H.Stucki @stucki.cc · 17/08/2026Bauduen, July 2026, 18 x 18 cm. #bauduen #watercolor #travelsketches 030
H.Stucki @stucki.cc · 17/08/2026San Lorenzo al Mare, July 2026, 18 x 18 cm, watercolor #watercolor #travelsketches 050
H.Stucki @stucki.cc · 13/07/2026100%! Friction is a massive player-killer. Marketing issues definitely take care of the rest. Did you get a chance to jump into a round yet? Would love to know your thoughts! 000
H.Stucki @stucki.cc · 12/07/2026Currently, the 5-player cap is tailored to our map sizes. It works best for now, but it's definitely subject to change later in development. 000
H.Stucki @stucki.cc · 12/07/2026Matches are currently capped at 5 players, so it's always pretty close to a 1v1. Scaling the restock to headcount is still a great way to fine-tune that transition. 100
H.Stucki @stucki.cc · 12/07/2026Great idea, I'll test that out. Right now, it's just a flat amount regardless of player count. 100
H.Stucki @stucki.cc · 12/07/2026Balls actually restock during the endgame when players face off. I don't think it's an exploit, but I'll definitely look into it and run some playtests to be sure. 100
H.Stucki @stucki.cc · 12/07/2026Thanks for the feedback! Kiting the ring is actually possible because the zone doesn't close that fast. However, with this strategy, you will run out of balls really quickly since ammunition is quite rare at the beginning. 100
H.Stucki @stucki.cc · 11/07/2026Hey bsky! 👋 I'm a teacher making games on the side. Powerball just entered Open Alpha! A browser-based arena game where you collect and throw balls while the arena shrinks. No download. No account. I'd love your feedback! 😊 🎮 stuckimakes.itch.io/powerball #gamedev #indiedev #screenshotsaturday 2156
H.Stucki @stucki.cc · 04/07/2026Every enemy starts with an awkward first walk. 😄 Here's Tosshead taking his first steps. #gamedev #indiedev #screenshotsaturday #blender3d 0124
H.Stucki @stucki.cc · 20/06/2026I’ve fallen completely in love with Subnautica! So my game development was a bit stalled for a while. Now I’m back on track and finishing up my current NPC. #gamedev #indiedev #characterdesign #screenshotsaturday 0134
H.Stucki @stucki.cc · 30/05/2026Working on the character design for my Soldier NPC 🎨 Not a boss. Not a miniboss. Just the most dangerous standard enemy you'll meet in Powerball. #gamedev #indiedev #characterdesign #screenshotsaturday 0133
H.Stucki @stucki.cc · 27/04/2026Working on the character design for my Harvester NPC 🎨 A hostile, modular machine — early concept, but already defining the world’s tone. #gamedev #indiedev #characterdesign 0153
H.Stucki @stucki.cc · 22/04/2026Wismar 2026, watercolor on paper, 18 x 18 cm. #watercolor #travelsketches #wismar 020
H.Stucki @stucki.cc · 22/04/2026One of the potential designs for the sketches! For the text boxes I am still figuring out the UI—perhaps transparent blue overlays to give it that in-game HUD feel. Any thoughts? 100
H.Stucki @stucki.cc · 19/04/2026For storytelling between game scenes — what actually works best? Polished AI videos, rough handmade art + audio, or just simple text boxes? I’m torn 👀 what do you prefer? #gamedev #indiedev #gamedevquestion 1103
H.Stucki @stucki.cc · 11/04/2026I think moving most of my game logic to the backend was a mistake for this project. It cost me ~6 months without adding much gameplay value. Great learning, but I wouldn’t do it again for a prototype. #screenshotsaturday #gamedev #indiedev Here’s the current state 👇 0114
H.Stucki @stucki.cc · 02/11/2025Added mobile controls! 📱 I tried different ways to keep strafing without using two joysticks. Now there’s a single joystick with two perimeters — the outer ring for walking, the inner ring for looking. What do you think? Try it 👉 stucki.cc/Powerball/ #gamedev #indiedev #screenshotsatuday 0126
H.Stucki @stucki.cc · 26/10/2025I was‘t able to play it on iOS Safari. The controls were hidden behind the address bar. 000
H.Stucki @stucki.cc · 18/10/2025Just wrapped up the blockout for my game Powerball 🥎 Built with @threejs.org + @fastapi.tiangolo.com 🚀 — runs in your browser, no installs. Still early & a bit rough, but I’d ❤️ your thoughts! 10 playtest slots open until 20:45 UTC 👀 www.stucki.cc/Powerball #blocktober #gamedev #indiedev #blender3d 0124
H.Stucki @stucki.cc · 11/10/2025This is my current solution for third-person camera clipping in three.js. It works, but it’s far from perfect 😵 💫 What would you suggest to improve it? #gamedev #indiedev #screenshotsaturday 091
