18/06/2026It's so hard! I tried exaggerating the gear size and leaving face detail to a minimum in the tiny sprite. The battle scene I'm working on has the character panel at the bottom shows the larger sprite to help compensate. But it's quite a challenge for sure... still figuring out where to go from here 000
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 17/06/2026I realize now I should've added a colored background before sharing the images here........ 💀 Well, here it is! #indiegame #pixelart #gamedev #JRPG #godot #solodev 0122
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 17/06/2026Meet Lucia, the main character of my working indie game, in all her formats! These are all wyp designs, but I'm pretty happy with them so far. Especially her full-body sprite, she looks so heroic in that one! And the chubby version, so tinny 🥹🤏 #indiegame #pixelart #gamedev #JRPG #godot #solodev 5191
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 06/05/2026One thing I need to get right: the combat scene and log. I want players to be able to see it all without being overwhelming, and toggle between a simple summary and the full breakdown of every roll so you always understand what's happening and why. Any feedback on the direction is super welcome! ❤︎ 000
Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 06/05/2026One of my main goals was finding a consistent medieval fantasy style across menus, fonts, icons, the whole thing. The character selection screen now feels like an actual adventurer's scroll and I'm pretty happy with it. Also bumped resolution from 240×160 to 320×180 for a bit more breathing room! 110