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Studio Carmim - Ardent Flame Lucia and the Accursed Mist

@studiocarmim.com
210 followers 697 following 228 posts

Hi, I'm Lucas, a Solo indie game dev from 🇧🇷 based in 🇨🇦 I do pixel art and am working on Ardent Flame Lucia and the Accursed Mist, a JRPG-inspired game running its own TTRPG system in the background. You can support me here: ko-fi.com/studiocarmim

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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 21h
Any suggestions on how to make the librarian glasses look more like cat-eyed glasses instead of a mask? I'm struggling 🫠
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 27/09/2026
CachyOS e RX 7600 Não aparece contador de FPS pra mim
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 26/09/2026
This update has 2 devlogs, the first one talks a little about the gear visibility: studio-carmim.itch.io/ardent-flame... Here is a YT short I made to showcase it:
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 26/09/2026
Ardent Flame Lucia demo v0.4.2 is out! This version includes: visible equipped gear in main hand and off hand, reactions, off-hand attacks, perk and ability fixes, fixed UI bugs, and more! You can play online or download at: studio-carmim.itch.io/ardent-flame... #indiedev #jrpg #indiegame
Screenshot of Ardent Flame Lucia's combat screen, now with each of the party members showing the item they have equipped on their main and off hands.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 21/09/2026
One thing I wanted to have in my game since day one was the equipment showing during combat, and I'm pretty close to having it! I still need to clean up the animation frames and sync it with audio, but hopefully by then end of the week it will be out in the demo 😊 #gamedev
Combat screen with Ren wielding a Rapier and a Dagger, Nahla a Dagger and a Buckler, and Lucia a Mace and a Shield.Combat screen with Ren wielding a Short Bow, Nahla a Rapier and a Chime, and Lucia a Sword and a Shield.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 16/09/2026
I love Nier Automata...Could not avoid adding it to a few (many) entries 🥲
Favorite Game: Nier Automata
Best Story: Nier Automata
Favorite Art Style: Breath of Fire IV
Biggest Personal Impact: Nier Automata
Best Combat: Baldur's Gate 3
Overhated: Final Fantasy XII
Underrated: Nier Replicant
Overrated: Uncharted 4
Needs a Remake: Final Fantasy IX
Criminally Overlooker: The Legend of Zelda Minish Cap
Favorite Protagonist: Nier Automata
Favorite Antagonist: Dark Souls
Best Soundtrack: Nier Automata
Best Multiplayer: Mario Kart 8 Deluxe
Not usually my thing but... : Metroid Dread
Turn my Brain Off: Civilization VII
Best with Friends: Mario Kart 8 Deluxe
Best Retro Game: The Legend of Zelda A Link to the PArt
Nostalgic Childhood Game: Pokémon Fire Red Version
Game Everyone Should Play: Nier Automata
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 15/09/2026
I also updated the text formatting and colors for the Tooltips, as well as revamped the entries themselves so you have less redundant and more readable information showing up! Since I still don't have the system rules in the demo, at least you can check the action rules during combat now.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 15/09/2026
Most of the work went into updating the Battle Log. I not only fully reworded each action and how it showed in the log, but also made a Simplified and a Verbose version that you can toggle during combat! I think it looks pretty neat.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 05/09/2026
I came across old drawings I had of my DnD characters, and I though why not try redoing them in pixel art? Here is Garoa, the fey wanderer ranger, I played for 3 or so years. It was quite challenging to work on such large canvas, but I think it turned out pretty good! #aseprite #pixelart #dnd
Pixel art version of Garoa, a ranger with bunny ears, a black dress with pink and golden accents depicting stars, and wielding a golden bow. She has dark brown skin tone, white long hair, painted long pink nails, and a smirking face expression. The background is incomplete.Digital painting version of Garoa, a ranger with bunny ears, a black dress with pink and golden accents depicting stars, and wielding a golden bow. She has dark brown skin tone, white long hair, painted long pink nails, and a smirking face expression.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 03/09/2026
Did you know in the demo for Ardent Flame Lucia you can level up your characters, buy perks, and then try out the harder combat encounters?! Play it on your browser: studio-carmim.itch.io/ardent-flame... There are over 50 perks currently working that vary between classes, check it out! #gamedemo
The menu of the game Ardent Flame Lucia and the Accursed Mist in the character level up screen, where Lucia is leveling up to level 2 and is viewing the perk list for her class, the GuardianThe combat screen for the game Ardent Flame Lucia, with the three party characters facing three goblins. In the screen you can see the current character taking turn, their possible actions, the turn order, action detail, and a log with all that happened so far in the combat. The current character, Ren, is attacking and just landed a critical hit.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 31/08/2026
Eu acho que é pq no Aseprite se vc exportar com a opção de otimizar pro Twitter selecionada ele adiciona uns frames que não precisa pra postar aqui OU eu estou errado o gif abaixo vai me fazer passar vergonha kkkkkk mas eu ACHO que vai dar bom 🙏