Reposted by H.Stuckiallsee @allsees.online · 28/09/2025everyone should checkout Messenger by Abeto. it's a free browser game where ur just a little delivery kid on a little planet! messenger.abeto.co 332500786
H.Stucki @stucki.cc · 05/10/2025It's lovely. I really love the continuity of the world and the flat shading. It looks like a graphic novel. 000
H.Stucki @stucki.cc · 04/10/2025Some screenshots from my first blockout of the Powerball level Playgrounds 🏗️ #gamedev #indiedev #blocktober #screenshotsaturday #blender3d 0214
H.Stucki @stucki.cc · 03/10/2025Gamedev math: 2h = 2w, 2w = 2d 🤯 Some tasks I thought would take forever were done in days. Others I expected to be quick dragged on for weeks. Examples: ✔️ ball bouncing ✔️ Arm up, ready to throw That last was very tricky – AdditiveAnimationBlendMode messed up many animations #gamedev #indiedev 0112
H.Stucki @stucki.cc · 01/10/2025Moodboard for my Powerball level. The map will have two equally important parts: 🗼 Tatlin-inspired vertical tech-steel zone with pipes and platforms 🌱 an urban-guerrilla-gardening inspired horizontal maze-like area #gamedev #indiedev #leveldesign 0103
H.Stucki @stucki.cc · 01/10/2025You can never have too many arms 😀 Like shiva. I also had a character sketched out going into that direction. 010
H.Stucki @stucki.cc · 30/09/2025Turned my cardboard model into a Blender file ? Now the main architecture for my Powerball level is set! I’m thinking of surrounding it with a mix of guerrilla-gardening park and maze. #gamedev #indiedev #leveldesign #blender3d 0113
H.Stucki @stucki.cc · 29/09/2025Trying to sketch the main building for my Powerball map – inspired by Tatlin’s Tower. But I couldn’t wrap my head around it on paper… so I built a cardboard model instead. How do you usually start your level designs? Sketching, or straight into 3D? Really curious to hear 👀 #gamedev #indiedev 0101
H.Stucki @stucki.cc · 28/09/2025I’ve seen a cool option C: showing the player controller as a skeleton when behind walls. But I’ll probably go with option B. I don’t enjoy the FPV switch in Fortnite when the camera clips. Curious what your pick would be 🤔 000
H.Stucki @stucki.cc · 28/09/2025Opinion poll: You set up a character controller (a jelly-like courgette 🥒), added a third-person camera… and hit the classic clipping problem. How do you fix it? A. Move the camera (e.g. with a spring) B. Render walls transparent C. Something else? #gamedev #indiedev 1144
H.Stucki @stucki.cc · 27/09/2025Created a logo and the first UI for my game Powerball 🔴 Here’s a look at the menu with settings and a short explanation of the game concept. #gamedev #indiedev #screenshotsaturday 0134
H.Stucki @stucki.cc · 26/09/2025After my first 1v1 Powerball match with a friend, we had a long chat about the game – and ended up with this first wishlist: #gamedev #indiedev 0133
H.Stucki @stucki.cc · 25/09/2025First 1v1 Powerball match! It was so exciting to see the core concept working in the test level – though I also realized there’s still a long way to go. #gamedev #indiedev #video 0122
H.Stucki @stucki.cc · 24/09/2025That describes it perfectly! Maybe "*1<<' could even work as a name? 010
H.Stucki @stucki.cc · 24/09/2025In three.js it’s less jelly-like than in Blender – but I think the reduced style makes it pretty fun to watch. 010
H.Stucki @stucki.cc · 24/09/2025The fifth and final Powerball character is also from outer space… it looks like a jelly-like courgette 🥒🪐 Still nameless ‼️ any suggestions? #gamedev #indiedev #blender3d 2131
H.Stucki @stucki.cc · 24/09/2025Thanks a lot! I used Muybridge and a few video references, but I’m still struggling to translate them into natural movement. Any favorite resources you’d recommend? 110
H.Stucki @stucki.cc · 23/09/2025The fourth Powerball character represents the animal side of the world: a monkey in polka-dot underwear.🐒 Still under construction – his movement is a bit stiff, and the arm looks odd while walking. ✨ Any tips for improvement? #gamedev #indiedev #blender3d 2122
H.Stucki @stucki.cc · 22/09/2025The third Powerball character is Zeya310a. Born from an experiment to create the perfect athlete, she didn’t gain size or strength… but unmatched precision. She may not be the biggest, but she’s one of the most dangerous. Do you prefer small or big characters? 🤔 #gamedev #indiedev #blender3d 2103
H.Stucki @stucki.cc · 21/09/2025The last sketch before modeling and animation. Do you prefer this one or the early versions? 000