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 28/08/2026
A poorly made meme of astronaut realizing Elden Ring always has been just Dark Souls 2 2
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 27/08/2026
Congrats on the 1.5K! I'm Lucas, a solo game dev doing pixel art for my game! Here's some of the people whose pixel art I love to see around here: @cecihoney.bsky.social @stardop.bsky.social @gibbonus.bsky.social @waxingluna.bsky.social @kiwibeangirl.bsky.social
Lucia's three sprites: a close up portrait, and full-body hero pose, and the tiny overworld sprites of her walking and looking forward. She is a knight with full plate armor, wielding a sword and shield, long red hair, and a fierce and courageous look on her face.Ismael's three sprites: a close up portrait, and full-body hero pose, and the tiny overworld sprites of her walking and looking forward. He is a wandering warrior with leather clothes and a green cape, wielding an oversized sword on his back, grey hair tucked in a ponytail, he has a scar on his left eye and he looks annoyed.Yara's three sprites: a close up portrait, and full-body hero pose, and the tiny overworld sprites of her walking and looking forward. She is a mystic wearing a purple long skirt with golden accents with a crocodile and a cape with clue accents with a jaguar stitched, she is about to cast some spell, has short black hair a golden tiara, she also looks quite intimidating.Şiyar's three sprites: a close up portrait, and full-body hero pose, and the tiny overworld sprites of her walking and looking forward. He seems like some kind of martial arts monk, wielding nothing but his bare fists, he looks calm but ready, with his big mustache and his even bigger muscles.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 27/08/2026
On the same vein as yesterday post, Ismael current design (right) actually came from looking back at the original art I had of him and finding what worked better there and implementing alongside what I made better later. I thin the final design really fits his character and in-game class now!
Ismael's three designs: first with crossed arms, with a large sword on the back, larger head, and funky hairstyle, then with a ponytail, smaller head, larger brows, wielding two sabers and with a dagger, finally combining the two with the original pose and sword bu the new head and colors.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 26/08/2026
I'm usually pretty bad at keeping previous versions and drafts of my art, but thankfully I did keep these older versions of Lucia's main sprite! It's a lot of fun to look back in the old designs and see what inspired me. It's also a great source for reusable assets! #pixelart #aseprite
three versions of the character Lucia, from left to right: wearing a half plate, leather boots and gloves, with a sword and a round shield with an eagle drawn; fully covered in steel armor, with a long shield still with the eagle and a halberd; final design wearing full plate, long red boots, with a medium shield and a long sword.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 20/08/2026
A Bug's Life for the PS1! Story time: The PS1 I had was my dad's and only had his games for a while like Syphon Philter. Eventually I showed interest and so he bought a few Disney games for me, this was the first one. Although I do have fond memories of Toy Story 2 as well.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 16/08/2026
I wanted to do a better job at the game's UI so I tried learning a little Figma to design the new version before trying to bring it to Godot. How are we feeling about this new UI? Tips, recommendations, critiques? All welcome! First the current then the new design: #godot #solodev #gameui
Current UI design, simple controls nodes from Godot and some stylizationProposed new UI design built on Figma, with custom frames, darker and sober design, some textures for panel background, new fonts introduced, some color coding and icon work to delimit available actions and action cost.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 13/08/2026
Pretty cool! And feels accurate (I am quite impatient I guess 😅) undertale.jadenthejaded.uk
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 12/08/2026
Not gonna lie, Ismael is the character I'm struggling the most with 😅 hard to find balance between personality and simplicity... His class is the Vanguard, the leader of the battlefield who can wield any and all weapons through great Might and Agility and inspire his comrades. #aseprite #pixelart
Three sprite renditions of the character Ismael in my upcoming game Ardent Flame Lucia: one up-close portrait showing his detailed facial features; one full body sprite; and a couple chubby sprites for his look in-game.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 11/08/2026
I've been testing with Lucia and her default gear just to make sure it works before doing everything else and I think it looks pretty good! Which is cool, but also means I got a ton of work ahead 💀
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 11/08/2026
The issue now is that I have to animate all gear on every hand usable for every animation in combat 🥲 as least that's the solution I found... I built a generic char sprite but I'm not disciplined enough to use it all the time 😅 but my sprites are already standardized so it shouldn't be a problem
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 31/07/2026
If you see this, post something green 💚🍏
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 31/07/2026
It's been a while since I posted Lucia art, so here is her updated sprites! Se is a Guardian, a class with great Might and Presence. While Lucia herself is more of a paladin, the class can also accommodate green knights and other subclasses depending on how you build them! #aseprite #pixelart
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 30/07/2026
Şiyar is also basically finished! I love his beautiful eyes but it might be too much 😅 Şiyar is an Ascetic, a class focused on Might and Mind. With this combination, he is a force to be reckon with. But will he be able to face the challenges ahead by only looking inwards? 👀 #pixelart #aseprite
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 30/07/2026
I've been working hard on portrait sprites for all the characters, and while they're not all done I think Yara's one might be! Here are her three sprites for the game: #pixelart #aseprite
A presentation panel for Yara, including her name, a portrait sprite, a full-body sprite, and a chubby small sprite. She has brown skin, a fierce look, a beautiful ornate tiara, and a long ornate dress and cape matching with animals stitched in gold. The name Studio Carmim sits at the bottom-right.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 26/07/2026
Ok, I think I'm done with movement (for now) and can move on 😌 You can now move with mouse clicks, wasd or arrows! And after almost frying my brain figuring it out the game now has layers defined by a heightmap and stairs that actually work! What do you think?! #solodev #indiegame #godot #aseprite
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 22/07/2026
Trying to do a little bit of sprite work/animation while also figuring out how isometric tilesets work in Godot. I kinda like how it's going! Need to finish all main characters and then enemies (and polish all) but I am (slowly) advancing! 😊 #solodev #indiedev #godot #pixelart #aseprite
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 15/07/2026
Lucia has touched grass today, have you? 🫵🤨
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 14/07/2026
While Ren is not strictly a #thief, I think this kinda counts for #pixel_dailies ? Ren is a Tactician, a class that focuses on the Agility and Mind attributes. You can build them as a hunter, strategist, and, of course, a thief of the highest (or lowest) regard!
A more detailed view of Ren, wielding two daggers, with a mean and suspicious look on their face.A tiny chubby version of Ren, still with their daggers, but with a far less threatening look to their face.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 13/07/2026
When I saw #impression as today's #pixel_dailies theme I knew what I had to do. I love the idea of Pixel Art viewed as close to Impressionism, and although this drawing I quickly put together does not make justice to the original, here's my version of Monet's Impression Sunrise in 30x20 pixels
A pixel art rendition of Claude Monet's Impression Sunrise in a 30x20 pixel frame
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 10/07/2026
A little late to the #purple theme for #pixel_dailies but I didn't want to loose the chance to introduce Nahla and her purple clothes and makeup! What do you think? #pixelart #indiedev @pixeldailies.bsky.social
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 08/07/2026
It's still pretty rough, but I think I'm doing it... I kinda like this! What do you think? Also added the full pixel art version for comparison. #solodev #rpg
Rough sketch of the combat scene for Ardent Flame Lucia, with an isometric pixel art battle arena with pixel art characters, and a high resolution modern looking UI with some blue and some beige menus.Full pixel art combat scene with all elements drawn in pixel art.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 30/06/2026
Third, you can now tackle 7 different combat scenarios. Some of are VERY hard! So, fourth, you can also now customize the character's gear to try optimizing your party to survive these harder encounters! I'm curious to see what you guys come up with 👀
All 7 encounters available with difficulty assigned: Goblin Pair (easy), Goblin Gang (easy), Lone Ogre (easy), Ogre'n'Goblin (medium), Goblin Squad (medium), Ogre Duo (medium), and Warband (hard).Gear customization screen, showing Lucia with a Sword, a Chime, and a Chain Shirt
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 30/06/2026
First, all characters and enemies now have dedicated sprites and animations for all actions taken during battle! Animations are HARD... But I think I managed something that communicates the actions cleanly enough and some of them are kinda cute in my view 😊
New combat for Ardent Flame Lucia, now with all enemies and characters with their proper sprites.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 27/06/2026
Happy to finally have some nice looking screenshots for #screenshotsaturday for Arden Flame Lucia! Right now it's only a combat demo showcasing the main characters and combat system, but you can play it if you're interested: studio-carmim.itch.io/ardent-flame... #gamedev #indiedev #indiegame
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 25/06/2026
I only have three fairly easy combats so far, but I think those are enough to showcase the system! Still missing are gear and position customization before battle, the ogre + medium/hard encounters, and polishing.
The current combat selection screen for the game Ardent Flame Lucia, with three combat options: Goblin Pair, Goblin Gang, and Lone Ogre. All are tagged as being easy.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 25/06/2026
I added some simple animations and added some sound effects for flavor, but it still it quite barebones. If you're already familiar with TTRPGs I think the system should be very easy to pick up, and I'm curious how easy or hard it would be for other players. I'd love to know so I can work on it!
The current battle UI for the game Ardent Flame Lucia, using all pixel art.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 25/06/2026
The demo uses all pixel art UI and I really need some feedback here. I'm unsure whether to move on using this kind of visual or something more akin to the steam releases of old FF games. I tried to make information as readable and clear as possible, with a full battle log, color coding and icons.
The current battle UI for the game Ardent Flame Lucia, using all pixel art.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 25/06/2026
In this demo you can build your party with 3 out of the 6 available characters. In the character selection screen you can check their stats, name, class description, and sprite. I'm very interested in hearing what do you think of the roster so far!
The current character selection screen for game Ardent Flame Lucia, using all pixel art, with Nahla selected. The screen includes a list of characters on the left and that character's info on the right.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 25/06/2026
The new combat demo for Ardent Flame Lucia is out and filled with changes compared to the previous version!! Check it out yourself here or read the rest of this thread for more info: studio-carmim.itch.io/ardent-flame... #indiedev #indiegame #demo #rpg #jrpg #pixelart #gamedesign #solodev #gamedev
Title screen for the game Ardent Flame Lucia and the Accursed Mist, with Lucia on the side, Play and social media buttons, and the Godot and Studio Carmim logosThe current battle UI for the game Ardent Flame Lucia, using all pixel art.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 25/06/2026
After sharing Lucia's portrait around I got some very useful feedback and here you can see the new sprite (left) and the old one (right). It's a stronger, fiercer look, which fits the character better I feel. But what do you think? Let me know! #pixelart #characterdesign #gamedev #indiedev
Lucia's new portrait sprite, with sharper angles, better define jaw line, and centered face.Lucia's old portrait sprite, with rounder look, larger cheeks, and wider face.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 18/06/2026
Here's our heroine, Lucia, once again! Now with all sprite versions in one sheet and non-black background. What do you think? #indiegame #pixelart #gamedev #JRPG #godot #solodev #jrpg #indiedev #pixel #aseprite
The character Lucia with multiple pixel art renditions of her in a single image:  a face close-up, an heroic pose, a small sprite, and a tiny chubby version. Her name is written in stylized pixel art font.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 18/06/2026
It's so hard! I tried exaggerating the gear size and leaving face detail to a minimum in the tiny sprite. The battle scene I'm working on has the character panel at the bottom shows the larger sprite to help compensate. But it's quite a challenge for sure... still figuring out where to go from here
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 17/06/2026
I realize now I should've added a colored background before sharing the images here........ 💀 Well, here it is! #indiegame #pixelart #gamedev #JRPG #godot #solodev
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 17/06/2026
Meet Lucia, the main character of my working indie game, in all her formats! These are all wyp designs, but I'm pretty happy with them so far. Especially her full-body sprite, she looks so heroic in that one! And the chubby version, so tinny 🥹🤏 #indiegame #pixelart #gamedev #JRPG #godot #solodev
A full-body pixel art rendition of Lucia, a red-haired knight in shiny armor wielding a sword and a shield in an heroic pose.A portrait rendition of Lucia, in the same pose as the full-body one, but closing in on her face and showing more detail of her helmet and sword.An overworld rendition of Lucia, smaller than the previous ones but still holder her trusty shield.A tiny chubby rendition of Lucia where her sword and shield are very oversized. She looks very cute, but still heroic.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 06/05/2026
One thing I need to get right: the combat scene and log. I want players to be able to see it all without being overwhelming, and toggle between a simple summary and the full breakdown of every roll so you always understand what's happening and why. Any feedback on the direction is super welcome! ❤︎
My game's combat scene prototype, from top left to bottom right: the combat order; the action menu; the party characters; the enemies; a scroll as the bottom with the current selected character's info and the combat log.
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Studio Carmim - Ardent Flame Lucia and the Accursed Mist @studiocarmim.com · 06/05/2026
One of my main goals was finding a consistent medieval fantasy style across menus, fonts, icons, the whole thing. The character selection screen now feels like an actual adventurer's scroll and I'm pretty happy with it. Also bumped resolution from 240×160 to 320×180 for a bit more breathing room!
My game's character selection screen, with the prompt "select 3 characters:" atop, then the characters' names of the left side, their character sheet on the right inside a scroll including all info and their sprite image, and a "continue" button.
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